Trampolines!

This commit is contained in:
Radicalicious 2024-12-21 19:38:40 -06:00
parent b91854fa25
commit ae0886e279
5 changed files with 480 additions and 1 deletions

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@ -2913,6 +2913,69 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_BHORIZ7",
"S_BHORIZ8",
// Yellow Trampoline
"S_YELLOWTRAMPOLINE",
"S_YELLOWTRAMPOLINE2",
"S_YELLOWTRAMPOLINE3",
"S_YELLOWTRAMPOLINE4",
"S_YELLOWTRAMPOLINE5",
// Red Trampoline
"S_REDTRAMPOLINE",
"S_REDTRAMPOLINE2",
"S_REDTRAMPOLINE3",
"S_REDTRAMPOLINE4",
"S_REDTRAMPOLINE5",
// Blue Trampoline
"S_BLUETRAMPOLINE",
"S_BLUETRAMPOLINE2",
"S_BLUETRAMPOLINE3",
"S_BLUETRAMPOLINE4",
"S_BLUETRAMPOLINE5",
// Horizontal Yellow Trampoline
"S_HORIZYELLOWTRAMPOLINE",
"S_HORIZYELLOWTRAMPOLINE2",
"S_HORIZYELLOWTRAMPOLINE3",
"S_HORIZYELLOWTRAMPOLINE4",
"S_HORIZYELLOWTRAMPOLINE5",
// Horizontal Red Trampoline
"S_HORIZREDTRAMPOLINE",
"S_HORIZREDTRAMPOLINE2",
"S_HORIZREDTRAMPOLINE3",
"S_HORIZREDTRAMPOLINE4",
"S_HORIZREDTRAMPOLINE5",
// Horizontal Blue Trampoline
"S_HORIZBLUETRAMPOLINE",
"S_HORIZBLUETRAMPOLINE2",
"S_HORIZBLUETRAMPOLINE3",
"S_HORIZBLUETRAMPOLINE4",
"S_HORIZBLUETRAMPOLINE5",
// Diagonal Yellow Trampoline
"S_DIAGYELLOWTRAMPOLINE",
"S_DIAGYELLOWTRAMPOLINE2",
"S_DIAGYELLOWTRAMPOLINE3",
"S_DIAGYELLOWTRAMPOLINE4",
"S_DIAGYELLOWTRAMPOLINE5",
// Diagonal Red Trampoline
"S_DIAGREDTRAMPOLINE",
"S_DIAGREDTRAMPOLINE2",
"S_DIAGREDTRAMPOLINE3",
"S_DIAGREDTRAMPOLINE4",
"S_DIAGREDTRAMPOLINE5",
// Diagonal Blue Trampoline
"S_DIAGBLUETRAMPOLINE",
"S_DIAGBLUETRAMPOLINE2",
"S_DIAGBLUETRAMPOLINE3",
"S_DIAGBLUETRAMPOLINE4",
"S_DIAGBLUETRAMPOLINE5",
// Booster
"S_BOOSTERSOUND",
"S_YELLOWBOOSTERROLLER",
@ -3744,6 +3807,16 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_REDHORIZ",
"MT_BLUEHORIZ",
"MT_YELLOWTRAMPOLINE",
"MT_REDTRAMPOLINE",
"MT_BLUETRAMPOLINE",
"MT_HORIZYELLOWTRAMPOLINE",
"MT_HORIZREDTRAMPOLINE",
"MT_HORIZBLUETRAMPOLINE",
"MT_DIAGYELLOWTRAMPOLINE",
"MT_DIAGREDTRAMPOLINE",
"MT_DIAGBLUETRAMPOLINE",
"MT_BOOSTERSEG",
"MT_BOOSTERROLLER",
"MT_YELLOWBOOSTER",

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@ -1160,7 +1160,6 @@ static const char *credits[] = {
"Sally \"TehRealSalt\" Cochenour",
"Desmond \"Blade\" DesJardins",
"Sherman \"CoatRack\" DesJardins",
"\"Evertone\"", // summit showdown hehehehe
"Ben \"Mystic\" Geyer",
"Nathan \"Jazz\" Giroux",
"\"GomaTheMascar\"",
@ -1171,6 +1170,7 @@ static const char *credits[] = {
"Mujamel \"MK\" Khan",
"\"Kaito Sinclaire\"",
"Alexander \"DrTapeworm\" Moench-Ford",
"\"orbitalviolet\"", // summit showdown hehehehe (aka Evertone)
