diff --git a/src/p_setup.c b/src/p_setup.c index 3bae9379e..ae3d9fe76 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -3082,7 +3082,6 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname) INT16 firstmapreplaced = 0, num; char *name; lumpinfo_t *lumpinfo; - boolean texturechange = false; boolean replacedcurrentmap = false; if ((numlumps = W_LoadWadFile(wadfilename)) == INT16_MAX) @@ -3126,14 +3125,6 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname) CONS_Debug(DBG_SETUP, "Music %.8s replaced\n", name); digmreplaces++; } -#if 0 - // - // search for texturechange replacements - // - else if (!memcmp(name, "TEXTURE1", 8) || !memcmp(name, "TEXTURE2", 8) - || !memcmp(name, "PNAMES", 6)) -#endif - texturechange = true; } if (!devparm && sreplaces) CONS_Printf(M_GetText("%s sounds replaced\n"), sizeu1(sreplaces)); @@ -3149,13 +3140,10 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname) // Reload it all anyway, just in case they // added some textures but didn't insert a - // TEXTURE1/PNAMES/etc. list. - if (texturechange) // initialized in the sound check - R_LoadTextures(); // numtexture changes - else - R_FlushTextureCache(); // just reload it from file + // TEXTURES/etc. list. + R_LoadTextures(); // numtexture changes - // Reload ANIMATED / ANIMDEFS + // Reload ANIMDEFS P_InitPicAnims(); // Flush and reload HUD graphics diff --git a/src/p_spec.c b/src/p_spec.c index 8a3ac0748..3d3b22896 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -74,7 +74,7 @@ typedef struct #endif /** Animated texture definition. - * Used for ::harddefs and for loading an ANIMATED lump from a wad. + * Used for ::harddefs and for loading an ANIMDEFS lump from a wad. * * Animations are defined by the first and last frame (i.e., flat or texture). * The animation sequence uses all flats between the start and end entry, in @@ -125,7 +125,7 @@ static size_t maxanims; // P_InitPicAnims // /** Hardcoded animation sequences. - * Used if no ANIMATED lump is found in a loaded wad. + * Used if no ANIMDEFS lump is found in a loaded wad. */ static animdef_t harddefs[] = { @@ -244,48 +244,17 @@ void P_InitPicAnims(void) { // Init animation INT32 w; // WAD - UINT8 *animatedLump; - UINT8 *currentPos; size_t i; I_Assert(animdefs == NULL); - if (W_CheckNumForName("ANIMATED") != LUMPERROR || W_CheckNumForName("ANIMDEFS") != LUMPERROR) + if (W_CheckNumForName("ANIMDEFS") != LUMPERROR) { for (w = numwadfiles-1, maxanims = 0; w >= 0; w--) { - UINT16 animatedLumpNum; UINT16 animdefsLumpNum; - // Find ANIMATED lump in the WAD - animatedLumpNum = W_CheckNumForNamePwad("ANIMATED", w, 0); - if (animatedLumpNum != INT16_MAX) - { - animatedLump = (UINT8 *)W_CacheLumpNumPwad(w, animatedLumpNum, PU_STATIC); - - // Get the number of animations in the file - i = maxanims; - for (currentPos = animatedLump; *currentPos != UINT8_MAX; maxanims++, currentPos+=23); - - // Resize animdefs (or if it hasn't been created, create it) - animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL); - // Sanity check it - if (!animdefs) - I_Error("Not enough free memory for ANIMATED data"); - - // Populate the new array - for (currentPos = animatedLump; *currentPos != UINT8_MAX; i++, currentPos+=23) - { - M_Memcpy(&(animdefs[i].istexture), currentPos, 1); // istexture, 1 byte - M_Memcpy(animdefs[i].endname, (currentPos + 1), 9); // endname, 9 bytes - M_Memcpy(animdefs[i].startname, (currentPos + 10), 9); // startname, 9 bytes - M_Memcpy(&(animdefs[i].speed), (currentPos + 19), 4); // speed, 4 bytes - } - - Z_Free(animatedLump); - } - - // Now find ANIMDEFS + // Find ANIMDEFS lump in the WAD animdefsLumpNum = W_CheckNumForNamePwad("ANIMDEFS", w, 0); if (animdefsLumpNum != INT16_MAX) P_ParseANIMDEFSLump(w, animdefsLumpNum); @@ -307,7 +276,7 @@ void P_InitPicAnims(void) anims = (anim_t *)malloc(sizeof (*anims)*(maxanims + 1)); if (!anims) - I_Error("Not enough free memory for ANIMATED data"); + I_Error("Not enough free memory for ANIMDEFS data"); lastanim = anims; for (i = 0; animdefs[i].istexture != -1; i++) diff --git a/src/r_data.c b/src/r_data.c index e33a12ec8..791d90d94 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -625,44 +625,33 @@ void R_LoadTextures(void) { patchlump = W_CacheLumpNumPwad((UINT16)w, texstart + j, PU_CACHE); - // Then, check the lump directly to see if it's a texture SOC, - // and if it is, load it using dehacked instead. - if (strstr((const char *)patchlump, "TEXTURE")) - { - CONS_Alert(CONS_WARNING, "%s is a Texture SOC.\n", W_CheckNameForNumPwad((UINT16)w,texstart+j)); - Z_Unlock(patchlump); - DEH_LoadDehackedLumpPwad((UINT16)w, texstart + j); - } - else - { - //CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height); - texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL); + //CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height); + texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL); - // Set texture properties. - M_Memcpy(texture->name, W_CheckNameForNumPwad((UINT16)w, texstart + j), sizeof(texture->name)); - texture->width = SHORT(patchlump->width); - texture->height = SHORT(patchlump->height); - texture->patchcount = 1; - texture->holes = false; - texture->flip = 0; + // Set texture properties. + M_Memcpy(texture->name, W_CheckNameForNumPwad((UINT16)w, texstart + j), sizeof(texture->name)); + texture->width = SHORT(patchlump->width); + texture->height = SHORT(patchlump->height); + texture->patchcount = 1; + texture->holes = false; + texture->flip = 0; - // Allocate information for the texture's patches. - patch = &texture->patches[0]; + // Allocate information for the texture's patches. + patch = &texture->patches[0]; - patch->originx = patch->originy = 0; - patch->wad = (UINT16)w; - patch->lump = texstart + j; - patch->flip = 0; + patch->originx = patch->originy = 0; + patch->wad = (UINT16)w; + patch->lump = texstart + j; + patch->flip = 0; - Z_Unlock(patchlump); + Z_Unlock(patchlump); - k = 1; - while (k << 1 <= texture->width) - k <<= 1; + k = 1; + while (k << 1 <= texture->width) + k <<= 1; - texturewidthmask[i] = k - 1; - textureheight[i] = texture->height << FRACBITS; - } + texturewidthmask[i] = k - 1; + textureheight[i] = texture->height << FRACBITS; } } } diff --git a/src/r_data.h b/src/r_data.h index 2d984c1c8..53bf27835 100644 --- a/src/r_data.h +++ b/src/r_data.h @@ -68,7 +68,7 @@ extern INT16 *hicolormaps; // remap high colors to high colors.. extern CV_PossibleValue_t Color_cons_t[]; -// Load TEXTURE1/TEXTURE2/PNAMES definitions, create lookup tables +// Load TEXTURES definitions, create lookup tables void R_LoadTextures(void); void R_FlushTextureCache(void); diff --git a/src/r_defs.h b/src/r_defs.h index 7744a12d8..7c8f2a73f 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -688,7 +688,7 @@ typedef enum // Patches. // A patch holds one or more columns. // Patches are used for sprites and all masked pictures, and we compose -// textures from the TEXTURE1 list of patches. +// textures from the TEXTURES list of patches. // // WARNING: this structure is cloned in GLPatch_t typedef struct