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Make T_BounceCheese use its own thinker struct
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08f1e03e79
commit
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3 changed files with 57 additions and 25 deletions
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@ -625,13 +625,8 @@ static fixed_t P_SectorCheckWater(sector_t *analyzesector,
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//////////////////////////////////////////////////
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// Bounces a floating cheese
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void T_BounceCheese(levelspecthink_t *bouncer)
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void T_BounceCheese(bouncecheese_t *bouncer)
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{
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#define speed vars[0]
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#define distance vars[1]
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#define low vars[2]
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#define ceilingwasheight vars[3]
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#define floorwasheight vars[4]
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fixed_t sectorheight;
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fixed_t halfheight;
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fixed_t waterheight;
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@ -709,7 +704,7 @@ void T_BounceCheese(levelspecthink_t *bouncer)
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bouncer->sector->floorspeed = -bouncer->speed/2;
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bouncer->sector->ceilspeed = 42;
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if ((bouncer->sector->ceilingheight < bouncer->ceilingwasheight && bouncer->low == 0) // Down
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if ((bouncer->sector->ceilingheight < bouncer->ceilingwasheight && !bouncer->low) // Down
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|| (bouncer->sector->ceilingheight > bouncer->ceilingwasheight && bouncer->low)) // Up
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{
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if (abs(bouncer->speed) < 6*FRACUNIT)
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@ -717,7 +712,7 @@ void T_BounceCheese(levelspecthink_t *bouncer)
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else
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bouncer->speed -= bouncer->speed/2;
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bouncer->low = bouncer->low ? 0 : 1;
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bouncer->low = !bouncer->low;
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if (abs(bouncer->speed) > 6*FRACUNIT)
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{
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mobj_t *mp = (void *)&actionsector->soundorg;
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@ -756,11 +751,6 @@ void T_BounceCheese(levelspecthink_t *bouncer)
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if (actionsector)
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P_RecalcPrecipInSector(actionsector);
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}
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#undef speed
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#undef distance
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#undef low
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#undef ceilingwasheight
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#undef floorwasheight
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}
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//////////////////////////////////////////////////
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@ -2283,10 +2273,7 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
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// Used for bobbing platforms on the water
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INT32 EV_BounceSector(sector_t *sec, fixed_t momz, line_t *sourceline)
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{
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#define speed vars[0]
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#define distance vars[1]
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#define low vars[2]
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levelspecthink_t *bouncer;
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bouncecheese_t *bouncer;
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// create and initialize new thinker
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if (sec->ceilingdata) // One at a time, ma'am.
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@ -2298,16 +2285,13 @@ INT32 EV_BounceSector(sector_t *sec, fixed_t momz, line_t *sourceline)
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bouncer->thinker.function.acp1 = (actionf_p1)T_BounceCheese;
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// set up the fields according to the type of elevator action
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bouncer->sourceline = sourceline;
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bouncer->sector = sec;
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bouncer->speed = momz/2;
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bouncer->sourceline = sourceline;
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bouncer->distance = FRACUNIT;
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bouncer->low = 1;
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bouncer->low = true;
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return 1;
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#undef speed
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#undef distance
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#undef low
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}
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// For T_ContinuousFalling special
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@ -1670,6 +1670,24 @@ static void SaveNoEnemiesThinker(const thinker_t *th, const UINT8 type)
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WRITEUINT32(save_p, SaveLine(ht->sourceline));
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}
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//
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// SaveBounceCheeseThinker
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//
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// Saves a bouncecheese_t thinker
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//
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static void SaveBounceCheeseThinker(const thinker_t *th, const UINT8 type)
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{
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const bouncecheese_t *ht = (const void *)th;
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WRITEUINT8(save_p, type);
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WRITEUINT32(save_p, SaveLine(ht->sourceline));
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WRITEUINT32(save_p, SaveSector(ht->sector));
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WRITEFIXED(save_p, ht->speed);
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WRITEFIXED(save_p, ht->distance);
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WRITEFIXED(save_p, ht->floorwasheight);
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WRITEFIXED(save_p, ht->ceilingwasheight);
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WRITECHAR(save_p, ht->low);
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}
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//
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// SaveContinuousFallThinker
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//
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@ -2378,7 +2396,7 @@ static void P_NetArchiveThinkers(void)
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}
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else if (th->function.acp1 == (actionf_p1)T_BounceCheese)
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{
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SaveSpecialLevelThinker(th, tc_bouncecheese);
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SaveBounceCheeseThinker(th, tc_bouncecheese);
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continue;
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}
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else if (th->function.acp1 == (actionf_p1)T_StartCrumble)
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@ -2893,6 +2911,24 @@ static thinker_t* LoadNoEnemiesThinker(actionf_p1 thinker)
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return &ht->thinker;
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}
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// LoadBounceCheeseThinker
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//
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// Loads a bouncecheese_t from a save game
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//
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static thinker_t* LoadBounceCheeseThinker(actionf_p1 thinker)
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{
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bouncecheese_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
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ht->thinker.function.acp1 = thinker;
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ht->sourceline = LoadLine(READUINT32(save_p));
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ht->sector = LoadSector(READUINT32(save_p));
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ht->speed = READFIXED(save_p);
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ht->distance = READFIXED(save_p);
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ht->floorwasheight = READFIXED(save_p);
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ht->ceilingwasheight = READFIXED(save_p);
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ht->low = READCHAR(save_p);
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return &ht->thinker;
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}
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// LoadContinuousFallThinker
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//
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// Loads a continuousfall_t from a save game
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@ -3688,7 +3724,7 @@ static void P_NetUnArchiveThinkers(void)
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break;
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case tc_bouncecheese:
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th = LoadSpecialLevelThinker((actionf_p1)T_BounceCheese, 2);
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th = LoadBounceCheeseThinker((actionf_p1)T_BounceCheese);
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break;
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case tc_startcrumble:
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14
src/p_spec.h
14
src/p_spec.h
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@ -337,6 +337,18 @@ typedef struct
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fixed_t destheight;
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} continuousfall_t;
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typedef struct
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{
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thinker_t thinker;
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line_t *sourceline;
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sector_t *sector;
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fixed_t speed;
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fixed_t distance;
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fixed_t floorwasheight;
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fixed_t ceilingwasheight;
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boolean low;
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} bouncecheese_t;
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typedef struct
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{
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thinker_t thinker;
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@ -429,7 +441,7 @@ void T_MoveFloor(floormove_t *movefloor);
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void T_MoveElevator(elevator_t *elevator);
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void T_ContinuousFalling(continuousfall_t *faller);
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void T_BounceCheese(levelspecthink_t *bouncer);
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void T_BounceCheese(bouncecheese_t *bouncer);
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void T_StartCrumble(elevator_t *elevator);
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void T_MarioBlock(mariothink_t *block);
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void T_FloatSector(floatthink_t *floater);
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