"\"Radicalicious\"",
"\"Revan\"",
"Anna \"QueenDelta\" Sandlin",

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@ -481,6 +481,15 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_SSWY
&lspr[NOLIGHT], // SPR_SSWR
&lspr[NOLIGHT], // SPR_SSWB
&lspr[NOLIGHT], // SPR_MPRY
&lspr[NOLIGHT], // SPR_MPRR
&lspr[NOLIGHT], // SPR_MPRB
&lspr[NOLIGHT], // SPR_MSWY
&lspr[NOLIGHT], // SPR_MSWR
&lspr[NOLIGHT], // SPR_MSWB
&lspr[NOLIGHT], // SPR_MDIY
&lspr[NOLIGHT], // SPR_MDIR
&lspr[NOLIGHT], // SPR_MDIB
&lspr[NOLIGHT], // SPR_BSTY
&lspr[NOLIGHT], // SPR_BSTR

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@ -392,6 +392,15 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
"SSWY", // Yellow Side Spring
"SSWR", // Red Side Spring
"SSWB", // Blue Side Spring
"MPRY", // Yellow trampoline
"MPRR", // Red trampoline
"MPRB", // Blue trampoline
"MSWY", // Yellow horizontal trampoline
"MSWR", // Red horizontal trampoline
"MSWB", // Blue horizontal trampoline
"MDIY", // Yellow diagonal trampoline
"MDIR", // Red diagonal trampoline
"MDIB", // Blue diagonal trampoline
"BSTY", // Yellow Booster
"BSTR", // Red Booster
@ -3321,6 +3330,69 @@ state_t states[NUMSTATES] =
{SPR_SSWB, 2, 1, {NULL}, 0, 0, S_BHORIZ8, 0}, // S_BHORIZ7
{SPR_SSWB, 1, 1, {NULL}, 0, 0, S_BHORIZ1, 0}, // S_BHORIZ8
// Yellow trampoline
{SPR_MPRY, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_YELLOWTRAMPOLINE
{SPR_MPRY, 4, 4, {A_Pain}, 0, 0, S_YELLOWTRAMPOLINE3, 0}, // S_YELLOWTRAMPOLINE2
{SPR_MPRY, 3, 1, {NULL}, 0, 0, S_YELLOWTRAMPOLINE4, 0}, // S_YELLOWTRAMPOLINE3
{SPR_MPRY, 2, 1, {NULL}, 0, 0, S_YELLOWTRAMPOLINE5, 0}, // S_YELLOWTRAMPOLINE4
{SPR_MPRY, 1, 1, {NULL}, 0, 0, S_YELLOWTRAMPOLINE, 0}, // S_YELLOWTRAMPOLINE5
// Red trampoline
{SPR_MPRR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_REDTRAMPOLINE
{SPR_MPRR, 4, 4, {A_Pain}, 0, 0, S_REDTRAMPOLINE3, 0}, // S_REDTRAMPOLINE2
{SPR_MPRR, 3, 1, {NULL}, 0, 0, S_REDTRAMPOLINE4, 0}, // S_REDTRAMPOLINE3
{SPR_MPRR, 2, 1, {NULL}, 0, 0, S_REDTRAMPOLINE5, 0}, // S_REDTRAMPOLINE4
{SPR_MPRR, 1, 1, {NULL}, 0, 0, S_REDTRAMPOLINE, 0}, // S_REDTRAMPOLINE5
// Blue trampoline
{SPR_MPRB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUETRAMPOLINE
{SPR_MPRB, 4, 4, {A_Pain}, 0, 0, S_BLUETRAMPOLINE3, 0}, // S_BLUETRAMPOLINE2
{SPR_MPRB, 3, 1, {NULL}, 0, 0, S_BLUETRAMPOLINE4, 0}, // S_BLUETRAMPOLINE3
{SPR_MPRB, 2, 1, {NULL}, 0, 0, S_BLUETRAMPOLINE5, 0}, // S_BLUETRAMPOLINE4
{SPR_MPRB, 1, 1, {NULL}, 0, 0, S_BLUETRAMPOLINE, 0}, // S_BLUETRAMPOLINE5
// Yellow horizontal trampoline
{SPR_MSWY, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HORIZYELLOWTRAMPOLINE
