diff --git a/src/m_cheat.c b/src/m_cheat.c index 2b72905d5..8c8e48447 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -1137,7 +1137,7 @@ void OP_ResetObjectplace(void) // // Main meat of objectplace: handling functions // -void OP_NightsObjectplace(player_t *player) +/*void OP_NightsObjectplace(player_t *player) { ticcmd_t *cmd = &player->cmd; mapthing_t *mt; @@ -1290,7 +1290,7 @@ void OP_NightsObjectplace(player_t *player) else P_SpawnMapThing(mt); } -} +}*/ // // OP_ObjectplaceMovement diff --git a/src/m_cheat.h b/src/m_cheat.h index 5caeae59b..2707332d3 100644 --- a/src/m_cheat.h +++ b/src/m_cheat.h @@ -38,7 +38,7 @@ extern UINT32 op_displayflags; boolean OP_FreezeObjectplace(void); void OP_ResetObjectplace(void); -void OP_NightsObjectplace(player_t *player); +//void OP_NightsObjectplace(player_t *player); void OP_ObjectplaceMovement(player_t *player); // diff --git a/src/p_user.c b/src/p_user.c index a24848d51..658b97634 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -7520,8 +7520,8 @@ static void P_NiGHTSMovement(player_t *player) } } - if (objectplacing) - OP_NightsObjectplace(player); + //if (objectplacing) + // OP_NightsObjectplace(player); } // May be used in future for CTF