mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-04-20 17:21:22 +00:00
Merge branch 'virtres' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf
# Conflicts: # src/p_setup.c
This commit is contained in:
commit
a72b0b222d
5 changed files with 177 additions and 324 deletions
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@ -781,9 +781,10 @@ static void P_NetArchiveWorld(void)
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UINT8 *put;
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// reload the map just to see difference
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mapsector_t *ms;
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mapsidedef_t *msd;
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maplinedef_t *mld;
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virtres_t* virt = vres_GetMap(lastloadedmaplumpnum);
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mapsector_t *ms = (mapsector_t*) vres_Find(virt, "SECTORS")->data;
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mapsidedef_t *msd = (mapsidedef_t*) vres_Find(virt, "SIDEDEFS")->data;
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maplinedef_t *mld = (maplinedef_t*) vres_Find(virt, "LINEDEFS")->data;
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const sector_t *ss = sectors;
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UINT8 diff, diff2, diff3;
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@ -793,26 +794,6 @@ static void P_NetArchiveWorld(void)
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WRITEUINT32(save_p, ARCHIVEBLOCK_WORLD);
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put = save_p;
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if (W_IsLumpWad(lastloadedmaplumpnum)) // welp it's a map wad in a pk3
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{ // HACK: Open wad file rather quickly so we can get the data from the relevant lumps
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UINT8 *wadData = W_CacheLumpNum(lastloadedmaplumpnum, PU_STATIC);
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filelump_t *fileinfo = (filelump_t *)(wadData + ((wadinfo_t *)wadData)->infotableofs);
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#define retrieve_mapdata(d, f)\
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d = Z_Malloc((f)->size, PU_CACHE, NULL); \
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M_Memcpy(d, wadData + (f)->filepos, (f)->size)
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retrieve_mapdata(ms, fileinfo + ML_SECTORS);
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retrieve_mapdata(mld, fileinfo + ML_LINEDEFS);
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retrieve_mapdata(msd, fileinfo + ML_SIDEDEFS);
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#undef retrieve_mapdata
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Z_Free(wadData); // we're done with this now
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}
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else // phew it's just a WAD
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{
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ms = W_CacheLumpNum(lastloadedmaplumpnum+ML_SECTORS, PU_CACHE);
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mld = W_CacheLumpNum(lastloadedmaplumpnum+ML_LINEDEFS, PU_CACHE);
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msd = W_CacheLumpNum(lastloadedmaplumpnum+ML_SIDEDEFS, PU_CACHE);
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}
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for (i = 0; i < numsectors; i++, ss++, ms++)
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{
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diff = diff2 = diff3 = 0;
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@ -1037,6 +1018,7 @@ static void P_NetArchiveWorld(void)
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WRITEUINT16(put, 0xffff);
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R_ClearTextureNumCache(false);
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vres_Free(virt);
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save_p = put;
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}
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339
src/p_setup.c
339
src/p_setup.c
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@ -397,13 +397,6 @@ static inline void P_LoadRawVertexes(UINT8 *data, size_t i)
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}
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}
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static inline void P_LoadVertexes(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_LoadRawVertexes(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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/** Computes the length of a seg in fracunits.
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*
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* \param seg Seg to compute length for.
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@ -488,14 +481,6 @@ static void P_LoadRawSegs(UINT8 *data, size_t i)
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}
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}
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static void P_LoadSegs(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_LoadRawSegs(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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/** Loads the SSECTORS resource from a level.
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*
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* \param lump Lump number of the SSECTORS resource.