{SPR_MSWY, 4, 4, {A_Pain}, 0, 0, S_HORIZYELLOWTRAMPOLINE3, 0}, // S_HORIZYELLOWTRAMPOLINE2
{SPR_MSWY, 3, 1, {NULL}, 0, 0, S_HORIZYELLOWTRAMPOLINE4, 0}, // S_HORIZYELLOWTRAMPOLINE3
{SPR_MSWY, 2, 1, {NULL}, 0, 0, S_HORIZYELLOWTRAMPOLINE5, 0}, // S_HORIZYELLOWTRAMPOLINE4
{SPR_MSWY, 1, 1, {NULL}, 0, 0, S_HORIZYELLOWTRAMPOLINE, 0}, // S_HORIZYELLOWTRAMPOLINE5
// Red horizontal trampoline
{SPR_MSWR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HORIZREDTRAMPOLINE
{SPR_MSWR, 4, 4, {A_Pain}, 0, 0, S_HORIZREDTRAMPOLINE3, 0}, // S_HORIZREDTRAMPOLINE2
{SPR_MSWR, 3, 1, {NULL}, 0, 0, S_HORIZREDTRAMPOLINE4, 0}, // S_HORIZREDTRAMPOLINE3
{SPR_MSWR, 2, 1, {NULL}, 0, 0, S_HORIZREDTRAMPOLINE5, 0}, // S_HORIZREDTRAMPOLINE4
{SPR_MSWR, 1, 1, {NULL}, 0, 0, S_HORIZREDTRAMPOLINE, 0}, // S_HORIZREDTRAMPOLINE5
// Blue horizontal trampoline
{SPR_MSWB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HORIZBLUETRAMPOLINE
{SPR_MSWB, 4, 4, {A_Pain}, 0, 0, S_HORIZBLUETRAMPOLINE3, 0}, // S_HORIZBLUETRAMPOLINE2
{SPR_MSWB, 3, 1, {NULL}, 0, 0, S_HORIZBLUETRAMPOLINE4, 0}, // S_HORIZBLUETRAMPOLINE3
{SPR_MSWB, 2, 1, {NULL}, 0, 0, S_HORIZBLUETRAMPOLINE5, 0}, // S_HORIZBLUETRAMPOLINE4
{SPR_MSWB, 1, 1, {NULL}, 0, 0, S_HORIZBLUETRAMPOLINE, 0}, // S_HORIZBLUETRAMPOLINE5
// Yellow diagonal trampoline
{SPR_MDIY, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_DIAGYELLOWTRAMPOLINE
{SPR_MDIY, 4, 4, {A_Pain}, 0, 0, S_DIAGYELLOWTRAMPOLINE3, 0}, // S_DIAGYELLOWTRAMPOLINE2
{SPR_MDIY, 3, 1, {NULL}, 0, 0, S_DIAGYELLOWTRAMPOLINE4, 0}, // S_DIAGYELLOWTRAMPOLINE3
{SPR_MDIY, 2, 1, {NULL}, 0, 0, S_DIAGYELLOWTRAMPOLINE5, 0}, // S_DIAGYELLOWTRAMPOLINE4
{SPR_MDIY, 1, 1, {NULL}, 0, 0, S_DIAGYELLOWTRAMPOLINE, 0}, // S_DIAGYELLOWTRAMPOLINE5
// Red diagonal trampoline
{SPR_MDIR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_DIAGREDTRAMPOLINE
{SPR_MDIR, 4, 4, {A_Pain}, 0, 0, S_DIAGREDTRAMPOLINE3, 0}, // S_DIAGREDTRAMPOLINE2
{SPR_MDIR, 3, 1, {NULL}, 0, 0, S_DIAGREDTRAMPOLINE4, 0}, // S_DIAGREDTRAMPOLINE3
{SPR_MDIR, 2, 1, {NULL}, 0, 0, S_DIAGREDTRAMPOLINE5, 0}, // S_DIAGREDTRAMPOLINE4
{SPR_MDIR, 1, 1, {NULL}, 0, 0, S_DIAGREDTRAMPOLINE, 0}, // S_DIAGREDTRAMPOLINE5
// Blue diagonal trampoline
{SPR_MDIB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_DIAGBLUETRAMPOLINE
{SPR_MDIB, 4, 4, {A_Pain}, 0, 0, S_DIAGBLUETRAMPOLINE3, 0}, // S_DIAGBLUETRAMPOLINE2
{SPR_MDIB, 3, 1, {NULL}, 0, 0, S_DIAGBLUETRAMPOLINE4, 0}, // S_DIAGBLUETRAMPOLINE3
{SPR_MDIB, 2, 1, {NULL}, 0, 0, S_DIAGBLUETRAMPOLINE5, 0}, // S_DIAGBLUETRAMPOLINE4
{SPR_MDIB, 1, 1, {NULL}, 0, 0, S_DIAGBLUETRAMPOLINE, 0}, // S_DIAGBLUETRAMPOLINE5
