Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12

Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
This commit is contained in:
Monster Iestyn 2017-09-16 20:26:04 +01:00
parent dcb23e01c0
commit a33bb70a0c
10 changed files with 40 additions and 432 deletions

View file

@ -65,37 +65,6 @@ ifdef MACOSX
LIBS+=-framework CoreFoundation
endif
#
#here is GP2x (arm-gp2x-linux)
#
ifdef GP2X
PNG_CONFIG?=$(PREFIX)-libpng12-config
ifdef STATIC #need a better setting name
CFLAGS+=-I$(OPEN2X)/include
ifndef NOMIXER
LIBS+=-lvorbisidec
ifdef MIKMOD
LIBS+=-lmikmod
endif
ifdef SMPEGLIB
LIBS+=-lsmpeg
LD=$(CXX)
endif
endif
NONET=1
endif
ifndef ARCHNAME
"error"
endif
NONX86=1
NOHW=1
NOHS=1
NOMD5=1
WFLAGS+=-O0
OPTS+=-DGP2X -ffast-math -mcpu=arm920t
EXENAME?=SRB2GP2X.gpe
endif
ifndef NOHW
OPTS+=-I/usr/X11R6/include
LDFLAGS+=-L/usr/X11R6/lib

View file

@ -33,7 +33,6 @@
void ShowEndTxt(void)
{
#if !(defined (_WIN32_WCE) || defined (_XBOX) || defined (_arch_dreamcast))
INT32 i;
UINT16 j, att = 0;
INT32 nlflag = 1;
@ -232,5 +231,4 @@ void ShowEndTxt(void)
printf("\n");
Z_Free(data);
#endif
}

View file

@ -37,10 +37,6 @@
#pragma warning(default : 4214 4244)
#endif
#if defined (_XBOX) || defined (_arch_dreamcast) || defined(GP2X)
#define NOLOADSO
#endif
#ifndef NOLOADSO
#include "SDL_loadso.h"
#endif

View file

@ -26,28 +26,6 @@
#include <unistd.h>
#endif
#ifdef _WII
#include <limits.h>
#include <network.h>
#include <fat.h>
#ifdef REMOTE_DEBUGGING
#include <debug.h>
#endif
static char wiicwd[PATH_MAX] = "sd:/";
static char localip[16] = {0};
static char gateway[16] = {0};
static char netmask[16] = {0};
#endif
#ifdef _PSP
#include <pspmoduleinfo.h>
#include <pspthreadman.h>
PSP_HEAP_SIZE_KB(24*1024);
PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER | PSP_THREAD_ATTR_VFPU);
PSP_MAIN_THREAD_NAME("SRB2");
PSP_MAIN_THREAD_STACK_SIZE_KB(256);
#endif
#ifdef HAVE_SDL
#ifdef HAVE_TTF
@ -79,23 +57,12 @@ FILE *logstream = NULL;
#endif
#endif
#if defined (_WIN32) && !defined (_XBOX)
#if defined (_WIN32)
#include "../win32/win_dbg.h"
typedef BOOL (WINAPI *p_IsDebuggerPresent)(VOID);
#endif
#ifdef _arch_dreamcast
#include <arch/arch.h>
KOS_INIT_FLAGS(INIT_DEFAULT
//| INIT_NET
//| INIT_MALLOCSTATS
//| INIT_QUIET
//| INIT_OCRAM
//| INIT_NO_DCLOAD
);
#endif
#if defined (_WIN32) && !defined (_XBOX) && !defined (_WIN32_WCE)
#if defined (_WIN32)
static inline VOID MakeCodeWritable(VOID)
{
#ifdef USEASM // Disable write-protection of code segment
