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Fix up S_ChangeMusic usage from merge so things can compile again
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1 changed files with 4 additions and 4 deletions
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@ -250,11 +250,11 @@ void P_DoMatchSuper(player_t *player)
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S_StopMusic();
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S_StopMusic();
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if (mariomode)
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if (mariomode)
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{
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{
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S_ChangeMusic(mus_minvnc, false);
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S_ChangeMusicInternal("minvnc", false);
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G_GhostAddColor(GHC_INVINCIBLE);
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G_GhostAddColor(GHC_INVINCIBLE);
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}
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}
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else
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else
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S_ChangeMusic(mus_invinc, false);
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S_ChangeMusicInternal("invinc", false);
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}
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}
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// Also steal 50 points from every enemy, sealing your victory.
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// Also steal 50 points from every enemy, sealing your victory.
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@ -275,11 +275,11 @@ void P_DoMatchSuper(player_t *player)
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S_StopMusic();
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S_StopMusic();
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if (mariomode)
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if (mariomode)
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{
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{
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S_ChangeMusic(mus_minvnc, false);
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S_ChangeMusicInternal("minvnc", false);
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G_GhostAddColor(GHC_INVINCIBLE);
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G_GhostAddColor(GHC_INVINCIBLE);
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}
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}
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else
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else
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S_ChangeMusic(mus_invinc, false);
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S_ChangeMusicInternal("invinc", false);
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}
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}
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}
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}
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}
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}
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