mirror of
https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
This commit is contained in:
commit
b14f18c1a9
8 changed files with 139 additions and 215 deletions
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@ -5756,10 +5756,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_FANG_PINCHPATHINGSTART1",
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"S_FANG_PINCHPATHINGSTART2",
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"S_FANG_PINCHPATHING",
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"S_FANG_PINCHBOUNCE0",
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"S_FANG_PINCHBOUNCE1",
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"S_FANG_PINCHBOUNCE2",
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"S_FANG_PINCHBOUNCE3",
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"S_FANG_PINCHBOUNCE4",
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"S_FANG_PINCHFALL0",
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"S_FANG_PINCHFALL1",
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"S_FANG_PINCHFALL2",
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"S_FANG_PINCHSKID1",
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@ -4402,28 +4402,66 @@ void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polyse
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numpolyplanes++;
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}
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// putting sortindex and sortnode here so the comparator function can see them
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gr_drawnode_t *sortnode;
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size_t *sortindex;
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static int CompareDrawNodes(const void *p1, const void *p2)
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{
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size_t n1 = *(const size_t*)p1;
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size_t n2 = *(const size_t*)p2;
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INT32 v1 = 0;
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INT32 v2 = 0;
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INT32 diff;
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if (sortnode[n1].plane)
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v1 = sortnode[n1].plane->drawcount;
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else if (sortnode[n1].polyplane)
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v1 = sortnode[n1].polyplane->drawcount;
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else if (sortnode[n1].wall)
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v1 = sortnode[n1].wall->drawcount;
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else I_Error("CompareDrawNodes: n1 unknown");
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if (sortnode[n2].plane)
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v2 = sortnode[n2].plane->drawcount;
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else if (sortnode[n2].polyplane)
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v2 = sortnode[n2].polyplane->drawcount;
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else if (sortnode[n2].wall)
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v2 = sortnode[n2].wall->drawcount;
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else I_Error("CompareDrawNodes: n2 unknown");
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diff = v2 - v1;
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if (diff == 0) I_Error("CompareDrawNodes: diff is zero");
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return diff;
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}
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static int CompareDrawNodePlanes(const void *p1, const void *p2)
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{
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size_t n1 = *(const size_t*)p1;
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size_t n2 = *(const size_t*)p2;
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if (!sortnode[n1].plane) I_Error("CompareDrawNodePlanes: Uh.. This isn't a plane! (n1)");
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if (!sortnode[n2].plane) I_Error("CompareDrawNodePlanes: Uh.. This isn't a plane! (n2)");
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return ABS(sortnode[n2].plane->fixedheight - viewz) - ABS(sortnode[n1].plane->fixedheight - viewz);
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}
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//
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// HWR_CreateDrawNodes
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// Creates and sorts a list of drawnodes for the scene being rendered.
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static void HWR_CreateDrawNodes(void)
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{
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UINT32 i = 0, p = 0, prev = 0, loop;
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const fixed_t pviewz = dup_viewz;
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UINT32 i = 0, p = 0;
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size_t run_start = 0;
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// Dump EVERYTHING into a huge drawnode list. Then we'll sort it!
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// Could this be optimized into _AddTransparentWall/_AddTransparentPlane?
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// Hell yes! But sort algorithm must be modified to use a linked list.
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gr_drawnode_t *sortnode = Z_Calloc((sizeof(planeinfo_t)*numplanes)
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sortnode = Z_Calloc((sizeof(planeinfo_t)*numplanes)
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+ (sizeof(polyplaneinfo_t)*numpolyplanes)
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+ (sizeof(wallinfo_t)*numwalls)
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,PU_STATIC, NULL);
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// todo:
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// However, in reality we shouldn't be re-copying and shifting all this information
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// that is already lying around. This should all be in some sort of linked list or lists.
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size_t *sortindex = Z_Calloc(sizeof(size_t) * (numplanes + numpolyplanes + numwalls), PU_STATIC, NULL);
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// If true, swap the draw order.
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boolean shift = false;
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sortindex = Z_Calloc(sizeof(size_t) * (numplanes + numpolyplanes + numwalls), PU_STATIC, NULL);
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rs_hw_nodesorttime = I_GetTimeMicros();
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@ -4449,104 +4487,36 @@ static void HWR_CreateDrawNodes(void)
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// p is the number of stuff to sort
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// Add the 3D floors, thicksides, and masked textures...
