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https://git.do.srb2.org/STJr/SRB2.git
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Fix memory leak
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parent
1a677a341f
commit
a9035f6abc
1 changed files with 9 additions and 1 deletions
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@ -505,7 +505,7 @@ UINT8 *R_GenerateTexture(size_t texnum)
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block = Z_Malloc(blocksize+1, PU_STATIC, &texturecache[texnum]);
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if (format == PICFMT_PATCH32)
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memset(block, 0x00000000, blocksize+1);
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memset(block, 0x00, blocksize+1);
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else
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memset(block, TRANSPARENTPIXEL, blocksize+1); // Transparency hack
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@ -560,10 +560,18 @@ UINT8 *R_GenerateTexture(size_t texnum)
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x2 = x1 + width;
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if (x1 > texture->width || x2 < 0)
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{
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if (dealloc)
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Z_Free(realpatch);
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continue; // patch not located within texture's x bounds, ignore
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}
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if (patch->originy > texture->height || (patch->originy + height) < 0)
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{
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if (dealloc)
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Z_Free(realpatch);
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continue; // patch not located within texture's y bounds, ignore
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}
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// patch is actually inside the texture!
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// now check if texture is partly off-screen and adjust accordingly
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