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Add a provisional GZDoom-esque 3D floor setup for the sake of immediate UDB usability.
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2 changed files with 110 additions and 0 deletions
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@ -2195,6 +2195,51 @@ udmf
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}
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}
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}
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260
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{
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title = "Generalized 3D Floor";
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id = "Sector_Set3dFloor";
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requiresactivation = false;
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Type";
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type = 26;
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default = 1;
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enum
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{
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1 = "Solid";
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2 = "Water";
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3 = "Intangible";
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}
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flags
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{
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4 = "Render Both Sides";
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16 = "Invert Sides";
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}
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}
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arg2
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{
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title = "Flags";
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type = 12;
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enum
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{
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1 = "Disable shadowcast";
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2 = "Double shadowcast";
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4 = "Fog block";
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}
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}
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arg3
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{
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title = "Opacity";
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default = 255;
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}
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}
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}
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linedefexecmisc
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65
src/p_spec.c
65
src/p_spec.c
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@ -6963,6 +6963,71 @@ void P_SpawnSpecials(boolean fromnetsave)
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}
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break;
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case 260: // GZDoom-like 3D Floor.
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{
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UINT8 dtype = lines[i].args[1] & 3;
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UINT8 dflags1 = lines[i].args[1] - dtype;
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UINT8 dflags2 = lines[i].args[2];
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UINT8 dopacity = lines[i].args[3];
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boolean isfog = false;
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if (dtype == 0)
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dtype = 1;
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ffloorflags = FF_EXISTS;
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if (dflags2 & 1) ffloorflags |= FF_NOSHADE; // Disable light effects (Means no shadowcast)
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if (dflags2 & 2) ffloorflags |= FF_DOUBLESHADOW; // Restrict light inside (Means doubleshadow)
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if (dflags2 & 4) isfog = true; // Fog effect (Explicitly render like a fog block)
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if (dflags1 & 4) ffloorflags |= FF_BOTHPLANES|FF_ALLSIDES; // Render-inside
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if (dflags1 & 16) ffloorflags |= FF_INVERTSIDES|FF_INVERTPLANES; // Invert visibility rules
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// Fog block
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if (isfog)
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ffloorflags |= FF_RENDERALL|FF_CUTEXTRA|FF_CUTSPRITES|FF_BOTHPLANES|FF_EXTRA|FF_FOG|FF_INVERTPLANES|FF_ALLSIDES|FF_INVERTSIDES;
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else
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{
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ffloorflags |= FF_RENDERALL;
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// Solid
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if (dtype == 1)
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ffloorflags |= FF_SOLID|FF_CUTLEVEL;
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// Water
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else if (dtype == 2)
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ffloorflags |= FF_SWIMMABLE|FF_CUTEXTRA|FF_CUTSPRITES|FF_EXTRA|FF_RIPPLE;
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// Intangible
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else if (dtype == 3)
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ffloorflags |= FF_CUTEXTRA|FF_CUTSPRITES|FF_EXTRA;
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}
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// Non-opaque
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if (dopacity < 255)
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{
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// Invisible
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if (dopacity == 0)
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{
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// True invisible
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if (ffloorflags & FF_NOSHADE)
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ffloorflags &= ~(FF_RENDERALL|FF_CUTEXTRA|FF_CUTSPRITES|FF_EXTRA|FF_BOTHPLANES|FF_ALLSIDES|FF_CUTLEVEL);
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// Shadow block
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else
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{
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ffloorflags |= FF_CUTSPRITES;
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ffloorflags &= ~(FF_RENDERALL|FF_CUTEXTRA|FF_EXTRA|FF_BOTHPLANES|FF_ALLSIDES|FF_CUTLEVEL);
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}
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}
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else
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{
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ffloorflags |= FF_TRANSLUCENT|FF_CUTEXTRA|FF_EXTRA;
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ffloorflags &= ~FF_CUTLEVEL;
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}
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}
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P_AddFakeFloorsByLine(i, dopacity, ffloorflags, secthinkers);
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}
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break;
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case 300: // Linedef executor (combines with sector special 974/975) and commands
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case 302:
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case 303:
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