@ -136,13 +103,6 @@ static inline VOID MakeCodeWritable(VOID)
\return int
*/
#if defined (_XBOX) && defined (__GNUC__)
void XBoxStartup()
{
const char *logdir = NULL;
myargc = -1;
myargv = NULL;
#else
#ifdef FORCESDLMAIN
int SDL_main(int argc, char **argv)
#else
@ -152,56 +112,19 @@ int main(int argc, char **argv)
const char *logdir = NULL;
myargc = argc;
myargv = argv; /// \todo pull out path to exe from this string
#endif
#ifdef HAVE_TTF
#ifdef _PS3
// apparently there is a bug in SDL_PSL1GHT which needs this to be set to work around
SDL_setenv("SDL_VIDEODRIVER", "psl1ght", 1);
I_StartupTTF(FONTPOINTSIZE, SDL_INIT_VIDEO, SDL_SWSURFACE|SDL_DOUBLEBUF);
#elif defined(_WIN32)
#ifdef _WIN32
I_StartupTTF(FONTPOINTSIZE, SDL_INIT_VIDEO|SDL_INIT_AUDIO, SDL_SWSURFACE);
#else
I_StartupTTF(FONTPOINTSIZE, SDL_INIT_VIDEO, SDL_SWSURFACE);
#endif
#endif
#ifdef _PS3
// initialise controllers.
//ioPadInit(7);
#endif
// init Wii-specific stuff
#ifdef _WII
// Start network
if_config(localip, netmask, gateway, TRUE);
#ifdef REMOTE_DEBUGGING
#if REMOTE_DEBUGGING == 0
DEBUG_Init(GDBSTUB_DEVICE_TCP, GDBSTUB_DEF_TCPPORT); // Port 2828
#elif REMOTE_DEBUGGING > 2
DEBUG_Init(GDBSTUB_DEVICE_TCP, REMOTE_DEBUGGING); // Custom Port
#elif REMOTE_DEBUGGING < 0
DEBUG_Init(GDBSTUB_DEVICE_USB, GDBSTUB_DEF_CHANNEL); // Slot 1
#else
DEBUG_Init(GDBSTUB_DEVICE_USB, REMOTE_DEBUGGING-1); // Custom Slot
#endif
#endif
// Start FAT filesystem
fatInitDefault();
if (getcwd(wiicwd, PATH_MAX))
I_PutEnv(va("HOME=%ssrb2wii", wiicwd));
#endif
logdir = D_Home();
#ifdef LOGMESSAGES
#if defined(_WIN32_WCE) || defined(GP2X)
logstream = fopen(va("%s.log",argv[0]), "wt");
#elif defined (_WII)
logstream = fopen(va("%s/log.txt",logdir), "wt");
#elif defined (DEFAULTDIR)
#ifdef DEFAULTDIR
if (logdir)
logstream = fopen(va("%s/"DEFAULTDIR"/log.txt",logdir), "wt");
else
@ -211,8 +134,7 @@ int main(int argc, char **argv)
//I_OutputMsg("I_StartupSystem() ...\n");
I_StartupSystem();
#if defined (_WIN32) && !defined (_XBOX)
#ifndef _WIN32_WCE
#if defined (_WIN32)
{
#if 0 // just load the DLL
p_IsDebuggerPresent pfnIsDebuggerPresent = (p_IsDebuggerPresent)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsDebuggerPresent");
@ -221,16 +143,13 @@ int main(int argc, char **argv)
&& !InitBugTrap()
#endif
)
#endif
{
LoadLibraryA("exchndl.dll");
}
}
#endif
prevExceptionFilter = SetUnhandledExceptionFilter(RecordExceptionInfo);
#ifndef _WIN32_WCE
MakeCodeWritable();
#endif
#endif
// startup SRB2
CONS_Printf("Setting up SRB2...\n");

