mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-21 20:11:12 +00:00
Merge branch 'udmf-sector-fields' into udmf-full
# Conflicts: # src/lua_maplib.c # src/p_setup.c
This commit is contained in:
commit
a342703b50
13 changed files with 184 additions and 137 deletions
|
@ -1093,6 +1093,7 @@ linedeftypes
|
|||
{
|
||||
title = "Water, Opaque";
|
||||
prefix = "(120)";
|
||||
flags2text = "[1] Make lava intangible";
|
||||
flags8text = "[3] Slope skew sides";
|
||||
flags64text = "[6] Use two light levels";
|
||||
flags512text = "[9] Use target light level";
|
||||
|
@ -1108,6 +1109,7 @@ linedeftypes
|
|||
{
|
||||
title = "Water, Translucent";
|
||||
prefix = "(121)";
|
||||
flags2text = "[1] Make lava intangible";
|
||||
flags8text = "[3] Slope skew sides";
|
||||
flags64text = "[6] Use two light levels";
|
||||
flags512text = "[9] Use target light level";
|
||||
|
@ -1124,6 +1126,7 @@ linedeftypes
|
|||
{
|
||||
title = "Water, Opaque, No Sides";
|
||||
prefix = "(122)";
|
||||
flags2text = "[1] Make lava intangible";
|
||||
flags64text = "[6] Use two light levels";
|
||||
flags512text = "[9] Use target light level";
|
||||
flags1024text = "[10] Ripple effect";
|
||||
|
@ -1138,6 +1141,7 @@ linedeftypes
|
|||
{
|
||||
title = "Water, Translucent, No Sides";
|
||||
prefix = "(123)";
|
||||
flags2text = "[1] Make lava intangible";
|
||||
flags64text = "[6] Use two light levels";
|
||||
flags512text = "[9] Use target light level";
|
||||
flags1024text = "[10] Ripple effect";
|
||||
|
@ -1153,6 +1157,7 @@ linedeftypes
|
|||
{
|
||||
title = "Goo Water, Translucent";
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||||
prefix = "(124)";
|
||||
flags2text = "[1] Make lava intangible";
|
||||
flags8text = "[3] Slope skew sides";
|
||||
flags64text = "[6] Use two light levels";
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||||
flags512text = "[9] Use target light level";
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||||
|
@ -1169,6 +1174,7 @@ linedeftypes
|
|||
{
|
||||
title = "Goo Water, Translucent, No Sides";
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||||
prefix = "(125)";
|
||||
flags2text = "[1] Make lava intangible";
|
||||
flags64text = "[6] Use two light levels";
|
||||
flags512text = "[9] Use target light level";
|
||||
flags1024text = "[10] Ripple effect";
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||||
|
@ -1671,12 +1677,14 @@ linedeftypes
|
|||
{
|
||||
title = "Continuous";
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||||
prefix = "(300)";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
}
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||||
|
||||
301
|
||||
{
|
||||
title = "Each Time";
|
||||
prefix = "(301)";
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||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
flags16384text = "[14] Also trigger on exit";
|
||||
}
|
||||
|
||||
|
@ -1684,6 +1692,7 @@ linedeftypes
|
|||
{
|
||||
title = "Once";
|
||||
prefix = "(302)";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
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||||
|
||||
303
|
||||
|
@ -1693,6 +1702,7 @@ linedeftypes
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|||
flags2text = "[1] Rings greater or equal";
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||||
flags64text = "[6] Rings less or equal";
|
||||
flags512text = "[9] Consider all players";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
304
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||||
|
@ -1702,18 +1712,21 @@ linedeftypes
|
|||
flags2text = "[1] Rings greater or equal";
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||||
flags64text = "[6] Rings less or equal";
|
||||
flags512text = "[9] Consider all players";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
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||||
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||||
305
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||||
{
|
||||
title = "Character Ability - Continuous";
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||||
prefix = "(305)";
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||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
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||||
|
||||
306
|
||||
{
|
||||
title = "Character Ability - Each Time";
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||||
prefix = "(306)";
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||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
flags16384text = "[14] Also trigger on exit";
|
||||
}
|
||||
|
||||
|
@ -1721,24 +1734,28 @@ linedeftypes
|
|||
{
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||||
title = "Character Ability - Once";
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||||
prefix = "(307)";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
}
|
||||
|
||||
308
|
||||
{
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||||
title = "Race Only - Once";
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||||