// Boosters
{SPR_NULL, 0, 1, {A_Pain}, 0, 0, S_INVISIBLE, 0}, // S_BOOSTERSOUND
{SPR_BSTY, FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL, 0}, // S_YELLOWBOOSTERROLLER
@ -7847,6 +7919,249 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_BHORIZ2 // raisestate
},
{ // MT_YELLOWTRAMPOLINE
1814, // doomednum
S_YELLOWTRAMPOLINE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_mariob, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
20*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
S_YELLOWTRAMPOLINE2 // raisestate
},
{ // MT_REDTRAMPOLINE
1815, // doomednum
S_REDTRAMPOLINE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_mariob, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
32*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
S_REDTRAMPOLINE2 // raisestate
},
{ // MT_BLUETRAMPOLINE
1813, // doomednum
S_BLUETRAMPOLINE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_mariob, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
11*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
S_BLUETRAMPOLINE2 // raisestate
},
{ // MT_HORIZYELLOWTRAMPOLINE
1817, // doomednum
S_HORIZYELLOWTRAMPOLINE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_mariob, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
0, // mass
36*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
S_HORIZYELLOWTRAMPOLINE2 // raisestate
},
{ // MT_HORIZREDTRAMPOLINE
1818, // doomednum
S_HORIZREDTRAMPOLINE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_mariob, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
0, // mass
72*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
S_HORIZREDTRAMPOLINE2 // raisestate
},
{ // MT_HORIZBLUETRAMPOLINE
1816, // doomednum
S_HORIZBLUETRAMPOLINE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_mariob, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
0, // mass
18*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
S_HORIZBLUETRAMPOLINE2 // raisestate
},
{ // MT_DIAGYELLOWTRAMPOLINE
2551, // doomednum
S_DIAGYELLOWTRAMPOLINE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_mariob, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
20*FRACUNIT, // mass
20*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
S_DIAGYELLOWTRAMPOLINE2 // raisestate
},
{ // MT_DIAGREDTRAMPOLINE
2552, // doomednum
S_DIAGREDTRAMPOLINE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_mariob, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
32*FRACUNIT, // mass
32*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
S_DIAGREDTRAMPOLINE2 // raisestate
},
