Merge pull request #313 from LJSonik/analog-flipcam-synch-fix

Fix desynch when toggling analog mode or flipcam
This commit is contained in:
MonsterIestyn 2018-11-14 19:57:47 +00:00 committed by GitHub
commit a4f8411ae7
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 4 additions and 36 deletions

View file

@ -3094,12 +3094,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
displayplayer = newplayernum;
secondarydisplayplayer = newplayernum;
DEBFILE("spawning me\n");
// Apply player flags as soon as possible!
players[newplayernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE);
if (cv_flipcam.value)
players[newplayernum].pflags |= PF_FLIPCAM;
if (cv_analog.value)
players[newplayernum].pflags |= PF_ANALOGMODE;
}
else
{
@ -3107,12 +3101,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
DEBFILE("spawning my brother\n");
if (botingame)
players[newplayernum].bot = 1;
// Same goes for player 2 when relevant
players[newplayernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE);
if (cv_flipcam2.value)
players[newplayernum].pflags |= PF_FLIPCAM;
if (cv_analog2.value)
players[newplayernum].pflags |= PF_ANALOGMODE;
}
D_SendPlayerConfig();
addedtogame = true;

View file

@ -1363,9 +1363,9 @@ void SendWeaponPref(void)
XBOXSTATIC UINT8 buf[1];
buf[0] = 0;
if (players[consoleplayer].pflags & PF_FLIPCAM)
if (cv_flipcam.value)
buf[0] |= 1;
if (players[consoleplayer].pflags & PF_ANALOGMODE)
if (cv_analog.value)
buf[0] |= 2;
SendNetXCmd(XD_WEAPONPREF, buf, 1);
}
@ -1375,9 +1375,9 @@ void SendWeaponPref2(void)
XBOXSTATIC UINT8 buf[1];
buf[0] = 0;
if (players[secondarydisplayplayer].pflags & PF_FLIPCAM)
if (cv_flipcam2.value)
buf[0] |= 1;
if (players[secondarydisplayplayer].pflags & PF_ANALOGMODE)
if (cv_analog2.value)
buf[0] |= 2;
SendNetXCmd2(XD_WEAPONPREF, buf, 1);
}

View file

@ -1575,11 +1575,6 @@ static void Analog_OnChange(void)
return;
}
if (cv_analog.value)
players[consoleplayer].pflags |= PF_ANALOGMODE;
else
players[consoleplayer].pflags &= ~PF_ANALOGMODE;
SendWeaponPref();
}
@ -1600,11 +1595,6 @@ static void Analog2_OnChange(void)
return;
}
if (cv_analog2.value)
players[secondarydisplayplayer].pflags |= PF_ANALOGMODE;
else
players[secondarydisplayplayer].pflags &= ~PF_ANALOGMODE;
SendWeaponPref2();
}

View file

@ -221,21 +221,11 @@ static void ChaseCam2_OnChange(void)
static void FlipCam_OnChange(void)
{
if (cv_flipcam.value)
players[consoleplayer].pflags |= PF_FLIPCAM;
else
players[consoleplayer].pflags &= ~PF_FLIPCAM;
SendWeaponPref();
}
static void FlipCam2_OnChange(void)
{
if (cv_flipcam2.value)
players[secondarydisplayplayer].pflags |= PF_FLIPCAM;
else
players[secondarydisplayplayer].pflags &= ~PF_FLIPCAM;
SendWeaponPref2();
}