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Merge branch 'update-quittime-while-idling' into 'next'
Update player->quittime while a Server is Idling, Attempt 2 Closes #1143 and #1119 See merge request STJr/SRB2!2254
This commit is contained in:
commit
a72e80a528
4 changed files with 29 additions and 20 deletions
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@ -1280,6 +1280,7 @@ static void UpdatePingTable(void)
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}
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}
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}
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}
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// Handle idle and disconnected player timers
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static void IdleUpdate(void)
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static void IdleUpdate(void)
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{
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{
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INT32 i;
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INT32 i;
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@ -1302,7 +1303,26 @@ static void IdleUpdate(void)
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}
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}
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}
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}
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else
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else
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{
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players[i].lastinputtime = 0;
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players[i].lastinputtime = 0;
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if (players[i].quittime && playeringame[i])
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{
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players[i].quittime++;
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if (players[i].quittime == 30 * TICRATE && G_TagGametype())
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P_CheckSurvivors();
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if (server && players[i].quittime >= (tic_t)FixedMul(cv_rejointimeout.value, 60 * TICRATE)
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&& !(players[i].quittime % TICRATE))
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{
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if (D_NumNodes(true) > 0)
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SendKick(i, KICK_MSG_PLAYER_QUIT);
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else // If the server is empty, don't send a NetXCmd - that would wake an idling dedicated server
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CL_RemovePlayer(i, KICK_MSG_PLAYER_QUIT);
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}
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}
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}
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}
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}
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}
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}
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@ -1623,12 +1643,15 @@ INT32 D_NumPlayers(void)
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return num;
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return num;
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}
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}
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/** Returns the number of nodes on the server.
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/** Returns the number of currently-connected nodes in a netgame.
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* Not necessarily equivalent to D_NumPlayers() minus D_NumBots().
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*
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* \param skiphost Skip the server's own node.
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*/
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*/
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INT32 D_NumNodes(void)
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INT32 D_NumNodes(boolean skiphost)
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{
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{
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INT32 num = 0;
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INT32 num = 0;
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for (INT32 ix = 0; ix < MAXNETNODES; ix++)
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for (INT32 ix = skiphost ? 1 : 0; ix < MAXNETNODES; ix++)
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if (netnodes[ix].ingame)
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if (netnodes[ix].ingame)
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num++;
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num++;
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return num;
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return num;
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@ -121,7 +121,7 @@ extern char motd[254], server_context[8];
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extern UINT8 playernode[MAXPLAYERS];
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extern UINT8 playernode[MAXPLAYERS];
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INT32 D_NumPlayers(void);
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INT32 D_NumPlayers(void);
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INT32 D_NumNodes(void);
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INT32 D_NumNodes(boolean skiphost);
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INT32 D_NumBots(void);
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INT32 D_NumBots(void);
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tic_t GetLag(INT32 node);
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tic_t GetLag(INT32 node);
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@ -109,7 +109,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
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netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
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netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
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// Exclude bots from both counts
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// Exclude bots from both counts
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netbuffer->u.serverinfo.numberofplayer = (UINT8)(D_NumNodes() - (dedicated ? 1 : 0));
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netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumNodes(dedicated);
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netbuffer->u.serverinfo.maxplayer = (UINT8)(cv_maxplayers.value - D_NumBots());
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netbuffer->u.serverinfo.maxplayer = (UINT8)(cv_maxplayers.value - D_NumBots());
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netbuffer->u.serverinfo.refusereason = GetRefuseReason(node);
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netbuffer->u.serverinfo.refusereason = GetRefuseReason(node);
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16
src/p_tick.c
16
src/p_tick.c
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@ -701,25 +701,11 @@ void P_Ticker(boolean run)
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{
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{
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INT32 i;
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INT32 i;
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// Increment jointime and quittime even if paused
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// Increment jointime even if paused
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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if (playeringame[i])
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{
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players[i].jointime++;
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players[i].jointime++;
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if (players[i].quittime)
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{
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players[i].quittime++;
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if (players[i].quittime == 30 * TICRATE && G_TagGametype())
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P_CheckSurvivors();
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if (server && players[i].quittime >= (tic_t)FixedMul(cv_rejointimeout.value, 60 * TICRATE)
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&& !(players[i].quittime % TICRATE))
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SendKick(i, KICK_MSG_PLAYER_QUIT);
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}
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}
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if (objectplacing)
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if (objectplacing)
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{
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{
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if (OP_FreezeObjectplace())
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if (OP_FreezeObjectplace())
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