Merge commit '250928f6dfc1387b236f645387a39f7b09643065' (internal branch 2215) into add-noipv4-flag

This commit is contained in:
Alam Ed Arias 2025-02-01 17:18:35 -05:00
commit a30457c283
74 changed files with 1530 additions and 861 deletions

View file

@ -27,10 +27,10 @@ list(TRANSFORM SRB2_ASSETS_DOCS PREPEND "${SRB2_ASSET_DIRECTORY_ABSOLUTE}")
set(SRB2_ASSETS_GAME
"srb2.pk3"
"player.dta"
"characters.pk3"
"zones.pk3"
"patch.pk3"
"music.dta"
"music.pk3"
"models.dat"
)
list(TRANSFORM SRB2_ASSETS_GAME PREPEND "/")

View file

@ -39,7 +39,7 @@ https://facebook.com/SonicRoboBlast2
COPYRIGHT AND DISCLAIMER
Design and content in Sonic Robo Blast 2 is copyright 1998-2024 by Sonic Team Jr.
Design and content in Sonic Robo Blast 2 is copyright 1998-2025 by Sonic Team Jr.
All original material in this game is copyrighted by their respective owners, and no copyright infringement is intended. Sonic Team Jr. is in no way affiliated with SEGA or Sonic Team, and we do not claim ownership of any of SEGA's intellectual property used in SRB2.

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@ -12,7 +12,7 @@ Upstream Author(s):
Copyright:
Copyright (C) 1998-2024 by Sonic Team Junior
Copyright (C) 1998-2025 by Sonic Team Junior
License:
@ -21,7 +21,7 @@ License:
The Debian packaging is:
Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
Copyright (C) 2010-2024 by Sonic Team Junior <stjr@srb2.org>
Copyright (C) 2010-2025 by Sonic Team Junior <stjr@srb2.org>
and is licensed under the GPL version 2,
see "/usr/share/common-licenses/GPL-2".

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@ -1,14 +1,16 @@
include(LibFindMacros)
libfind_pkg_check_modules(libopenmpt_PKGCONF openmpt)
libfind_pkg_check_modules(libopenmpt_PKGCONF openmpt libopenmpt)
find_path(libopenmpt_INCLUDE_DIR
NAMES libopenmpt.h
PATHS
${libopenmpt_PKGCONF_INCLUDE_DIRS}
"${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include/libopenmpt"
"/usr/include/libopenmpt"
"/usr/local/include/libopenmpt"
"${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include"
"/usr/include"
"/usr/local/include"
PATH_SUFFIXES
+ libopenmpt
)
find_library(libopenmpt_LIBRARY

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@ -12,7 +12,7 @@ Upstream Author(s):
Copyright:
Copyright (C) 1998-2024 by Sonic Team Junior
Copyright (C) 1998-2025 by Sonic Team Junior
License:
@ -21,7 +21,7 @@ License:
The Debian packaging is:
Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
Copyright (C) 2010-2024 by Sonic Team Junior <stjr@srb2.org>
Copyright (C) 2010-2025 by Sonic Team Junior <stjr@srb2.org>
and is licensed under the GPL version 2,
see "/usr/share/common-licenses/GPL-2".

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@ -172,6 +172,11 @@ if("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
endif()
endif()
if("${CMAKE_SYSTEM_NAME}" MATCHES "Haiku")
target_compile_definitions(SRB2SDL2 PRIVATE -DNOEXECINFO)
target_link_libraries(SRB2SDL2 PRIVATE network)
endif()
if("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
target_compile_definitions(SRB2SDL2 PRIVATE -DMACOSX)
endif()

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@ -4,7 +4,6 @@
# Previously featured:\
PANDORA\
HAIKU\
DUMMY\
DJGPPDOS\
SOLARIS\
@ -17,6 +16,7 @@ all_systems:=\
UNIX\
LINUX\
FREEBSD\
HAIKU\
# check for user specified system
ifeq (,$(filter $(all_systems),$(.VARIABLES)))
@ -35,6 +35,8 @@ system:=$(shell uname -s)
ifeq ($(system),Linux)
new_system:=LINUX
else ifeq ($(system),Haiku)
new_system:=HAIKU
else
$(error \

71
src/Makefile.d/haiku.mk Normal file
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@ -0,0 +1,71 @@
#
# Makefile options for Haiku
#
opts+=-DUNIXCOMMON -DLUA_USE_POSIX
ifndef DEDICATED
ifndef DUMMY
SDL?=1
DEDICATED?=0
endif
endif
NOEXECINFO=1
ifeq (${SDL},1)
EXENAME?=srb2haiku
else ifeq (${DEDICATED},1)
EXENAME?=srb2haikud
endif
ifndef NONET
libs+=-lnetwork
endif
define _set =
$(1)_CFLAGS?=$($(1)_opts)
$(1)_LDFLAGS?=$($(1)_libs)
endef
lib:=../libs/gme
LIBGME_opts:=-I$(lib)/include
LIBGME_libs:=-l:libgme.so.0
$(eval $(call _set,LIBGME))
lib:=../libs/libopenmpt
LIBOPENMPT_opts:=-I$(lib)/inc
LIBOPENMPT_libs:=-l:libopenmpt.so.0
$(eval $(call _set,LIBOPENMPT))
ifdef SDL
lib:=../libs/SDL2_mixer
mixer_opts:=-I$(lib)/include
mixer_libs:=-l:libSDL2_mixer-2.0.so.0
lib:=../libs/SDL2
SDL_opts:=-I$(lib)/include $(mixer_opts)
SDL_libs:=$(mixer_libs) -l:libSDL2-2.0.so.0
$(eval $(call _set,SDL))
endif
lib:=../libs/zlib
ZLIB_opts:=-I$(lib)
ZLIB_libs:=-l:libz.so.1
$(eval $(call _set,ZLIB))
ifndef PNG_CONFIG
PNG_opts:=
PNG_libs:=-l:libpng16.so.16
$(eval $(call _set,PNG))
endif
lib:=../libs/curl
CURL_opts:=-I$(lib)/include
CURL_libs:=-l:libcurl.so.4
$(eval $(call _set,CURL))
lib:=../libs/miniupnpc
MINIUPNPC_opts:=-I$(lib)/include
MINIUPNPC_libs:=-l:libminiupnpc.so.17
$(eval $(call _set,MINIUPNPC))

View file

@ -35,6 +35,10 @@ endif
else ifdef FREEBSD
UNIX=1
platform=freebsd
else ifdef HAIKU
# Give Haiku its own configuration, since it
# isn't actually UNIX.
include Makefile.d/haiku.mk
else ifdef SOLARIS # FIXME: UNTESTED
UNIX=1
platform=solaris

View file

@ -33,11 +33,13 @@ else
opts+=-DHAVE_MIXER
sources+=sdl/mixer_sound.c
ifdef HAVE_MIXERX
opts+=-DHAVE_MIXERX
libs+=-lSDL2_mixer_ext
else
libs+=-lSDL2_mixer
ifndef HAIKU # Haiku has a special import path
ifdef HAVE_MIXERX
opts+=-DHAVE_MIXERX
libs+=-lSDL2_mixer_ext
else
libs+=-lSDL2_mixer
endif
endif
endif

