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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'new_algae' into 'master'
New animated DSZ kelp (plus ACZ cacti & DSZ coral) See merge request STJr/SRB2Internal!332
This commit is contained in:
commit
a6c9525de6
3 changed files with 288 additions and 99 deletions
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@ -5578,14 +5578,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_DRIPC1",
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"S_DRIPC2",
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// Coral 1
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// Coral
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"S_CORAL1",
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// Coral 2
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"S_CORAL2",
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// Coral 3
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"S_CORAL3",
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"S_CORAL4",
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"S_CORAL5",
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// Blue Crystal
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"S_BLUECRYSTAL1",
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@ -5593,6 +5591,11 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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// Kelp,
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"S_KELP",
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// Animated algae
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"S_ANIMALGAETOP1",
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"S_ANIMALGAETOP2",
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"S_ANIMALGAESEG",
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// DSZ Stalagmites
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"S_DSZSTALAGMITE",
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"S_DSZ2STALAGMITE",
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@ -5739,6 +5742,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_CACTI9",
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"S_CACTI10",
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"S_CACTI11",
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"S_CACTITINYSEG",
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"S_CACTISMALLSEG",
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// Warning signs sprites
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"S_ARIDSIGN_CAUTION",
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@ -7457,11 +7462,15 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_SEAWEED", // DSZ Seaweed
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"MT_WATERDRIP", // Dripping Water source
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"MT_WATERDROP", // Water drop from dripping water
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"MT_CORAL1", // Coral 1
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"MT_CORAL2", // Coral 2
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"MT_CORAL3", // Coral 3
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"MT_CORAL1", // Coral
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"MT_CORAL2",
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"MT_CORAL3",
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"MT_CORAL4",
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"MT_CORAL5",
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"MT_BLUECRYSTAL", // Blue Crystal
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"MT_KELP", // Kelp
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"MT_ANIMALGAETOP", // Animated algae top
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"MT_ANIMALGAESEG", // Animated algae segment
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"MT_DSZSTALAGMITE", // Deep Sea 1 Stalagmite
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"MT_DSZ2STALAGMITE", // Deep Sea 2 Stalagmite
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"MT_LIGHTBEAM", // DSZ Light beam
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@ -7523,6 +7532,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_CACTI9",
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"MT_CACTI10",
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"MT_CACTI11",
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"MT_CACTITINYSEG",
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"MT_CACTISMALLSEG",
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"MT_ARIDSIGN_CAUTION",
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"MT_ARIDSIGN_CACTI",
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"MT_ARIDSIGN_SHARPTURN",
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299
src/info.c
299
src/info.c
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@ -212,11 +212,11 @@ char sprnames[NUMSPRITES + 1][5] =
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"GARG", // Deep Sea Gargoyle
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"SEWE", // Deep Sea Seaweed
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"DRIP", // Dripping water
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"CRL1", // Coral 1
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"CRL2", // Coral 2
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"CRL3", // Coral 3
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"CORL", // Coral
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"BCRY", // Blue Crystal
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"KELP", // Kelp
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"ALGA", // Animated algae top
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"ALGB", // Animated algae segment
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"DSTG", // DSZ Stalagmites
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"LIBE", // DSZ Light beam
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@ -246,7 +246,7 @@ char sprnames[NUMSPRITES + 1][5] =
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// Arid Canyon Scenery
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"BTBL", // Big tumbleweed
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"STBL", // Small tumbleweed
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"CACT", // Cacti sprites
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"CACT", // Cacti
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"WWSG", // Caution Sign
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"WWS2", // Cacti Sign
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"WWS3", // Sharp Turn Sign
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@ -2164,14 +2164,12 @@ state_t states[NUMSTATES] =
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{SPR_DRIP, FF_TRANS30|4, 1, {NULL}, 0, 0, S_DRIPC2}, // S_DRIPC1
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{SPR_DRIP, FF_TRANS30|5, 1, {NULL}, 0, 0, S_NULL}, // S_DRIPC2
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// Coral 1