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@ -525,13 +510,6 @@ static inline void P_LoadRawSubsectors(void *data, size_t i)
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}
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}
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static void P_LoadSubsectors(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_LoadRawSubsectors(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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//
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// levelflats
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//
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@ -805,13 +783,6 @@ static void P_LoadRawSectors(UINT8 *data, size_t i)
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P_SetupLevelFlatAnims();
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}
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static void P_LoadSectors(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_LoadRawSectors(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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//
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// P_LoadNodes
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//
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@ -844,13 +815,6 @@ static void P_LoadRawNodes(UINT8 *data, size_t i)
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}
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}
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static void P_LoadNodes(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_LoadRawNodes(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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//
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// P_ReloadRings
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// Used by NiGHTS, clears all ring/wing/etc items and respawns them
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@ -1028,13 +992,6 @@ static void P_PrepareRawThings(UINT8 *data, size_t i)
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}
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}
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static void P_PrepareThings(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_PrepareRawThings(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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static void SpawnEmeraldHunt (void)
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{
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INT32 emer1, emer2, emer3;
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@ -1290,13 +1247,6 @@ static void P_LoadRawLineDefs(UINT8 *data, size_t i)
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}
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}
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static void P_LoadLineDefs(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_LoadRawLineDefs(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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static void P_LoadLineDefs2(void)
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{
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size_t i = numlines;
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@ -1409,12 +1359,6 @@ static inline void P_LoadRawSideDefs(size_t i)
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sides = Z_Calloc(numsides * sizeof (*sides), PU_LEVEL, NULL);
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}
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static inline void P_LoadSideDefs(lumpnum_t lumpnum)
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{
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P_LoadRawSideDefs(W_LumpLength(lumpnum));
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}
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static void P_LoadRawSideDefs2(void *data)
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{
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UINT16 i;
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@ -1575,15 +1519,6 @@ static void P_LoadRawSideDefs2(void *data)
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R_ClearTextureNumCache(true);
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}
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// Delay loading texture names until after loaded linedefs.
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static void P_LoadSideDefs2(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_LoadRawSideDefs2(data);
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Z_Free(data);
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}
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static boolean LineInBlock(fixed_t cx1, fixed_t cy1, fixed_t cx2, fixed_t cy2, fixed_t bx1, fixed_t by1)
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{
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fixed_t bbox[4];
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@ -1863,84 +1798,11 @@ static void P_ReadBlockMapLump(INT16 *wadblockmaplump, size_t count)
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}
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}
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//
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// P_LoadBlockMap
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//
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// Levels might not have a blockmap, so if one does not exist
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// this should return false.
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static boolean P_LoadBlockMap(lumpnum_t lumpnum)
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{
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#if 0
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(void)lumpnum;
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return false;
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#else
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size_t count;
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const char *lumpname = W_CheckNameForNum(lumpnum);
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// Check if the lump exists, and if it's named "BLOCKMAP"
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if (!lumpname || memcmp(lumpname, "BLOCKMAP", 8) != 0)
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{
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return false;
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}
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count = W_LumpLength(lumpnum);
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if (!count || count >= 0x20000)
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return false;
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{
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INT16 *wadblockmaplump = malloc(count); //INT16 *wadblockmaplump = W_CacheLumpNum (lump, PU_LEVEL);
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if (!wadblockmaplump)
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return false;
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W_ReadLump(lumpnum, wadblockmaplump);
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count /= 2;
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P_ReadBlockMapLump(wadblockmaplump, count);
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free(wadblockmaplump);
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}
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bmaporgx = blockmaplump[0]<<FRACBITS;
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bmaporgy = blockmaplump[1]<<FRACBITS;
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bmapwidth = blockmaplump[2];
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bmapheight = blockmaplump[3];
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// clear out mobj chains
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count = sizeof (*blocklinks)* bmapwidth*bmapheight;
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blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
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blockmap = blockmaplump+4;
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#ifdef POLYOBJECTS
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// haleyjd 2/22/06: setup polyobject blockmap
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count = sizeof(*polyblocklinks) * bmapwidth * bmapheight;
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polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL);
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#endif
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return true;
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/* Original
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blockmaplump = W_CacheLumpNum(lump, PU_LEVEL);
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blockmap = blockmaplump+4;
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count = W_LumpLength (lump)/2;
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for (i = 0; i < count; i++)
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blockmaplump[i] = SHORT(blockmaplump[i]);
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bmaporgx = blockmaplump[0]<<FRACBITS;
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bmaporgy = blockmaplump[1]<<FRACBITS;
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bmapwidth = blockmaplump[2];
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bmapheight = blockmaplump[3];
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}
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// clear out mobj chains
