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* fixed spindash
* fixed whitespace
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1 changed files with 2 additions and 2 deletions
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@ -3826,7 +3826,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
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if (player->dashspeed)
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if (player->dashspeed)
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{
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{
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P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
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P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
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P_InstaThrust(player->mo, player->mo->angle, FixedMul(player->dashspeed, player->mo->scale)); // catapult forward ho!!
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P_InstaThrust(player->mo, player->mo->angle, (player->speed = FixedMul(player->dashspeed, player->mo->scale))); // catapult forward ho!!
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}
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}
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else
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else
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{
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{
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