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fix statue being tangible for ~40 tics post burst mobj spawn
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@ -1405,6 +1405,9 @@ void A_StatueBurst(mobj_t *actor)
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if (LUA_CallAction(A_STATUEBURST, actor))
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if (LUA_CallAction(A_STATUEBURST, actor))
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return;
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return;
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// make statue intangible upon spawning so you can't stand above the created object for 40 tics
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actor->flags |= ~MF_SOLID;
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if (!locvar1 || !(new = P_SpawnMobjFromMobj(actor, 0, 0, 0, locvar1)))
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if (!locvar1 || !(new = P_SpawnMobjFromMobj(actor, 0, 0, 0, locvar1)))
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return;
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return;
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