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Added description to P_SwitchShield.
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@ -1403,6 +1403,15 @@ void P_SpawnShieldOrb(player_t *player)
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}
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}
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}
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//
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// P_SwitchShield
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//
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// Handles the possibility of switching
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// between shields thoroughly, then
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// adds the desired one.
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//
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// Not for use if shieldtype would be SH_FORCE.
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//
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void P_SwitchShield(player_t *player, UINT16 shieldtype)
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void P_SwitchShield(player_t *player, UINT16 shieldtype)
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{
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{
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if ((player->powers[pw_shield] & SH_NOSTACK) != shieldtype)
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if ((player->powers[pw_shield] & SH_NOSTACK) != shieldtype)
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