prefix = "(308)";
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||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
309
|
||||
{
|
||||
title = "CTF Red Team - Continuous";
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||||
prefix = "(309)";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
310
|
||||
{
|
||||
title = "CTF Red Team - Each Time";
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||||
prefix = "(310)";
|
||||
flags1024text = "[10] Use faster, unordered execution";
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||||
flags16384text = "[14] Also trigger on exit";
|
||||
}
|
||||
|
||||
|
@ -1746,12 +1763,14 @@ linedeftypes
|
|||
{
|
||||
title = "CTF Blue Team - Continuous";
|
||||
prefix = "(311)";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
312
|
||||
{
|
||||
title = "CTF Blue Team - Each Time";
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||||
prefix = "(312)";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
flags16384text = "[14] Also trigger on exit";
|
||||
}
|
||||
|
||||
|
@ -1759,6 +1778,7 @@ linedeftypes
|
|||
{
|
||||
title = "No More Enemies - Once";
|
||||
prefix = "(313)";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
314
|
||||
|
@ -1767,6 +1787,7 @@ linedeftypes
|
|||
prefix = "(314)";
|
||||
flags64text = "[6] Number greater or equal";
|
||||
flags512text = "[9] Number less";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
315
|
||||
|
@ -1775,30 +1796,35 @@ linedeftypes
|
|||
prefix = "(315)";
|
||||
flags64text = "[6] Number greater or equal";
|
||||
flags512text = "[9] Number less";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
317
|
||||
{
|
||||
title = "Condition Set Trigger - Continuous";
|
||||
prefix = "(317)";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
318
|
||||
{
|
||||
title = "Condition Set Trigger - Once";
|
||||
prefix = "(318)";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
319
|
||||
{
|
||||
title = "Unlockable - Continuous";
|
||||
prefix = "(319)";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
320
|
||||
{
|
||||
title = "Unlockable - Once";
|
||||
prefix = "(320)";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
321
|
||||
|
@ -1806,6 +1832,7 @@ linedeftypes
|
|||
title = "Trigger After X Calls - Continuous";
|
||||
prefix = "(321)";
|
||||
flags64text = "[6] Trigger more than once";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
|
||||
}
|
||||
|
||||
|
@ -1814,6 +1841,7 @@ linedeftypes
|
|||
title = "Trigger After X Calls - Each Time";
|
||||
prefix = "(322)";
|
||||
flags64text = "[6] Trigger more than once";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
323
|
||||
|
@ -1828,6 +1856,7 @@ linedeftypes
|
|||
flags128text = "[7] Lap >= Front Y Offset";
|
||||
flags256text = "[8] Count laps from Bonus Time";
|
||||
flags512text = "[9] Count from triggering player";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
flags16384text = "[14] Run if no more mares";
|
||||
flags32768text = "[15] Run if player is not NiGHTS";
|
||||
}
|
||||
|
@ -1835,6 +1864,7 @@ linedeftypes
|
|||
324
|
||||
{
|
||||
title = "NiGHTSerize - Once";
|
||||
prefix = "(324)";
|
||||
flags2text = "[1] Mare >= Front X Offset";
|
||||
flags8text = "[3] Run only if player is NiGHTS";
|
||||
flags16text = "[4] Count from lowest of players";
|
||||
|
@ -1843,14 +1873,15 @@ linedeftypes
|
|||
flags128text = "[7] Lap >= Front Y Offset";
|
||||
flags256text = "[8] Count laps from Bonus Time";
|
||||
flags512text = "[9] Count from triggering player";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
flags16384text = "[14] Run if no more mares";
|
||||
flags32768text = "[15] Run if player is not NiGHTS";
|
||||
prefix = "(324)";
|
||||
}
|
||||
|
||||
325
|
||||
{
|
||||
title = "De-NiGHTSerize - Each Time";
|
||||
prefix = "(325)";
|
||||
flags2text = "[1] Mare >= Front X Offset";
|
||||
flags8text = "[3] Run if anyone is NiGHTS";
|
||||
flags16text = "[4] Count from lowest of players";
|
||||
|
@ -1859,13 +1890,14 @@ linedeftypes
|
|||
flags128text = "[7] Lap >= Front Y Offset";
|
||||
flags256text = "[8] Count laps from Bonus Time";
|
||||
flags512text = "[9] Count from triggering player";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
flags32768text = "[15] Run if no one is NiGHTS";
|
||||
prefix = "(325)";
|
||||
}
|
||||
|
||||
326
|
||||
{
|
||||
title = "De-NiGHTSerize - Once";
|
||||
prefix = "(326)";
|
||||
flags2text = "[1] Mare >= Front X Offset";
|
||||
flags8text = "[3] Run if anyone is NiGHTS";
|
||||
flags16text = "[4] Count from lowest of players";
|
||||
|
@ -1874,13 +1906,14 @@ linedeftypes
|
|||
flags128text = "[7] Lap >= Front Y Offset";
|
||||
flags256text = "[8] Count laps from Bonus Time";
|
||||
flags512text = "[9] Count from triggering player";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
flags32768text = "[15] Run if no one is NiGHTS";
|
||||
prefix = "(326)";
|
||||
}
|
||||
|
||||
327
|
||||
{
|
||||
title = "NiGHTS Lap - Each Time";
|
||||
prefix = "(327)";
|
||||
