From 582c5332f44e4b8547f3b43ed59a9a87406a5023 Mon Sep 17 00:00:00 2001
From: Monster Iestyn <iestynjealous@ntlworld.com>
Date: Tue, 11 Dec 2018 18:38:35 +0000
Subject: [PATCH 1/2] Add some checks to prevent invalid awayviewmobjs from
 crashing the game. Not fullproof but at the least the P_CameraThinker crash
 no longer happens

---
 src/p_mobj.c |  2 +-
 src/p_user.c | 11 +++++++++--
 2 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/src/p_mobj.c b/src/p_mobj.c
index 8811308a7..4fea15802 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -3506,7 +3506,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
 
 	if (player->pflags & PF_FLIPCAM && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP)
 		postimg = postimg_flip;
-	else if (player->awayviewtics && player->awayviewmobj != NULL)	// Camera must obviously exist
+	else if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj)) // Camera must obviously exist
 	{
 		camera_t dummycam;
 		dummycam.subsector = player->awayviewmobj->subsector;
diff --git a/src/p_user.c b/src/p_user.c
index cf1296694..906167548 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -8372,7 +8372,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 	if (!(multiplayer || netgame) && !splitscreen)
 	{
 		fixed_t vx = thiscam->x, vy = thiscam->y;
-		if (player->awayviewtics && player->awayviewmobj != NULL)		// Camera must obviously exist
+		if (player->awayviewtics && player->awayviewmobj != NULL && !P_MobjWasRemoved(player->awayviewmobj))		// Camera must obviously exist
 		{
 			vx = player->awayviewmobj->x;
 			vy = player->awayviewmobj->y;
@@ -8534,7 +8534,7 @@ static void P_CalcPostImg(player_t *player)
 	else
 		pviewheight = player->mo->z + player->viewheight;
 
-	if (player->awayviewtics)
+	if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj))
 	{
 		sector = player->awayviewmobj->subsector->sector;
 		pviewheight = player->awayviewmobj->z + 20*FRACUNIT;
@@ -8701,6 +8701,13 @@ void P_PlayerThink(player_t *player)
 		}
 	}
 #endif
+
+	if (player->awayviewmobj && P_MobjWasRemoved(player->awayviewmobj))
+	{
+		P_SetTarget(&player->awayviewmobj, NULL); // remove awayviewmobj asap if invalid
+		player->awayviewtics = 0; // reset to zero
+	}
+
 	if (player->pflags & PF_GLIDING)
 	{
 		if (player->panim != PA_ABILITY)

From 10521d161ce10f35ae1962b70e888580ea64ad4f Mon Sep 17 00:00:00 2001
From: Steel Titanium <steeltitanium1@gmail.com>
Date: Fri, 21 Dec 2018 22:28:28 -0500
Subject: [PATCH 2/2] Fix various bugs with the chat.

---
 src/d_clisrv.c | 5 +----
 src/hu_stuff.c | 3 ++-
 2 files changed, 3 insertions(+), 5 deletions(-)

diff --git a/src/d_clisrv.c b/src/d_clisrv.c
index 8477aac3e..2529b05d0 100644
--- a/src/d_clisrv.c
+++ b/src/d_clisrv.c
@@ -2762,7 +2762,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
 		msg = KICK_MSG_CON_FAIL;
 	}
 
-	CONS_Printf("\x82%s ", player_names[pnum]);
+	//CONS_Printf("\x82%s ", player_names[pnum]);
 
 	// If a verified admin banned someone, the server needs to know about it.
 	// If the playernum isn't zero (the server) then the server needs to record the ban.
@@ -3119,9 +3119,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
 	if (newplayernum+1 > doomcom->numslots)
 		doomcom->numslots = (INT16)(newplayernum+1);
 
-	if (netgame)
-		CONS_Printf(M_GetText("Player %d has joined the game (node %d)\n"), newplayernum+1, node);
-
 	// the server is creating my player
 	if (node == mynode)
 	{
diff --git a/src/hu_stuff.c b/src/hu_stuff.c
index 5941c68dc..771628efb 100644
--- a/src/hu_stuff.c
+++ b/src/hu_stuff.c
@@ -941,7 +941,7 @@ static void HU_queueChatChar(char c)
 		{
 			INT32 spc = 1;	// used if nodenum[1] is a space.
 			char *nodenum = (char*) malloc(3);
-			const char *newmsg = msg+5+spc;
+			const char *newmsg;
 
 			// what we're gonna do now is check if the node exists
 			// with that logic, characters 4 and 5 are our numbers:
@@ -990,6 +990,7 @@ static void HU_queueChatChar(char c)
 			}
 
 			// we need to get rid of the /pm<node>
+			newmsg = msg+5+spc;
 			memcpy(msg, newmsg, 255);
 		}
 		if (ci > 3) // don't send target+flags+empty message.