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// Instead of going through drawsegs, we need to iterate
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// through the lists of masked textures and
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// translucent ffloors being drawn.
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// sort the list based on the value of the 'drawcount' member of the drawnodes.
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qsort(sortindex, p, sizeof(size_t), CompareDrawNodes);
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// This is a bubble sort! Wahoo!
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// Stuff is sorted:
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// sortnode[sortindex[0]] = farthest away
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// sortnode[sortindex[p-1]] = closest
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// "i" should be closer. "prev" should be further.
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// The lower drawcount is, the further it is from the screen.
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for (loop = 0; loop < p; loop++)
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// an additional pass is needed to correct the order of consecutive planes in the list.
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// for each consecutive run of planes in the list, sort that run based on plane height and view height.
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while (run_start < p-1)// p-1 because a 1 plane run at the end of the list does not count
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{
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for (i = 1; i < p; i++)
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// locate run start
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if (sortnode[sortindex[run_start]].plane)
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{
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prev = i-1;
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if (sortnode[sortindex[i]].plane)
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// found it, now look for run end
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size_t run_end;// (inclusive)
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for (i = run_start+1; i < p; i++)// size_t and UINT32 being used mixed here... shouldnt break anything though..
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{
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// What are we comparing it with?
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if (sortnode[sortindex[prev]].plane)
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{
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// Plane (i) is further away than plane (prev)
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if (ABS(sortnode[sortindex[i]].plane->fixedheight - pviewz) > ABS(sortnode[sortindex[prev]].plane->fixedheight - pviewz))
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shift = true;
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if (!sortnode[sortindex[i]].plane) break;
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}
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if (sortnode[sortindex[prev]].polyplane)
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run_end = i-1;
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if (run_end > run_start)// if there are multiple consecutive planes, not just one
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{
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// Plane (i) is further away than polyplane (prev)
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if (ABS(sortnode[sortindex[i]].plane->fixedheight - pviewz) > ABS(sortnode[sortindex[prev]].polyplane->fixedheight - pviewz))
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shift = true;
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// consecutive run of planes found, now sort it
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qsort(sortindex + run_start, run_end - run_start + 1, sizeof(size_t), CompareDrawNodePlanes);
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}
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else if (sortnode[sortindex[prev]].wall)
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run_start = run_end + 1;// continue looking for runs coming right after this one
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}
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else
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{
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// Plane (i) is further than wall (prev)
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if (sortnode[sortindex[i]].plane->drawcount > sortnode[sortindex[prev]].wall->drawcount)
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shift = true;
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// this wasnt the run start, try next one
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run_start++;
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}
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}
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else if (sortnode[sortindex[i]].polyplane)
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{
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// What are we comparing it with?
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if (sortnode[sortindex[prev]].plane)
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{
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// Plane (i) is further away than plane (prev)
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if (ABS(sortnode[sortindex[i]].polyplane->fixedheight - pviewz) > ABS(sortnode[sortindex[prev]].plane->fixedheight - pviewz))
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shift = true;
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}
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if (sortnode[sortindex[prev]].polyplane)
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{
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// Plane (i) is further away than polyplane (prev)
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if (ABS(sortnode[sortindex[i]].polyplane->fixedheight - pviewz) > ABS(sortnode[sortindex[prev]].polyplane->fixedheight - pviewz))
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shift = true;
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}
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else if (sortnode[sortindex[prev]].wall)
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{
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// Plane (i) is further than wall (prev)
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if (sortnode[sortindex[i]].polyplane->drawcount > sortnode[sortindex[prev]].wall->drawcount)
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shift = true;
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}
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}
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else if (sortnode[sortindex[i]].wall)
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{
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// What are we comparing it with?