View file

@ -1076,6 +1076,9 @@ static inline void AM_drawPlayers(void)
if (!playeringame[i] || players[i].spectator)
continue;
if (!players[i].mo)
continue;
p = &players[i];
if (p->skincolor > 0)
color = R_GetTranslationColormap(TC_DEFAULT, p->skincolor, GTC_CACHE)[GREENS + 8];

View file

@ -648,7 +648,7 @@ static void COM_ExecuteString(char *ptext)
{
if ((com_flags & COM_LUA) && !(cmd->flags & COM_LUA))
{
CONS_Alert(CONS_WARNING, "Command '%s' cannot be run from Lua.\n", cmd->name);
CONS_Alert(CONS_WARNING, "Command '%s' cannot be run from a script.\n", cmd->name);
return;
}
@ -809,49 +809,60 @@ static void COM_CEchoDuration_f(void)
/** Executes a script file.
*/
static void COM_Exec_f(void)
boolean COM_ExecFile(const char *scriptname, com_flags_t flags, boolean silent)
{
UINT8 *buf = NULL;
char filename[256];
if (!D_CheckPathAllowed(scriptname, "tried to exec"))
return false;
// load file
// Try with Argv passed verbatim first, for back compat
FIL_ReadFile(scriptname, &buf);
if (!buf)
{
// Now try by searching the file path
// filename is modified with the full found path
strlcpy(filename, scriptname, sizeof(filename));
if (findfile(filename, NULL, true) != FS_NOTFOUND)
FIL_ReadFile(filename, &buf);
if (!buf)
return false;
}
if (!silent)
CONS_Printf(M_GetText("Executing %s\n"), scriptname);
// insert text file into the command buffer
COM_BufAddTextEx((char *)buf, flags);
COM_BufAddTextEx("\n", flags);
// free buffer
Z_Free(buf);
return true;
}
static void COM_Exec_f(void)
{
boolean silent;
if (COM_Argc() < 2 || COM_Argc() > 3)
{
CONS_Printf(M_GetText("exec <filename>: run a script file\n"));
return;
}
if (!D_CheckPathAllowed(COM_Argv(1), "tried to exec"))
silent = COM_CheckParm("-silent");
if (COM_ExecFile(COM_Argv(1), com_flags, silent))
return;
// load file
// Try with Argv passed verbatim first, for back compat
FIL_ReadFile(COM_Argv(1), &buf);
if (!buf)
{
// Now try by searching the file path
// filename is modified with the full found path
strcpy(filename, COM_Argv(1));
if (findfile(filename, NULL, true) != FS_NOTFOUND)
FIL_ReadFile(filename, &buf);
if (!buf)
{
if (!COM_CheckParm("-noerror"))
CONS_Printf(M_GetText("couldn't execute file %s\n"), COM_Argv(1));
return;
}
}
if (!COM_CheckParm("-silent"))
CONS_Printf(M_GetText("executing %s\n"), COM_Argv(1));
// insert text file into the command buffer
COM_BufAddTextEx((char *)buf, com_flags);
COM_BufAddTextEx("\n", com_flags);
// free buffer
Z_Free(buf);
if (!COM_CheckParm("-noerror"))
CONS_Printf(M_GetText("Couldn't execute file %s\n"), COM_Argv(1));
}
/** Delays execution of the rest of the commands until the next frame.
@ -2493,7 +2504,7 @@ static boolean CV_Command(void)
if (CV_Immutable(v))
{
CONS_Alert(CONS_WARNING, "Variable '%s' cannot be changed from Lua.\n", v->name);
CONS_Alert(CONS_WARNING, "Variable '%s' cannot be changed from a script.\n", v->name);
return true;
}

View file

@ -66,6 +66,9 @@ void COM_ImmedExecute(const char *ptext);
// Execute commands in buffer, flush them
void COM_BufExecute(void);
// Executes a script from a file
boolean COM_ExecFile(const char *scriptname, com_flags_t flags, boolean silent);
// As above; and progress the wait timer.
void COM_BufTicker(void);

View file

@ -40,11 +40,11 @@
* Last updated 2023 / 05 / 02 - v2.2.11 - patch.pk3 & zones.pk3
* Last updated 2023 / 09 / 06 - v2.2.12 - patch.pk3
* Last updated 2023 / 09 / 09 - v2.2.13 - none
* Last updated 2024 / 07 / 04 - v2.2.14 - main assets
* Last updated 2025 / 01 / 16 - v2.2.14 - main assets
*/
#define ASSET_HASH_SRB2_PK3 "4ef6f57eefdf263288cae12084791cd2"
#define ASSET_HASH_ZONES_PK3 "b7db0245434ca3ad61935ee36403e966"
#define ASSET_HASH_PLAYER_DTA "2e7aaae8a6b1b77d90ffe7606ceadb6c"
#define ASSET_HASH_SRB2_PK3 "c1d9a4b3452b350d4662f41eb301dc6c"
#define ASSET_HASH_ZONES_PK3 "2ab758817fff96bc60ee9dec85e0b534"
#define ASSET_HASH_CHARACTERS_PK3 "97ce7008d16152731fe037141309aa24"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "3c7b73f34af7e9a7bceb2d5260f76172"
#endif

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2024 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -1179,8 +1179,8 @@ static void IdentifyVersion(void)
// Add the maps
D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "zones.pk3"));
// Add the players
D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "player.dta"));
// Add the characters
D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "characters.pk3"));
#ifdef USE_PATCH_DTA
// Add our crappy patches to fix our bugs
@ -1199,7 +1199,7 @@ static void IdentifyVersion(void)
I_Error("File "str" has been modified with non-music/sound lumps"); \
}
MUSICTEST("music.dta")
MUSICTEST("music.pk3")
//MUSICTEST("patch_music.pk3")
}
#endif
@ -1250,7 +1250,7 @@ void D_SRB2Main(void)
// Print GPL notice for our console users (Linux)
CONS_Printf(
"\n\nSonic Robo Blast 2\n"
"Copyright (C) 1998-2024 by Sonic Team Junior\n\n"
"Copyright (C) 1998-2025 by Sonic Team Junior\n\n"
"This program comes with ABSOLUTELY NO WARRANTY.\n\n"
"This is free software, and you are welcome to redistribute it\n"
"and/or modify it under the terms of the GNU General Public License\n"
@ -1431,7 +1431,7 @@ void D_SRB2Main(void)
// Make backups of some SOCcable tables.
P_BackupTables();
mainwads = 3; // doesn't include music.dta
mainwads = 3; // doesn't include music.pk3
#ifdef USE_PATCH_DTA
mainwads++;
#endif
@ -1446,11 +1446,11 @@ void D_SRB2Main(void)
// Check MD5s of autoloaded files
W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
W_VerifyFileMD5(1, ASSET_HASH_ZONES_PK3); // zones.pk3
W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
W_VerifyFileMD5(2, ASSET_HASH_CHARACTERS_PK3); // characters.pk3
#ifdef USE_PATCH_DTA
W_VerifyFileMD5(3, ASSET_HASH_PATCH_PK3); // patch.pk3
#endif
// don't check music.dta because people like to modify it, and it doesn't matter if they do
// don't check music.pk3 because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
#endif //ifndef DEVELOP
@ -1600,7 +1600,7 @@ void D_SRB2Main(void)
{
if (!M_IsNextParm())
I_Error("usage: -room <room_id>\nCheck the Master Server's webpage for room ID numbers.\n");
ms_RoomId = atoi(M_GetNextParm());
CV_SetValue(&cv_masterserver_room_id, atoi(M_GetNextParm()));
#ifdef UPDATE_ALERT
GetMODVersion_Console();