View file

@ -26,19 +26,12 @@
#include "../config.h.in"
#endif
#ifndef _WIN32_WCE
#include <signal.h>
#endif
#ifdef _XBOX
#include "SRB2XBOX/xboxhelp.h"
#endif
#if defined (_WIN32) && !defined (_XBOX)
#ifdef _WIN32
#define RPC_NO_WINDOWS_H
#include <windows.h>
#include "../doomtype.h"
#ifndef _WIN32_WCE
typedef BOOL (WINAPI *p_GetDiskFreeSpaceExA)(LPCSTR, PULARGE_INTEGER, PULARGE_INTEGER, PULARGE_INTEGER);
typedef BOOL (WINAPI *p_IsProcessorFeaturePresent) (DWORD);
typedef DWORD (WINAPI *p_timeGetTime) (void);
@ -46,7 +39,6 @@ typedef UINT (WINAPI *p_timeEndPeriod) (UINT);
typedef HANDLE (WINAPI *p_OpenFileMappingA) (DWORD, BOOL, LPCSTR);
typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#endif
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@ -59,18 +51,10 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#include <fcntl.h>
#endif
#ifdef _arch_dreamcast
#include <arch/gdb.h>
#include <arch/timer.h>
#include <conio/conio.h>
#include <dc/pvr.h>
void __set_fpscr(long); // in libgcc / kernel's startup.s?
#else
#include <stdio.h>
#if defined (_WIN32) && !defined (_WIN32_WCE) && !defined (_XBOX)
#ifdef _WIN32
#include <conio.h>
#endif
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4214 4244)
@ -88,15 +72,10 @@ void __set_fpscr(long); // in libgcc / kernel's startup.s?
#pragma warning(default : 4214 4244)
#endif
#ifndef DC
#include "SDL_cpuinfo.h"
#define HAVE_SDLCPUINFO
#endif
#ifdef _PSP
//#include <pspiofilemgr.h>
#elif !defined(_PS3)
#if defined (__unix__) || defined(__APPLE__) || (defined (UNIXCOMMON) && !defined (_arch_dreamcast) && !defined (__HAIKU__) && !defined (_WII))
#if defined (__unix__) || defined(__APPLE__) || (defined (UNIXCOMMON) && !defined (__HAIKU__))
#if defined (__linux__)
#include <sys/vfs.h>
#else
@ -111,20 +90,17 @@ void __set_fpscr(long); // in libgcc / kernel's startup.s?
#include <sys/vmmeter.h>
#endif
#endif
#endif
#ifndef _PS3
#if defined (__linux__) || (defined (UNIXCOMMON) && !defined (_arch_dreamcast) && !defined (_PSP) && !defined (__HAIKU__) && !defined (_WII))
#if defined (__linux__) || (defined (UNIXCOMMON) && !defined (__HAIKU__))
#ifndef NOTERMIOS
#include <termios.h>
#include <sys/ioctl.h> // ioctl
#define HAVE_TERMIOS
#endif
#endif
#endif
#ifndef NOMUMBLE
#if defined (__linux__) && !defined(_PS3) // need -lrt
#ifdef __linux__ // need -lrt
#include <sys/mman.h>
#ifdef MAP_FAILED
#define HAVE_SHM
@ -132,7 +108,7 @@ void __set_fpscr(long); // in libgcc / kernel's startup.s?
#include <wchar.h>
#endif
#if defined (_WIN32) && !defined (_WIN32_WCE) && !defined (_XBOX)
#ifdef _WIN32
#define HAVE_MUMBLE
#define WINMUMBLE
#elif defined (HAVE_SHM)
@ -140,10 +116,6 @@ void __set_fpscr(long); // in libgcc / kernel's startup.s?
#endif
#endif // NOMUMBLE
#ifdef _WIN32_WCE
#include "SRB2CE/cehelp.h"
#endif
#ifndef O_BINARY
#define O_BINARY 0
#endif
@ -153,44 +125,7 @@ void __set_fpscr(long); // in libgcc / kernel's startup.s?
#endif
// Locations for searching the srb2.srb
#ifdef _arch_dreamcast
#define DEFAULTWADLOCATION1 "/cd"
#define DEFAULTWADLOCATION2 "/pc"
#define DEFAULTWADLOCATION3 "/pc/home/alam/srb2code/data"
#define DEFAULTSEARCHPATH1 "/cd"
#define DEFAULTSEARCHPATH2 "/pc"
//#define DEFAULTSEARCHPATH3 "/pc/home/alam/srb2code/data"
#elif defined (GP2X)
#define DEFAULTWADLOCATION1 "/mnt/sd"
#define DEFAULTWADLOCATION2 "/mnt/sd/SRB2"
#define DEFAULTWADLOCATION3 "/tmp/mnt/sd"
#define DEFAULTWADLOCATION4 "/tmp/mnt/sd/SRB2"
#define DEFAULTSEARCHPATH1 "/mnt/sd"
#define DEFAULTSEARCHPATH2 "/tmp/mnt/sd"
#elif defined (_WII)
#define NOCWD
#define NOHOME
#define NEED_SDL_GETENV
#define DEFAULTWADLOCATION1 "sd:/srb2wii"
#define DEFAULTWADLOCATION2 "usb:/srb2wii"
#define DEFAULTSEARCHPATH1 "sd:/srb2wii"
