mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-30 16:11:01 +00:00
Merge branch 'prerelease' into prerelease-fun
This commit is contained in:
commit
b220d0a759
13 changed files with 220 additions and 33 deletions
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@ -562,7 +562,7 @@ static void SV_PrepareSendLuaFileToNextNode(void)
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||||||
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||||||
// Find a client to send the file to
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// Find a client to send the file to
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for (i = 1; i < MAXNETNODES; i++)
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for (i = 1; i < MAXNETNODES; i++)
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if (nodeingame[i] && luafiletransfers->nodestatus[i] == LFTNS_WAITING) // Node waiting
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if (luafiletransfers->nodestatus[i] == LFTNS_WAITING) // Node waiting
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||||||
{
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{
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// Tell the client we're about to send them the file
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// Tell the client we're about to send them the file
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netbuffer->packettype = PT_SENDINGLUAFILE;
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netbuffer->packettype = PT_SENDINGLUAFILE;
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@ -570,6 +570,7 @@ static void SV_PrepareSendLuaFileToNextNode(void)
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I_Error("Failed to send a PT_SENDINGLUAFILE packet\n"); // !!! Todo: Handle failure a bit better lol
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I_Error("Failed to send a PT_SENDINGLUAFILE packet\n"); // !!! Todo: Handle failure a bit better lol
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luafiletransfers->nodestatus[i] = LFTNS_ASKED;
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luafiletransfers->nodestatus[i] = LFTNS_ASKED;
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luafiletransfers->nodetimeouts[i] = I_GetTime() + 30 * TICRATE;
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return;
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return;
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}
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}
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@ -588,7 +589,7 @@ void SV_PrepareSendLuaFile(void)
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// Set status to "waiting" for everyone
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// Set status to "waiting" for everyone
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for (i = 0; i < MAXNETNODES; i++)
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for (i = 0; i < MAXNETNODES; i++)
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luafiletransfers->nodestatus[i] = LFTNS_WAITING;
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luafiletransfers->nodestatus[i] = (nodeingame[i] ? LFTNS_WAITING : LFTNS_NONE);
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if (FIL_ReadFileOK(luafiletransfers->realfilename))
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if (FIL_ReadFileOK(luafiletransfers->realfilename))
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{
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{
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@ -649,12 +650,14 @@ void RemoveAllLuaFileTransfers(void)
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||||||
void SV_AbortLuaFileTransfer(INT32 node)
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void SV_AbortLuaFileTransfer(INT32 node)
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{
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{
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if (luafiletransfers
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if (luafiletransfers)
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&& (luafiletransfers->nodestatus[node] == LFTNS_ASKED
|
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|| luafiletransfers->nodestatus[node] == LFTNS_SENDING))
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{
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{
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luafiletransfers->nodestatus[node] = LFTNS_WAITING;
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if (luafiletransfers->nodestatus[node] == LFTNS_ASKED
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SV_PrepareSendLuaFileToNextNode();
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|| luafiletransfers->nodestatus[node] == LFTNS_SENDING)
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||||||
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{
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SV_PrepareSendLuaFileToNextNode();
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}
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||||||
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luafiletransfers->nodestatus[node] = LFTNS_NONE;
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}
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}
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}
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}
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@ -928,6 +931,22 @@ void FileSendTicker(void)
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filetx_t *f;
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filetx_t *f;
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INT32 packetsent, ram, i, j;
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INT32 packetsent, ram, i, j;
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// If someone is taking too long to download, kick them with a timeout
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// to prevent blocking the rest of the server...