View file

@ -45,14 +45,15 @@ typedef enum
SF_MARIODAMAGE = SF_NOJUMPDAMAGE|SF_STOMPDAMAGE, // The Mario method of being able to damage enemies, etc.
SF_MACHINE = 1<<10, // Beep boop. Are you a robot?
SF_DASHMODE = 1<<11, // Sonic Advance 2 style top speed increase?
SF_FASTEDGE = 1<<12, // Faster edge teeter?
SF_MULTIABILITY = 1<<13, // Revenge of Final Demo.
SF_NONIGHTSROTATION = 1<<14, // Disable sprite rotation for NiGHTS
SF_NONIGHTSSUPER = 1<<15, // Disable super colors for NiGHTS (if you have SF_SUPER)
SF_NOSUPERSPRITES = 1<<16, // Don't use super sprites while super
SF_NOSUPERJUMPBOOST = 1<<17, // Disable the jump boost given while super (i.e. Knuckles)
SF_CANBUSTWALLS = 1<<18, // Can naturally bust walls on contact? (i.e. Knuckles)
SF_NOSHIELDABILITY = 1<<19, // Disable shield abilities
SF_FASTWAIT = 1<<12, // Faster wait animation?
SF_FASTEDGE = 1<<13, // Faster edge teeter?
SF_MULTIABILITY = 1<<14, // Revenge of Final Demo.
SF_NONIGHTSROTATION = 1<<15, // Disable sprite rotation for NiGHTS
SF_NONIGHTSSUPER = 1<<16, // Disable super colors for NiGHTS (if you have SF_SUPER)
SF_NOSUPERSPRITES = 1<<17, // Don't use super sprites while super
SF_NOSUPERJUMPBOOST = 1<<18, // Disable the jump boost given while super (i.e. Knuckles)
SF_CANBUSTWALLS = 1<<19, // Can naturally bust walls on contact? (i.e. Knuckles)
SF_NOSHIELDABILITY = 1<<20, // Disable shield abilities
// free up to and including 1<<31
} skinflags_t;

View file

@ -51,6 +51,8 @@ typedef struct thinker_s
// killough 11/98: count of how many other objects reference
// this one using pointers. Used for garbage collection.
INT32 references;
boolean removing;
boolean cachable;
#ifdef PARANOIA

View file

@ -3,7 +3,7 @@
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2014-2024 by Sonic Team Junior.
// Copyright (C) 2014-2025 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@ -65,10 +65,11 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#pragma warning(default : 4214 4244)
#endif
#if defined (__unix__) || defined(__APPLE__) || (defined (UNIXCOMMON) && !defined (__HAIKU__))
#if defined (__linux__)
#include <sys/vfs.h>
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (__linux__) || defined (__HAIKU__)
#include <sys/statvfs.h>
#else
#include <sys/statvfs.h>
#include <sys/param.h>
#include <sys/mount.h>
/*For meminfo*/
@ -81,7 +82,7 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#endif
#endif
#if defined (__linux__) || (defined (UNIXCOMMON) && !defined (__HAIKU__))
#if defined (__linux__) || defined (UNIXCOMMON)
#ifndef NOTERMIOS
#include <termios.h>
#include <sys/ioctl.h> // ioctl
@ -96,8 +97,10 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#if defined (__unix__) || (defined (UNIXCOMMON) && !defined (__APPLE__))
#include <errno.h>
#include <sys/wait.h>
#ifndef __HAIKU__ // haiku's crash dialog is just objectively better
#define NEWSIGNALHANDLER
#endif
#endif
#ifndef NOMUMBLE
#ifdef __linux__ // need -lrt
@ -374,15 +377,24 @@ void I_Sleep(UINT32 ms)
void I_SleepDuration(precise_t duration)
{
#if defined(__linux__) || defined(__FreeBSD__)
#if defined(__linux__) || defined(__FreeBSD__) || defined(__HAIKU__)
UINT64 precision = I_GetPrecisePrecision();
struct timespec ts = {
.tv_sec = duration / precision,
.tv_nsec = duration * 1000000000 / precision % 1000000000,
};
int status;
do status = clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, &ts);
while (status == EINTR);
precise_t dest = I_GetPreciseTime() + duration;
precise_t slack = (precision / 5000); // 0.2 ms slack
if (duration > slack)
{
duration -= slack;
struct timespec ts = {
.tv_sec = duration / precision,
.tv_nsec = duration * 1000000000 / precision % 1000000000,
};
int status;
do status = clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, &ts);
while (status == EINTR);
}
// busy-wait the rest
while (((INT64)dest - (INT64)I_GetPreciseTime()) > 0);
#else
UINT64 precision = I_GetPrecisePrecision();
INT32 sleepvalue = cv_sleep.value;
@ -705,10 +717,9 @@ typedef struct
static feild_t tty_con;
// when printing general stuff to stdout stderr (Sys_Printf)
// we need to disable the tty console stuff
// this increments so we can recursively disable
static INT32 ttycon_hide = 0;
// lock to prevent clearing partial lines, since not everything
// printed ends on a newline.
static boolean ttycon_ateol = true;
// some key codes that the terminal may be using
// TTimo NOTE: I'm not sure how relevant this is
static INT32 tty_erase;
@ -736,63 +747,31 @@ static inline void tty_FlushIn(void)
// TTimo NOTE: it seems on some terminals just sending '\b' is not enough
// so for now, in any case we send "\b \b" .. yeah well ..
// (there may be a way to find out if '\b' alone would work though)
// Hanicef NOTE: using \b this way is unreliable because of terminal state,
// it's better to use \r to reset the cursor to the beginning of the
// line and clear from there.
static void tty_Back(void)
{
char key;
ssize_t d;
key = '\b';
d = write(STDOUT_FILENO, &key, 1);
key = ' ';
d = write(STDOUT_FILENO, &key, 1);
key = '\b';
d = write(STDOUT_FILENO, &key, 1);
(void)d;
write(STDOUT_FILENO, "\r", 1);
if (tty_con.cursor>0)
{
write(STDOUT_FILENO, tty_con.buffer, tty_con.cursor);
}
write(STDOUT_FILENO, " \b", 2);
}
static void tty_Clear(void)
{
size_t i;
write(STDOUT_FILENO, "\r", 1);
if (tty_con.cursor>0)
{
for (i=0; i<tty_con.cursor; i++)
{
tty_Back();
write(STDOUT_FILENO, " ", 1);
}
write(STDOUT_FILENO, "\r", 1);
}
}
// clear the display of the line currently edited
// bring cursor back to beginning of line
static inline void tty_Hide(void)
{
//I_Assert(consolevent);
if (ttycon_hide)
{
ttycon_hide++;
return;
}
tty_Clear();
ttycon_hide++;
}
// show the current line
// FIXME TTimo need to position the cursor if needed??
static inline void tty_Show(void)
{
size_t i;
ssize_t d;
//I_Assert(consolevent);
I_Assert(ttycon_hide>0);
ttycon_hide--;
if (ttycon_hide == 0 && tty_con.cursor)
{
for (i=0; i<tty_con.cursor; i++)
{
d = write(STDOUT_FILENO, tty_con.buffer+i, 1);
}
}
(void)d;
}
// never exit without calling this, or your terminal will be left in a pretty bad state
@ -900,6 +879,11 @@ static void I_GetConsoleEvents(void)
tty_con.cursor = 0;
ev.key = KEY_ENTER;
}
else if (key == 0x4) // ^D, aka EOF
{
// shut down, most unix programs behave this way
I_Quit();
}
else continue;
}
else if (tty_con.cursor < sizeof(tty_con.buffer))
@ -1046,6 +1030,9 @@ void I_OutputMsg(const char *fmt, ...)
va_start(argptr,fmt);
len = vsnprintf(NULL, 0, fmt, argptr);
va_end(argptr);
if (len == 0)
return;
txt = malloc(len+1);
va_start(argptr,fmt);
vsprintf(txt, fmt, argptr);
@ -1135,18 +1122,20 @@ void I_OutputMsg(const char *fmt, ...)
}
#else
#ifdef HAVE_TERMIOS
if (consolevent)
if (consolevent && ttycon_ateol)
{
tty_Hide();
tty_Clear();
ttycon_ateol = false;
}
#endif
if (!framebuffer)
fprintf(stderr, "%s", txt);
#ifdef HAVE_TERMIOS
if (consolevent)
if (consolevent && txt[len-1] == '\n')
{
tty_Show();
write(STDOUT_FILENO, tty_con.buffer, tty_con.cursor);
ttycon_ateol = true;
}
#endif
@ -1226,18 +1215,13 @@ void I_ShutdownSystem(void)
void I_GetDiskFreeSpace(INT64* freespace)
{
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (SOLARIS) || defined (__HAIKU__)
*freespace = INT32_MAX;
return;
#else // Both Linux and BSD have this, apparently.
struct statfs stfs;
if (statfs(srb2home, &stfs) == -1)
struct statvfs stfs;
if (statvfs(srb2home, &stfs) == -1)
{
*freespace = INT32_MAX;
return;
}
*freespace = stfs.f_bavail * stfs.f_bsize;
#endif
#elif defined (_WIN32)
static p_GetDiskFreeSpaceExA pfnGetDiskFreeSpaceEx = NULL;
static boolean testwin95 = false;
@ -1453,8 +1437,10 @@ const char *I_LocateWad(void)
{
// change to the directory where we found srb2.pk3
#if defined (_WIN32)
waddir = _fullpath(NULL, waddir, MAX_PATH);
SetCurrentDirectoryA(waddir);
#else
waddir = realpath(waddir, NULL);
if (chdir(waddir) == -1)
I_OutputMsg("Couldn't change working directory\n");
#endif