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count = sizeof (*blocklinks)*bmapwidth*bmapheight;
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blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
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return true;
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*/
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#endif
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}
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// This needs to be a separate function
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// because making both the WAD and PK3 loading code use
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// the same functions is trickier than it looks for blockmap
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// -- Monster Iestyn 09/01/18
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static boolean P_LoadRawBlockMap(UINT8 *data, size_t count, const char *lumpname)
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static boolean P_LoadRawBlockMap(UINT8 *data, size_t count)
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{
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#if 0
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(void)data;
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@ -1948,12 +1810,6 @@ static boolean P_LoadRawBlockMap(UINT8 *data, size_t count, const char *lumpname
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(void)lumpname;
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return false;
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#else
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// Check if the lump is named "BLOCKMAP"
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if (!lumpname || memcmp(lumpname, "BLOCKMAP", 8) != 0)
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{
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CONS_Printf("No blockmap lump found for pk3!\n");
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return false;
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}
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if (!count || count >= 0x20000)
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return false;
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@ -2079,47 +1935,10 @@ static void P_GroupLines(void)
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}
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}
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//
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// P_LoadReject
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//
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// Detect if the REJECT lump is valid,
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// if not, rejectmatrix will be NULL
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static void P_LoadReject(lumpnum_t lumpnum)
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{
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size_t count;
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const char *lumpname = W_CheckNameForNum(lumpnum);
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// Check if the lump exists, and if it's named "REJECT"
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if (!lumpname || memcmp(lumpname, "REJECT\0\0", 8) != 0)
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{
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rejectmatrix = NULL;
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CONS_Debug(DBG_SETUP, "P_LoadReject: No valid REJECT lump found\n");
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return;
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}
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count = W_LumpLength(lumpnum);
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if (!count) // zero length, someone probably used ZDBSP
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{
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rejectmatrix = NULL;
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CONS_Debug(DBG_SETUP, "P_LoadReject: REJECT lump has size 0, will not be loaded\n");
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}
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else
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rejectmatrix = W_CacheLumpNum(lumpnum, PU_LEVEL);
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}
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// PK3 version
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// -- Monster Iestyn 09/01/18
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static void P_LoadRawReject(UINT8 *data, size_t count, const char *lumpname)
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static void P_LoadRawReject(UINT8 *data, size_t count)
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{
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// Check if the lump is named "REJECT"
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if (!lumpname || memcmp(lumpname, "REJECT\0\0", 8) != 0)
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{
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rejectmatrix = NULL;
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CONS_Debug(DBG_SETUP, "P_LoadRawReject: No valid REJECT lump found\n");
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return;
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}
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if (!count) // zero length, someone probably used ZDBSP
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{
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rejectmatrix = NULL;
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@ -2307,6 +2126,8 @@ void P_LoadThingsOnly(void)
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// Search through all the thinkers.
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thinker_t *think;
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INT32 i, viewid = -1, centerid = -1; // for skyboxes
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virtres_t* virt = vres_GetMap(lastloadedmaplumpnum);
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virtlump_t* vth = vres_Find(virt, "THINGS");
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// check if these are any of the normal viewpoint/centerpoint mobjs in the level or not
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if (skyboxmo[0] || skyboxmo[1])
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@ -2318,7 +2139,6 @@ void P_LoadThingsOnly(void)
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centerid = i; // save id just in case
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}
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for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
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{
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if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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@ -2328,18 +2148,11 @@ void P_LoadThingsOnly(void)
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P_LevelInitStuff();
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if (W_IsLumpWad(lastloadedmaplumpnum)) // welp it's a map wad in a pk3
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{ // HACK: Open wad file rather quickly so we can use the things lump
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UINT8 *wadData = W_CacheLumpNum(lastloadedmaplumpnum, PU_STATIC);
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filelump_t *fileinfo = (filelump_t *)(wadData + ((wadinfo_t *)wadData)->infotableofs);
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fileinfo += ML_THINGS; // we only need the THINGS lump
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P_PrepareRawThings(wadData + fileinfo->filepos, fileinfo->size);
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Z_Free(wadData); // we're done with this now
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}
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else // phew it's just a WAD
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P_PrepareThings(lastloadedmaplumpnum + ML_THINGS);
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P_PrepareRawThings(vth->data, vth->size);
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P_LoadThings(true);
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vres_Free(virt);
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// restore skybox viewpoint/centerpoint if necessary, set them to defaults if we can't do that
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skyboxmo[0] = skyboxviewpnts[(viewid >= 0) ? viewid : 0];
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skyboxmo[1] = skyboxcenterpnts[(centerid >= 0) ? centerid : 0];
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@ -2371,7 +2184,7 @@ static INT32 P_MakeBufferMD5(const char *buffer, size_t len, void *resblock)
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#endif
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}
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static void P_MakeMapMD5(lumpnum_t maplumpnum, void *dest)
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static void P_MakeMapMD5(virtres_t* virt, void *dest)
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{
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unsigned char linemd5[16];
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unsigned char sectormd5[16];
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@ -2382,20 +2195,15 @@ static void P_MakeMapMD5(lumpnum_t maplumpnum, void *dest)
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// Create a hash for the current map
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// get the actual lumps!