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{SPR_CRL1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL1
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// Coral 2
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{SPR_CRL2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL2
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// Coral 3
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{SPR_CRL3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL3
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// Coral
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{SPR_CORL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL1
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{SPR_CORL, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL2
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{SPR_CORL, 2, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL3
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{SPR_CORL, 3, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL4
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{SPR_CORL, 4, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL5
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// Blue Crystal
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{SPR_BCRY, FF_TRANS30, -1, {NULL}, 0, 0, S_NULL}, // S_BLUECRYSTAL1
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@ -2179,6 +2177,11 @@ state_t states[NUMSTATES] =
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// Kelp
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{SPR_KELP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KELP
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// Animated algae
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{SPR_ALGA, 0, 1, {A_ConnectToGround}, MT_ANIMALGAESEG, 0, S_ANIMALGAETOP2}, // S_ANIMALGAETOP1
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{SPR_ALGA, 0|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 11, 4, S_NULL}, // S_ANIMALGAETOP2
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{SPR_ALGB, 0|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 11, 4, S_NULL}, // S_ANIMALGAESEG
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// DSZ Stalagmites
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{SPR_DSTG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_DSZSTALAGMITE
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{SPR_DSTG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_DSZ2STALAGMITE
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@ -2323,18 +2326,20 @@ state_t states[NUMSTATES] =
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{SPR_STBL, 6, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL8}, // S_LITTLETUMBLEWEED_ROLL7
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{SPR_STBL, 7, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL1}, // S_LITTLETUMBLEWEED_ROLL8
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// Cacti Sprites
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{SPR_CACT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI1
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{SPR_CACT, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI2
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{SPR_CACT, 2, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI3
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{SPR_CACT, 3, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI4
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// Cacti
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{SPR_CACT, 0, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL}, // S_CACTI1
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{SPR_CACT, 1, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL}, // S_CACTI2
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{SPR_CACT, 2, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL}, // S_CACTI3
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{SPR_CACT, 3, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL}, // S_CACTI4
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{SPR_CACT, 4, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI5
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{SPR_CACT, 5, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI6
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{SPR_CACT, 6, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI7
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{SPR_CACT, 7, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI8
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{SPR_CACT, 8, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI9
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{SPR_CACT, 9, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI10
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{SPR_CACT, 10, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI11
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{SPR_CACT, 9, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL}, // S_CACTI10
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{SPR_CACT, 10, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL}, // S_CACTI11
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{SPR_CACT, 11, -1, {NULL}, 0, 0, S_NULL}, // S_CACTITINYSEG
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{SPR_CACT, 12, -1, {NULL}, 0, 0, S_NULL}, // S_CACTISMALLSEG
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// Warning Signs
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{SPR_WWSG, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_CAUTION
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@ -10036,7 +10041,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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4, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
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MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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@ -10063,7 +10068,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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8, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL|MF_SCENERY, // flags
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MF_SPECIAL|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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@ -10084,13 +10089,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8*FRACUNIT, // radius
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16*FRACUNIT, // height
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29*FRACUNIT, // radius
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40*FRACUNIT, // height
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0, // display offset
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4, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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@ -10111,13 +10116,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8*FRACUNIT, // radius
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16*FRACUNIT, // height