#define DEFAULTSEARCHPATH2 "usb:/srb2wii"
// PS3: TODO: this will need modification most likely
#elif defined (_PS3)
#define NOCWD
#define NOHOME
#define DEFAULTWADLOCATION1 "/dev_hdd0/game/SRB2-PS3_/USRDIR/etc"
#define DEFAULTWADLOCATION2 "/dev_usb/SRB2PS3"
#define DEFAULTSEARCHPATH1 "/dev_hdd0/game/SRB2-PS3_/USRDIR/etc"
#define DEFAULTSEARCHPATH2 "/dev_usb/SRB2PS3"
#elif defined (_PSP)
#define NOCWD
#define NOHOME
#define DEFAULTWADLOCATION1 "host0:/bin/Resources"
#define DEFAULTWADLOCATION2 "ms0:/PSP/GAME/SRB2PSP"
#define DEFAULTSEARCHPATH1 "host0:/"
#define DEFAULTSEARCHPATH2 "ms0:/PSP/GAME/SRB2PSP"
#elif defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2"
#define DEFAULTWADLOCATION2 "/usr/local/games/SRB2"
#define DEFAULTWADLOCATION3 "/usr/share/games/SRB2"
@ -198,23 +133,6 @@ void __set_fpscr(long); // in libgcc / kernel's startup.s?
#define DEFAULTSEARCHPATH1 "/usr/local/games"
#define DEFAULTSEARCHPATH2 "/usr/games"
#define DEFAULTSEARCHPATH3 "/usr/local"
#elif defined (_XBOX)
#define NOCWD
#ifdef __GNUC__
#include <openxdk/debug.h>
#endif
#define DEFAULTWADLOCATION1 "c:\\srb2"
#define DEFAULTWADLOCATION2 "d:\\srb2"
#define DEFAULTWADLOCATION3 "e:\\srb2"
#define DEFAULTWADLOCATION4 "f:\\srb2"
#define DEFAULTWADLOCATION5 "g:\\srb2"
#define DEFAULTWADLOCATION6 "h:\\srb2"
#define DEFAULTWADLOCATION7 "i:\\srb2"
#elif defined (_WIN32_WCE)
#define NOCWD
#define NOHOME
#define DEFAULTWADLOCATION1 "\\Storage Card\\SRB2DEMO"
#define DEFAULTSEARCHPATH1 "\\Storage Card"
#elif defined (_WIN32)
#define DEFAULTWADLOCATION1 "c:\\games\\srb2"
#define DEFAULTWADLOCATION2 "\\games\\srb2"
@ -270,9 +188,6 @@ static void JoyReset(SDLJoyInfo_t *JoySet)
{
if (JoySet->dev)
{
#ifdef GP2X //GP2X's SDL does an illegal free on the 1st joystick...
if (SDL_JoystickIndex(JoySet->dev) != 0)
#endif
SDL_JoystickClose(JoySet->dev);
}
JoySet->dev = NULL;
@ -308,7 +223,6 @@ SDL_bool framebuffer = SDL_FALSE;
UINT8 keyboard_started = false;
#if !defined (DC)
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
{
//static char msg[] = "oh no! back to reality!\r\n";
@ -362,7 +276,6 @@ FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
raise(num);
I_Quit();
}
#endif
#ifdef HAVE_TERMIOS
// TERMIOS console code from Quake3: thank you!
@ -487,9 +400,7 @@ static void I_StartupConsole(void)
signal(SIGTTIN, SIG_IGN);
signal(SIGTTOU, SIG_IGN);
#if !defined(GP2X) //read is bad on GP2X
consolevent = !M_CheckParm("-noconsole");
#endif
framebuffer = M_CheckParm("-framebuffer");
if (framebuffer)
@ -577,7 +488,7 @@ void I_GetConsoleEvents(void)
(void)d;
}
#elif defined (_WIN32) && !(defined (_XBOX) || defined (_WIN32_WCE))
#elif defined (_WIN32)
static BOOL I_ReadyConsole(HANDLE ci)
{
DWORD gotinput;
@ -716,17 +627,6 @@ static inline void I_ShutdownConsole(void){}
void I_GetConsoleEvents(void){}
static inline void I_StartupConsole(void)
{
#ifdef _arch_dreamcast
char title[] = "SRB2 for Dreamcast!\n";
__set_fpscr(0x00040000); /* ignore FPU underflow */
//printf("\nHello world!\n\n");
pvr_init_defaults();
conio_init(CONIO_TTY_PVR, CONIO_INPUT_LINE);
conio_set_theme(CONIO_THEME_MATRIX);
conio_clear();
conio_putstr(title);
//printf("\nHello world!\n\n");
#endif
#ifdef _DEBUG
consolevent = !M_CheckParm("-noconsole");
#else
@ -746,7 +646,6 @@ static inline void I_ShutdownConsole(void){}
//
void I_StartupKeyboard (void)
{
#if !defined (DC)
#ifdef SIGINT
signal(SIGINT , quit_handler);
#endif
@ -763,7 +662,6 @@ void I_StartupKeyboard (void)
signal(SIGSEGV , signal_handler);
signal(SIGABRT , signal_handler);
signal(SIGFPE , signal_handler);
#endif
}
//
@ -775,10 +673,6 @@ void I_OutputMsg(const char *fmt, ...)
XBOXSTATIC char txt[8192];
va_list argptr;
#ifdef _arch_dreamcast
if (!keyboard_started) conio_printf(fmt);