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UINT8 *datalines = W_CacheLumpNum(maplumpnum + ML_LINEDEFS, PU_CACHE);
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UINT8 *datasectors = W_CacheLumpNum(maplumpnum + ML_SECTORS, PU_CACHE);
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UINT8 *datathings = W_CacheLumpNum(maplumpnum + ML_THINGS, PU_CACHE);
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UINT8 *datasides = W_CacheLumpNum(maplumpnum + ML_SIDEDEFS, PU_CACHE);
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virtlump_t* virtlines = vres_Find(virt, "LINEDEFS");
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virtlump_t* virtsectors = vres_Find(virt, "SECTORS");
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virtlump_t* virtmthings = vres_Find(virt, "THINGS");
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virtlump_t* virtsides = vres_Find(virt, "SIDEDEFS");
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P_MakeBufferMD5((char*)datalines, W_LumpLength(maplumpnum + ML_LINEDEFS), linemd5);
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P_MakeBufferMD5((char*)datasectors, W_LumpLength(maplumpnum + ML_SECTORS), sectormd5);
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P_MakeBufferMD5((char*)datathings, W_LumpLength(maplumpnum + ML_THINGS), thingmd5);
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P_MakeBufferMD5((char*)datasides, W_LumpLength(maplumpnum + ML_SIDEDEFS), sidedefmd5);
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Z_Free(datalines);
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Z_Free(datasectors);
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Z_Free(datathings);
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Z_Free(datasides);
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P_MakeBufferMD5((char*)virtlines->data, virtlines->size, linemd5);
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P_MakeBufferMD5((char*)virtsectors->data, virtsectors->size, sectormd5);
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P_MakeBufferMD5((char*)virtmthings->data, virtmthings->size, thingmd5);
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P_MakeBufferMD5((char*)virtsides->data, virtsides->size, sidedefmd5);
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for (i = 0; i < 16; i++)
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resmd5[i] = (linemd5[i] + sectormd5[i] + thingmd5[i] + sidedefmd5[i]) & 0xFF;
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@ -2631,7 +2439,6 @@ boolean P_SetupLevel(boolean skipprecip)
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INT32 i, loadprecip = 1, ranspecialwipe = 0;
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||||
INT32 loademblems = 1;
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INT32 fromnetsave = 0;
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boolean loadedbm = false;
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||||
sector_t *ss;
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||||
boolean chase;
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||||
levelloading = true;
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||||
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@ -2880,53 +2687,44 @@ boolean P_SetupLevel(boolean skipprecip)
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// SRB2 determines the sky texture to be used depending on the map header.
