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Merge pull request #325 from monster-psychic-cat/opengl_startup_screen
Render the startup screen on OpenGL mode
This commit is contained in:
commit
b1587cb0a3
2 changed files with 11 additions and 88 deletions
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@ -101,8 +101,6 @@ static void CON_RecalcSize(void);
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static void CONS_hudlines_Change(void);
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static void CONS_backcolor_Change(void);
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static void CON_DrawBackpic(patch_t *pic, INT32 startx, INT32 destwidth);
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//static void CON_DrawBackpic2(pic_t *pic, INT32 startx, INT32 destwidth);
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//======================================================================
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// CONSOLE VARS AND COMMANDS
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@ -1233,24 +1231,15 @@ void CONS_Printf(const char *fmt, ...)
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if (con_startup)
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{
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#if (defined (_WINDOWS)) || (defined (__OS2__) && !defined (HAVE_SDL))
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static lumpnum_t con_backpic_lumpnum = UINT32_MAX;
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patch_t *con_backpic;
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patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_CACHE);
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if (con_backpic_lumpnum == UINT32_MAX)
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con_backpic_lumpnum = W_GetNumForName("CONSBACK");
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// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
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V_DrawScaledPatch(0, 0, 0, con_backpic);
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// We load the raw lump, even in hardware mode
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con_backpic = (patch_t*)W_CacheLumpNum(con_backpic_lumpnum, PU_CACHE);
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// show startup screen and message using only 'software' graphics
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// (rendermode may be hardware accelerated, but the video mode is not set yet)
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CON_DrawBackpic(con_backpic, 0, vid.width); // put console background
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I_LoadingScreen(txt);
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Z_Unlock(con_backpic);
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W_UnlockCachedPatch(con_backpic);
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I_LoadingScreen(txt); // Win32/OS2 only
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#else
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// here we display the console background and console text
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// (no hardware accelerated support for these versions)
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// here we display the console text
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CON_Drawer();
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I_FinishUpdate(); // page flip or blit buffer
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#endif
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@ -1474,64 +1463,6 @@ static void CON_DrawHudlines(void)
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con_clearlines = y; // this is handled by HU_Erase();
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}
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// Scale a pic_t at 'startx' pos, to 'destwidth' columns.
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// startx, destwidth is resolution dependent
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// Used to draw console borders, console background.
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// The pic must be sized BASEVIDHEIGHT height.
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static void CON_DrawBackpic(patch_t *pic, INT32 startx, INT32 destwidth)
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{
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(void)startx;
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(void)destwidth;
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V_DrawScaledPatch(0, 0, 0, pic);
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}
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#if 0
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static inline void CON_DrawBackpic2(pic_t *pic, INT32 startx, INT32 destwidth)
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{
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INT32 x, y;
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INT32 v;
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UINT8 *src, *dest;
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const UINT8 *deststop;
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INT32 frac, fracstep;
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dest = screens[0]+startx;
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deststop = screens[0] + vid.rowbytes * vid.height;
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for (y = 0; y < con_curlines; y++, dest += vid.width)
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{
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// scale the picture to the resolution
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v = SHORT(pic->height) - ((con_curlines - y) * (BASEVIDHEIGHT-1) / vid.height) - 1;
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src = pic->data + v*SHORT(pic->width);
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// in case of the console backpic, simplify
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if (SHORT(pic->width) == destwidth)
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M_Memcpy(dest, src, destwidth);
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else
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{
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// scale pic to screen width
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frac = 0;
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fracstep = (SHORT(pic->width)<<16)/destwidth;
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for (x = 0; x < destwidth; x += 4)
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{
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if (dest+x > deststop) break;
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dest[x] = src[frac>>FRACBITS];
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frac += fracstep;
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if (dest+x+1 > deststop) break;
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dest[x+1] = src[frac>>FRACBITS];
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frac += fracstep;
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if (dest+x+2 > deststop) break;
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dest[x+2] = src[frac>>FRACBITS];
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frac += fracstep;
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if (dest+x+3 > deststop) break;
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dest[x+3] = src[frac>>FRACBITS];
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frac += fracstep;
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}
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}
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}
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}
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#endif
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// draw the console background, text, and prompt if enough place
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//
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static void CON_DrawConsole(void)
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@ -1554,18 +1485,10 @@ static void CON_DrawConsole(void)
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// draw console background
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if (cons_backpic.value || con_forcepic)
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{
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static lumpnum_t con_backpic_lumpnum = UINT32_MAX;
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patch_t *con_backpic;
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patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_CACHE);
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if (con_backpic_lumpnum == UINT32_MAX)
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con_backpic_lumpnum = W_GetNumForName("CONSBACK");
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con_backpic = (patch_t*)W_CachePatchNum(con_backpic_lumpnum, PU_CACHE);
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if (rendermode != render_soft)
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V_DrawScaledPatch(0, 0, 0, con_backpic);
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else if (rendermode != render_none)
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CON_DrawBackpic(con_backpic, 0, vid.width); // picture as background
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// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
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V_DrawScaledPatch(0, 0, 0, con_backpic);
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W_UnlockCachedPatch(con_backpic);
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}
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@ -344,8 +344,8 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
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return;
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#ifdef HWRENDER
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// oh please
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if (rendermode != render_soft && !con_startup)
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//if (rendermode != render_soft && !con_startup) // Why?
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if (rendermode != render_soft)
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{
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HWR_DrawFixedPatch((GLPatch_t *)patch, x, y, pscale, scrn, colormap);
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return;
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