diff --git a/src/p_user.c b/src/p_user.c index 1514fdef6..eddd0d9b8 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -6993,10 +6993,9 @@ static void P_MovePlayer(player_t *player) if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE) { player->pflags |= PF_THOKKED|PF_SHIELDABILITY; + player->mo->momz = // would intentionally carry to post-endif line as multiple-assignment #if 1 // almost imperceptible hop for the purposes of aligning with the aura for as long as possible - P_SetObjectMomZ(player->mo, FixedDiv(-4*P_GetMobjGravity(player->mo), player->mo->scale), false); -#else - player->mo->momz = // intentionally carries to post-endif line as multiple-assignment + -4*P_GetMobjGravity(player->mo); #endif player->mo->momx = player->mo->momy = 0; S_StartSound(player->mo, sfx_ngskid);