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Fix integer overflows on very large numbers
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1 changed files with 2 additions and 2 deletions
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@ -75,7 +75,7 @@ extern lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
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static inline INT32 R_PointOnSide(fixed_t x, fixed_t y, node_t *node)
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{
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// use cross product to determine side quickly
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return (INT64)(y - node->y) * node->dx - (INT64)(x - node->x) * node->dy > 0;
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return ((INT64)y - node->y) * node->dx - ((INT64)x - node->x) * node->dy > 0;
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}
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static inline INT32 R_PointOnSegSide(fixed_t x, fixed_t y, seg_t *line)
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@ -86,7 +86,7 @@ static inline INT32 R_PointOnSegSide(fixed_t x, fixed_t y, seg_t *line)
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fixed_t ldy = line->v2->y - ly;
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// use cross product to determine side quickly
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return (INT64)(y - ly) * ldx - (INT64)(x - lx) * ldy > 0;
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return ((INT64)y - ly) * ldx - ((INT64)x - lx) * ldy > 0;
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}
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angle_t R_PointToAngle(fixed_t x, fixed_t y);
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