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if (sortnode[sortindex[prev]].plane)
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{
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// Wall (i) is further than plane(prev)
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if (sortnode[sortindex[i]].wall->drawcount > sortnode[sortindex[prev]].plane->drawcount)
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shift = true;
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}
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if (sortnode[sortindex[prev]].polyplane)
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{
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// Wall (i) is further than polyplane(prev)
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if (sortnode[sortindex[i]].wall->drawcount > sortnode[sortindex[prev]].polyplane->drawcount)
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shift = true;
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}
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else if (sortnode[sortindex[prev]].wall)
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{
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// Wall (i) is further than wall (prev)
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if (sortnode[sortindex[i]].wall->drawcount > sortnode[sortindex[prev]].wall->drawcount)
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shift = true;
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}
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}
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if (shift)
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{
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size_t temp;
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temp = sortindex[prev];
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sortindex[prev] = sortindex[i];
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sortindex[i] = temp;
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shift = false;
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}
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} //i++
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} // loop++
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rs_hw_nodesorttime = I_GetTimeMicros() - rs_hw_nodesorttime;
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@ -375,7 +375,10 @@ static void md2_loadTexture(md2_t *model)
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#endif
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grpatch->mipmap->grInfo.format = PCX_Load(filename, &w, &h, grpatch);
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if (grpatch->mipmap->grInfo.format == 0)
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{
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model->notexturefile = true; // mark it so its not searched for again repeatedly
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return;
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}
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grpatch->mipmap->downloaded = 0;
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grpatch->mipmap->flags = 0;
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@ -430,6 +433,7 @@ static void md2_loadBlendTexture(md2_t *model)
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grpatch->mipmap->grInfo.format = PCX_Load(filename, &w, &h, grpatch);
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if (grpatch->mipmap->grInfo.format == 0)
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{
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model->noblendfile = true; // mark it so its not searched for again repeatedly
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Z_Free(filename);
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return;
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}
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@ -465,6 +469,8 @@ void HWR_InitModels(void)
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md2_playermodels[s].scale = -1.0f;
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md2_playermodels[s].model = NULL;
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md2_playermodels[s].grpatch = NULL;
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md2_playermodels[s].notexturefile = false;
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md2_playermodels[s].noblendfile = false;
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md2_playermodels[s].skin = -1;
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md2_playermodels[s].notfound = true;
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md2_playermodels[s].error = false;
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@ -474,6 +480,8 @@ void HWR_InitModels(void)
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md2_models[i].scale = -1.0f;
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md2_models[i].model = NULL;
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md2_models[i].grpatch = NULL;
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md2_models[i].notexturefile = false;
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md2_models[i].noblendfile = false;
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md2_models[i].skin = -1;
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md2_models[i].notfound = true;
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md2_models[i].error = false;
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@ -1298,12 +1306,14 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
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finalscale = md2->scale;
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//Hurdler: arf, I don't like that implementation at all... too much crappy
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gpatch = md2->grpatch;
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if (!gpatch || !gpatch->mipmap->grInfo.format || !gpatch->mipmap->downloaded)
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if (!gpatch || ((!gpatch->mipmap->grInfo.format || !gpatch->mipmap->downloaded) && !md2->notexturefile))
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md2_loadTexture(md2);
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gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
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if ((gpatch && gpatch->mipmap->grInfo.format) // don't load the blend texture if the base texture isn't available
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&& (!md2->blendgrpatch || !((GLPatch_t *)md2->blendgrpatch)->mipmap->grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded))
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&& (!md2->blendgrpatch
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|| ((!((GLPatch_t *)md2->blendgrpatch)->mipmap->grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)
