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Merge branch 'titlecard-event-fix' into 'master'
Remove D_ProcessEvents call in G_PreLevelTitleCard (resolves #317) Closes #317 See merge request STJr/SRB2Internal!506
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commit
ae8f0b42aa
3 changed files with 1 additions and 7 deletions
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@ -4602,7 +4602,7 @@ static void Local_Maketic(INT32 realtics)
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{
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{
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I_OsPolling(); // I_Getevent
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I_OsPolling(); // I_Getevent
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D_ProcessEvents(); // menu responder, cons responder,
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D_ProcessEvents(); // menu responder, cons responder,
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// game responder calls HU_Responder, AM_Responder, F_Responder,
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// game responder calls HU_Responder, AM_Responder,
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// and G_MapEventsToControls
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// and G_MapEventsToControls
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if (!dedicated) rendergametic = gametic;
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if (!dedicated) rendergametic = gametic;
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// translate inputs (keyboard/mouse/joystick) into game controls
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// translate inputs (keyboard/mouse/joystick) into game controls
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@ -180,9 +180,6 @@ void D_ProcessEvents(void)
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if (M_ScreenshotResponder(ev))
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if (M_ScreenshotResponder(ev))
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continue; // ate the event
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continue; // ate the event
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if (WipeStageTitle)
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continue;
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if (gameaction == ga_nothing && gamestate == GS_TITLESCREEN)
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if (gameaction == ga_nothing && gamestate == GS_TITLESCREEN)
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{
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{
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if (cht_Responder(ev))
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if (cht_Responder(ev))
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@ -1749,9 +1749,6 @@ void G_PreLevelTitleCard(tic_t ticker, boolean update)
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I_Sleep();
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I_Sleep();
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lasttime = nowtime;
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lasttime = nowtime;
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// Run some bullshit whatever
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D_ProcessEvents();
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ST_runTitleCard();
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ST_runTitleCard();
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ST_preLevelTitleCardDrawer(ticker, update);
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ST_preLevelTitleCardDrawer(ticker, update);
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