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Merge branch 'kredits' into 'next'
Fix inconsistency with title card patch coloring (color the title card patch used in the credits to skin) See merge request STJr/SRB2!1746
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commit
a752e6c8e4
1 changed files with 13 additions and 4 deletions
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@ -1274,14 +1274,23 @@ void F_CreditDrawer(void)
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UINT16 i;
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INT16 zagpos = (timetonext - finalecount - animtimer) % 32;
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fixed_t y = (80<<FRACBITS) - (animtimer<<FRACBITS>>1);
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UINT8 colornum;
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const UINT8 *colormap;
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if (players[consoleplayer].skincolor)
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colornum = players[consoleplayer].skincolor;
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else
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colornum = cv_playercolor.value;
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colormap = R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE);
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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// Zig Zagz
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V_DrawScaledPatch(-16, zagpos, V_SNAPTOLEFT, W_CachePatchName("LTZIGZAG", PU_PATCH_LOWPRIORITY));
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V_DrawScaledPatch(-16, zagpos - 320, V_SNAPTOLEFT, W_CachePatchName("LTZIGZAG", PU_PATCH_LOWPRIORITY));
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V_DrawScaledPatch(BASEVIDWIDTH + 16, zagpos, V_SNAPTORIGHT|V_FLIP, W_CachePatchName("LTZIGZAG", PU_PATCH_LOWPRIORITY));
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V_DrawScaledPatch(BASEVIDWIDTH + 16, zagpos - 320, V_SNAPTORIGHT|V_FLIP, W_CachePatchName("LTZIGZAG", PU_PATCH_LOWPRIORITY));
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V_DrawFixedPatch(-16*FRACUNIT, zagpos<<FRACBITS, FRACUNIT, V_SNAPTOLEFT, W_CachePatchName("LTZIGZAG", PU_PATCH_LOWPRIORITY), colormap);
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V_DrawFixedPatch(-16*FRACUNIT, (zagpos - 320)<<FRACBITS, FRACUNIT, V_SNAPTOLEFT, W_CachePatchName("LTZIGZAG", PU_PATCH_LOWPRIORITY), colormap);
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V_DrawFixedPatch((BASEVIDWIDTH + 16)*FRACUNIT, zagpos<<FRACBITS, FRACUNIT, V_SNAPTORIGHT|V_FLIP, W_CachePatchName("LTZIGZAG", PU_PATCH_LOWPRIORITY), colormap);
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V_DrawFixedPatch((BASEVIDWIDTH + 16)*FRACUNIT, (zagpos - 320)<<FRACBITS, FRACUNIT, V_SNAPTORIGHT|V_FLIP, W_CachePatchName("LTZIGZAG", PU_PATCH_LOWPRIORITY), colormap);
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// Draw background pictures first
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for (i = 0; credits_pics[i].patch; i++)
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