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if (luafiletransfers)
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{
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for (i = 1; i < MAXNETNODES; i++)
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||||||
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{
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luafiletransfernodestatus_t status = luafiletransfers->nodestatus[i];
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if (status != LFTNS_NONE && status != LFTNS_WAITING && status != LFTNS_SENT
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||||||
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&& I_GetTime() > luafiletransfers->nodetimeouts[i])
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||||||
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{
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||||||
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Net_ConnectionTimeout(i);
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||||||
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}
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}
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||||||
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}
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||||||
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|
||||||
if (!filestosend) // No file to send
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if (!filestosend) // No file to send
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return;
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return;
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||||||
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||||||
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|
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@ -85,10 +85,11 @@ boolean PT_RequestFile(INT32 node);
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|
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||||||
typedef enum
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typedef enum
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{
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{
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LFTNS_NONE, // This node is not connected
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LFTNS_WAITING, // This node is waiting for the server to send the file
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LFTNS_WAITING, // This node is waiting for the server to send the file
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LFTNS_ASKED, // The server has told the node they're ready to send the file
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LFTNS_ASKED, // The server has told the node they're ready to send the file
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LFTNS_SENDING, // The server is sending the file to this node
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LFTNS_SENDING, // The server is sending the file to this node
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LFTNS_SENT // The node already has the file
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LFTNS_SENT // The node already has the file
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} luafiletransfernodestatus_t;
|
} luafiletransfernodestatus_t;
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||||||
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|
||||||
typedef struct luafiletransfer_s
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typedef struct luafiletransfer_s
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||||||
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@ -99,6 +100,7 @@ typedef struct luafiletransfer_s
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INT32 id; // Callback ID
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INT32 id; // Callback ID
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||||||
boolean ongoing;
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boolean ongoing;
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luafiletransfernodestatus_t nodestatus[MAXNETNODES];
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luafiletransfernodestatus_t nodestatus[MAXNETNODES];
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||||||
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tic_t nodetimeouts[MAXNETNODES];
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||||||
struct luafiletransfer_s *next;
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struct luafiletransfer_s *next;
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||||||
} luafiletransfer_t;
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} luafiletransfer_t;
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||||||
|
|
||||||
|
|
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@ -1671,6 +1671,26 @@ static int lib_pSwitchShield(lua_State *L)
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return 0;
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return 0;
|
||||||
}
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}
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||||||
|
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||||||
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static int lib_pPlayerCanEnterSpinGaps(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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|
INLEVEL
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|
if (!player)
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return LUA_ErrInvalid(L, "player_t");
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lua_pushboolean(L, P_PlayerCanEnterSpinGaps(player));
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return 1;
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||||||
|
}
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||||||
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|
||||||
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static int lib_pPlayerShouldUseSpinHeight(lua_State *L)
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||||||
|
{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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||||||
|
INLEVEL
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||||||
|
if (!player)
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return LUA_ErrInvalid(L, "player_t");
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||||||
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lua_pushboolean(L, P_PlayerShouldUseSpinHeight(player));
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return 1;
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||||||
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}
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||||||
|
|
||||||
// P_MAP
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// P_MAP
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||||||
///////////
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///////////
|
||||||
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|
||||||
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@ -3872,6 +3892,8 @@ static luaL_Reg lib[] = {
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{"P_SpawnSpinMobj",lib_pSpawnSpinMobj},
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{"P_SpawnSpinMobj",lib_pSpawnSpinMobj},
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{"P_Telekinesis",lib_pTelekinesis},
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{"P_Telekinesis",lib_pTelekinesis},
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{"P_SwitchShield",lib_pSwitchShield},
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{"P_SwitchShield",lib_pSwitchShield},
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{"P_PlayerCanEnterSpinGaps",lib_pPlayerCanEnterSpinGaps},
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{"P_PlayerShouldUseSpinHeight",lib_pPlayerShouldUseSpinHeight},
