Merge branch 'master' into sdl2

This commit is contained in:
Alam Ed Arias 2014-04-17 20:46:35 -04:00
commit a4919454e8

View file

@ -8392,9 +8392,24 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
// Make player translucent if camera is too close (only in single player).
if (!(multiplayer || netgame) && !splitscreen
&& P_AproxDistance(thiscam->x - player->mo->x, thiscam->y - player->mo->y) < FixedMul(48*FRACUNIT, mo->scale))
player->mo->flags2 |= MF2_SHADOW;
if (!(multiplayer || netgame) && !splitscreen)
{
fixed_t vx = 0, vy = 0;
if (player->awayviewtics) {
vx = player->awayviewmobj->x;
vy = player->awayviewmobj->y;
}
else
{
vx = thiscam->x;
vy = thiscam->y;
}
if (P_AproxDistance(vx - player->mo->x, vy - player->mo->y) < FixedMul(48*FRACUNIT, mo->scale))
player->mo->flags2 |= MF2_SHADOW;
else
player->mo->flags2 &= ~MF2_SHADOW;
}
else
player->mo->flags2 &= ~MF2_SHADOW;