Refactor linedef type 439 a little

This commit is contained in:
MascaraSnake 2022-10-10 07:39:34 +02:00
parent 81b1526c2c
commit a6a1b0a720

View file

@ -2886,7 +2886,9 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
case 439: // Set texture
{
size_t linenum;
side_t *set = &sides[line->sidenum[0]], *this;
side_t *setfront = &sides[line->sidenum[0]];
side_t *setback = (line->args[3] && line->sidenum[1] != 0xffff) ? &sides[line->sidenum[1]] : setfront;
side_t *this;
boolean always = !(line->args[2]); // If args[2] is set: Only change mid texture if mid texture already exists on tagged lines, etc.
for (linenum = 0; linenum < numlines; linenum++)
@ -2901,24 +2903,19 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (line->args[1] != TMSD_BACK)
{
this = &sides[lines[linenum].sidenum[0]];
if (always || this->toptexture) this->toptexture = set->toptexture;
if (always || this->midtexture) this->midtexture = set->midtexture;
if (always || this->bottomtexture) this->bottomtexture = set->bottomtexture;
if (always || this->toptexture) this->toptexture = setfront->toptexture;
if (always || this->midtexture) this->midtexture = setfront->midtexture;
if (always || this->bottomtexture) this->bottomtexture = setfront->bottomtexture;
}
if (line->args[3] && line->sidenum[1] != 0xffff)
set = &sides[line->sidenum[1]]; // Use back side textures for target's back side
// Back side
if (line->args[1] != TMSD_FRONT && lines[linenum].sidenum[1] != 0xffff)
{
this = &sides[lines[linenum].sidenum[1]];
if (always || this->toptexture) this->toptexture = set->toptexture;
if (always || this->midtexture) this->midtexture = set->midtexture;
if (always || this->bottomtexture) this->bottomtexture = set->bottomtexture;
if (always || this->toptexture) this->toptexture = setback->toptexture;
if (always || this->midtexture) this->midtexture = setback->midtexture;
if (always || this->bottomtexture) this->bottomtexture = setback->bottomtexture;
}
set = &sides[line->sidenum[0]]; // Go back to front side textures
}
}
break;