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30*FRACUNIT, // radius
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53*FRACUNIT, // height
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0, // display offset
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4, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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@ -10138,13 +10143,67 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8*FRACUNIT, // radius
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16*FRACUNIT, // height
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28*FRACUNIT, // radius
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41*FRACUNIT, // height
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0, // display offset
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4, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_CORAL4
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1014, // doomednum
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S_CORAL4, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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56*FRACUNIT, // radius
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112*FRACUNIT, // height
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0, // display offset
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4, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_CORAL5
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1015, // doomednum
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S_CORAL5, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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56*FRACUNIT, // radius
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112*FRACUNIT, // height
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0, // display offset
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4, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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@ -10171,13 +10230,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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4, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_KELP
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1007, // doomednum
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S_KELP, // spawnstate
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S_KELP, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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@ -10192,19 +10251,73 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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292*FRACUNIT, // height
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16*FRACUNIT, // radius
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292*FRACUNIT, // height
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0, // display offset
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4, // mass
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0, // damage
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sfx_None, // activesound
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MF_SCENERY|MF_NOBLOCKMAP, // flags
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MF_SCENERY|MF_NOBLOCKMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_ANIMALGAETOP
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1013, // doomednum
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S_ANIMALGAETOP1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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48*FRACUNIT, // radius
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120*FRACUNIT, // height
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0, // display offset
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||||
4, // mass
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||||
0, // damage
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||||
sfx_None, // activesound
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||||
MF_NOCLIP|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
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S_NULL // raisestate
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},
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{ // MT_ANIMALGAESEG
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-1, // doomednum
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S_ANIMALGAESEG, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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||||
sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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||||
sfx_None, // painsound
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||||
S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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||||
48*FRACUNIT, // radius
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120*FRACUNIT, // height
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||||
0, // display offset
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||||
4, // mass
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||||
0, // damage
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||||
sfx_None, // activesound
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||||
MF_NOCLIP|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_DSZSTALAGMITE
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1008, // doomednum
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S_DSZSTALAGMITE, // spawnstate
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S_DSZSTALAGMITE,// spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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|
@ -10220,12 +10333,12 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // deathsound
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||||
0, // speed
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||||
8*FRACUNIT, // radius
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||||
116*FRACUNIT, // height
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||||
116*FRACUNIT, // height
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||||
0, // display offset
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||||
4, // mass
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||||
0, // damage
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||||
sfx_None, // activesound
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||||
MF_SCENERY|MF_SOLID, // flags
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||||
MF_SCENERY|MF_SOLID, // flags
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||||
S_NULL // raisestate
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||||
},
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|
@ -10247,18 +10360,18 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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|||
sfx_None, // deathsound
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||||
0, // speed
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||||
8*FRACUNIT, // radius
