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Detons no longer release duplicate flickies when they hit walls.
(I COULD have hacked around the hack, but when a line tells you it's a hack and it makes things work by removing it, you remove it.)
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@ -1135,9 +1135,6 @@ void P_ExplodeMissile(mobj_t *mo)
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explodemo->momx -= (P_RandomByte() % 96) * FixedMul(FRACUNIT/8, explodemo->scale);
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explodemo->momy -= (P_RandomByte() % 96) * FixedMul(FRACUNIT/8, explodemo->scale);
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S_StartSound(explodemo, sfx_cybdth);
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// Hack: Release an animal.
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P_DamageMobj(mo, NULL, NULL, 1, DMG_INSTAKILL);
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}
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mo->flags &= ~MF_MISSILE;
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