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||||
P_SetupLevelSky(mapheaderinfo[gamemap-1]->skynum, true);
|
||||
|
||||
P_MakeMapMD5(lastloadedmaplumpnum, &mapmd5);
|
||||
|
||||
// HACK ALERT: Cache the WAD, get the map data into the tables, free memory.
|
||||
// As it is implemented right now, we're assuming an uncompressed WAD.
|
||||
// (As in, a normal PWAD, not ZWAD or anything. The lump itself can be compressed.)
|
||||
// We're not accounting for extra lumps and scrambled lump positions. Any additional data will cause an error.
|
||||
if (W_IsLumpWad(lastloadedmaplumpnum))
|
||||
if (lastloadedmaplumpnum)
|
||||
{
|
||||
// Remember that we're assuming that the WAD will have a specific set of lumps in a specific order.
|
||||
UINT8 *wadData = W_CacheLumpNum(lastloadedmaplumpnum, PU_STATIC);
|
||||
//filelump_t *fileinfo = wadData + ((wadinfo_t *)wadData)->infotableofs;
|
||||
filelump_t *fileinfo = (filelump_t *)(wadData + ((wadinfo_t *)wadData)->infotableofs);
|
||||
UINT32 numlumps = ((wadinfo_t *)wadData)->numlumps;
|
||||
virtres_t* virt = vres_GetMap(lastloadedmaplumpnum);
|
||||
virtlump_t* virtthings = vres_Find(virt, "THINGS");
|
||||
virtlump_t* virtvertexes = vres_Find(virt, "VERTEXES");
|
||||
virtlump_t* virtsectors = vres_Find(virt, "SECTORS");
|
||||
virtlump_t* virtsidedefs = vres_Find(virt, "SIDEDEFS");
|
||||
virtlump_t* virtlinedefs = vres_Find(virt, "LINEDEFS");
|
||||
|
||||
if (numlumps < ML_REJECT) // at least 9 lumps should be in the wad for a map to be loaded
|
||||
{
|
||||
I_Error("Bad WAD file for map %s!\n", maplumpname);
|
||||
}
|
||||
virtlump_t* virtssectors = vres_Find(virt, "SSECTORS");
|
||||
virtlump_t* virtsegs = vres_Find(virt, "SEGS");
|
||||
virtlump_t* virtnodes = vres_Find(virt, "NODES");
|
||||
|
||||
if (numlumps > ML_BLOCKMAP) // enough room for a BLOCKMAP lump at least
|
||||
{
|
||||
loadedbm = P_LoadRawBlockMap(
|
||||
wadData + (fileinfo + ML_BLOCKMAP)->filepos,
|
||||
(fileinfo + ML_BLOCKMAP)->size,
|
||||
(fileinfo + ML_BLOCKMAP)->name);
|
||||
}
|
||||
P_LoadRawVertexes(wadData + (fileinfo + ML_VERTEXES)->filepos, (fileinfo + ML_VERTEXES)->size);
|
||||
P_LoadRawSectors(wadData + (fileinfo + ML_SECTORS)->filepos, (fileinfo + ML_SECTORS)->size);
|
||||
P_LoadRawSideDefs((fileinfo + ML_SIDEDEFS)->size);
|
||||
P_LoadRawLineDefs(wadData + (fileinfo + ML_LINEDEFS)->filepos, (fileinfo + ML_LINEDEFS)->size);
|
||||
P_LoadRawSideDefs2(wadData + (fileinfo + ML_SIDEDEFS)->filepos);
|
||||
P_LoadRawSubsectors(wadData + (fileinfo + ML_SSECTORS)->filepos, (fileinfo + ML_SSECTORS)->size);
|
||||
P_LoadRawNodes(wadData + (fileinfo + ML_NODES)->filepos, (fileinfo + ML_NODES)->size);
|
||||
P_LoadRawSegs(wadData + (fileinfo + ML_SEGS)->filepos, (fileinfo + ML_SEGS)->size);
|
||||
if (numlumps > ML_REJECT) // enough room for a REJECT lump at least
|
||||
{
|
||||
P_LoadRawReject(
|
||||
wadData + (fileinfo + ML_REJECT)->filepos,
|
||||
(fileinfo + ML_REJECT)->size,
|
||||
(fileinfo + ML_REJECT)->name);
|
||||
}
|
||||
virtlump_t* virtblockmap = vres_Find(virt, "BLOCKMAP");
|
||||
virtlump_t* virtreject = vres_Find(virt, "REJECT");
|
||||
|
||||
P_MakeMapMD5(virt, &mapmd5);
