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You know what, let's make this less hacky.
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1 changed files with 2 additions and 3 deletions
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@ -6993,10 +6993,9 @@ static void P_MovePlayer(player_t *player)
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if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
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if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
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{
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{
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player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
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player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
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player->mo->momz = // would intentionally carry to post-endif line as multiple-assignment
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#if 1 // almost imperceptible hop for the purposes of aligning with the aura for as long as possible
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#if 1 // almost imperceptible hop for the purposes of aligning with the aura for as long as possible
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P_SetObjectMomZ(player->mo, FixedDiv(-4*P_GetMobjGravity(player->mo), player->mo->scale), false);
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-4*P_GetMobjGravity(player->mo);
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#else
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player->mo->momz = // intentionally carries to post-endif line as multiple-assignment
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#endif
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#endif
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player->mo->momx = player->mo->momy = 0;
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player->mo->momx = player->mo->momy = 0;
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S_StartSound(player->mo, sfx_ngskid);
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S_StartSound(player->mo, sfx_ngskid);
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