diff --git a/src/p_enemy.c b/src/p_enemy.c index 7c1540ce4..6eadefb9c 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -11040,7 +11040,17 @@ void A_FlickyCheck(mobj_t *actor) if (LUA_CallAction("A_FlickyCheck", actor)) return; #endif - if (locvar2 && P_MobjFlip(actor)*actor->momz < 1) + if (actor->spawnpoint && (actor->spawnpoint->options & MTF_AMBUSH)) + { + if (actor->spawnpoint->options & MTF_OBJECTSPECIAL) + { + actor->momz = 0; + actor->flags |= MF_NOGRAVITY; + } + actor->flags |= MF_NOCLIP | MF_NOBLOCKMAP | MF_SCENERY; + P_SetMobjState(actor, mobjinfo[actor->type].seestate); + } + else if (locvar2 && P_MobjFlip(actor)*actor->momz < 1) P_SetMobjState(actor, locvar2); else if (locvar1 && ((!(actor->eflags & MFE_VERTICALFLIP) && actor->z <= actor->floorz) || ((actor->eflags & MFE_VERTICALFLIP) && actor->z + actor->height >= actor->ceilingz))) @@ -11065,7 +11075,17 @@ void A_FlickyHeightCheck(mobj_t *actor) if (LUA_CallAction("A_FlickyHeightCheck", actor)) return; #endif - if (locvar1 && actor->target && P_MobjFlip(actor)*actor->momz < 1 + if (actor->spawnpoint && (actor->spawnpoint->options & MTF_AMBUSH)) + { + if (actor->spawnpoint->options & MTF_OBJECTSPECIAL) + { + actor->momz = 0; + actor->flags |= MF_NOGRAVITY; + } + actor->flags |= MF_NOCLIP | MF_NOBLOCKMAP | MF_SCENERY; + P_SetMobjState(actor, mobjinfo[actor->type].seestate); + } + else if (locvar1 && actor->target && P_MobjFlip(actor)*actor->momz < 1 && ((P_MobjFlip(actor)*((actor->z + actor->height/2) - (actor->target->z + actor->target->height/2)) < locvar2) || (actor->z - actor->height < actor->floorz) || (actor->z + 2*actor->height > actor->ceilingz))) P_SetMobjState(actor, locvar1);