#endif
va_start(argptr,fmt);
vsprintf(txt, fmt, argptr);
va_end(argptr);
@ -788,7 +682,7 @@ void I_OutputMsg(const char *fmt, ...)
DEFAULTFONTBGR, DEFAULTFONTBGG, DEFAULTFONTBGB, DEFAULTFONTBGA, txt);
#endif
#if defined (_WIN32) && !defined (_XBOX) && defined (_MSC_VER)
#if defined (_WIN32) && defined (_MSC_VER)
OutputDebugStringA(txt);
#endif
@ -803,7 +697,7 @@ void I_OutputMsg(const char *fmt, ...)
}
#endif
#if defined (_WIN32) && !defined (_XBOX) && !defined(_WIN32_WCE)
#if defined (_WIN32)
#ifdef DEBUGFILE
if (debugfile != stderr)
#endif
@ -917,22 +811,12 @@ INT32 I_GetKey (void)
//
void I_JoyScale(void)
{
#ifdef GP2X
if (JoyInfo.dev && SDL_JoystickIndex(JoyInfo.dev) == 0)
Joystick.bGamepadStyle = true;
else
#endif
Joystick.bGamepadStyle = cv_joyscale.value==0;
JoyInfo.scale = Joystick.bGamepadStyle?1:cv_joyscale.value;
}
void I_JoyScale2(void)
{
#ifdef GP2X
if (JoyInfo2.dev && SDL_JoystickIndex(JoyInfo2.dev) == 0)
Joystick.bGamepadStyle = true;
else
#endif
Joystick2.bGamepadStyle = cv_joyscale2.value==0;
JoyInfo2.scale = Joystick2.bGamepadStyle?1:cv_joyscale2.value;
}
@ -1035,11 +919,6 @@ void I_GetJoystickEvents(void)
event.type = ev_keydown;
else
event.type = ev_keyup;
#ifdef _PSP
if (i == 12)
event.data1 = KEY_ESCAPE;
else
#endif
event.data1 = KEY_JOY1 + i;
D_PostEvent(&event);
}
@ -1090,13 +969,11 @@ void I_GetJoystickEvents(void)
axisy = SDL_JoystickGetAxis(JoyInfo.dev, i*2 + 1);
else axisy = 0;
#ifdef _arch_dreamcast // -128 to 127
axisx = axisx*8;
axisy = axisy*8;
#else // -32768 to 32767
// -32768 to 32767
axisx = axisx/32;
axisy = axisy/32;
#endif
if (Joystick.bGamepadStyle)
{
@ -1214,15 +1091,11 @@ static int joy_open(const char *fname)
if (JoyInfo.buttons > JOYBUTTONS)
JoyInfo.buttons = JOYBUTTONS;
#ifdef DC
JoyInfo.hats = 0;
#else
JoyInfo.hats = SDL_JoystickNumHats(JoyInfo.dev);
if (JoyInfo.hats > JOYHATS)
JoyInfo.hats = JOYHATS;
JoyInfo.balls = SDL_JoystickNumBalls(JoyInfo.dev);
#endif
//Joystick.bGamepadStyle = !stricmp(SDL_JoystickName(JoyInfo.dev), "pad");
@ -1379,13 +1252,9 @@ void I_GetJoystick2Events(void)
axisy = SDL_JoystickGetAxis(JoyInfo2.dev, i*2 + 1);
else axisy = 0;
#ifdef _arch_dreamcast // -128 to 127
axisx = axisx*8;
axisy = axisy*8;
#else // -32768 to 32767
// -32768 to 32767
axisx = axisx/32;
axisy = axisy/32;
#endif
if (Joystick2.bGamepadStyle)
{
@ -1504,15 +1373,11 @@ static int joy_open2(const char *fname)
if (JoyInfo2.buttons > JOYBUTTONS)
JoyInfo2.buttons = JOYBUTTONS;
#ifdef DC
JoyInfo2.hats = 0;
#else
JoyInfo2.hats = SDL_JoystickNumHats(JoyInfo2.dev);
if (JoyInfo2.hats > JOYHATS)
JoyInfo2.hats = JOYHATS;
JoyInfo2.balls = SDL_JoystickNumBalls(JoyInfo2.dev);
#endif
//Joystick.bGamepadStyle = !stricmp(SDL_JoystickName(JoyInfo2.dev), "pad");
@ -1796,7 +1661,7 @@ static void I_ShutdownMouse2(void)
if (fdmouse2 != -1) close(fdmouse2);
mouse2_started = 0;
}
#elif defined (_WIN32) && !defined (_XBOX)
#elif defined (_WIN32)
static HANDLE mouse2filehandle = INVALID_HANDLE_VALUE;
@ -1994,7 +1859,7 @@ void I_StartupMouse2(void)
}
mouse2_started = 1;
I_AddExitFunc(I_ShutdownMouse2);
#elif defined (_WIN32) && !defined (_XBOX)
#elif defined (_WIN32)
DCB dcb;
if (mouse2filehandle != INVALID_HANDLE_VALUE)
@ -2089,7 +1954,7 @@ FUNCMATH ticcmd_t *I_BaseTiccmd2(void)
return &emptycmd2;
}
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
#if defined (_WIN32)
static HMODULE winmm = NULL;
static DWORD starttickcount = 0; // hack for win2k time bug
static p_timeGetTime pfntimeGetTime = NULL;
@ -2159,13 +2024,8 @@ static void I_ShutdownTimer(void)
//
tic_t I_GetTime (void)
{
#ifdef _arch_dreamcast
static Uint64 basetime = 0;
Uint64 ticks = timer_ms_gettime64(); //using timer_ms_gettime64 instand of SDL_GetTicks for the Dreamcast