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||||
116*FRACUNIT, // height
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||||
116*FRACUNIT, // height
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||||
0, // display offset
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||||
4, // mass
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||||
0, // damage
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||||
sfx_None, // activesound
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||||
MF_SCENERY|MF_SOLID, // flags
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||||
MF_SCENERY|MF_SOLID, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_LIGHTBEAM
|
||||
1010, // doomednum
|
||||
S_LIGHTBEAM1, // spawnstate
|
||||
S_LIGHTBEAM1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
|
@ -10273,7 +10386,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
16*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
0, // display offset
|
||||
4, // mass
|
||||
|
@ -10339,7 +10452,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
|
||||
{ // MT_FLAMEPARTICLE
|
||||
-1, // doomednum
|
||||
S_FLAMEPARTICLE, // spawnstate
|
||||
S_FLAMEPARTICLE,// spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
|
@ -11461,13 +11574,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
13*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
||||
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -11488,13 +11601,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
64*FRACUNIT, // height
|
||||
15*FRACUNIT, // radius
|
||||
52*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
||||
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -11515,13 +11628,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
13*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
||||
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -11542,13 +11655,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
80*FRACUNIT, // height
|
||||
15*FRACUNIT, // radius
|
||||
52*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
||||
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -11572,7 +11685,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
32*FRACUNIT, // radius
|
||||
96*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
|
||||
|
@ -11704,13 +11817,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
64*FRACUNIT, // height
|
||||
13*FRACUNIT, // radius
|
||||
28*FRACUNIT, // height
|
||||
0, // display offset
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
|
||||
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -11731,13 +11844,67 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
15*FRACUNIT, // radius
|
||||
60*FRACUNIT, // height
|
||||
0, // display offset
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
|
||||
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_CACTITINYSEG
|
||||
-1, // doomednum
|
||||
S_CACTITINYSEG, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
13*FRACUNIT, // radius
|
||||
28*FRACUNIT, // height
|
||||
0, // display offset
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_CACTISMALLSEG
|
||||
-1, // doomednum
|
||||
S_CACTISMALLSEG, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
15*FRACUNIT, // radius
|
||||
60*FRACUNIT, // height
|
||||
0, // display offset
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
|
61
src/info.h
61
src/info.h
|
@ -458,11 +458,11 @@ typedef enum sprite
|
|||
SPR_GARG, // Deep Sea Gargoyle
|
||||
SPR_SEWE, // Deep Sea Seaweed
|
||||
SPR_DRIP, // Dripping water
|
||||
SPR_CRL1, // Coral 1
|
||||
SPR_CRL2, // Coral 2
|
||||
SPR_CRL3, // Coral 3
|
||||
SPR_CORL, // Coral
|
||||
SPR_BCRY, // Blue Crystal
|
||||
SPR_KELP, // Kelp
|
||||
SPR_ALGA, // Animated algae top
|
||||
SPR_ALGB, // Animated algae segment
|
||||
SPR_DSTG, // DSZ Stalagmites
|
||||
SPR_LIBE, // DSZ Light beam
|
||||
|
||||
|
@ -492,7 +492,7 @@ typedef enum sprite
|
|||
// Arid Canyon Scenery
|
||||
SPR_BTBL, // Big tumbleweed
|
||||
SPR_STBL, // Small tumbleweed
|
||||
SPR_CACT, // Cacti sprites
|
||||
SPR_CACT, // Cacti
|
||||
SPR_WWSG, // Caution Sign
|
||||
SPR_WWS2, // Cacti Sign
|
||||
SPR_WWS3, // Sharp Turn Sign
|
||||
|
@ -2289,14 +2289,12 @@ typedef enum state
|
|||
S_DRIPC1,
|
||||
S_DRIPC2,
|
||||
|
||||
// Coral 1
|
||||
// Coral
|
||||
S_CORAL1,
|
||||
|
||||
// Coral 2
|
||||
S_CORAL2,
|
||||
|
||||
// Coral 3
|
||||
S_CORAL3,
|
||||
S_CORAL4,
|
||||
S_CORAL5,
|
||||
|
||||
// Blue Crystal
|
||||
S_BLUECRYSTAL1,
|
||||
|
@ -2304,6 +2302,11 @@ typedef enum state
|
|||
// Kelp,
|
||||
S_KELP,
|
||||
|
||||
// Animated algae
|
||||
S_ANIMALGAETOP1,
|
||||
S_ANIMALGAETOP2,
|
||||
S_ANIMALGAESEG,
|
||||
|
||||
// DSZ Stalagmites
|
||||
S_DSZSTALAGMITE,
|
||||
S_DSZ2STALAGMITE,
|
||||
|
@ -2438,7 +2441,7 @@ typedef enum state
|
|||
S_LITTLETUMBLEWEED_ROLL7,
|
||||
S_LITTLETUMBLEWEED_ROLL8,
|
||||
|
||||
// Cacti Sprites
|
||||
// Cacti
|
||||
S_CACTI1,
|
||||
S_CACTI2,
|
||||
S_CACTI3,
|
||||
|
@ -2450,8 +2453,10 @@ typedef enum state
|
|||
S_CACTI9,
|
||||
S_CACTI10,
|
||||
S_CACTI11,
|
||||
S_CACTITINYSEG,
|
||||
S_CACTISMALLSEG,
|
||||
|
||||
// Warning signs sprites
|
||||
// Warning signs
|
||||
S_ARIDSIGN_CAUTION,
|
||||
S_ARIDSIGN_CACTI,
|
||||
S_ARIDSIGN_SHARPTURN,
|
||||
|
@ -4190,11 +4195,15 @@ typedef enum mobj_type
|
|||
MT_SEAWEED, // DSZ Seaweed
|
||||
MT_WATERDRIP, // Dripping Water source
|
||||
MT_WATERDROP, // Water drop from dripping water
|
||||
MT_CORAL1, // Coral 1
|
||||
MT_CORAL2, // Coral 2
|
||||
MT_CORAL3, // Coral 3
|
||||
MT_CORAL1, // Coral
|
||||
MT_CORAL2,
|
||||
MT_CORAL3,
|
||||
MT_CORAL4,
|
||||
MT_CORAL5,
|
||||
MT_BLUECRYSTAL, // Blue Crystal
|
||||
MT_KELP, // Kelp
|
||||
MT_ANIMALGAETOP, // Animated algae top
|
||||
MT_ANIMALGAESEG, // Animated algae segment
|
||||
MT_DSZSTALAGMITE, // Deep Sea 1 Stalagmite
|
||||
MT_DSZ2STALAGMITE, // Deep Sea 2 Stalagmite
|
||||
MT_LIGHTBEAM, // DSZ Light beam
|
||||
|
@ -4245,17 +4254,19 @@ typedef enum mobj_type
|
|||
// Arid Canyon Scenery
|
||||
MT_BIGTUMBLEWEED,
|
||||
MT_LITTLETUMBLEWEED,
|
||||
MT_CACTI1,
|
||||
MT_CACTI2,
|
||||
MT_CACTI3,
|
||||
MT_CACTI4,
|
||||
MT_CACTI5, // Harmful Cactus 1
|
||||
MT_CACTI6, // Harmful Cactus 2
|
||||
MT_CACTI7, // Harmful Cactus 3
|
||||
MT_CACTI8, // Harmful Cactus 4
|
||||
MT_CACTI9, // Harmful Cactus 5
|
||||
MT_CACTI10, // Harmful Cactus 6
|
||||
MT_CACTI11, // Harmful Cactus 7
|
||||
MT_CACTI1, // Tiny Red Flower Cactus
|
||||
MT_CACTI2, // Small Red Flower Cactus
|
||||
MT_CACTI3, // Tiny Blue Flower Cactus
|
||||
MT_CACTI4, // Small Blue Flower Cactus
|
||||
MT_CACTI5, // Prickly Pear
|
||||
MT_CACTI6, // Barrel Cactus
|
||||
MT_CACTI7, // Tall Barrel Cactus
|
||||
MT_CACTI8, // Armed Cactus
|
||||
MT_CACTI9, // Ball Cactus
|
||||
MT_CACTI10, // Tiny Cactus
|
||||
MT_CACTI11, // Small Cactus
|
||||
MT_CACTITINYSEG, // Tiny Cactus Segment
|
||||
MT_CACTISMALLSEG, // Small Cactus Segment
|
||||
MT_ARIDSIGN_CAUTION, // Caution Sign
|
||||
MT_ARIDSIGN_CACTI, // Cacti Sign
|
||||
MT_ARIDSIGN_SHARPTURN, // Sharp Turn Sign
|
||||
|
|
Loading…
Reference in a new issue