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https://git.do.srb2.org/STJr/SRB2.git
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Make alpha use fixed_t and add alpha field to precipmobj_t
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parent
d18a4cca1e
commit
a76544a376
4 changed files with 11 additions and 10 deletions
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@ -357,7 +357,7 @@ static int mobj_get(lua_State *L)
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lua_pushinteger(L, mo->blendmode);
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break;
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case mobj_alpha:
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lua_pushinteger(L, mo->alpha);
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lua_pushfixed(L, mo->alpha);
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break;
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case mobj_bnext:
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if (mo->blocknode && mo->blocknode->bnext) {
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@ -740,7 +740,7 @@ static int mobj_set(lua_State *L)
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}
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case mobj_alpha:
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{
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INT32 alpha = (INT32)luaL_checkinteger(L, 3);
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fixed_t alpha = luaL_checkfixed(L, 3);
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if (alpha < 0)
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alpha = 0;
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else if (alpha > FRACUNIT)
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@ -313,7 +313,7 @@ typedef struct mobj_s
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UINT32 renderflags; // render flags
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INT32 blendmode; // blend mode
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UINT32 alpha; // alpha
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fixed_t alpha; // alpha
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fixed_t spritexscale, spriteyscale;
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fixed_t spritexoffset, spriteyoffset;
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fixed_t old_spritexscale, old_spriteyscale;
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@ -457,6 +457,7 @@ typedef struct precipmobj_s
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UINT32 renderflags; // render flags
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INT32 blendmode; // blend mode
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fixed_t alpha; // alpha
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fixed_t spritexscale, spriteyscale;
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fixed_t spritexoffset, spriteyoffset;
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fixed_t old_spritexscale, old_spriteyscale;
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@ -1745,7 +1745,7 @@ typedef enum
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MD2_DRAWONLYFORPLAYER = 1<<24,
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MD2_DONTDRAWFORVIEWMOBJ = 1<<25,
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MD2_TRANSLATION = 1<<26,
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MD2_ALPHA = 1<<27
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MD2_ALPHA = 1<<27
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} mobj_diff2_t;
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typedef enum
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@ -2174,7 +2174,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
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if (diff2 & MD2_TRANSLATION)
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WRITEUINT16(save_p, mobj->translation);
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if (diff2 & MD2_ALPHA)
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WRITEUINT32(save_p, mobj->alpha);
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WRITEFIXED(save_p, mobj->alpha);
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WRITEUINT32(save_p, mobj->mobjnum);
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}
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@ -3242,7 +3242,7 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
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if (diff2 & MD2_TRANSLATION)
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mobj->translation = READUINT16(save_p);
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if (diff2 & MD2_ALPHA)
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mobj->alpha = READUINT32(save_p);
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mobj->alpha = READFIXED(save_p);
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if (diff & MD_REDFLAG)
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{
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@ -1276,7 +1276,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
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floordiff = abs((isflipped ? interp.height : 0) + interp.z - groundz);
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trans = floordiff / (100*FRACUNIT) + 3;
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trans = R_GetTransmapFromAlpha(thing->alpha, trans);
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trans = R_GetTransmapFromAlpha((UINT32)thing->alpha, trans);
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if (trans >= 9) return;
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scalemul = FixedMul(FRACUNIT - floordiff/640, scale);
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@ -1963,9 +1963,9 @@ static void R_ProjectSprite(mobj_t *thing)
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trans = 0;
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if ((oldthing->flags2 & MF2_LINKDRAW) && oldthing->tracer)
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trans = R_GetTransmapFromAlpha(oldthing->tracer->alpha, trans);
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trans = R_GetTransmapFromAlpha((UINT32)oldthing->tracer->alpha, trans);
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else
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trans = R_GetTransmapFromAlpha(oldthing->alpha, trans);
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trans = R_GetTransmapFromAlpha((UINT32)oldthing->alpha, trans);
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// Check if this sprite needs to be rendered like a shadow
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shadowdraw = (!!(thing->renderflags & RF_SHADOWDRAW) && !(papersprite || splat));
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@ -3428,7 +3428,7 @@ boolean R_ThingVisible (mobj_t *thing)
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(thing->sprite == SPR_NULL) || // Don't draw null-sprites
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(thing->flags2 & MF2_DONTDRAW) || // Don't draw MF2_LINKDRAW objects
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(thing->drawonlyforplayer && thing->drawonlyforplayer != viewplayer) || // Don't draw other players' personal objects
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((rendermode == render_soft && R_GetTransmapFromAlpha(thing->alpha, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT) >= 10) ||
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((rendermode == render_soft && R_GetTransmapFromAlpha((UINT32)thing->alpha, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT) >= 10) ||
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(rendermode == render_opengl && thing->alpha == 0)) ||
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(!P_MobjWasRemoved(r_viewmobj) && (
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(r_viewmobj == thing) || // Don't draw first-person players or awayviewmobj objects
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