If somebody's gonna watch the intro 50+ times, it's gonna be me. :)

This commit is contained in:
Arthur 2024-02-19 16:59:20 -05:00
parent 6d645acbc8
commit a9b003d35c

View file

@ -297,7 +297,7 @@ static void F_NewCutscene(const char *basetext)
cutscene_basetext = basetext;
memset(cutscene_disptext,0,sizeof(cutscene_disptext));
cutscene_writeptr = cutscene_baseptr = 0;
cutscene_textspeed = 9;
cutscene_textspeed = 8;
cutscene_textcount = TICRATE/2;
}
@ -313,22 +313,22 @@ const char *introtext[NUMINTROSCENES];
static tic_t introscenetime[NUMINTROSCENES] =
{
5*TICRATE, // STJr Presents
11*TICRATE + (TICRATE/2), // Two months had passed since...
15*TICRATE + (TICRATE/2), // As it was about to drain the rings...
14*TICRATE, // What Sonic, Tails, and Knuckles...
18*TICRATE, // About once every year, a strange...
19*TICRATE + (TICRATE/2), // Curses! Eggman yelled. That ridiculous...
19*TICRATE + (TICRATE/4), // It was only later that he had an idea...
10*TICRATE + (TICRATE/2), // Before beginning his scheme, Eggman decided to give Sonic...
16*TICRATE, // We're ready to fire in 15 seconds, the robot said...
16*TICRATE, // Meanwhile, Sonic was tearing across the zones...
10*TICRATE + (TICRATE/2), // Two months had passed since...
12*TICRATE + ((TICRATE/4) * 3), // As it was about to drain the rings...
12*TICRATE + (TICRATE/4), // What Sonic, Tails, and Knuckles...
16*TICRATE, // About once every year, a strange...
20*TICRATE + (TICRATE/2), // Curses! Eggman yelled. That ridiculous...
18*TICRATE + (TICRATE/4), // It was only later that he had an idea...
9*TICRATE + (TICRATE/2), // Before beginning his scheme, Eggman decided to give Sonic...
14*TICRATE, // We're ready to fire in 15 seconds, the robot said...
14*TICRATE + (TICRATE/2), // Meanwhile, Sonic was tearing across the zones...
16*TICRATE + (TICRATE/2), // Sonic knew he was getting closer to the city...
17*TICRATE, // Greenflower City was gone...
7*TICRATE, // You're not quite as dead as we thought, huh?...
11*TICRATE + (TICRATE/2), // Greenflower City was gone...
8*TICRATE, // You're not quite as dead as we thought, huh?...
8*TICRATE, // We'll see... let's give you a quick warm up...
18*TICRATE + (TICRATE/2), // Eggman took this as his cue and blasted off...
16*TICRATE, // Easy! We go find Eggman and stop his...
25*TICRATE, // I'm just finding what mission obje...
15*TICRATE, // Easy! We go find Eggman and stop his...
23*TICRATE, // I'm just finding what mission obje...
};
// custom intros