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&& !md2->noblendfile)))
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md2_loadBlendTexture(md2);
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if (gpatch && gpatch->mipmap->grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
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@ -28,7 +28,9 @@ typedef struct
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float offset;
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model_t *model;
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void *grpatch;
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boolean notexturefile; // true if texture file was not found
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void *blendgrpatch;
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boolean noblendfile; // true if blend texture file was not found
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boolean notfound;
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INT32 skin;
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boolean error;
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@ -1430,11 +1430,13 @@ state_t states[NUMSTATES] =
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{SPR_FANG, 8, 0, {A_PrepareRepeat}, 1, 0, S_FANG_PINCHPATHINGSTART2}, // S_FANG_PINCHPATHINGSTART1
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{SPR_FANG, 8, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PINCHPATHING}, // S_FANG_PINCHPATHINGSTART2
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{SPR_FANG, 8, 0, {A_Boss5FindWaypoint}, 1, 0, S_FANG_PINCHBOUNCE1}, // S_FANG_PINCHPATHING
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{SPR_FANG, 8, 0, {A_Boss5FindWaypoint}, 1, 0, S_FANG_PINCHBOUNCE0}, // S_FANG_PINCHPATHING
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{SPR_FANG, 8, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 2, S_FANG_PINCHBOUNCE1}, // S_FANG_PINCHBOUNCE0
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{SPR_FANG, 8, 2, {A_Thrust}, 0, 1, S_FANG_PINCHBOUNCE2}, // S_FANG_PINCHBOUNCE1
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{SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_PINCHBOUNCE3}, // S_FANG_PINCHBOUNCE2
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{SPR_FANG, 10, 2, {A_Boss5Jump}, 0, 0, S_FANG_PINCHBOUNCE4}, // S_FANG_PINCHBOUNCE3
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{SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_PINCHSKID1, S_FANG_PINCHFALL1, S_FANG_PINCHBOUNCE4}, // S_FANG_PINCHBOUNCE4
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{SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_PINCHSKID1, S_FANG_PINCHFALL0, S_FANG_PINCHBOUNCE4}, // S_FANG_PINCHBOUNCE4
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{SPR_FANG, 12, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 1, S_FANG_PINCHFALL1}, // S_FANG_PINCHFALL0
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{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL2}, // S_FANG_PINCHFALL1
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{SPR_FANG, 13, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL1}, // S_FANG_PINCHFALL2
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{SPR_FANG, 4, 0, {A_PlayAttackSound}, 0, 0, S_FANG_PINCHSKID2}, // S_FANG_PINCHSKID1
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@ -21691,7 +21693,7 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
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{"Violet", {0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, SKINCOLOR_MINT, 6, V_MAGENTAMAP, true}, // SKINCOLOR_VIOLET
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{"Lilac", {0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, SKINCOLOR_VAPOR, 4, V_ROSYMAP, true}, // SKINCOLOR_LILAC
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{"Plum", {0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, SKINCOLOR_MINT, 7, V_ROSYMAP, true}, // SKINCOLOR_PLUM
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{"Raspberry", {0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, SKINCOLOR_APPLE, 15, V_MAGENTAMAP, true}, // SKINCOLOR_RASPBERRY
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{"Raspberry", {0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, SKINCOLOR_APPLE, 13, V_MAGENTAMAP, true}, // SKINCOLOR_RASPBERRY
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{"Rosy", {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_AQUA, 1, V_ROSYMAP, true}, // SKINCOLOR_ROSY
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||||
// super
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||||
|
|
|
@ -1608,10 +1608,12 @@ typedef enum state
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|||
S_FANG_PINCHPATHINGSTART1,
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S_FANG_PINCHPATHINGSTART2,
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S_FANG_PINCHPATHING,
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S_FANG_PINCHBOUNCE0,
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S_FANG_PINCHBOUNCE1,
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S_FANG_PINCHBOUNCE2,
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S_FANG_PINCHBOUNCE3,
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S_FANG_PINCHBOUNCE4,
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S_FANG_PINCHFALL0,
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S_FANG_PINCHFALL1,
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S_FANG_PINCHFALL2,
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S_FANG_PINCHSKID1,
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|
|
|
@ -5142,12 +5142,10 @@ void A_SignPlayer(mobj_t *actor)
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;
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||||
else if (!skin->sprites[SPR2_SIGN].numframes)
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signcolor = facecolor;
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||||
else if ((actor->target->player->skincolor == skin->prefcolor) && (skin->prefoppositecolor)) // Set it as the skin's preferred oppositecolor?
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||||
else if ((facecolor == skin->prefcolor) && (skin->prefoppositecolor)) // Set it as the skin's preferred oppositecolor?
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||||
signcolor = skin->prefoppositecolor;
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||||
else if (actor->target->player->skincolor) // Set the sign to be an appropriate background color for this player's skincolor.
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||||
signcolor = skincolors[actor->target->player->skincolor].invcolor;
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else
|
||||
signcolor = SKINCOLOR_NONE;
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||||
else if (facecolor) // Set the sign to be an appropriate background color for this player's skincolor.