View file

@ -3584,7 +3584,7 @@ void readmaincfg(MYFILE *f)
if (fastcmp(word, "EXECCFG"))
{
if (strchr(word2, '.'))
COM_BufAddText(va("exec %s\n", word2));
COM_ExecFile(word2, COM_LUA, false);
else
{
lumpnum_t lumpnum;
@ -3599,7 +3599,7 @@ void readmaincfg(MYFILE *f)
if (lumpnum == LUMPERROR || W_LumpLength(lumpnum) == 0)
CONS_Debug(DBG_SETUP, "SOC Error: script lump %s not found/not valid.\n", newname);
else
COM_BufInsertText(W_CacheLumpNum(lumpnum, PU_CACHE));
COM_BufInsertTextEx(W_CacheLumpNum(lumpnum, PU_CACHE), COM_LUA);
}
}
@ -3925,6 +3925,7 @@ void readmaincfg(MYFILE *f)
value = get_number(word2);
bootmap = (INT16)value;
bootmapchanged = true;
//titlechanged = true;
}
else if (fastcmp(word, "STARTCHAR"))

View file

@ -1081,11 +1081,11 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FANG_FIRE1",
"S_FANG_FIRE2",
"S_FANG_FIRE3",
"S_FANG_FIRE4",
"S_FANG_FIREREPEAT",
"S_FANG_LOBSHOT0",
"S_FANG_LOBSHOT1",
"S_FANG_LOBSHOT2",
"S_FANG_LOBSHOT3",
"S_FANG_WAIT1",
"S_FANG_WAIT2",
"S_FANG_WALLHIT",
@ -1107,6 +1107,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FANG_PINCHLOBSHOT2",
"S_FANG_PINCHLOBSHOT3",
"S_FANG_PINCHLOBSHOT4",
"S_FANG_PINCHLOBSHOT5",
"S_FANG_DIE1",
"S_FANG_DIE2",
"S_FANG_DIE3",
@ -2245,6 +2246,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_LAMPPOST2", // with snow
"S_HANGSTAR",
"S_MISTLETOE",
"S_SSZTREE",
"S_SSZTREE_BRANCH",
"S_SSZTREE2",
"S_SSZTREE2_BRANCH",
// Xmas GFZ bushes
"S_XMASBLUEBERRYBUSH",
"S_XMASBERRYBUSH",
@ -2252,11 +2257,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
// FHZ
"S_FHZICE1",
"S_FHZICE2",
"S_ROSY_IDLE1",
"S_ROSY_IDLE2",
"S_ROSY_IDLE3",
"S_ROSY_IDLE4",
"S_ROSY_IDLE",
"S_ROSY_JUMP",
"S_ROSY_FALL",
"S_ROSY_WALK",
"S_ROSY_HUG",
"S_ROSY_PAIN",
@ -2365,6 +2368,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_DBALL5",
"S_DBALL6",
"S_EGGSTATUE2",
"S_GINE",
"S_PPAL",
"S_PPEL",
// Shield Orb
"S_ARMA1",
@ -3552,6 +3558,12 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_YELLOWBRICKDEBRIS",
"S_NAMECHECK",
// LJ Knuckles
"S_OLDK_STND",
"S_OLDK_DIE0",
"S_OLDK_DIE1",
"S_OLDK_DIE2",
};
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
@ -4023,6 +4035,10 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_LAMPPOST2", // with snow
"MT_HANGSTAR",
"MT_MISTLETOE",
"MT_SSZTREE",
"MT_SSZTREE_BRANCH",
"MT_SSZTREE2",
"MT_SSZTREE2_BRANCH",
// Xmas GFZ bushes
"MT_XMASBLUEBERRYBUSH",
"MT_XMASBERRYBUSH",
@ -4102,6 +4118,9 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
// Misc scenery
"MT_DBALL",
"MT_EGGSTATUE2",
"MT_GINE",
"MT_PPAL",
"MT_PPEL",
// Powerup Indicators
"MT_ELEMENTAL_ORB", // Elemental shield mobj
@ -4329,6 +4348,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_NAMECHECK",
"MT_RAY",
"MT_OLDK",
};
const char *const MOBJFLAG_LIST[] = {
@ -5236,6 +5257,7 @@ struct int_const_s const INT_CONST[] = {
{"SF_MARIODAMAGE",SF_MARIODAMAGE},
{"SF_MACHINE",SF_MACHINE},
{"SF_DASHMODE",SF_DASHMODE},
{"SF_FASTWAIT",SF_FASTWAIT},
{"SF_FASTEDGE",SF_FASTEDGE},
{"SF_MULTIABILITY",SF_MULTIABILITY},
{"SF_NONIGHTSROTATION",SF_NONIGHTSROTATION},