flags2text = "[1] Mare >= Front X Offset";
|
||||
flags16text = "[4] Count from lowest of players";
|
||||
flags32text = "[5] Lap <= Front Y Offset";
|
||||
|
@ -1888,12 +1921,13 @@ linedeftypes
|
|||
flags128text = "[7] Lap >= Front Y Offset";
|
||||
flags256text = "[8] Count laps from Bonus Time";
|
||||
flags512text = "[9] Count from triggering player";
|
||||
prefix = "(327)";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
328
|
||||
{
|
||||
title = "NiGHTS Lap - Once";
|
||||
prefix = "(328)";
|
||||
flags2text = "[1] Mare >= Front X Offset";
|
||||
flags16text = "[4] Count from lowest of players";
|
||||
flags32text = "[5] Lap <= Front Y Offset";
|
||||
|
@ -1901,12 +1935,13 @@ linedeftypes
|
|||
flags128text = "[7] Lap >= Front Y Offset";
|
||||
flags256text = "[8] Count laps from Bonus Time";
|
||||
flags512text = "[9] Count from triggering player";
|
||||
prefix = "(328)";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
329
|
||||
{
|
||||
title = "Ideya Capture Touch - Each Time";
|
||||
prefix = "(329)";
|
||||
flags2text = "[1] Mare >= Front X Offset";
|
||||
flags8text = "[3] Run regardless of spheres";
|
||||
flags16text = "[4] Count from lowest of players";
|
||||
|
@ -1915,14 +1950,15 @@ linedeftypes
|
|||
flags128text = "[7] Lap >= Front Y Offset";
|
||||
flags256text = "[8] Count laps from Bonus Time";
|
||||
flags512text = "[9] Count from triggering player";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
flags16384text = "[14] Only if not enough spheres";
|
||||
flags32768text = "[15] Run when entering Capture";
|
||||
prefix = "(329)";
|
||||
}
|
||||
|
||||
330
|
||||
{
|
||||
title = "Ideya Capture Touch - Once";
|
||||
prefix = "(330)";
|
||||
flags2text = "[1] Mare >= Front X Offset";
|
||||
flags8text = "[3] Run regardless of spheres";
|
||||
flags16text = "[4] Count from lowest of players";
|
||||
|
@ -1931,51 +1967,57 @@ linedeftypes
|
|||
flags128text = "[7] Lap >= Front Y Offset";
|
||||
flags256text = "[8] Count laps from Bonus Time";
|
||||
flags512text = "[9] Count from triggering player";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
flags16384text = "[14] Only if not enough spheres";
|
||||
flags32768text = "[15] Run when entering Capture";
|
||||
prefix = "(330)";
|
||||
}
|
||||
|
||||
331
|
||||
{
|
||||
title = "Player Skin - Continuous";
|
||||
flags64text = "[6] Disable for this skin";
|
||||
prefix = "(331)";
|
||||
flags64text = "[6] Disable for this skin";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
332
|
||||
{
|
||||
title = "Player Skin - Each Time";
|
||||
flags64text = "[6] Disable for this skin";
|
||||
prefix = "(332)";
|
||||
flags64text = "[6] Disable for this skin";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
333
|
||||
{
|
||||
title = "Player Skin - Once";
|
||||
flags64text = "[6] Disable for this skin";
|
||||
prefix = "(333)";
|
||||
flags64text = "[6] Disable for this skin";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
334
|
||||
{
|
||||
title = "Object Dye - Continuous";
|
||||
flags64text = "[6] Disable for this color";
|
||||
prefix = "(334)";
|
||||
flags64text = "[6] Disable for this color";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
335
|
||||
{
|
||||
title = "Object Dye - Each Time";
|
||||
flags64text = "[6] Disable for this color";
|
||||
prefix = "(335)";
|
||||
flags64text = "[6] Disable for this color";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
336
|
||||
{
|
||||
title = "Object Dye - Once";
|
||||
flags64text = "[6] Disable for this color";
|
||||
prefix = "(336)";
|
||||
flags64text = "[6] Disable for this color";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
337
|
||||
|
@ -2024,6 +2066,7 @@ linedeftypes
|
|||
{
|
||||
title = "Level Load";
|
||||
prefix = "(399)";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2726,7 +2769,7 @@ linedeftypes
|
|||
|
||||
502
|
||||
{
|
||||
title = "Scroll Tagged Wall";
|
||||
title = "Scroll Tagged Walls";
|
||||
prefix = "(502)";
|
||||
flags128text = "[7] Use texture offsets";
|
||||
flags256text = "[8] Scroll back side";
|
||||
|
@ -2734,7 +2777,7 @@ linedeftypes
|
|||
|
||||
503
|
||||
{
|
||||
title = "Scroll Tagged Wall (Accelerative)";
|
||||
title = "Scroll Tagged Walls (Accelerative)";
|
||||
prefix = "(503)";
|
||||
flags128text = "[7] Use texture offsets";
|
||||
flags256text = "[8] Scroll back side";
|
||||
|
@ -2742,7 +2785,7 @@ linedeftypes
|
|||
|
||||
504
|
||||
{
|
||||
title = "Scroll Tagged Wall (Displacement)";
|
||||
title = "Scroll Tagged Walls (Displacement)";
|
||||
prefix = "(504)";
|
||||
flags128text = "[7] Use texture offsets";
|
||||
flags256text = "[8] Scroll back side";
|
||||
|
@ -3176,7 +3219,7 @@ linedeftypes
|
|||
723
|
||||
{
|
||||
title = "Copy Backside Floor Slope from Line Tag";
|
||||
prefix = "(720)";
|
||||
prefix = "(723)";
|
||||
slope = "copy";
|
||||
slopeargs = 4;
|
||||
}
|
||||
|
@ -3184,7 +3227,7 @@ linedeftypes
|
|||
724
|
||||
{
|
||||
title = "Copy Backside Ceiling Slope from Line Tag";
|
||||