#else
static Uint32 basetime = 0;
Uint32 ticks = SDL_GetTicks();
#endif
if (!basetime)
basetime = ticks;
@ -2174,11 +2034,7 @@ tic_t I_GetTime (void)
ticks = (ticks*TICRATE);
#if 0 //#ifdef _WIN32_WCE
ticks = (ticks/10);
#else
ticks = (ticks/1000);
#endif
return (tic_t)ticks;
}
@ -2189,7 +2045,7 @@ tic_t I_GetTime (void)
//
FUNCMATH void I_StartupTimer(void)
{
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
#ifdef _WIN32
// for win2k time bug
if (M_CheckParm("-gettickcount"))
{
@ -2205,9 +2061,6 @@ FUNCMATH void I_StartupTimer(void)
pfntimeGetTime = (p_timeGetTime)GetProcAddress(winmm, "timeGetTime");
}
I_AddExitFunc(I_ShutdownTimer);
#elif 0 //#elif !defined (_arch_dreamcast) && !defined(GP2X) // the DC have it own timer and GP2X have broken pthreads?
if (SDL_InitSubSystem(SDL_INIT_TIMER) < 0)
I_Error("SRB2: Needs SDL_Timer, Error: %s", SDL_GetError());
#endif
}
@ -2215,35 +2068,14 @@ FUNCMATH void I_StartupTimer(void)
void I_Sleep(void)
{
#if !(defined (_arch_dreamcast) || defined (_XBOX))
if (cv_sleep.value != -1)
SDL_Delay(cv_sleep.value);
#endif
}
INT32 I_StartupSystem(void)
{
SDL_version SDLcompiled;
SDL_version SDLlinked;
#ifdef _XBOX
#ifdef __GNUC__
char DP[] =" Sonic Robo Blast 2!\n";
debugPrint(DP);
#endif
unlink("e:/Games/SRB2/stdout.txt");
freopen("e:/Games/SRB2/stdout.txt", "w+", stdout);
unlink("e:/Games/SRB2/stderr.txt");
freopen("e:/Games/SRB2/stderr.txt", "w+", stderr);
#endif
#ifdef _arch_dreamcast
#ifdef _DEBUG
//gdb_init();
#endif
printf(__FILE__":%i\n",__LINE__);
#ifdef _DEBUG
//gdb_breakpoint();
#endif
#endif
SDL_VERSION(&SDLcompiled)
SDL_GetVersion(&SDLlinked);
I_StartupConsole();
@ -2251,11 +2083,7 @@ INT32 I_StartupSystem(void)
SDLcompiled.major, SDLcompiled.minor, SDLcompiled.patch);
I_OutputMsg("Linked with SDL version: %d.%d.%d\n",
SDLlinked.major, SDLlinked.minor, SDLlinked.patch);
#if 0 //#ifdef GP2X //start up everything
if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
#else
if (SDL_Init(0) < 0)
#endif
I_Error("SRB2: SDL System Error: %s", SDL_GetError()); //Alam: Oh no....
#ifndef NOMUMBLE
I_SetupMumble();
@ -2297,9 +2125,7 @@ void I_Quit(void)
I_ShutdownGraphics();
I_ShutdownInput();
I_ShutdownSystem();
#ifndef _arch_dreamcast
SDL_Quit();
#endif
/* if option -noendtxt is set, don't print the text */
if (!M_CheckParm("-noendtxt") && W_CheckNumForName("ENDOOM") != LUMPERROR)
{
@ -2308,10 +2134,6 @@ void I_Quit(void)
}
death:
W_Shutdown();
#ifdef GP2X
chdir("/usr/gp2x");
execl("/usr/gp2x/gp2xmenu", "/usr/gp2x/gp2xmenu", NULL);
#endif
exit(0);
}
@ -2364,10 +2186,8 @@ void I_Error(const char *error, ...)
I_ShutdownInput();
if (errorcount == 7)
I_ShutdownSystem();
#ifndef _arch_dreamcast
if (errorcount == 8)
SDL_Quit();
#endif
if (errorcount == 9)
{
M_SaveConfig(NULL);
@ -2386,12 +2206,6 @@ void I_Error(const char *error, ...)
buffer, NULL);
W_Shutdown();
#ifdef GP2X
chdir("/usr/gp2x");
execl("/usr/gp2x/gp2xmenu", "/usr/gp2x/gp2xmenu", NULL);
#endif
exit(-1); // recursive errors detected
}
}
@ -2427,9 +2241,7 @@ void I_Error(const char *error, ...)
I_ShutdownGraphics();
I_ShutdownInput();
I_ShutdownSystem();
#ifndef _arch_dreamcast
SDL_Quit();
#endif
// Implement message box with SDL_ShowSimpleMessageBox,
// which should fail gracefully if it can't put a message box up
@ -2449,11 +2261,6 @@ void I_Error(const char *error, ...)
*(INT32 *)2 = 4; //Alam: Debug!
#endif
#ifdef GP2X
chdir("/usr/gp2x");
execl("/usr/gp2x/gp2xmenu", "/usr/gp2x/gp2xmenu", NULL);
#endif
exit(-1);
}
@ -2529,10 +2336,8 @@ void I_ShutdownSystem(void)
void I_GetDiskFreeSpace(INT64 *freespace)
{
#if defined (_arch_dreamcast) || defined (_PSP)
*freespace = 0;
#elif defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (SOLARIS) || defined (__HAIKU__) || defined (_WII) || defined (_PS3)