View file

@ -20,6 +20,7 @@ boolean deh_loaded = false;
boolean gamedataadded = false;
boolean titlechanged = false;
boolean introchanged = false;
boolean bootmapchanged = false;
static int dbg_line;
static INT32 deh_num_warning = 0;
@ -199,7 +200,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
deh_num_warning = 0;
gamedataadded = titlechanged = introchanged = false;
gamedataadded = titlechanged = introchanged = bootmapchanged = false;
// it doesn't test the version of SRB2 and version of dehacked file
dbg_line = -1; // start at -1 so the first line is 0.
@ -590,7 +591,12 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
if (gamestate == GS_TITLESCREEN)
{
if (introchanged)
if (bootmapchanged && bootmap)
{
menuactive = false;
D_MapChange(bootmap, gametype, ultimatemode, true, 0, false, false);
}
else if (introchanged)
{
menuactive = false;
I_UpdateMouseGrab();

View file

@ -39,6 +39,7 @@ extern boolean deh_loaded;
extern boolean gamedataadded;
extern boolean titlechanged;
extern boolean introchanged;
extern boolean bootmapchanged;
#define MAX_ACTION_RECURSION 30
extern const char *luaactions[MAX_ACTION_RECURSION];

View file

@ -1080,6 +1080,7 @@ static const char *credits[] = {
"Louis-Antoine \"LJ Sonic\" de Moulins", // de Rochefort doesn't quite fit on the screen sorry lol
"John \"JTE\" Muniz",
"Colin \"Sonict\" Pfaff",
"\"Radicalicious\"",
"James \"james\" Robert Roman",
"Sean \"Sryder13\" Ryder",
"Ehab \"Wolfy\" Saeed",
@ -1103,7 +1104,8 @@ static const char *credits[] = {
"\"ChrispyPixels\"",
"Paul \"Boinciel\" Clempson",
"Sally \"TehRealSalt\" Cochenour",
"\"Dave Lite\"",
"\"DaJumpJump\"", // New Ringslinger graphics (2.2.14)
"\"DeltaSanic\"",
"Desmond \"Blade\" DesJardins",
"Sherman \"CoatRack\" DesJardins",
"\"DirkTheHusky\"",
@ -1119,6 +1121,7 @@ static const char *credits[] = {
"Alice \"Alacroix\" de Lemos",
"Logan \"Hyperchaotix\" McCloud",
"Alexander \"DrTapeworm\" Moench-Ford",
"\"orbitalviolet\"", // summit showdown hehehehe (aka Evertone)
"Andrew \"Senku Niola\" Moran",
"\"MotorRoach\"",
"Phillip \"TelosTurntable\" Robinson",
@ -1127,6 +1130,7 @@ static const char *credits[] = {
"David \"Instant Sonic\" Spencer Jr.",
"\"SSNTails\"",
"Daniel \"Inazuma\" Trinh",
"Samuel \"Spectorious\" Tuttle",
"\"VelocitOni\"",
"Jarrett \"JEV3\" Voight",
"",
@ -1135,6 +1139,7 @@ static const char *credits[] = {
"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo
"Malcolm \"RedXVI\" Brown",
"Dave \"DemonTomatoDave\" Bulmer",
"Dan Cidoni", // aka Krabs
"Paul \"Boinciel\" Clempson",
"\"Cyan Helkaraxe\"",
"Claire \"clairebun\" Ellis",
@ -1153,24 +1158,30 @@ static const char *credits[] = {
"Colette \"fickleheart\" Bordelon",
"Hank \"FuriousFox\" Brannock",
"Matthew \"Fawfulfan\" Chapman",
"Dan Cidoni", // aka Krabs
"Paul \"Boinciel\" Clempson",
"Sally \"TehRealSalt\" Cochenour",
"Desmond \"Blade\" DesJardins",
"Sherman \"CoatRack\" DesJardins",
"Ben \"Mystic\" Geyer",
"Nathan \"Jazz\" Giroux",
"\"GomaTheMascar\"",
"Vivian \"toaster\" Grannell",
"James \"SeventhSentinel\" Hall",
"Kepa \"Nev3r\" Iceta",
"Thomas \"Shadow Hog\" Igoe",
"Mujamel \"MK\" Khan",
"\"Kaito Sinclaire\"",
"Alexander \"DrTapeworm\" Moench-Ford",
"\"Radicalicious\"",
"\"Revan\"",
"Anna \"QueenDelta\" Sandlin",
"Wessel \"sphere\" Smit",
"\"SSNTails\"",
"Aaron \"Othius\" Stojkov",
"Rob Tisdell",
"\"Torgo\"",
"Samuel \"Spectorious\" Tuttle",
"Jarrett \"JEV3\" Voight",
"Johnny \"Sonikku\" Wallbank",
"Marco \"mazmazz\" Zafra",
@ -3435,7 +3446,7 @@ void F_TitleScreenTicker(boolean run)
{
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -3645,7 +3656,7 @@ static void F_DrawContinueCharacter(INT32 dx, INT32 dy, UINT8 n)
(
HUD_HOOK(continue), luahuddrawlist_continue[n], contPlayers[n],
dx, dy, contskins[n]->highresscale,
(INT32)(&contskins[n] - skins), cont_spr2[n][0], cont_spr2[n][1], cont_spr2[n][2] + 1, contColors[n], // add 1 to rotation to convert internal angle numbers (0-7) to WAD editor angle numbers (1-8)
(INT32)(contskins[n]->skinnum), cont_spr2[n][0], cont_spr2[n][1], cont_spr2[n][2] + 1, contColors[n], // add 1 to rotation to convert internal angle numbers (0-7) to WAD editor angle numbers (1-8)
imcontinuing ? continuetime : timetonext, imcontinuing
);
}
@ -3711,7 +3722,7 @@ void F_ContinueDrawer(void)
else if (ncontinues > 10)
{
if (!(continuetime & 1) || continuetime > 17)
V_DrawContinueIcon(x, 68, 0, (INT32)(&contskins[0] - skins), contColors[0]);
V_DrawContinueIcon(x, 68, 0, contskins[0]->skinnum, contColors[0]);
V_DrawScaledPatch(x+12, 66, 0, stlivex);
V_DrawRightAlignedString(x+38, 64, 0,
va("%d",(imcontinuing ? ncontinues-1 : ncontinues)));
@ -3725,7 +3736,7 @@ void F_ContinueDrawer(void)
{
if (i == (ncontinues/2) && ((continuetime & 1) || continuetime > 17))
continue;
V_DrawContinueIcon(x - (i*30), 68, 0, (INT32)(&contskins[0] - skins), contColors[0]);
V_DrawContinueIcon(x - (i*30), 68, 0, contskins[0]->skinnum, contColors[0]);
}
x = BASEVIDWIDTH>>1;
}

