diff --git a/appveyor.yml b/appveyor.yml index 9c39e3fac..63d801b73 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -1,4 +1,4 @@ -version: 2.2.12.{branch}-{build} +version: 2.2.13.{branch}-{build} os: MinGW environment: diff --git a/src/config.h.in b/src/config.h.in index daa3857a3..6d49a6989 100644 --- a/src/config.h.in +++ b/src/config.h.in @@ -38,6 +38,8 @@ * Last updated 2021 / 05 / 06 - v2.2.9 - patch.pk3 & zones.pk3 * Last updated 2022 / 03 / 06 - v2.2.10 - main assets * Last updated 2023 / 05 / 02 - v2.2.11 - patch.pk3 & zones.pk3 + * Last updated 2023 / 09 / 06 - v2.2.12 - patch.pk3 + * Last updated 2023 / 09 / 09 - v2.2.13 - none */ #define ASSET_HASH_SRB2_PK3 "ad911f29a28a18968ee5b2d11c2acb39" #define ASSET_HASH_ZONES_PK3 "1c8adf8d079ecb87d00081f158acf3c7" diff --git a/src/version.h b/src/version.h index c3ec0ad49..3242cad67 100644 --- a/src/version.h +++ b/src/version.h @@ -1,4 +1,4 @@ -#define SRB2VERSION "2.2.12"/* this must be the first line, for cmake !! */ +#define SRB2VERSION "2.2.13"/* this must be the first line, for cmake !! */ // The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ). // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server. @@ -9,7 +9,7 @@ // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1". -#define MODVERSION 53 +#define MODVERSION 54 // Define this as a prerelease version suffix (pre#, RC#) //#define BETAVERSION "pre1" diff --git a/src/win32/Srb2win.rc b/src/win32/Srb2win.rc index 54687a831..b69900746 100644 --- a/src/win32/Srb2win.rc +++ b/src/win32/Srb2win.rc @@ -77,8 +77,8 @@ END #include "../doomdef.h" // Needed for version string VS_VERSION_INFO VERSIONINFO - FILEVERSION 2,2,12,0 - PRODUCTVERSION 2,2,12,0 + FILEVERSION 2,2,13,0 + PRODUCTVERSION 2,2,13,0 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L