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (SOLARIS) || defined (__HAIKU__)
*freespace = INT32_MAX;
return;
#else // Both Linux and BSD have this, apparently.
@ -2544,7 +2349,7 @@ void I_GetDiskFreeSpace(INT64 *freespace)
}
*freespace = stfs.f_bavail * stfs.f_bsize;
#endif
#elif (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
#elif defined (_WIN32)
static p_GetDiskFreeSpaceExA pfnGetDiskFreeSpaceEx = NULL;
static boolean testwin95 = false;
ULARGE_INTEGER usedbytes, lfreespace;
@ -2575,13 +2380,6 @@ void I_GetDiskFreeSpace(INT64 *freespace)
char *I_GetUserName(void)
{
#ifdef GP2X
static char username[MAXPLAYERNAME] = "GP2XUSER";
return username;
#elif defined (PSP)
static char username[MAXPLAYERNAME] = "PSPUSER";
return username;
#elif !(defined (_WIN32_WCE) || defined (_XBOX))
static char username[MAXPLAYERNAME];
char *p;
#ifdef _WIN32
@ -2613,7 +2411,6 @@ char *I_GetUserName(void)
if (strcmp(username, "") != 0)
return username;
#endif
return NULL; // dummy for platform independent version
}
@ -2622,7 +2419,7 @@ INT32 I_mkdir(const char *dirname, INT32 unixright)
//[segabor]
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) || defined (__CYGWIN__) || defined (__OS2__)
return mkdir(dirname, unixright);
#elif (defined (_WIN32) || (defined (_WIN32_WCE) && !defined (__GNUC__))) && !defined (_XBOX)
#elif defined (_WIN32)
UNREFERENCED_PARAMETER(unixright); /// \todo should implement ntright under nt...
return CreateDirectoryA(dirname, NULL);
#else
@ -2636,9 +2433,6 @@ char *I_GetEnv(const char *name)
{
#ifdef NEED_SDL_GETENV
return SDL_getenv(name);
#elif defined(_WIN32_WCE)
(void)name;
return NULL;
#else
return getenv(name);
#endif
@ -2648,8 +2442,6 @@ INT32 I_PutEnv(char *variable)
{
#ifdef NEED_SDL_GETENV
return SDL_putenv(variable);
#elif defined(_WIN32_WCE)
return ((variable)?-1:0);
#else
return putenv(variable);
#endif
@ -2789,15 +2581,6 @@ static const char *locateWad(void)
if (((envstr = I_GetEnv("SRB2WADDIR")) != NULL) && isWadPathOk(envstr))
return envstr;
#if defined(_WIN32_WCE) || defined(_PS3) || defined(_PSP)
// examine argv[0]
strcpy(returnWadPath, myargv[0]);
pathonly(returnWadPath);
I_PutEnv(va("HOME=%s",returnWadPath));
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifndef NOCWD
I_OutputMsg(",.");
// examine current dir
@ -2916,9 +2699,9 @@ const char *I_LocateWad(void)
if (waddir)
{
// change to the directory where we found srb2.srb
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
#if defined (_WIN32)
SetCurrentDirectoryA(waddir);
#elif !defined (_WIN32_WCE) && !defined (_PS3)
#else
if (chdir(waddir) == -1)
I_OutputMsg("Couldn't change working directory\n");
#endif
@ -2935,17 +2718,7 @@ const char *I_LocateWad(void)
// quick fix for compil
UINT32 I_GetFreeMem(UINT32 *total)
{
#if defined (_arch_dreamcast)
//Dreamcast!
if (total)
*total = 16<<20;
return 8<<20;
#elif defined (_PSP)
// PSP
if (total)
*total = 32<<20;
return 16<<20;
#elif defined (FREEBSD)
#ifdef FREEBSD
struct vmmeter sum;
kvm_t *kd;
struct nlist namelist[] =
@ -2982,7 +2755,7 @@ UINT32 I_GetFreeMem(UINT32 *total)
if (total)
*total = 32 << 20;
return 32 << 20;
#elif (defined (_WIN32) || (defined (_WIN32_WCE) && !defined (__GNUC__))) && !defined (_XBOX)
#elif defined (_WIN32)
MEMORYSTATUS info;
info.dwLength = sizeof (MEMORYSTATUS);
@ -3054,7 +2827,7 @@ UINT32 I_GetFreeMem(UINT32 *total)
const CPUInfoFlags *I_CPUInfo(void)
{
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
#if defined (_WIN32)
static CPUInfoFlags WIN_CPUInfo;
SYSTEM_INFO SI;
p_IsProcessorFeaturePresent pfnCPUID = (p_IsProcessorFeaturePresent)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsProcessorFeaturePresent");