View file

@ -614,7 +614,7 @@ void G_ConsGhostTic(void)
mobj = NULL;
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mobj = (mobj_t *)th;
if (mobj->type == (mobjtype_t)type && mobj->x == x && mobj->y == y && mobj->z == z)
@ -2696,7 +2696,7 @@ void G_DoPlayMetal(void)
// find metal sonic
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;

View file

@ -1384,7 +1384,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (PLAYERINPUTDOWN(ssplayer, GC_SPIN) || (usejoystick && axis > 0))
cmd->buttons |= BT_SPIN;
if (gamestate != GS_LEVEL) // not in a level, don't build anything else
if (gamestate == GS_INTRO) // prevent crash in intro
{
cmd->angleturn = ticcmd_oldangleturn[forplayer];
cmd->aiming = G_ClipAimingPitch(myaiming);
@ -1722,7 +1722,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// At this point, cmd doesn't contain the final angle yet,
// So we need to temporarily transform it so Lua scripters
// don't need to handle it differently than in other hooks.
if (addedtogame)
if (addedtogame && gamestate == GS_LEVEL)
{
INT16 extra = ticcmd_oldangleturn[forplayer] - player->oldrelangleturn;
INT16 origangle = cmd->angleturn;
@ -3072,7 +3072,7 @@ void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo)
// scan all thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;

View file

@ -395,6 +395,8 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_XMS4
&lspr[NOLIGHT], // SPR_XMS5
&lspr[NOLIGHT], // SPR_XMS6
&lspr[NOLIGHT], // SPR_SNTT
&lspr[NOLIGHT], // SPR_SSTT
&lspr[NOLIGHT], // SPR_FHZI
&lspr[NOLIGHT], // SPR_ROSY
@ -428,6 +430,8 @@ light_t *t_lspr[NUMSPRITES] =
// Misc Scenery
&lspr[NOLIGHT], // SPR_STLG
&lspr[NOLIGHT], // SPR_DBAL
&lspr[NOLIGHT], // SPR_GINE
&lspr[NOLIGHT], // SPR_PPAL
// Powerup Indicators
&lspr[NOLIGHT], // SPR_ARMA
@ -614,6 +618,9 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_GWLG
&lspr[NOLIGHT], // SPR_GWLR
// LJ Knuckles
&lspr[NOLIGHT], // SPR_OLDK,
// Free slots
&lspr[NOLIGHT],
&lspr[NOLIGHT],

View file

@ -226,17 +226,87 @@ UINT8 HWR_FogBlockAlpha(INT32 light, extracolormap_t *colormap) // Let's see if
return surfcolor.s.alpha;
}
static FUINT HWR_CalcWallLight(FUINT lightnum, fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y) // TODO: improve "fake contrast" system
static FUINT HWR_CalcWallLight(FUINT lightnum, fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y)
{
INT16 finallight = lightnum;
const UINT8 contrast = 8;
if (v1y == v2y)
finallight -= contrast;
else if (v1x == v2x)
finallight += contrast;
if (cv_glfakecontrast.value != 0)
{
const UINT8 contrast = 8;
fixed_t extralight = 0;
return (FUINT)max(0, min(255, finallight));
if (cv_glfakecontrast.value == 2) // Smooth setting
{
extralight = (-(contrast<<FRACBITS) +
FixedDiv(AngleFixed(R_PointToAngle2(0, 0,
abs(v1x - v2x),
abs(v1y - v2y))), 90<<FRACBITS)
* (contrast * 2)) >> FRACBITS;
}
else
{
if (v1y == v2y)
extralight = -contrast;
else if (v1x == v2x)
extralight = contrast;
}
if (extralight != 0)
{
finallight += extralight;
if (finallight < 0)
finallight = 0;
if (finallight > 255)
finallight = 255;
}
}
return (FUINT)finallight;
}
static FUINT HWR_CalcSlopeLight(FUINT lightnum, angle_t dir, fixed_t delta)
{
INT16 finallight = lightnum;
if (cv_glfakecontrast.value != 0 && cv_glslopecontrast.value != 0)
{
const UINT8 contrast = 8;
fixed_t extralight = 0;
if (cv_glfakecontrast.value == 2) // Smooth setting
{
fixed_t dirmul = abs(FixedDiv(AngleFixed(dir) - (180<<FRACBITS), 180<<FRACBITS));
extralight = -(contrast<<FRACBITS) + (dirmul * (contrast * 2));
extralight = FixedMul(extralight, delta*4) >> FRACBITS;
}
else
{
dir = ((dir + ANGLE_45) / ANGLE_90) * ANGLE_90;
if (dir == ANGLE_180)
extralight = -contrast;
else if (dir == 0)
extralight = contrast;
if (delta >= FRACUNIT/2)
extralight *= 2;
}
if (extralight != 0)
{
finallight += extralight;
if (finallight < 0)
finallight = 0;
if (finallight > 255)
finallight = 255;
}
}
return (FUINT)finallight;
}
static UINT8 HWR_SideLightLevel(side_t *side, INT16 base_lightlevel)
@ -428,6 +498,9 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
for (i = 0, v3d = planeVerts; i < (INT32)nrPlaneVerts; i++,v3d++,pv++)
SETUP3DVERT(v3d, pv->x, pv->y);
if (slope)
lightlevel = HWR_CalcSlopeLight(lightlevel, R_PointToAngle2(0, 0, slope->normal.x, slope->normal.y), abs(slope->zdelta));
HWR_Lighting(&Surf, lightlevel, planecolormap);
if (PolyFlags & (PF_Translucent|PF_Fog|PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Environment))
@ -5603,6 +5676,7 @@ void HWR_LoadLevel(void)
static CV_PossibleValue_t glshaders_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Ignore custom shaders"}, {0, NULL}};
static CV_PossibleValue_t glmodelinterpolation_cons_t[] = {{0, "Off"}, {1, "Sometimes"}, {2, "Always"}, {0, NULL}};
static CV_PossibleValue_t glfakecontrast_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Smooth"}, {0, NULL}};
static CV_PossibleValue_t glshearing_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Third-person"}, {0, NULL}};
static void CV_glfiltermode_OnChange(void);
@ -5636,6 +5710,8 @@ consvar_t cv_glmodellighting = CVAR_INIT ("gr_modellighting", "Off", CV_SAVE|CV_
consvar_t cv_glshearing = CVAR_INIT ("gr_shearing", "Off", CV_SAVE, glshearing_cons_t, NULL);
consvar_t cv_glspritebillboarding = CVAR_INIT ("gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL);
consvar_t cv_glskydome = CVAR_INIT ("gr_skydome", "On", CV_SAVE, CV_OnOff, NULL);
consvar_t cv_glfakecontrast = CVAR_INIT ("gr_fakecontrast", "Smooth", CV_SAVE, glfakecontrast_cons_t, NULL);
consvar_t cv_glslopecontrast = CVAR_INIT ("gr_slopecontrast", "Off", CV_SAVE, CV_OnOff, NULL);
consvar_t cv_glfiltermode = CVAR_INIT ("gr_filtermode", "Nearest", CV_SAVE|CV_CALL, glfiltermode_cons_t, CV_glfiltermode_OnChange);
consvar_t cv_glanisotropicmode = CVAR_INIT ("gr_anisotropicmode", "1", CV_SAVE|CV_CALL, glanisotropicmode_cons_t, CV_glanisotropic_OnChange);
@ -5717,6 +5793,8 @@ void HWR_AddCommands(void)
CV_RegisterVar(&cv_glskydome);
CV_RegisterVar(&cv_glspritebillboarding);
CV_RegisterVar(&cv_glfakecontrast);
CV_RegisterVar(&cv_glslopecontrast);
CV_RegisterVar(&cv_glshearing);
CV_RegisterVar(&cv_glshaders);