|
||||
|
||||
P_LoadRawVertexes(virtvertexes->data, virtvertexes->size);
|
||||
P_LoadRawSectors(virtsectors->data, virtsectors->size);
|
||||
P_LoadRawSideDefs(virtsidedefs->size);
|
||||
P_LoadRawLineDefs(virtlinedefs->data, virtlinedefs->size);
|
||||
P_LoadRawSideDefs2(virtsidedefs->data);
|
||||
P_LoadRawSubsectors(virtssectors->data, virtssectors->size);
|
||||
P_LoadRawNodes(virtnodes->data, virtnodes->size);
|
||||
P_LoadRawSegs(virtsegs->data, virtsegs->size);
|
||||
|
||||
if (virtreject)
|
||||
P_LoadRawReject(virtreject->data, virtreject->size);
|
||||
else
|
||||
rejectmatrix = NULL;
|
||||
|
||||
if (!(virtblockmap && P_LoadRawBlockMap(virtblockmap->data, virtblockmap->size)))
|
||||
P_CreateBlockMap();
|
||||
|
||||
// Important: take care of the ordering of the next functions.
|
||||
if (!loadedbm)
|
||||
P_CreateBlockMap(); // Graue 02-29-2004
|
||||
P_LoadLineDefs2();
|
||||
P_GroupLines();
|
||||
|
||||
numdmstarts = numredctfstarts = numbluectfstarts = 0;
|
||||
|
||||
// reset the player starts
|
||||
|
@ -2944,46 +2742,9 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
P_MapStart();
|
||||
|
||||
P_PrepareRawThings(wadData + (fileinfo + ML_THINGS)->filepos, (fileinfo + ML_THINGS)->size);
|
||||
Z_Free(wadData);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Important: take care of the ordering of the next functions.
|
||||
loadedbm = P_LoadBlockMap(lastloadedmaplumpnum + ML_BLOCKMAP);
|
||||
P_LoadVertexes(lastloadedmaplumpnum + ML_VERTEXES);
|
||||
P_LoadSectors(lastloadedmaplumpnum + ML_SECTORS);
|
||||
P_LoadSideDefs(lastloadedmaplumpnum + ML_SIDEDEFS);
|
||||
P_LoadLineDefs(lastloadedmaplumpnum + ML_LINEDEFS);
|
||||
P_LoadSideDefs2(lastloadedmaplumpnum + ML_SIDEDEFS);
|
||||
P_LoadSubsectors(lastloadedmaplumpnum + ML_SSECTORS);
|
||||
P_LoadNodes(lastloadedmaplumpnum + ML_NODES);
|
||||
P_LoadSegs(lastloadedmaplumpnum + ML_SEGS);
|
||||
P_LoadReject(lastloadedmaplumpnum + ML_REJECT);
|
||||
P_PrepareRawThings(virtthings->data, virtthings->size);
|
||||
|
||||
// Important: take care of the ordering of the next functions.
|
||||
if (!loadedbm)
|
||||
P_CreateBlockMap(); // Graue 02-29-2004
|
||||
P_LoadLineDefs2();
|
||||
P_GroupLines();
|
||||
numdmstarts = numredctfstarts = numbluectfstarts = 0;
|
||||
|
||||
// reset the player starts
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
playerstarts[i] = bluectfstarts[i] = redctfstarts[i] = NULL;
|
||||
|
||||
for (i = 0; i < MAX_DM_STARTS; i++)
|
||||
deathmatchstarts[i] = NULL;
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
skyboxmo[i] = NULL;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
skyboxviewpnts[i] = skyboxcenterpnts[i] = NULL;
|
||||
|
||||
P_MapStart();
|
||||
|
||||
P_PrepareThings(lastloadedmaplumpnum + ML_THINGS);
|
||||
vres_Free(virt);
|
||||
}
|
||||
|
||||
// init gravity, tag lists,
|
||||
|
|
20
src/p_spec.c
20
src/p_spec.c
|
@ -6425,7 +6425,7 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
INT32 j;
|
||||
thinkerlist_t *secthinkers;
|
||||
thinker_t *th;
|
||||
|
||||
virtres_t* virt = NULL;
|
||||
// This used to be used, and *should* be used in the future,
|
||||
// but currently isn't.