{ // MT_DIAGBLUETRAMPOLINE
2550, // doomednum
S_DIAGBLUETRAMPOLINE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_mariob, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
11*FRACUNIT, // mass
11*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
S_DIAGBLUETRAMPOLINE2 // raisestate
},
{ // MT_BOOSTERSEG
-1, // doomednum
S_INVISIBLE, // spawnstate

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@ -943,6 +943,15 @@ typedef enum sprite
SPR_SSWY, // Yellow Side Spring
SPR_SSWR, // Red Side Spring
SPR_SSWB, // Blue Side Spring
SPR_MPRY, // Yellow trampoline
SPR_MPRR, // Red trampoline
SPR_MPRB, // Blue trampoline
SPR_MSWY, // Yellow horizontal trampoline
SPR_MSWR, // Red horizontal trampoline
SPR_MSWB, // Blue horizontal trampoline
SPR_MDIY, // Yellow diagonal trampoline
SPR_MDIR, // Red diagonal trampoline
SPR_MDIB, // Blue diagonal trampoline
SPR_BSTY, // Yellow Booster
SPR_BSTR, // Red Booster
@ -3748,6 +3757,69 @@ typedef enum state
S_BHORIZ7,
S_BHORIZ8,
// Yellow Trampoline
S_YELLOWTRAMPOLINE,
S_YELLOWTRAMPOLINE2,
S_YELLOWTRAMPOLINE3,
S_YELLOWTRAMPOLINE4,
S_YELLOWTRAMPOLINE5,
// Red Trampoline
S_REDTRAMPOLINE,
S_REDTRAMPOLINE2,
S_REDTRAMPOLINE3,
S_REDTRAMPOLINE4,
S_REDTRAMPOLINE5,
// Blue Trampoline
S_BLUETRAMPOLINE,
S_BLUETRAMPOLINE2,
S_BLUETRAMPOLINE3,
S_BLUETRAMPOLINE4,
S_BLUETRAMPOLINE5,
// Horizontal Yellow Trampoline
S_HORIZYELLOWTRAMPOLINE,
S_HORIZYELLOWTRAMPOLINE2,
S_HORIZYELLOWTRAMPOLINE3,
S_HORIZYELLOWTRAMPOLINE4,
S_HORIZYELLOWTRAMPOLINE5,
// Horizontal Red Trampoline
S_HORIZREDTRAMPOLINE,
S_HORIZREDTRAMPOLINE2,
S_HORIZREDTRAMPOLINE3,
S_HORIZREDTRAMPOLINE4,
S_HORIZREDTRAMPOLINE5,
// Horizontal Blue Trampoline
S_HORIZBLUETRAMPOLINE,
S_HORIZBLUETRAMPOLINE2,
S_HORIZBLUETRAMPOLINE3,
S_HORIZBLUETRAMPOLINE4,
S_HORIZBLUETRAMPOLINE5,
// Diagonal Yellow Trampoline
S_DIAGYELLOWTRAMPOLINE,
S_DIAGYELLOWTRAMPOLINE2,
S_DIAGYELLOWTRAMPOLINE3,
S_DIAGYELLOWTRAMPOLINE4,
S_DIAGYELLOWTRAMPOLINE5,
// Diagonal Red Trampoline
S_DIAGREDTRAMPOLINE,
S_DIAGREDTRAMPOLINE2,
S_DIAGREDTRAMPOLINE3,
S_DIAGREDTRAMPOLINE4,
S_DIAGREDTRAMPOLINE5,
// Diagonal Blue Trampoline
S_DIAGBLUETRAMPOLINE,
S_DIAGBLUETRAMPOLINE2,
S_DIAGBLUETRAMPOLINE3,
S_DIAGBLUETRAMPOLINE4,
S_DIAGBLUETRAMPOLINE5,
// Booster
S_BOOSTERSOUND,
S_YELLOWBOOSTERROLLER,
@ -4606,6 +4678,16 @@ typedef enum mobj_type
MT_REDHORIZ,
MT_BLUEHORIZ,
MT_YELLOWTRAMPOLINE,
MT_REDTRAMPOLINE,
MT_BLUETRAMPOLINE,
MT_HORIZYELLOWTRAMPOLINE,
MT_HORIZREDTRAMPOLINE,
MT_HORIZBLUETRAMPOLINE,
MT_DIAGYELLOWTRAMPOLINE,
MT_DIAGREDTRAMPOLINE,
MT_DIAGBLUETRAMPOLINE,
MT_BOOSTERSEG,
MT_BOOSTERROLLER,
MT_YELLOWBOOSTER,