View file

@ -91,6 +91,8 @@ extern consvar_t cv_glsolvetjoin;
extern consvar_t cv_glshearing;
extern consvar_t cv_glspritebillboarding;
extern consvar_t cv_glskydome;
extern consvar_t cv_glfakecontrast;
extern consvar_t cv_glslopecontrast;
extern consvar_t cv_glbatching;
extern consvar_t cv_glpaletterendering;
extern consvar_t cv_glpalettedepth;

View file

@ -1193,6 +1193,90 @@ static void adjustTextureCoords(model_t *model, patch_t *patch)
model->max_t = gpatch->max_t;
}
static INT32 GetAnimDuration(mobj_t *mobj) //part of p_mobj's setplayermobjstate logic, used to make sure that anim durations are actually correct when the speed gets adjusted on players
{
player_t *player = mobj->player;
INT32 tics = mobj->state->tics;
if (!(mobj->frame & FF_ANIMATE) && mobj->anim_duration) //set manually by something through lua
return mobj->anim_duration;
if (!player && mobj->type == MT_TAILSOVERLAY && mobj->tracer) //so tails overlays interpolate properly
player = mobj->tracer->player;
if (player)
{
if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE))
tics = 2;
else if (player->powers[pw_tailsfly] && (!(player->mo->eflags & MFE_UNDERWATER) || (mobj->type == MT_PLAYER))) //tailsoverlay does not get adjusted from these rules when underwater
{
if (player->fly1 > 0)
tics = 1;
else if (!(player->mo->eflags & MFE_UNDERWATER))
tics = 2;
else
tics = 4;
}
else if (!(disableSpeedAdjust || player->charflags & SF_NOSPEEDADJUST))
{
fixed_t speed;// = FixedDiv(player->speed, FixedMul(mobj->scale, player->mo->movefactor));
if (player->panim == PA_FALL)
{
speed = FixedDiv(abs(mobj->momz), mobj->scale);
if (speed < 10<<FRACBITS)
tics = 4;
else if (speed < 20<<FRACBITS)
tics = 3;
else if (speed < 30<<FRACBITS)
tics = 2;
else
tics = 1;
}
else if (player->panim == PA_ABILITY2 && player->charability2 == CA2_SPINDASH)
{
fixed_t step = (player->maxdash - player->mindash)/4;
speed = (player->dashspeed - player->mindash);
if (speed > 3*step)
tics = 1;
else if (speed > step)
tics = 2;
else
tics = 3;
}
else
{
speed = FixedDiv(player->speed, FixedMul(mobj->scale, player->mo->movefactor));
if (player->panim == PA_ROLL || player->panim == PA_JUMP)
{
if (speed > 16<<FRACBITS)
tics = 1;
else
tics = 2;
}
else if (P_IsObjectOnGround(mobj) || ((player->charability == CA_FLOAT || player->charability == CA_SLOWFALL) && player->secondjump == 1) || player->powers[pw_super]) // Only if on the ground or superflying.
{
if (player->panim == PA_WALK)
{
if (speed > 12<<FRACBITS)
tics = 2;
else if (speed > 6<<FRACBITS)
tics = 3;
else
tics = 4;
}
else if ((player->panim == PA_RUN) || (player->panim == PA_DASH))
{
if (speed > 52<<FRACBITS)
tics = 1;
else
tics = 2;
}
}
}
}
}
return tics;
}
//
// HWR_DrawModel
//
@ -1266,7 +1350,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
{
patch_t *gpatch, *blendgpatch;
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
float durs = (float)spr->mobj->state->tics;
float durs = GetAnimDuration(spr->mobj);
float tics = (float)spr->mobj->tics;
const boolean papersprite = (R_ThingIsPaperSprite(spr->mobj) && !R_ThingIsFloorSprite(spr->mobj));
const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !R_ThingVerticallyFlipped(spr->mobj));
@ -1287,8 +1371,8 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
}
// Apparently people don't like jump frames like that, so back it goes
//if (tics > durs)
//durs = tics;
if (tics > durs)
durs = tics;
// Make linkdraw objects use their tracer's alpha value
fixed_t newalpha = spr->mobj->alpha;
@ -1607,7 +1691,6 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, md2->scale * xs, md2->scale * ys, flip, hflip, &Surf);
}
}
return true;
}

View file

@ -117,7 +117,7 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, // handle to DLL module
#define pwglDeleteContext wglDeleteContext;
#define pwglMakeCurrent wglMakeCurrent;
#else
static HMODULE OGL32, GLU32;
static HMODULE OGL32;
typedef void *(WINAPI *PFNwglGetProcAddress) (const char *);
static PFNwglGetProcAddress pwglGetProcAddress;
typedef HGLRC (WINAPI *PFNwglCreateContext) (HDC hdc);
@ -132,13 +132,6 @@ static PFNwglMakeCurrent pwglMakeCurrent;
void *GetGLFunc(const char *proc)
{
void *func = NULL;
if (strncmp(proc, "glu", 3) == 0)
{
if (GLU32)
func = GetProcAddress(GLU32, proc);
else
return NULL;
}
if (pwglGetProcAddress)
func = pwglGetProcAddress(proc);
if (!func)
@ -155,8 +148,6 @@ boolean LoadGL(void)
if (!OGL32)
return 0;
GLU32 = LoadLibrary("GLU32.DLL");
pwglGetProcAddress = GetGLFunc("wglGetProcAddress");
pwglCreateContext = GetGLFunc("wglCreateContext");
pwglDeleteContext = GetGLFunc("wglDeleteContext");
@ -528,7 +519,6 @@ EXPORT void HWRAPI(Shutdown) (void)
ReleaseDC(hWnd, hDC);
hDC = NULL;
}
FreeLibrary(GLU32);
FreeLibrary(OGL32);
GL_DBG_Printf ("HWRAPI Shutdown(DONE)\n");
}