|
||||
(void)fromnetsave;
|
||||
|
@ -7177,17 +7177,10 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
UINT8 *data;
|
||||
UINT16 b;
|
||||
|
||||
if (W_IsLumpWad(lastloadedmaplumpnum)) // welp it's a map wad in a pk3
|
||||
{ // HACK: Open wad file rather quickly so we can get the data from the sidedefs lump
|
||||
UINT8 *wadData = W_CacheLumpNum(lastloadedmaplumpnum, PU_STATIC);
|
||||
filelump_t *fileinfo = (filelump_t *)(wadData + ((wadinfo_t *)wadData)->infotableofs);
|
||||
fileinfo += ML_SIDEDEFS; // we only need the SIDEDEFS lump
|
||||
data = Z_Malloc(fileinfo->size, PU_STATIC, NULL);
|
||||
M_Memcpy(data, wadData + fileinfo->filepos, fileinfo->size); // copy data
|
||||
Z_Free(wadData); // we're done with this now
|
||||
}
|
||||
else // phew it's just a WAD
|
||||
data = W_CacheLumpNum(lastloadedmaplumpnum + ML_SIDEDEFS,PU_STATIC);
|
||||
if (!virt)
|
||||
virt = vres_GetMap(lastloadedmaplumpnum);
|
||||
|
||||
data = (UINT8*) vres_Find(virt, "SIDEDEFS")->data;
|
||||
|
||||
for (b = 0; b < (INT16)numsides; b++)
|
||||
{
|
||||
|
@ -7433,6 +7426,9 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
}
|
||||
}
|
||||
|
||||
if (virt)
|
||||
vres_Free(virt);
|
||||
|
||||
// Allocate each list
|
||||
for (i = 0; i < numsectors; i++)
|
||||
if(secthinkers[i].thinkers)
|
||||
|
|
95
src/w_wad.c
95
src/w_wad.c
|
@ -1888,3 +1888,98 @@ int W_VerifyNMUSlumps(const char *filename)
|
|||
};
|
||||
return W_VerifyFile(filename, NMUSlist, false);
|
||||
}
|
||||
|
||||
/** \brief Generates a virtual resource used for level data loading.
|
||||
*
|
||||
* \param lumpnum_t reference
|
||||
* \return Virtual resource
|
||||
*
|
||||
*/
|
||||
virtres_t* vres_GetMap (lumpnum_t lumpnum)
|
||||
{
|
||||
UINT32 i;
|
||||
virtres_t* vres = NULL;
|
||||
virtlump_t* vlumps = NULL;
|
||||
size_t numlumps = 0;
|
||||
|
||||
if (W_IsLumpWad(lumpnum))
|
||||
{
|
||||
// Remember that we're assuming that the WAD will have a specific set of lumps in a specific order.
|
||||
UINT8 *wadData = W_CacheLumpNum(lumpnum, PU_LEVEL);
|
||||
filelump_t *fileinfo = (filelump_t *)(wadData + ((wadinfo_t *)wadData)->infotableofs);
|
||||
numlumps = ((wadinfo_t *)wadData)->numlumps;
|
||||
vlumps = Z_Malloc(sizeof(virtlump_t)*numlumps, PU_LEVEL, NULL);
|
||||
|
||||
// Build the lumps.
|
||||
for (i = 0; i < numlumps; i++)
|
||||
{
|
||||
vlumps[i].size = (size_t)(((filelump_t *)(fileinfo + i))->size);
|
||||
// Play it safe with the name in this case.
|
||||
memcpy(vlumps[i].name, (fileinfo + i)->name, 8);
|
||||
vlumps[i].name[8] = '\0';
|
||||
vlumps[i].data = Z_Malloc(vlumps[i].size, PU_LEVEL, NULL); // This is memory inefficient, sorry about that.
