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If somebody's gonna watch the intro 50+ times, it's gonna be me. :)
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1 changed files with 14 additions and 14 deletions
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@ -297,7 +297,7 @@ static void F_NewCutscene(const char *basetext)
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cutscene_basetext = basetext;
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memset(cutscene_disptext,0,sizeof(cutscene_disptext));
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cutscene_writeptr = cutscene_baseptr = 0;
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cutscene_textspeed = 9;
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cutscene_textspeed = 8;
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cutscene_textcount = TICRATE/2;
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}
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@ -313,22 +313,22 @@ const char *introtext[NUMINTROSCENES];
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static tic_t introscenetime[NUMINTROSCENES] =
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{
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5*TICRATE, // STJr Presents
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11*TICRATE + (TICRATE/2), // Two months had passed since...
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15*TICRATE + (TICRATE/2), // As it was about to drain the rings...
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14*TICRATE, // What Sonic, Tails, and Knuckles...
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18*TICRATE, // About once every year, a strange...
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19*TICRATE + (TICRATE/2), // Curses! Eggman yelled. That ridiculous...
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19*TICRATE + (TICRATE/4), // It was only later that he had an idea...
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10*TICRATE + (TICRATE/2), // Before beginning his scheme, Eggman decided to give Sonic...
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16*TICRATE, // We're ready to fire in 15 seconds, the robot said...
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16*TICRATE, // Meanwhile, Sonic was tearing across the zones...
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10*TICRATE + (TICRATE/2), // Two months had passed since...
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12*TICRATE + ((TICRATE/4) * 3), // As it was about to drain the rings...
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12*TICRATE + (TICRATE/4), // What Sonic, Tails, and Knuckles...
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16*TICRATE, // About once every year, a strange...
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20*TICRATE + (TICRATE/2), // Curses! Eggman yelled. That ridiculous...
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18*TICRATE + (TICRATE/4), // It was only later that he had an idea...
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9*TICRATE + (TICRATE/2), // Before beginning his scheme, Eggman decided to give Sonic...
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14*TICRATE, // We're ready to fire in 15 seconds, the robot said...
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14*TICRATE + (TICRATE/2), // Meanwhile, Sonic was tearing across the zones...
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16*TICRATE + (TICRATE/2), // Sonic knew he was getting closer to the city...
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17*TICRATE, // Greenflower City was gone...
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7*TICRATE, // You're not quite as dead as we thought, huh?...
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11*TICRATE + (TICRATE/2), // Greenflower City was gone...
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8*TICRATE, // You're not quite as dead as we thought, huh?...
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8*TICRATE, // We'll see... let's give you a quick warm up...
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18*TICRATE + (TICRATE/2), // Eggman took this as his cue and blasted off...
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16*TICRATE, // Easy! We go find Eggman and stop his...
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25*TICRATE, // I'm just finding what mission obje...
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15*TICRATE, // Easy! We go find Eggman and stop his...
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23*TICRATE, // I'm just finding what mission obje...
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};
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// custom intros
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