prefix = "(721)";
|
||||
prefix = "(724)";
|
||||
slope = "copy";
|
||||
slopeargs = 8;
|
||||
}
|
||||
|
@ -3192,7 +3235,7 @@ linedeftypes
|
|||
725
|
||||
{
|
||||
title = "Copy Backside Floor and Ceiling Slope from Line Tag";
|
||||
prefix = "(722)";
|
||||
prefix = "(725)";
|
||||
slope = "copy";
|
||||
slopeargs = 12;
|
||||
}
|
||||
|
@ -3255,7 +3298,7 @@ linedeftypes
|
|||
|
||||
transwall
|
||||
{
|
||||
title = "Translucent Wall";
|
||||
title = "Translucent Walls";
|
||||
|
||||
900
|
||||
{
|
||||
|
@ -4031,6 +4074,7 @@ thingtypes
|
|||
sprite = "BUMBA1";
|
||||
width = 16;
|
||||
height = 32;
|
||||
flags8text = "[8] Cannot move";
|
||||
}
|
||||
124
|
||||
{
|
||||
|
@ -4061,7 +4105,6 @@ thingtypes
|
|||
width = 24;
|
||||
height = 76;
|
||||
flags4text = "[4] End level on death";
|
||||
flags8text = "[8] Alternate laser attack";
|
||||
}
|
||||
201
|
||||
{
|
||||
|
@ -4096,6 +4139,7 @@ thingtypes
|
|||
height = 60;
|
||||
flags1text = "[1] Grayscale mode";
|
||||
flags4text = "[4] End level on death";
|
||||
flags8text = "[8] Skip intro";
|
||||
}
|
||||
206
|
||||
{
|
||||
|
@ -5297,7 +5341,7 @@ thingtypes
|
|||
width = 8;
|
||||
height = 16;
|
||||
hangs = 1;
|
||||
angletext = "Dripping interval";
|
||||
angletext = "Dripping delay";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
1003
|
||||
|
@ -5639,6 +5683,8 @@ thingtypes
|
|||
width = 20;
|
||||
height = 72;
|
||||
arrow = 1;
|
||||
flags4text = "[4] Move right";
|
||||
flags8text = "[8] Move left";
|
||||
}
|
||||
1128
|
||||
{
|
||||
|
@ -5791,6 +5837,7 @@ thingtypes
|
|||
width = 24;
|
||||
height = 63;
|
||||
arrow = 1;
|
||||
flags8text = "[8] Not pushable";
|
||||
}
|
||||
1217
|
||||
{
|
||||
|
@ -5926,6 +5973,7 @@ thingtypes
|
|||
height = 32;
|
||||
angletext = "Initial delay";
|
||||
fixedrotation = 1;
|
||||
hangs = 1;
|
||||
flags8text = "[8] Double size";
|
||||
}
|
||||
1305
|
||||
|
|
|
@ -835,4 +835,4 @@ flats
|
|||
start = "F_START";
|
||||
end = "FF_END";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
46
src/g_game.c
46
src/g_game.c
|
@ -346,8 +346,8 @@ consvar_t cv_analog[2] = {
|
|||
CVAR_INIT ("sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange),
|
||||
};
|
||||
consvar_t cv_useranalog[2] = {
|
||||
CVAR_INIT ("configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange),
|
||||
CVAR_INIT ("configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange),
|
||||
CVAR_INIT ("configanalog", "On", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange),
|
||||
CVAR_INIT ("configanalog2", "On", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange),
|
||||
};
|
||||
|
||||
// deez New User eXperiences
|
||||
|
@ -362,8 +362,8 @@ consvar_t cv_autobrake2 = CVAR_INIT ("autobrake2", "On", CV_SAVE|CV_CALL, CV_OnO
|
|||
// hi here's some new controls
|
||||
static CV_PossibleValue_t zerotoone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_cam_shiftfacing[2] = {
|
||||
CVAR_INIT ("cam_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam_shiftfacingchar", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_shiftfacingchar", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
};
|
||||
consvar_t cv_cam_turnfacing[2] = {
|
||||
CVAR_INIT ("cam_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
|
@ -374,12 +374,12 @@ consvar_t cv_cam_turnfacingability[2] = {
|
|||
CVAR_INIT ("cam2_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
};
|
||||
consvar_t cv_cam_turnfacingspindash[2] = {
|
||||
CVAR_INIT ("cam_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam_turnfacingspindash", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_turnfacingspindash", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
};
|
||||
consvar_t cv_cam_turnfacinginput[2] = {
|
||||
CVAR_INIT ("cam_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t centertoggle_cons_t[] = {{0, "Hold"}, {1, "Toggle"}, {2, "Sticky Hold"}, {0, NULL}};
|
||||
|
@ -403,28 +403,28 @@ static CV_PossibleValue_t lockedassist_cons_t[] = {
|
|||
{0, NULL}
|
||||
};
|
||||
consvar_t cv_cam_lockonboss[2] = {
|
||||
CVAR_INIT ("cam_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL),
|
||||
CVAR_INIT ("cam_lockaimassist", "Full", CV_SAVE, lockedassist_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_lockaimassist", "Full", CV_SAVE, lockedassist_cons_t, NULL),
|
||||
};
|
||||
|
||||
consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
|
||||
consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
|
@ -1551,8 +1551,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
{
|
||||
// Fix offset angle for P2-controlled Tailsbot when P2's controls are set to non-Strafe
|
||||
cmd->angleturn = (INT16)((localangle - *myangle) >> 16);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
*myangle += (cmd->angleturn<<16);
|
||||
|
||||
if (controlstyle == CS_LMAOGALOG) {
|
||||
|
@ -2335,7 +2335,7 @@ void G_Ticker(boolean run)
|
|||
else if (players[i].bot == BOT_MPAI) {
|
||||
B_BuildTiccmd(&players[i], &players[i].cmd);
|
||||
}
|
||||
|
||||
|
||||
// Do angle adjustments.