|
||||
signcolor = skincolors[facecolor].invcolor;
|
||||
}
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||||
else if (locvar1 != -3) // set to a defined skin
|
||||
{
|
||||
|
@ -5211,6 +5209,7 @@ void A_SignPlayer(mobj_t *actor)
|
|||
P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
|
||||
if (!signcolor)
|
||||
signcolor = SKINCOLOR_CARBON;
|
||||
facecolor = signcolor;
|
||||
}
|
||||
|
||||
actor->tracer->color = signcolor;
|
||||
|
|
|
@ -219,6 +219,28 @@ static void var_cleanup(void)
|
|||
|
||||
internal_volume = 100;
|
||||
}
|
||||
|
||||
static const char* get_zlib_error(int zErr)
|
||||
{
|
||||
switch (zErr)
|
||||
{
|
||||
case Z_ERRNO:
|
||||
return "Z_ERRNO";
|
||||
case Z_STREAM_ERROR:
|
||||
return "Z_STREAM_ERROR";
|
||||
case Z_DATA_ERROR:
|
||||
return "Z_DATA_ERROR";
|
||||
case Z_MEM_ERROR:
|
||||
return "Z_MEM_ERROR";
|
||||
case Z_BUF_ERROR:
|
||||
return "Z_BUF_ERROR";
|
||||
case Z_VERSION_ERROR:
|
||||
return "Z_VERSION_ERROR";
|
||||
default:
|
||||
return "unknown error";
|
||||
}
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Audio System
|
||||
/// ------------------------
|
||||
|
@ -475,7 +497,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
|||
zErr = inflate(&stream, Z_FINISH);
|
||||
if (zErr == Z_STREAM_END) {
|
||||
// Run GME on new data
|
||||
if (!gme_open_data(inflatedData, inflatedLen, &emu, 44100))
|
||||
if (!gme_open_data(inflatedData, inflatedLen, &emu, SAMPLERATE))
|
||||
{
|
||||
short *mem;
|
||||
UINT32 len;
|
||||
|
@ -498,58 +520,18 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
|||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const char *errorType;
|
||||
switch (zErr)
|
||||
{
|
||||
case Z_ERRNO:
|
||||
errorType = "Z_ERRNO"; break;
|
||||
case Z_STREAM_ERROR:
|
||||
errorType = "Z_STREAM_ERROR"; break;
|
||||
case Z_DATA_ERROR:
|
||||
errorType = "Z_DATA_ERROR"; break;
|
||||
case Z_MEM_ERROR:
|
||||
errorType = "Z_MEM_ERROR"; break;
|
||||
case Z_BUF_ERROR:
|
||||
errorType = "Z_BUF_ERROR"; break;
|
||||
case Z_VERSION_ERROR:
|
||||
errorType = "Z_VERSION_ERROR"; break;
|
||||
default:
|
||||
errorType = "unknown error";
|
||||
}
|
||||
CONS_Alert(CONS_ERROR,"Encountered %s when running inflate: %s\n", errorType, stream.msg);
|
||||
}
|
||||
CONS_Alert(CONS_ERROR,"Encountered %s when running inflate: %s\n", get_zlib_error(zErr), stream.msg);
|
||||
(void)inflateEnd(&stream);
|
||||
}
|
||||
else // Hold up, zlib's got a problem
|
||||
{
|
||||
const char *errorType;
|
||||
switch (zErr)
|
||||
{
|
||||
case Z_ERRNO:
|
||||
errorType = "Z_ERRNO"; break;
|
||||
case Z_STREAM_ERROR:
|
||||
errorType = "Z_STREAM_ERROR"; break;
|
||||
case Z_DATA_ERROR:
|
||||
errorType = "Z_DATA_ERROR"; break;
|
||||
case Z_MEM_ERROR:
|
||||
errorType = "Z_MEM_ERROR"; break;
|
||||
case Z_BUF_ERROR:
|
||||
errorType = "Z_BUF_ERROR"; break;
|
||||
case Z_VERSION_ERROR:
|
||||
errorType = "Z_VERSION_ERROR"; break;
|
||||
default:
|
||||
errorType = "unknown error";
|
||||
}
|
||||
CONS_Alert(CONS_ERROR,"Encountered %s when running inflateInit: %s\n", errorType, stream.msg);
|
||||
}
|
||||
CONS_Alert(CONS_ERROR,"Encountered %s when running inflateInit: %s\n", get_zlib_error(zErr), stream.msg);
|
||||
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
|
||||
#else
|
||||
return NULL; // No zlib support
|
||||