|
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|
||||||
// p_map
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// p_map
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||||||
{"P_CheckPosition",lib_pCheckPosition},
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{"P_CheckPosition",lib_pCheckPosition},
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|
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@ -61,6 +61,8 @@ enum hook {
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hook_GameQuit,
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hook_GameQuit,
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hook_PlayerCmd,
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hook_PlayerCmd,
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hook_MusicChange,
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hook_MusicChange,
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hook_PlayerHeight,
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hook_PlayerCanEnterSpinGaps,
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|
|
||||||
hook_MAX // last hook
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hook_MAX // last hook
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||||||
};
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};
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||||||
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@ -118,3 +120,5 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hoo
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void LUAh_GameQuit(boolean quitting); // Hook for game quitting
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void LUAh_GameQuit(boolean quitting); // Hook for game quitting
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boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart)
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boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart)
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boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes
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boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes
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fixed_t LUAh_PlayerHeight(player_t *player);
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UINT8 LUAh_PlayerCanEnterSpinGaps(player_t *player);
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|
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@ -77,6 +77,8 @@ const char *const hookNames[hook_MAX+1] = {
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"GameQuit",
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"GameQuit",
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"PlayerCmd",
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"PlayerCmd",
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"MusicChange",
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"MusicChange",
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"PlayerHeight",
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"PlayerCanEnterSpinGaps",
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NULL
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NULL
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};
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};
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@ -221,6 +223,8 @@ static int lib_addHook(lua_State *L)
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case hook_ShieldSpawn:
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case hook_ShieldSpawn:
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case hook_ShieldSpecial:
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case hook_ShieldSpecial:
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case hook_PlayerThink:
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case hook_PlayerThink:
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case hook_PlayerHeight:
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case hook_PlayerCanEnterSpinGaps:
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lastp = &playerhooks;
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lastp = &playerhooks;
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break;
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break;
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case hook_LinedefExecute:
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case hook_LinedefExecute:
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@ -1971,3 +1975,89 @@ boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boo
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newname[6] = 0;
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newname[6] = 0;
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return hooked;
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return hooked;
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}
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}
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|
|
||||||
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// Hook for determining player height
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fixed_t LUAh_PlayerHeight(player_t *player)
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|
{
|
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|
hook_p hookp;
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fixed_t newheight = -1;
|
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if (!gL || !(hooksAvailable[hook_PlayerHeight/8] & (1<<(hook_PlayerHeight%8))))
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|
return newheight;
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|
|
||||||
|
lua_settop(gL, 0);
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|
lua_pushcfunction(gL, LUA_GetErrorMessage);
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|
|
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for (hookp = playerhooks; hookp; hookp = hookp->next)
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|
{
|
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|
if (hookp->type != hook_PlayerHeight)
|
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|
continue;
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|
|
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|
ps_lua_mobjhooks++;
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|
if (lua_gettop(gL) == 1)
|
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|
LUA_PushUserdata(gL, player, META_PLAYER);
|
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|
PushHook(gL, hookp);
|
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|
lua_pushvalue(gL, -2);
|
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|
if (lua_pcall(gL, 1, 1, 1)) {
|
||||||
|
if (!hookp->error || cv_debug & DBG_LUA)
|
||||||
|
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||||
|
lua_pop(gL, 1);
|
||||||
|
hookp->error = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!lua_isnil(gL, -1))
|
||||||
|
{
|
||||||
|
fixed_t returnedheight = lua_tonumber(gL, -1);
|
||||||
|
// 0 height has... strange results, but it's not problematic like negative heights are.
|
||||||
|
// when an object's height is set to a negative number directly with lua, it's forced to 0 instead.
|
||||||
|
// here, I think it's better to ignore negatives so that they don't replace any results of previous hooks!
|
||||||
|
if (returnedheight >= 0)
|
||||||
|
newheight = returnedheight;
|
||||||
|
}
|
||||||
|
lua_pop(gL, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
lua_settop(gL, 0);
|
||||||
|
return newheight;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hook for determining whether players are allowed passage through spin gaps
|
||||||
|
UINT8 LUAh_PlayerCanEnterSpinGaps(player_t *player)
|
||||||
|
{
|
||||||
|
hook_p hookp;
|
||||||
|
UINT8 canEnter = 0; // 0 = default, 1 = force yes, 2 = force no.