|
||||
if (players[i].bot == BOT_NONE || players[i].bot == BOT_2PHUMAN)
|
||||
{
|
||||
|
@ -2350,7 +2350,7 @@ void G_Ticker(boolean run)
|
|||
P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
|
||||
else
|
||||
players[i].cmd.angleturn = players[i].angleturn;
|
||||
|
||||
|
||||
players[i].cmd.angleturn &= ~TICCMD_RECEIVED;
|
||||
// Use the leveltime sent in the player's ticcmd to determine control lag
|
||||
players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1);
|
||||
|
@ -3056,15 +3056,15 @@ void G_DoReborn(INT32 playernum)
|
|||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Additional players (e.g. independent bots) in Single Player
|
||||
if (playernum != consoleplayer && !(netgame || multiplayer))
|
||||
{
|
||||
if (playernum != consoleplayer && !(netgame || multiplayer))
|
||||
{
|
||||
mobj_t *oldmo = NULL;
|
||||
// Do nothing if out of lives
|
||||
if (player->lives <= 0)
|
||||
return;
|
||||
|
||||
|
||||
// Otherwise do respawn, starting by removing the player object
|
||||
if (player->mo)
|
||||
{
|
||||
|
@ -3075,7 +3075,7 @@ void G_DoReborn(INT32 playernum)
|
|||
G_SpawnPlayer(playernum);
|
||||
if (oldmo)
|
||||
G_ChangePlayerReferences(oldmo, players[playernum].mo);
|
||||
|
||||
|
||||
return; //Exit function to avoid proccing other SP related mechanics
|
||||
}
|
||||
|
||||
|
|
|
@ -684,14 +684,18 @@ void G_DefineDefaultControls(void)
|
|||
gamecontroldefault[gcs_fps][GC_LOOKDOWN ][0] = KEY_DOWNARROW;
|
||||
gamecontroldefault[gcs_fps][GC_TURNLEFT ][0] = KEY_LEFTARROW;
|
||||
gamecontroldefault[gcs_fps][GC_TURNRIGHT ][0] = KEY_RIGHTARROW;
|
||||
gamecontroldefault[gcs_fps][GC_CENTERVIEW ][0] = KEY_END;
|
||||
gamecontroldefault[gcs_fps][GC_CENTERVIEW ][0] = KEY_LCTRL;
|
||||
gamecontroldefault[gcs_fps][GC_JUMP ][0] = KEY_SPACE;
|
||||
gamecontroldefault[gcs_fps][GC_SPIN ][0] = KEY_LSHIFT;
|
||||
gamecontroldefault[gcs_fps][GC_FIRE ][0] = KEY_RCTRL;
|
||||
gamecontroldefault[gcs_fps][GC_FIRE ][1] = KEY_MOUSE1+0;
|
||||
gamecontroldefault[gcs_fps][GC_FIRENORMAL ][0] = 'c';
|
||||
gamecontroldefault[gcs_fps][GC_FIRENORMAL ][0] = KEY_RALT;
|
||||
gamecontroldefault[gcs_fps][GC_FIRENORMAL ][1] = KEY_MOUSE1+1;
|
||||
gamecontroldefault[gcs_fps][GC_CUSTOM1 ][0] = 'z';
|
||||
gamecontroldefault[gcs_fps][GC_CUSTOM2 ][0] = 'x';
|
||||
gamecontroldefault[gcs_fps][GC_CUSTOM3 ][0] = 'c';
|
||||
|
||||
// Platform game controls (arrow keys)
|
||||
// Platform game controls (arrow keys), currently unused
|
||||
gamecontroldefault[gcs_platform][GC_FORWARD ][0] = KEY_UPARROW;
|
||||
gamecontroldefault[gcs_platform][GC_BACKWARD ][0] = KEY_DOWNARROW;
|
||||
gamecontroldefault[gcs_platform][GC_STRAFELEFT ][0] = 'a';
|
||||
|
@ -734,34 +738,36 @@ void G_DefineDefaultControls(void)
|
|||
gamecontroldefault[i][GC_VIEWPOINT ][0] = KEY_F12;
|
||||
|
||||
// Gamepad controls -- same for both schemes
|
||||
gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_JOY1+1; // B
|
||||
gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_JOY1+2; // X
|
||||
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_JOY1+0; // A
|
||||
gamecontroldefault[i][GC_SPIN ][1] = KEY_JOY1+4; // LB
|
||||
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_HAT1+0; // D-Pad Up
|
||||
gamecontroldefault[i][GC_CAMRESET ][1] = KEY_JOY1+3; // Y
|
||||
gamecontroldefault[i][GC_JUMP ][1] = KEY_JOY1+0; // A
|
||||
gamecontroldefault[i][GC_SPIN ][1] = KEY_JOY1+2; // X
|
||||
gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+1; // B
|
||||
gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+3; // Y
|
||||
gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
|
||||
gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+9; // Right Stick
|
||||
gamecontroldefault[i][GC_TALKKEY ][1] = KEY_HAT1+2; // D-Pad Left
|
||||
gamecontroldefault[i][GC_SCORES ][1] = KEY_HAT1+3; // D-Pad Right
|
||||
gamecontroldefault[i][GC_JUMP ][1] = KEY_JOY1+5; // RB
|
||||
gamecontroldefault[i][GC_PAUSE ][1] = KEY_JOY1+6; // Back
|
||||
gamecontroldefault[i][GC_SCREENSHOT ][1] = KEY_HAT1+1; // D-Pad Down
|
||||
gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_JOY1+4; // LB
|
||||
gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_JOY1+5; // RB
|
||||
gamecontroldefault[i][GC_SCREENSHOT ][1] = KEY_JOY1+6; // Back
|
||||
gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start
|
||||
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_HAT1+0; // D-Pad Up
|
||||
gamecontroldefault[i][GC_VIEWPOINT ][1] = KEY_HAT1+1; // D-Pad Down
|
||||
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+2; // D-Pad Left
|
||||
gamecontroldefault[i][GC_SCORES ][1] = KEY_HAT1+3; // D-Pad Right
|
||||
|
||||
// Second player controls only have joypad defaults
|
||||
gamecontrolbisdefault[i][GC_WEAPONNEXT][0] = KEY_2JOY1+1; // B
|
||||
gamecontrolbisdefault[i][GC_WEAPONPREV][0] = KEY_2JOY1+2; // X
|
||||
gamecontrolbisdefault[i][GC_TOSSFLAG ][0] = KEY_2JOY1+0; // A
|
||||
gamecontrolbisdefault[i][GC_SPIN ][0] = KEY_2JOY1+4; // LB
|
||||
gamecontrolbisdefault[i][GC_CAMRESET ][0] = KEY_2JOY1+3; // Y