#endif
|
||||
}
|
||||
// Try to read it as a GME sound
|
||||
else if (!gme_open_data(lump, sfx->length, &emu, 44100))
|
||||
else if (!gme_open_data(lump, sfx->length, &emu, SAMPLERATE))
|
||||
{
|
||||
short *mem;
|
||||
UINT32 len;
|
||||
|
@ -1175,77 +1157,30 @@ boolean I_LoadSong(char *data, size_t len)
|
|||
if (zErr == Z_OK) // We're good to go
|
||||
{
|
||||
zErr = inflate(&stream, Z_FINISH);
|
||||
if (zErr == Z_STREAM_END) {
|
||||
// Run GME on new data
|
||||
if (!gme_open_data(inflatedData, inflatedLen, &gme, 44100))
|
||||
if (zErr == Z_STREAM_END)
|
||||
{
|
||||
// Run GME on new data
|
||||
if (!gme_open_data(inflatedData, inflatedLen, &gme, SAMPLERATE))
|
||||
{
|
||||
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
|
||||
gme_start_track(gme, 0);
|
||||
current_track = 0;
|
||||
gme_set_equalizer(gme, &eq);
|
||||
Mix_HookMusic(mix_gme, gme);
|
||||
Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const char *errorType;
|
||||
switch (zErr)
|
||||
{
|
||||
case Z_ERRNO:
|
||||
errorType = "Z_ERRNO"; break;
|
||||
case Z_STREAM_ERROR:
|
||||
errorType = "Z_STREAM_ERROR"; break;
|
||||
case Z_DATA_ERROR:
|
||||
errorType = "Z_DATA_ERROR"; break;
|
||||
case Z_MEM_ERROR:
|
||||
errorType = "Z_MEM_ERROR"; break;
|
||||
case Z_BUF_ERROR:
|
||||
errorType = "Z_BUF_ERROR"; break;
|
||||
case Z_VERSION_ERROR:
|
||||
errorType = "Z_VERSION_ERROR"; break;
|
||||
default:
|
||||
errorType = "unknown error";
|
||||
}
|
||||
CONS_Alert(CONS_ERROR,"Encountered %s when running inflate: %s\n", errorType, stream.msg);
|
||||
}
|
||||
CONS_Alert(CONS_ERROR, "Encountered %s when running inflate: %s\n", get_zlib_error(zErr), stream.msg);
|
||||
(void)inflateEnd(&stream);
|
||||
}
|
||||
else // Hold up, zlib's got a problem
|
||||
{
|
||||
const char *errorType;
|
||||
switch (zErr)
|
||||
{
|
||||
case Z_ERRNO:
|
||||
errorType = "Z_ERRNO"; break;
|
||||
case Z_STREAM_ERROR:
|
||||
errorType = "Z_STREAM_ERROR"; break;
|
||||
case Z_DATA_ERROR:
|
||||
errorType = "Z_DATA_ERROR"; break;
|
||||
case Z_MEM_ERROR:
|
||||
errorType = "Z_MEM_ERROR"; break;
|
||||
case Z_BUF_ERROR:
|
||||
errorType = "Z_BUF_ERROR"; break;
|
||||
case Z_VERSION_ERROR:
|
||||
errorType = "Z_VERSION_ERROR"; break;
|
||||
default:
|
||||
errorType = "unknown error";
|
||||
}
|
||||
CONS_Alert(CONS_ERROR,"Encountered %s when running inflateInit: %s\n", errorType, stream.msg);
|
||||
}
|
||||
CONS_Alert(CONS_ERROR, "Encountered %s when running inflateInit: %s\n", get_zlib_error(zErr), stream.msg);
|
||||
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
|
||||
return false;
|
||||
#else
|
||||
CONS_Alert(CONS_ERROR, "Cannot decompress VGZ; no zlib support\n");
|
||||
return true;
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
else if (!gme_open_data(data, len, &gme, 44100))
|
||||
{
|
||||
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
|
||||
gme_set_equalizer(gme, &eq);
|
||||
else if (!gme_open_data(data, len, &gme, SAMPLERATE))
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_MIXERX
|
||||
|
@ -1360,6 +1295,8 @@ boolean I_PlaySong(boolean looping)
|
|||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
|
||||
gme_set_equalizer(gme, &eq);
|
||||
gme_start_track(gme, 0);
|
||||
current_track = 0;
|
||||
Mix_HookMusic(mix_gme, gme);
|
||||
|
|
Loading…
Reference in a new issue