SameVertice floating point match; fixes 64-bit OGL holes

This commit is contained in:
mazmazz 2018-12-14 16:47:24 -05:00
parent 66efc7ea7f
commit abae63a64b

View file

@ -254,10 +254,21 @@ static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2)
if (diff < -1.5f || diff > 1.5f) if (diff < -1.5f || diff > 1.5f)
return false; return false;
#else #else
#if 0
if (p1->x != p2->x) if (p1->x != p2->x)
return false; return false;
if (p1->y != p2->y) if (p1->y != p2->y)
return false; return false;
#else
#define DIVLINE_VERTEX_DIFF 0.45f
float ep = DIVLINE_VERTEX_DIFF;
if (fabsf( p2->x - p1->x ) > ep )
return false;
if (fabsf( p2->y - p1->y ) > ep )
return false;
// p1 and p2 are considered the same vertex
return true;
#endif
#endif #endif
// p1 and p2 are considered the same vertex // p1 and p2 are considered the same vertex
return true; return true;