|
||||
gamecontrolbisdefault[i][GC_CENTERVIEW][0] = KEY_2JOY1+9; // Right Stick
|
||||
gamecontrolbisdefault[i][GC_JUMP ][0] = KEY_2JOY1+5; // RB
|
||||
//gamecontrolbisdefault[i][GC_PAUSE ][0] = KEY_2JOY1+6; // Back
|
||||
//gamecontrolbisdefault[i][GC_SYSTEMMENU][0] = KEY_2JOY1+7; // Start
|
||||
gamecontrolbisdefault[i][GC_CAMTOGGLE ][0] = KEY_2HAT1+0; // D-Pad Up
|
||||
gamecontrolbisdefault[i][GC_SCREENSHOT][0] = KEY_2HAT1+1; // D-Pad Down
|
||||
//gamecontrolbisdefault[i][GC_TALKKEY ][0] = KEY_2HAT1+2; // D-Pad Left
|
||||
//gamecontrolbisdefault[i][GC_SCORES ][0] = KEY_2HAT1+3; // D-Pad Right
|
||||
gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A
|
||||
gamecontrolbisdefault[i][GC_SPIN ][1] = KEY_2JOY1+2; // X
|
||||
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+1; // B
|
||||
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+3; // Y
|
||||
gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
|
||||
gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+9; // Right Stick
|
||||
gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2JOY1+4; // LB
|
||||
gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2JOY1+5; // RB
|
||||
gamecontrolbisdefault[i][GC_SCREENSHOT ][1] = KEY_2JOY1+6; // Back
|
||||
//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start
|
||||
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2HAT1+0; // D-Pad Up
|
||||
gamecontrolbisdefault[i][GC_VIEWPOINT ][1] = KEY_2HAT1+1; // D-Pad Down
|
||||
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+2; // D-Pad Left
|
||||
//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2HAT1+3; // D-Pad Right
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -218,13 +218,13 @@ enum ffloor_e {
|
|||
ffloor_next,
|
||||
ffloor_prev,
|
||||
ffloor_alpha,
|
||||
ffloor_blend,
|
||||
ffloor_bustflags,
|
||||
ffloor_busttype,
|
||||
ffloor_busttag,
|
||||
ffloor_sinkspeed,
|
||||
ffloor_friction,
|
||||
ffloor_bouncestrength,
|
||||
ffloor_blend,
|
||||
};
|
||||
|
||||
static const char *const ffloor_opt[] = {
|
||||
|
@ -243,13 +243,13 @@ static const char *const ffloor_opt[] = {
|
|||
"next",
|
||||
"prev",
|
||||
"alpha",
|
||||
"blend",
|
||||
"bustflags",
|
||||
"busttype",
|
||||
"busttag",
|
||||
"sinkspeed",
|
||||
"friction",
|
||||
"bouncestrength",
|
||||
"blend",
|
||||
NULL};
|
||||
|
||||
#ifdef HAVE_LUA_SEGS
|
||||
|
@ -1908,6 +1908,9 @@ static int ffloor_get(lua_State *L)
|
|||
case ffloor_alpha:
|
||||
lua_pushinteger(L, ffloor->alpha);
|
||||
return 1;
|
||||
case ffloor_blend:
|
||||
lua_pushinteger(L, ffloor->blend);
|
||||
return 1;
|
||||
case ffloor_bustflags:
|
||||
lua_pushinteger(L, ffloor->bustflags);
|
||||
return 1;
|
||||
|
@ -1926,9 +1929,6 @@ static int ffloor_get(lua_State *L)
|
|||
case ffloor_bouncestrength:
|
||||
lua_pushfixed(L, ffloor->bouncestrength);
|
||||
return 1;
|
||||
case ffloor_blend:
|
||||
lua_pushinteger(L, ffloor->blend);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
29
src/m_menu.c
29
src/m_menu.c
|
@ -4438,22 +4438,21 @@ static void M_DrawGenericMenu(void)
|
|||
}
|
||||
}
|
||||
|
||||
const char *PlaystyleNames[4] = {"Strafe", "Standard", "Simple", "Old Analog??"};
|
||||
const char *PlaystyleNames[4] = {"\x86Strafe\x80", "Manual", "Automatic", "Old Analog??"};
|
||||
const char *PlaystyleDesc[4] = {
|
||||
// Legacy
|
||||
"The play style used for\n"
|
||||
"old-school SRB2.\n"
|
||||
// Strafe (or Legacy)
|
||||
"A play style resembling\n"
|
||||
"old-school SRB2 gameplay.\n"
|
||||
"\n"
|
||||
"This play style is identical\n"
|
||||
"to Standard, except that the\n"
|
||||
"to Manual, except that the\n"
|
||||
"player always looks in the\n"
|
||||
"direction of the camera."
|
||||
,
|
||||
|
||||
// Standard
|
||||
"The default play style,\n"
|
||||
"designed for full control\n"
|
||||
"with a keyboard and mouse.\n"
|
||||
// Manual (formerly Standard)
|
||||
"A play style made for full control,\n"
|
||||
"using a keyboard and mouse.\n"
|
||||
"\n"
|
||||
"The camera rotates only when\n"
|
||||
"you tell it to. The player\n"
|
||||
|
@ -4465,8 +4464,8 @@ const char *PlaystyleDesc[4] = {
|
|||
"open up the highest level of play!"
|
||||
,
|
||||
|
||||
// Simple
|
||||
"A play style designed for\n"
|
||||
// Automatic (formerly Simple)
|
||||
"The default play style, designed for\n"
|
||||
"gamepads and hassle-free play.\n"
|
||||
"\n"
|
||||
"The camera rotates automatically\n"
|
||||
|
@ -4475,7 +4474,8 @@ const char *PlaystyleDesc[4] = {
|
|||
"they're moving.\n"
|
||||
"\n"
|
||||
"Hold \x82" "Center View\x80 to lock the\n"
|
||||
"camera behind the player!\n"
|
||||
"camera behind the player, or target\n"
|
||||
"enemies, bosses and monitors!\n"
|
||||
,
|
||||
|
||||
// Old Analog
|
||||
|
@ -4486,7 +4486,7 @@ const char *PlaystyleDesc[4] = {
|
|||
"your config file and brought it back.\n"
|
||||
"\n"
|
||||
"That's absolutely valid, but I implore\n"
|
||||
"you to try the new Simple play style\n"
|
||||
"you to try the new Automatic play style\n"
|
||||
"instead!"
