diff --git a/src/p_user.c b/src/p_user.c index 62eb74228..a43736b85 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -4350,7 +4350,7 @@ static void P_DoSuperStuff(player_t *player) if (!(ALL7EMERALDS(emeralds) && player->charflags & SF_SUPER)) { player->powers[pw_super] = 0; - P_SetPlayerMobjState(player->mo, S_PLAY_STND); + P_SetMobjState(player->mo, S_PLAY_STND); if (P_IsLocalPlayer(player)) { music_stack_noposition = true; // HACK: Do not reposition next music @@ -4425,7 +4425,7 @@ static void P_DoSuperStuff(player_t *player) player->powers[pw_flashing] = flashingtics-1; if (player->mo->sprite2 & FF_SPR2SUPER) - P_SetPlayerMobjState(player->mo, player->mo->state-states); + P_SetMobjState(player->mo, player->mo->state-states); // Inform the netgame that the champion has fallen in the heat of battle. if (!G_CoopGametype()) @@ -5342,9 +5342,9 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) if (player->panim != PA_RUN && player->panim != PA_WALK) { if (player->speed >= FixedMul(player->runspeed, player->mo->scale)) - P_SetPlayerMobjState(player->mo, S_PLAY_FLOAT_RUN); + P_SetMobjState(player->mo, S_PLAY_FLOAT_RUN); else - P_SetPlayerMobjState(player->mo, S_PLAY_FLOAT); + P_SetMobjState(player->mo, S_PLAY_FLOAT); } player->mo->momz = 0;