|
||||||
|
if (!gL || !(hooksAvailable[hook_PlayerCanEnterSpinGaps/8] & (1<<(hook_PlayerCanEnterSpinGaps%8))))
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
lua_settop(gL, 0);
|
||||||
|
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||||
|
|
||||||
|
for (hookp = playerhooks; hookp; hookp = hookp->next)
|
||||||
|
{
|
||||||
|
if (hookp->type != hook_PlayerCanEnterSpinGaps)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
ps_lua_mobjhooks++;
|
||||||
|
if (lua_gettop(gL) == 1)
|
||||||
|
LUA_PushUserdata(gL, player, META_PLAYER);
|
||||||
|
PushHook(gL, hookp);
|
||||||
|
lua_pushvalue(gL, -2);
|
||||||
|
if (lua_pcall(gL, 1, 1, 1)) {
|
||||||
|
if (!hookp->error || cv_debug & DBG_LUA)
|
||||||
|
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||||
|
lua_pop(gL, 1);
|
||||||
|
hookp->error = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!lua_isnil(gL, -1))
|
||||||
|
{ // if nil, leave canEnter = 0.
|
||||||
|
if (lua_toboolean(gL, -1))
|
||||||
|
canEnter = 1; // Force yes
|
||||||
|
else
|
||||||
|
canEnter = 2; // Force no
|
||||||
|
}
|
||||||
|
lua_pop(gL, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
lua_settop(gL, 0);
|
||||||
|
return canEnter;
|
||||||
|
}
|
||||||
|
|
10
src/m_menu.c
10
src/m_menu.c
|
@ -11419,9 +11419,9 @@ static void M_ServerOptions(INT32 choice)
|
||||||
OP_ServerOptionsMenu[ 2].status = IT_GRAYEDOUT; // Max players
|
OP_ServerOptionsMenu[ 2].status = IT_GRAYEDOUT; // Max players
|
||||||
OP_ServerOptionsMenu[ 3].status = IT_GRAYEDOUT; // Allow add-on downloading
|
OP_ServerOptionsMenu[ 3].status = IT_GRAYEDOUT; // Allow add-on downloading
|
||||||
OP_ServerOptionsMenu[ 4].status = IT_GRAYEDOUT; // Allow players to join
|
OP_ServerOptionsMenu[ 4].status = IT_GRAYEDOUT; // Allow players to join
|
||||||
OP_ServerOptionsMenu[35].status = IT_GRAYEDOUT; // Master server
|
OP_ServerOptionsMenu[36].status = IT_GRAYEDOUT; // Master server
|
||||||
OP_ServerOptionsMenu[36].status = IT_GRAYEDOUT; // Minimum delay between joins
|
OP_ServerOptionsMenu[37].status = IT_GRAYEDOUT; // Minimum delay between joins
|
||||||
OP_ServerOptionsMenu[37].status = IT_GRAYEDOUT; // Attempts to resynchronise
|
OP_ServerOptionsMenu[38].status = IT_GRAYEDOUT; // Attempts to resynchronise
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -11429,11 +11429,11 @@ static void M_ServerOptions(INT32 choice)
|
||||||
OP_ServerOptionsMenu[ 2].status = IT_STRING | IT_CVAR;
|
OP_ServerOptionsMenu[ 2].status = IT_STRING | IT_CVAR;
|
||||||
OP_ServerOptionsMenu[ 3].status = IT_STRING | IT_CVAR;
|
OP_ServerOptionsMenu[ 3].status = IT_STRING | IT_CVAR;
|
||||||
OP_ServerOptionsMenu[ 4].status = IT_STRING | IT_CVAR;
|
OP_ServerOptionsMenu[ 4].status = IT_STRING | IT_CVAR;
|
||||||
OP_ServerOptionsMenu[35].status = (netgame
|
OP_ServerOptionsMenu[36].status = (netgame
|
||||||
? IT_GRAYEDOUT
|
? IT_GRAYEDOUT
|
||||||
: (IT_STRING | IT_CVAR | IT_CV_STRING));