|
||||
};
|
||||
|
||||
|
@ -9062,7 +9062,7 @@ static void M_LoadGame(INT32 choice)
|
|||
|
||||
if (tutorialmap && cv_tutorialprompt.value)
|
||||
{
|
||||
M_StartMessage("Do you want to \x82play a brief Tutorial\x80?\n\nWe highly recommend this because \nthe controls are slightly different \nfrom other games.\n\nPress 'Y' or 'Enter' to go\nPress 'N' or any key to skip\n",
|
||||
M_StartMessage("Do you want to \x82play a brief Tutorial\x80?\n\nWe highly recommend this because \nthe controls are slightly different \nfrom other games.\n\nPress the\x82 Y\x80 key or the\x83 A button\x80 to go\nPress the\x82 N\x80 key or the\x83 Y button\x80 to skip\n",
|
||||
M_FirstTimeResponse, MM_YESNO);
|
||||
return;
|
||||
}
|
||||
|
@ -13008,6 +13008,7 @@ static void M_DrawPlaystyleMenu(void)
|
|||
|
||||
if (i == playstyle_currentchoice)
|
||||
{
|
||||
V_DrawFill(20, 40, 280, 150, 159);
|
||||
V_DrawScaledPatch((i+1)*BASEVIDWIDTH/4 - 8, 10, 0, W_CachePatchName("M_CURSOR", PU_CACHE));
|
||||
V_DrawString(30, 50, V_ALLOWLOWERCASE, PlaystyleDesc[i]);
|
||||
}
|
||||
|
|
|
@ -7748,7 +7748,8 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
break;
|
||||
case MT_WATERDROP:
|
||||
P_SceneryCheckWater(mobj);
|
||||
if ((mobj->z <= mobj->floorz || mobj->z <= mobj->watertop)
|
||||
if (((!(mobj->eflags & MFE_VERTICALFLIP) && (mobj->z <= mobj->floorz || mobj->z <= mobj->watertop))
|
||||
|| (mobj->eflags & MFE_VERTICALFLIP && mobj->z + mobj->height >= mobj->ceilingz))
|
||||
&& mobj->health > 0)
|
||||
{
|
||||
mobj->health = 0;
|
||||
|
|
|
@ -5762,17 +5762,6 @@ static void P_ConvertBinaryLinedefTypes(void)
|
|||
case 799: //Set dynamic slope vertex to front sector height
|
||||
lines[i].args[0] = !!(lines[i].flags & ML_NOCLIMB);
|
||||
break;
|
||||
case 900: //Translucent wall (10%)
|
||||
case 901: //Translucent wall (20%)
|
||||
case 902: //Translucent wall (30%)
|
||||
case 903: //Translucent wall (40%)
|
||||
case 904: //Translucent wall (50%)
|
||||
case 905: //Translucent wall (60%)
|
||||
case 906: //Translucent wall (70%)
|
||||
case 907: //Translucent wall (80%)
|
||||
case 908: //Translucent wall (90%)
|
||||
lines[i].alpha = ((909 - lines[i].special) << FRACBITS)/10;
|
||||
break;
|
||||
case 909: //Fog wall
|
||||
lines[i].blendmode = AST_FOG;
|
||||
break;
|
||||
|
|
40
src/p_user.c
40
src/p_user.c
|
@ -1187,8 +1187,8 @@ void P_GivePlayerRings(player_t *player, INT32 num_rings)
|
|||
if (!player)
|
||||
return;
|
||||
|
||||
if (player->bot)
|
||||
player = &players[consoleplayer];
|
||||
if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader)
|
||||
player = player->botleader;
|
||||
|
||||
if (!player->mo)
|
||||
return;
|
||||
|
@ -9540,7 +9540,7 @@ consvar_t cv_cam_still = CVAR_INIT ("cam_still", "Off", 0, CV_OnOff, NULL);
|
|||
consvar_t cv_cam_speed = CVAR_INIT ("cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL);
|
||||
consvar_t cv_cam_rotate = CVAR_INIT ("cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange);
|
||||
consvar_t cv_cam_rotspeed = CVAR_INIT ("cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL);
|
||||
consvar_t cv_cam_turnmultiplier = CVAR_INIT ("cam_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL);
|
||||
consvar_t cv_cam_turnmultiplier = CVAR_INIT ("cam_turnmultiplier", "0.75", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL);
|
||||
consvar_t cv_cam_orbit = CVAR_INIT ("cam_orbit", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_cam_adjust = CVAR_INIT ("cam_adjust", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_cam2_dist = CVAR_INIT ("cam2_curdist", "160", CV_FLOAT, NULL, NULL);
|
||||
|
@ -9549,30 +9549,30 @@ consvar_t cv_cam2_still = CVAR_INIT ("cam2_still", "Off", 0, CV_OnOff, NULL);
|
|||
consvar_t cv_cam2_speed = CVAR_INIT ("cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL);
|
||||
consvar_t cv_cam2_rotate = CVAR_INIT ("cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange);
|
||||
consvar_t cv_cam2_rotspeed = CVAR_INIT ("cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL);
|
||||
consvar_t cv_cam2_turnmultiplier = CVAR_INIT ("cam2_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL);
|
||||
consvar_t cv_cam2_turnmultiplier = CVAR_INIT ("cam2_turnmultiplier", "0.75", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL);
|
||||
consvar_t cv_cam2_orbit = CVAR_INIT ("cam2_orbit", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_cam2_adjust = CVAR_INIT ("cam2_adjust", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// [standard vs simple][p1 or p2]
|
||||
consvar_t cv_cam_savedist[2][2] = {
|
||||
{ // standard
|
||||
CVAR_INIT ("cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
CVAR_INIT ("cam_dist", "192", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_dist", "192", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
},
|
||||
{ // simple
|
||||
CVAR_INIT ("cam_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
