mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-29 12:40:58 +00:00
SLOPE-TO-WALL TRANSFER
This commit is contained in:
parent
acfbce21c9
commit
aa6453382e
3 changed files with 30 additions and 0 deletions
|
@ -2124,6 +2124,11 @@ void P_XYMovement(mobj_t *mo)
|
|||
// blocked move
|
||||
moved = false;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (oldslope && predictedz > mo->z) // Only for moving up, otherwise there's a failed launch when going down slopes and hitting walls
|
||||
P_SlopeToWallTransfer(mo);
|
||||
#endif
|
||||
|
||||
if (player) {
|
||||
if (player->bot)
|
||||
B_MoveBlocked(player);
|
||||
|
|
|
@ -804,6 +804,30 @@ void P_SlopeLaunch(mobj_t *mo)
|
|||
mo->standingslope = NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// P_SlopeToWallTransfer
|
||||
//
|
||||
// Handles slope-to-wall transfer for objects.
|
||||
void P_SlopeToWallTransfer(mobj_t *mo)
|
||||
{
|
||||
if (!(mo->standingslope->flags & SL_NOPHYSICS)) // If there's physics, time for launching.
|
||||
{
|
||||
// Doesn't kill the vertical momentum as much as P_SlopeLaunch does.
|
||||
vector3_t slopemom;
|
||||
slopemom.x = mo->momx;
|
||||
slopemom.y = mo->momy;
|
||||
slopemom.z = 3*(mo->momz/2);
|
||||
P_QuantizeMomentumToSlope(&slopemom, mo->standingslope);
|
||||
|
||||
mo->momx = slopemom.x;
|
||||
mo->momy = slopemom.y;
|
||||
mo->momz = 2*(slopemom.z/3);
|
||||
}
|
||||
|
||||
//CONS_Printf("Transferred off of slope.\n");
|
||||
mo->standingslope = NULL;
|
||||
}
|
||||
|
||||
// Function to help handle landing on slopes
|
||||
void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope)
|
||||
{
|
||||
|
|
|
@ -37,6 +37,7 @@ fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y);
|
|||
void P_QuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope);
|
||||
void P_ReverseQuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope);
|
||||
void P_SlopeLaunch(mobj_t *mo);
|
||||
void P_SlopeToWallTransfer(mobj_t *mo);
|
||||
void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope);
|
||||
void P_ButteredSlope(mobj_t *mo);
|
||||
|
||||
|
|
Loading…
Reference in a new issue