|
: (IT_STRING | IT_CVAR | IT_CV_STRING));
|
||||||
OP_ServerOptionsMenu[36].status = IT_STRING | IT_CVAR;
|
|
||||||
OP_ServerOptionsMenu[37].status = IT_STRING | IT_CVAR;
|
OP_ServerOptionsMenu[37].status = IT_STRING | IT_CVAR;
|
||||||
|
OP_ServerOptionsMenu[38].status = IT_STRING | IT_CVAR;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -143,6 +143,8 @@ angle_t P_GetLocalAngle(player_t *player);
|
||||||
void P_SetLocalAngle(player_t *player, angle_t angle);
|
void P_SetLocalAngle(player_t *player, angle_t angle);
|
||||||
void P_ForceLocalAngle(player_t *player, angle_t angle);
|
void P_ForceLocalAngle(player_t *player, angle_t angle);
|
||||||
boolean P_PlayerFullbright(player_t *player);
|
boolean P_PlayerFullbright(player_t *player);
|
||||||
|
boolean P_PlayerCanEnterSpinGaps(player_t *player);
|
||||||
|
boolean P_PlayerShouldUseSpinHeight(player_t *player);
|
||||||
|
|
||||||
boolean P_IsObjectInGoop(mobj_t *mo);
|
boolean P_IsObjectInGoop(mobj_t *mo);
|
||||||
boolean P_IsObjectOnGround(mobj_t *mo);
|
boolean P_IsObjectOnGround(mobj_t *mo);
|
||||||
|
|
10
src/p_map.c
10
src/p_map.c
|
@ -2723,7 +2723,10 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||||
if (thing->type == MT_SKIM)
|
if (thing->type == MT_SKIM)
|
||||||
maxstep = 0;
|
maxstep = 0;
|
||||||
|
|
||||||
if (tmceilingz - tmfloorz < thing->height)
|
if (tmceilingz - tmfloorz < thing->height
|
||||||
|
|| (thing->player
|
||||||
|
&& tmceilingz - tmfloorz < P_GetPlayerHeight(thing->player)
|
||||||
|
&& !P_PlayerCanEnterSpinGaps(thing->player)))
|
||||||
{
|
{
|
||||||
if (tmfloorthing)
|
if (tmfloorthing)
|
||||||
tmhitthing = tmfloorthing;
|
tmhitthing = tmfloorthing;
|
||||||
|
@ -3331,6 +3334,11 @@ static boolean PTR_LineIsBlocking(line_t *li)
|
||||||
if (openbottom - slidemo->z > FixedMul(MAXSTEPMOVE, slidemo->scale))
|
if (openbottom - slidemo->z > FixedMul(MAXSTEPMOVE, slidemo->scale))
|
||||||
return true; // too big a step up
|
return true; // too big a step up
|
||||||
|
|
||||||
|
if (slidemo->player
|
||||||
|
&& openrange < P_GetPlayerHeight(slidemo->player)
|
||||||
|
&& !P_PlayerCanEnterSpinGaps(slidemo->player))
|
||||||
|
return true; // nonspin character should not take this path
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -4135,7 +4135,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||||
|
|
||||||
#ifdef HWRENDER
|
#ifdef HWRENDER
|
||||||
// Free GPU textures before freeing patches.
|
// Free GPU textures before freeing patches.
|
||||||
if (vid.glstate == VID_GL_LIBRARY_LOADED)
|
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED))
|
||||||
HWR_ClearAllTextures();
|
HWR_ClearAllTextures();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -4500,7 +4500,7 @@ boolean P_AddWadFile(const char *wadfilename)
|
||||||
|
|
||||||
#ifdef HWRENDER
|
#ifdef HWRENDER
|
||||||
// Free GPU textures before freeing patches.
|
// Free GPU textures before freeing patches.