CVAR_INIT ("cam_simpledist", "256", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_simpledist", "256", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
|
||||
}
|
||||
};
|
||||
consvar_t cv_cam_saveheight[2][2] = {
|
||||
{ // standard
|
||||
CVAR_INIT ("cam_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
CVAR_INIT ("cam_height", "40", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_height", "40", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
},
|
||||
{ // simple
|
||||
CVAR_INIT ("cam_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
CVAR_INIT ("cam_simpleheight", "60", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_simpleheight", "60", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
|
||||
}
|
||||
};
|
||||
|
@ -9754,17 +9754,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
if (P_CameraThinker(player, thiscam, resetcalled))
|
||||
return true;
|
||||
|
||||
if (tutorialmode)
|
||||
{
|
||||
// force defaults because we have a camera look section
|
||||
camspeed = (INT32)(atof(cv_cam_speed.defaultvalue) * FRACUNIT);
|
||||
camstill = (!stricmp(cv_cam_still.defaultvalue, "off")) ? false : true;
|
||||
camorbit = (!stricmp(cv_cam_orbit.defaultvalue, "off")) ? false : true;
|
||||
camrotate = atoi(cv_cam_rotate.defaultvalue);
|
||||
camdist = FixedMul((INT32)(atof(cv_cam_dist.defaultvalue) * FRACUNIT), mo->scale);
|
||||
camheight = FixedMul((INT32)(atof(cv_cam_height.defaultvalue) * FRACUNIT), mo->scale);
|
||||
}
|
||||
else if (thiscam == &camera)
|
||||
if (thiscam == &camera)
|
||||
{
|
||||
camspeed = cv_cam_speed.value;
|
||||
camstill = cv_cam_still.value;
|
||||
|
@ -11519,7 +11509,7 @@ void P_PlayerThink(player_t *player)
|
|||
INT32 i, total = 0, exiting = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator || players[i].bot)
|
||||
continue;
|
||||
if (players[i].quittime > 30 * TICRATE)
|
||||
|
@ -12463,7 +12453,7 @@ void P_PlayerAfterThink(player_t *player)
|
|||
player->mo->momy = tails->momy;
|
||||
player->mo->momz = tails->momz;
|
||||
}
|
||||
|
||||
|
||||
if (G_CoopGametype() && tails->player && tails->player->bot != BOT_2PAI)
|
||||
{
|
||||
player->mo->angle = tails->angle;
|
||||
|
|
|
@ -227,10 +227,10 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
|
|||
|
||||
ox = (newwidth / 2) + (leftoffset - xpivot);
|
||||
oy = (newheight / 2) + (patch->topoffset - ypivot);
|
||||
width = (maxx+1 - minx);
|
||||
height = (maxy+1 - miny);
|
||||
width = (maxx - minx);
|
||||
height = (maxy - miny);
|
||||
|
||||
if ((unsigned)(width * height) != size)
|
||||
if ((unsigned)(width * height) > size)
|
||||
{
|
||||
UINT16 *src, *dest;
|
||||
|
||||
|
|
|
@ -74,9 +74,9 @@ consvar_t stereoreverse = CVAR_INIT ("stereoreverse", "Off", CV_SAVE, CV_OnOff,
|
|||
static consvar_t precachesound = CVAR_INIT ("precachesound", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// actual general (maximum) sound & music volume, saved into the config
|
||||
consvar_t cv_soundvolume = CVAR_INIT ("soundvolume", "18", CV_SAVE, soundvolume_cons_t, NULL);
|
||||
consvar_t cv_digmusicvolume = CVAR_INIT ("digmusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL);
|
||||
consvar_t cv_midimusicvolume = CVAR_INIT ("midimusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL);
|
||||
consvar_t cv_soundvolume = CVAR_INIT ("soundvolume", "16", CV_SAVE, soundvolume_cons_t, NULL);
|
||||
consvar_t cv_digmusicvolume = CVAR_INIT ("digmusicvolume", "16", CV_SAVE, soundvolume_cons_t, NULL);
|
||||
consvar_t cv_midimusicvolume = CVAR_INIT ("midimusicvolume", "16", CV_SAVE, soundvolume_cons_t, NULL);
|
||||
|
||||
static void Captioning_OnChange(void)
|
||||
{
|
||||
|
|
|
@ -177,7 +177,9 @@ boolean OglSdlSurface(INT32 w, INT32 h)
|
|||
// Also set the renderer variable back to software so the next launch won't
|
||||
// repeat this error.
|
||||
CV_StealthSet(&cv_renderer, "Software");
|
||||
I_Error("OpenGL Error: Failed to access the GPU. There may be an issue with your graphics drivers.");
|
||||
I_Error("OpenGL Error: Failed to access the GPU. Possible reasons include:\n"
|
||||
"- GPU vendor has dropped OpenGL support on your GPU and OS. (Old GPU?)\n"
|
||||
"- GPU drivers are missing or broken. You may need to update your drivers.");
|
||||
}
|
||||
}
|
||||
first_init = true;
|
||||
|
|
|
@ -1176,7 +1176,17 @@ static void ST_drawInput(void)
|
|||
break;
|
||||
|
||||
case CS_SIMPLE:
|
||||
V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "SIMPLE");
|
||||
V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "AUTOMATIC");
|
||||
y -= 8;
|
||||
break;
|
||||
|
||||
case CS_STANDARD:
|
||||
V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "MANUAL");
|
||||
y -= 8;
|
||||
break;
|
||||
|
||||
case CS_LEGACY:
|
||||
V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "STRAFE");
|
||||
y -= 8;
|
||||
break;
|
||||
|
||||
|
|
Loading…
Reference in a new issue