|
||||
memcpy(vlumps[i].data, wadData + (fileinfo + i)->filepos, vlumps[i].size);
|
||||
}
|
||||
|
||||
Z_Free(wadData);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Count number of lumps until the end of resource OR up until next "MAPXX" lump.
|
||||
lumpnum_t lumppos = lumpnum + 1;
|
||||
for (i = LUMPNUM(lumppos); i < wadfiles[WADFILENUM(lumpnum)]->numlumps; i++, lumppos++, numlumps++)
|
||||
if (memcmp(W_CheckNameForNum(lumppos), "MAP", 3) == 0)
|
||||
break;
|
||||
numlumps++;
|
||||
|
||||
vlumps = Z_Malloc(sizeof(virtlump_t)*numlumps, PU_LEVEL, NULL);
|
||||
for (i = 0; i < numlumps; i++, lumpnum++)
|
||||
{
|
||||
vlumps[i].size = W_LumpLength(lumpnum);
|
||||
memcpy(vlumps[i].name, W_CheckNameForNum(lumpnum), 8);
|
||||
vlumps[i].name[8] = '\0';
|
||||
vlumps[i].data = W_CacheLumpNum(lumpnum, PU_LEVEL);
|
||||
}
|
||||
}
|
||||
vres = Z_Malloc(sizeof(virtres_t), PU_LEVEL, NULL);
|
||||
vres->vlumps = vlumps;
|
||||
vres->numlumps = numlumps;
|
||||
return vres;
|
||||
}
|
||||
|
||||
/** \brief Frees zone memory for a given virtual resource.
|
||||
*
|
||||
* \param Virtual resource
|
||||
*/
|
||||
void vres_Free (virtres_t* vres)
|
||||
{
|
||||
while (vres->numlumps--)
|
||||
Z_Free(vres->vlumps[vres->numlumps].data);
|
||||
Z_Free(vres->vlumps);
|
||||
Z_Free(vres);
|
||||
}
|
||||
|
||||
/** (Debug) Prints lumps from a virtual resource into console.
|
||||
*/
|
||||
static void vres_Diag (const virtres_t* vres)
|
||||
{
|
||||
UINT32 i;
|
||||
for (i = 0; i < vres->numlumps; i++)
|
||||
CONS_Printf("%s\n", vres->vlumps[i].name);
|
||||
}
|
||||
|
||||
/** \brief Finds a lump in a given virtual resource.
|
||||
*
|
||||
* \param Virtual resource
|
||||
* \param Lump name to look for
|
||||
* \return Virtual lump if found, NULL otherwise
|
||||
*
|
||||
*/
|
||||
virtlump_t* vres_Find(const virtres_t* vres, const char* name)
|
||||
{
|
||||
UINT32 i;
|
||||
for (i = 0; i < vres->numlumps; i++)
|
||||
if (fastcmp(name, vres->vlumps[i].name))
|
||||
return &vres->vlumps[i];
|
||||
return NULL;
|
||||
}
|
||||
|
|
19
src/w_wad.h
19
src/w_wad.h
|
@ -72,6 +72,25 @@ typedef struct
|
|||
compmethod compression; // lump compression method
|
||||
} lumpinfo_t;
|
||||
|
||||
// =========================================================================
|
||||
// 'VIRTUAL' RESOURCES
|
||||
// =========================================================================
|
||||
|
||||
typedef struct {
|
||||
char name[9];
|
||||
UINT8* data;
|
||||
size_t size;
|
||||
} virtlump_t;
|
||||
|
||||
typedef struct {
|
||||
size_t numlumps;
|
||||
virtlump_t* vlumps;
|
||||
} virtres_t;
|
||||
|
||||
virtres_t* vres_GetMap (lumpnum_t);
|
||||
void vres_Free (virtres_t*);
|
||||
virtlump_t* vres_Find (const virtres_t*, const char*);
|
||||
|
||||
// =========================================================================
|
||||
// DYNAMIC WAD LOADING
|
||||
// =========================================================================
|
||||
|
|
Loading…
Reference in a new issue