|
||||||
if (vid.glstate == VID_GL_LIBRARY_LOADED)
|
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED))
|
||||||
HWR_ClearAllTextures();
|
HWR_ClearAllTextures();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
44
src/p_user.c
44
src/p_user.c
|
@ -8651,14 +8651,16 @@ void P_MovePlayer(player_t *player)
|
||||||
{
|
{
|
||||||
boolean atspinheight = false;
|
boolean atspinheight = false;
|
||||||
fixed_t oldheight = player->mo->height;
|
fixed_t oldheight = player->mo->height;
|
||||||
|
fixed_t luaheight = LUAh_PlayerHeight(player);
|
||||||
|
|
||||||
|
if (luaheight != -1)
|
||||||
|
{
|
||||||
|
player->mo->height = luaheight;
|
||||||
|
if (luaheight <= P_GetPlayerSpinHeight(player))
|
||||||
|
atspinheight = true; // spinning will not save you from being crushed
|
||||||
|
}
|
||||||
// Less height while spinning. Good for spinning under things...?
|
// Less height while spinning. Good for spinning under things...?
|
||||||
if ((player->mo->state == &states[player->mo->info->painstate])
|
else if (P_PlayerShouldUseSpinHeight(player))
|
||||||
|| ((player->pflags & PF_JUMPED) && !(player->pflags & PF_NOJUMPDAMAGE))
|
|
||||||
|| (player->pflags & PF_SPINNING)
|
|
||||||
|| player->powers[pw_tailsfly] || player->pflags & PF_GLIDING
|
|
||||||
|| (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING)
|
|
||||||
|| (player->charability == CA_FLY && player->mo->state-states == S_PLAY_FLY_TIRED))
|
|
||||||
{
|
{
|
||||||
player->mo->height = P_GetPlayerSpinHeight(player);
|
player->mo->height = P_GetPlayerSpinHeight(player);
|
||||||
atspinheight = true;
|
atspinheight = true;
|
||||||
|
@ -12953,3 +12955,33 @@ boolean P_PlayerFullbright(player_t *player)
|
||||||
|| !(player->mo->state >= &states[S_PLAY_NIGHTS_TRANS1]
|
|| !(player->mo->state >= &states[S_PLAY_NIGHTS_TRANS1]
|
||||||
&& player->mo->state < &states[S_PLAY_NIGHTS_TRANS6])))); // Note the < instead of <=
|
&& player->mo->state < &states[S_PLAY_NIGHTS_TRANS6])))); // Note the < instead of <=
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#define JUMPCURLED(player) ((player->pflags & PF_JUMPED)\
|
||||||
|
&& (!(player->charflags & SF_NOJUMPSPIN))\
|
||||||
|
&& (player->panim == PA_JUMP || player->panim == PA_ROLL))\
|
||||||
|
|
||||||
|
// returns true if the player can enter a sector that they could not if standing at their skin's full height
|
||||||
|
boolean P_PlayerCanEnterSpinGaps(player_t *player)
|
||||||
|
{
|
||||||
|
UINT8 canEnter = LUAh_PlayerCanEnterSpinGaps(player);
|
||||||
|
if (canEnter == 1)
|
||||||
|
return true;
|
||||||
|
else if (canEnter == 2)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return ((player->pflags & (PF_SPINNING|PF_GLIDING)) // players who are spinning or gliding
|
||||||
|
|| (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING) // players who are landing from a glide
|
||||||
|
|| JUMPCURLED(player)); // players who are jumpcurled, but only if they would normally jump that way
|
||||||
|
}
|
||||||
|
|
||||||
|
// returns true if the player should use their skin's spinheight instead of their skin's height
|
||||||
|
boolean P_PlayerShouldUseSpinHeight(player_t *player)
|
||||||
|
{
|
||||||
|
return ((player->pflags & (PF_SPINNING|PF_GLIDING))
|
||||||
|
|| (player->mo->state == &states[player->mo->info->painstate])