View file

@ -26,10 +26,7 @@
#include "i_ttf.h"
// Search directories to find aforementioned TTF file.
#ifdef _PS3
#include <sysutil/video.h>
#define FONTSEARCHPATH1 "/dev_hdd0/game/SRB2-PS3_/USRDIR/etc"
#elif defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#define FONTSEARCHPATH1 "/usr/share/fonts"
#define FONTSEARCHPATH2 "/usr/local/share/fonts"
#define FONTSEARCHPATH3 "/usr/games/SRB2"
@ -233,16 +230,9 @@ void I_StartupTTF(UINT32 fontpointsize, Uint32 initflags, Uint32 vidmodeflags)
{
char *fontpath = NULL;
INT32 fontstatus = -1;
#ifdef _PS3
videoState state;
videoGetState(0, 0, &state);
videoGetResolution(state.displayMode.resolution, &res);
bitsperpixel = 24;
#else
res.width = 320;
res.height = 200;
bitsperpixel = 8;
#endif
// what's the point of trying to display an error?
// SDL_ttf is not started, can't display anything to screen (presumably)...

View file

@ -57,13 +57,12 @@ int currentfonthinting;
int currentfontoutline;
#endif
#ifndef _PS3
typedef struct
{
UINT16 width;
UINT16 height;
} VideoResolution;
#endif
UINT8 bitsperpixel;
typedef enum

View file

@ -47,7 +47,7 @@
#include "../doomdef.h"
#if defined (_WIN32)
#ifdef _WIN32
#include "SDL_syswm.h"
#endif

View file

@ -43,12 +43,10 @@
#define HAVE_ZLIB
#ifndef _MSC_VER
#ifndef _WII
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
#endif
#endif
#endif
#ifndef _LFS64_LARGEFILE
#define _LFS64_LARGEFILE

View file

@ -49,7 +49,7 @@
#define MIX_CHANNELS 8
#endif
#if defined (_WIN32) && !defined (_WIN32_WCE) && !defined (_XBOX)
#ifdef _WIN32
#include <direct.h>
#elif defined (__GNUC__)
#include <unistd.h>
@ -85,21 +85,11 @@
// mixing buffer, and the samplerate of the raw data.
// Needed for calling the actual sound output.
#if defined (_WIN32_WCE) || defined (DC) || defined (PSP) || defined(GP2X)
#define NUM_CHANNELS MIX_CHANNELS
#else
#define NUM_CHANNELS MIX_CHANNELS*4
#endif
#define INDEXOFSFX(x) ((sfxinfo_t *)x - S_sfx)
#if defined (_WIN32_WCE) || defined (DC) || defined (PSP)
static Uint16 samplecount = 512; //Alam: .5KB samplecount at 11025hz is 46.439909297052154195011337868481ms of buffer
#elif defined(GP2X)
static Uint16 samplecount = 128;
#else
static Uint16 samplecount = 1024; //Alam: 1KB samplecount at 22050hz is 46.439909297052154195011337868481ms of buffer
#endif
typedef struct chan_struct
{
@ -151,17 +141,10 @@ static SDL_bool musicStarted = SDL_FALSE;
#ifdef HAVE_MIXER
static SDL_mutex *Msc_Mutex = NULL;
/* FIXME: Make this file instance-specific */
#ifdef _arch_dreamcast
#define MIDI_PATH "/ram"
#elif defined(GP2X)
#define MIDI_PATH "/mnt/sd/srb2"
#define MIDI_PATH2 "/tmp/mnt/sd/srb2"
#else
#define MIDI_PATH srb2home
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#define MIDI_PATH2 "/tmp"
#endif
#endif
#define MIDI_TMPFILE "srb2music"
#define MIDI_TMPFILE2 "srb2wav"
static INT32 musicvol = 62;
@ -176,7 +159,7 @@ static SDL_bool canlooping = SDL_TRUE;
#if SDL_MIXER_VERSION_ATLEAST(1,2,7)
#define USE_RWOPS // ok, USE_RWOPS is in here
#if defined (DC) || defined (_WIN32_WCE) || defined (_XBOX) //|| defined(_WIN32) || defined(GP2X)
#if 0 // defined(_WIN32)
#undef USE_RWOPS
#endif
#endif
@ -1188,13 +1171,6 @@ void I_StartupSound(void)
#endif
#ifndef HAVE_MIXER
nomidimusic = nodigimusic = true;
#endif
#ifdef DC
//nosound = true;
#ifdef HAVE_MIXER
nomidimusic = true;
nodigimusic = true;
#endif
#endif
memset(channels, 0, sizeof (channels)); //Alam: Clean it
@ -1243,13 +1219,7 @@ void I_StartupSound(void)
audio.samples /= 2;
}
#if defined (_PSP) && defined (HAVE_MIXER) // Bug in PSP's SDL_OpenAudio, can not open twice
I_SetChannels();
sound_started = true;
Snd_Mutex = SDL_CreateMutex();
#else
if (nosound)
#endif
return;
#ifdef HW3SOUND
@ -1302,7 +1272,7 @@ void I_StartupSound(void)
snddev.bps = 16;
snddev.sample_rate = audio.freq;
snddev.numsfxs = NUMSFX;
#if defined (_WIN32) && !defined (_XBOX)
#if defined (_WIN32)
snddev.cooplevel = 0x00000002;
snddev.hWnd = vid.WndParent;
#endif
@ -1520,9 +1490,7 @@ void I_InitMusic(void)
I_OutputMsg("Compiled for SDL_mixer version: %d.%d.%d\n",
MIXcompiled.major, MIXcompiled.minor, MIXcompiled.patch);
#ifdef MIXER_POS
#ifndef _WII
if (MIXlinked->major == 1 && MIXlinked->minor == 2 && MIXlinked->patch < 7)
#endif
canlooping = SDL_FALSE;
#endif
#ifdef USE_RWOPS
@ -1531,13 +1499,11 @@ void I_InitMusic(void)
#endif
I_OutputMsg("Linked with SDL_mixer version: %d.%d.%d\n",
MIXlinked->major, MIXlinked->minor, MIXlinked->patch);
#if !(defined (DC) || defined (PSP) || defined(GP2X) || defined (WII))
if (audio.freq < 44100 && !M_CheckParm ("-freq")) //I want atleast 44Khz
{
audio.samples = (Uint16)(audio.samples*(INT32)(44100/audio.freq));
audio.freq = 44100; //Alam: to keep it around the same XX ms
}
#endif
if (sound_started
#ifdef HW3SOUND
@ -1929,7 +1895,7 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
if (loopstart > 0)
{
loopstartDig = (double)((44.1l+loopstart) / 44100.0l); //8 PCM chucks off and PCM to secs
//#ifdef GP2X//#ifdef PARANOIA
//#ifdef PARANOIA
//I_OutputMsg("I_StartDigSong: setting looping point to %ul PCMs(%f seconds)\n", loopstart, loopstartDig);
//#endif
}