diff --git a/src/r_textures.c b/src/r_textures.c index 59cc11413..8b21f5c4f 100644 --- a/src/r_textures.c +++ b/src/r_textures.c @@ -1068,6 +1068,98 @@ void R_LoadTexturesPwad(UINT16 wadnum) R_FinishLoadingTextures(newtextures); } +static lumpnum_t W_GetTexPatchLumpNum(const char *name) +{ + // Flats as a texture patch crashes horribly, and flats + // can share the same name as textures. + + // But even if they worked, we want to prioritize: + // Patches -> Textures -> anything else + + enum + { + USE_PATCHES, + USE_TEXTURES, + USE__MAX, + }; + + lumpnum_t lump = LUMPERROR; + INT32 lump_type_it; + + + for (lump_type_it = 0; lump_type_it < USE__MAX; lump_type_it++) + { + INT32 i; + + for (i = numwadfiles - 1; i >= 0; i--) // Scan wad files backwards so patched lumps take precedent + { + lumpnum_t start = LUMPERROR; + lumpnum_t end = LUMPERROR; + + switch (wadfiles[i]->type) + { + case RET_WAD: + if (lump_type_it == USE_PATCHES) + { + if ((start = W_CheckNumForMarkerStartPwad("P_START", (UINT16)i, 0)) == INT16_MAX) + continue; + else if ((end = W_CheckNumForNamePwad("P_END", (UINT16)i, start)) == INT16_MAX) + continue; + } + else if (lump_type_it == USE_TEXTURES) + { + if ((start = W_CheckNumForMarkerStartPwad("TX_START", (UINT16)i, 0)) == INT16_MAX) + continue; + else if ((end = W_CheckNumForNamePwad("TX_END", (UINT16)i, start)) == INT16_MAX) + continue; + } + break; + case RET_PK3: + case RET_FOLDER: + if (lump_type_it == USE_PATCHES) + { + if ((start = W_CheckNumForFolderStartPK3("Patches/", i, 0)) == INT16_MAX) + continue; + if ((end = W_CheckNumForFolderEndPK3("Patches/", i, start)) == INT16_MAX) + continue; + } + else if (lump_type_it == USE_TEXTURES) + { + if ((start = W_CheckNumForFolderStartPK3("Textures/", i, 0)) == INT16_MAX) + continue; + if ((end = W_CheckNumForFolderEndPK3("Textures/", i, start)) == INT16_MAX) + continue; + } + break; + default: + continue; + } + + // Now find lump with specified name in that range. + lump = W_CheckNumForNamePwad(name, (UINT16)i, start); + if (lump < end) + { + lump += (i<<16); // found it, in our constraints + break; + } + lump = LUMPERROR; + } + + if (lump != LUMPERROR) + { + break; + } + } + + if (lump == LUMPERROR) + { + // Use whatever else you can find. + return W_GetNumForName(name); + } + + return lump; +} + static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch) { char *texturesToken; @@ -1240,13 +1332,13 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch) if (actuallyLoadPatch == true) { // Check lump exists - patchLumpNum = W_GetNumForName(patchName); + patchLumpNum = W_GetTexPatchLumpNum(patchName); // If so, allocate memory for texpatch_t and fill 'er up resultPatch = (texpatch_t *)Z_Malloc(sizeof(texpatch_t),PU_STATIC,NULL); resultPatch->originx = patchXPos; resultPatch->originy = patchYPos; - resultPatch->lump = patchLumpNum & 65535; - resultPatch->wad = patchLumpNum>>16; + resultPatch->lump = LUMPNUM(patchLumpNum); + resultPatch->wad = WADFILENUM(patchLumpNum); resultPatch->flip = flip; resultPatch->alpha = alpha; resultPatch->style = style;