|
||||||
|
|| (player->panim == PA_ROLL)
|
||||||
|
|| ((player->powers[pw_tailsfly] || (player->charability == CA_FLY && player->mo->state-states == S_PLAY_FLY_TIRED))
|
||||||
|
&& !(player->charflags & SF_NOJUMPSPIN))
|
||||||
|
|| (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING)
|
||||||
|
|| JUMPCURLED(player));
|
||||||
|
}
|
||||||
|
|
17
src/r_main.c
17
src/r_main.c
|
@ -1089,8 +1089,6 @@ subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y)
|
||||||
// 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out)
|
// 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out)
|
||||||
static void R_SetupFreelook(player_t *player, boolean skybox)
|
static void R_SetupFreelook(player_t *player, boolean skybox)
|
||||||
{
|
{
|
||||||
INT32 dy = 0;
|
|
||||||
|
|
||||||
#ifndef HWRENDER
|
#ifndef HWRENDER
|
||||||
(void)player;
|
(void)player;
|
||||||
(void)skybox;
|
(void)skybox;
|
||||||
|
@ -1109,14 +1107,15 @@ static void R_SetupFreelook(player_t *player, boolean skybox)
|
||||||
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
|
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (rendermode == render_soft)
|
centeryfrac = (viewheight/2)<<FRACBITS;
|
||||||
{
|
|
||||||
dy = (AIMINGTODY(aimingangle)>>FRACBITS) * viewwidth/BASEVIDWIDTH;
|
|
||||||
yslope = &yslopetab[viewheight*8 - (viewheight/2 + dy)];
|
|
||||||
}
|
|
||||||
|
|
||||||
centery = (viewheight/2) + dy;
|
if (rendermode == render_soft)
|
||||||
centeryfrac = centery<<FRACBITS;
|
centeryfrac += FixedMul(AIMINGTODY(aimingangle), FixedDiv(viewwidth<<FRACBITS, BASEVIDWIDTH<<FRACBITS));
|
||||||
|
|
||||||
|
centery = FixedInt(FixedRound(centeryfrac));
|
||||||
|
|
||||||
|
if (rendermode == render_soft)
|
||||||
|
yslope = &yslopetab[viewheight*8 - centery];
|
||||||
}
|
}
|
||||||
|
|
||||||
void R_SetupFrame(player_t *player)
|
void R_SetupFrame(player_t *player)
|
||||||
|
|
|
@ -33,6 +33,11 @@
|
||||||
#include "s_sound.h" // ditto
|
#include "s_sound.h" // ditto
|
||||||
#include "g_game.h" // ditto
|
#include "g_game.h" // ditto
|
||||||
#include "p_local.h" // P_AutoPause()
|
#include "p_local.h" // P_AutoPause()
|
||||||
|
#ifdef HWRENDER
|
||||||
|
#include "hardware/hw_main.h"
|
||||||
|
#include "hardware/hw_light.h"
|
||||||
|
#include "hardware/hw_model.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
#if defined (USEASM) && !defined (NORUSEASM)//&& (!defined (_MSC_VER) || (_MSC_VER <= 1200))
|
#if defined (USEASM) && !defined (NORUSEASM)//&& (!defined (_MSC_VER) || (_MSC_VER <= 1200))
|
||||||
|
@ -423,6 +428,10 @@ void SCR_ChangeRenderer(void)
|
||||||
CONS_Alert(CONS_ERROR, "OpenGL never loaded\n");
|
CONS_Alert(CONS_ERROR, "OpenGL never loaded\n");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) // Clear these out before switching to software
|
||||||
|
HWR_ClearAllTextures();
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Set the new render mode
|
// Set the new render mode
|
||||||
|
|
|
@ -12,4 +12,4 @@
|
||||||
#define MODVERSION 50
|
#define MODVERSION 50
|
||||||
|
|
||||||
// Define this as a prerelease version suffix
|
// Define this as a prerelease version suffix
|
||||||
#define BETAVERSION "Test Build 2021-02-13"
|
#define BETAVERSION "Test Build 2021-04-01"
|
||||||
|
|
Loading…
Reference in a new issue