View file

@ -96,6 +96,7 @@ static GLint min_filter = GL_LINEAR;
static GLint mag_filter = GL_LINEAR;
static GLint anisotropic_filter = 0;
static boolean model_lighting = false;
boolean supportMipMap = false;
const GLubyte *gl_version = NULL;
const GLubyte *gl_renderer = NULL;
@ -417,9 +418,6 @@ static PFNglCopyTexImage2D pglCopyTexImage2D;
typedef void (APIENTRY * PFNglCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
static PFNglCopyTexSubImage2D pglCopyTexSubImage2D;
#endif
/* GLU functions */
typedef GLint (APIENTRY * PFNgluBuild2DMipmaps) (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
static PFNgluBuild2DMipmaps pgluBuild2DMipmaps;
/* 1.2 functions for 3D textures */
typedef void (APIENTRY * PFNglTexImage3D) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
@ -708,9 +706,6 @@ void SetupGLFunc4(void)
pglUniform3fv = GetGLFunc("glUniform3fv");
pglGetUniformLocation = GetGLFunc("glGetUniformLocation");
#endif
// GLU
pgluBuild2DMipmaps = GetGLFunc("gluBuild2DMipmaps");
}
EXPORT boolean HWRAPI(InitShaders) (void)
@ -1617,7 +1612,8 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
if (MipMap)
{
pgluBuild2DMipmaps(GL_TEXTURE_2D, GL_LUMINANCE_ALPHA, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
if (pTexInfo->flags & TF_TRANSPARENT)
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
@ -1638,7 +1634,8 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
if (MipMap)
{
pgluBuild2DMipmaps(GL_TEXTURE_2D, GL_ALPHA, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
if (pTexInfo->flags & TF_TRANSPARENT)
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
@ -1658,7 +1655,8 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
{
if (MipMap)
{
pgluBuild2DMipmaps(GL_TEXTURE_2D, textureformatGL, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
pglTexImage2D(GL_TEXTURE_2D, 0, textureformatGL, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
// Control the mipmap level of detail
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0); // the lower the number, the higer the detail
if (pTexInfo->flags & TF_TRANSPARENT)
@ -2241,7 +2239,7 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
mag_filter = GL_LINEAR;
min_filter = GL_NEAREST;
}
if (!pgluBuild2DMipmaps)
if (!supportMipMap)
{
MipMap = GL_FALSE;
min_filter = GL_LINEAR;

View file

@ -35,7 +35,6 @@
#else
#include <GL/gl.h>
#include <GL/glu.h>
#ifdef STATIC_OPENGL // Because of the 1.3 functions, you'll need GLext to compile it if static
#define GL_GLEXT_PROTOTYPES
@ -127,6 +126,7 @@ extern GLint screen_width;
extern GLint screen_height;
extern GLbyte screen_depth;
extern GLint maximumAnisotropy;
extern boolean supportMipMap;
/** \brief OpenGL flags for video driver
*/

View file

@ -590,6 +590,45 @@ static void Command_CSay_f(void)
UINT8 spam_tokens[MAXPLAYERS] = { 1 }; // fill the buffer with 1 so the motd can be sent.
tic_t spam_tics[MAXPLAYERS];
static const char *GetChatColorFromSkinColor(INT32 skincolor)
{
const char *textcolor = NULL;
UINT16 chatcolor = skincolors[skincolor].chatcolor;
if (!chatcolor || chatcolor%0x1000 || chatcolor>V_INVERTMAP)
textcolor = "\x80";
else if (chatcolor == V_MAGENTAMAP)
textcolor = "\x81";
else if (chatcolor == V_YELLOWMAP)
textcolor = "\x82";
else if (chatcolor == V_GREENMAP)
textcolor = "\x83";
else if (chatcolor == V_BLUEMAP)
textcolor = "\x84";
else if (chatcolor == V_REDMAP)
textcolor = "\x85";
else if (chatcolor == V_GRAYMAP)
textcolor = "\x86";
else if (chatcolor == V_ORANGEMAP)
textcolor = "\x87";
else if (chatcolor == V_SKYMAP)
textcolor = "\x88";
else if (chatcolor == V_PURPLEMAP)
textcolor = "\x89";
else if (chatcolor == V_AQUAMAP)
textcolor = "\x8a";
else if (chatcolor == V_PERIDOTMAP)
textcolor = "\x8b";
else if (chatcolor == V_AZUREMAP)
textcolor = "\x8c";
else if (chatcolor == V_BROWNMAP)
textcolor = "\x8d";
else if (chatcolor == V_ROSYMAP)
textcolor = "\x8e";
else if (chatcolor == V_INVERTMAP)
textcolor = "\x8f";
return textcolor;
}
/** Receives a message, processing an ::XD_SAY command.
* \sa DoSayCommand
* \author Graue <graue@oceanbase.org>
@ -710,51 +749,27 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
{
if (players[playernum].ctfteam == 1) // red
{
cstart = "\x85";
textcolor = "\x85";
cstart = textcolor = GetChatColorFromSkinColor(skincolor_redteam);
}
else // blue
{
cstart = "\x84";
textcolor = "\x84";
cstart = textcolor = GetChatColorFromSkinColor(skincolor_blueteam);
}
}
else
{
UINT16 chatcolor = skincolors[players[playernum].skincolor].chatcolor;
if (!chatcolor || chatcolor%0x1000 || chatcolor>V_INVERTMAP)
cstart = "\x80";
else if (chatcolor == V_MAGENTAMAP)
cstart = "\x81";
else if (chatcolor == V_YELLOWMAP)
cstart = "\x82";
else if (chatcolor == V_GREENMAP)
cstart = "\x83";
else if (chatcolor == V_BLUEMAP)
cstart = "\x84";
else if (chatcolor == V_REDMAP)
cstart = "\x85";
else if (chatcolor == V_GRAYMAP)
cstart = "\x86";
else if (chatcolor == V_ORANGEMAP)
cstart = "\x87";
else if (chatcolor == V_SKYMAP)
cstart = "\x88";
else if (chatcolor == V_PURPLEMAP)
cstart = "\x89";
else if (chatcolor == V_AQUAMAP)
cstart = "\x8a";
else if (chatcolor == V_PERIDOTMAP)
cstart = "\x8b";
else if (chatcolor == V_AZUREMAP)
cstart = "\x8c";
else if (chatcolor == V_BROWNMAP)
cstart = "\x8d";
else if (chatcolor == V_ROSYMAP)
cstart = "\x8e";
else if (chatcolor == V_INVERTMAP)
cstart = "\x8f";
cstart = GetChatColorFromSkinColor(players[playernum].skincolor);
if (G_GametypeHasTeams())
{
if (players[playernum].ctfteam == 1) // red
{
cstart = GetChatColorFromSkinColor(skincolor_redteam);
}
else // blue
{
cstart = GetChatColorFromSkinColor(skincolor_blueteam);
}
}
}
prefix = cstart;

View file

@ -306,6 +306,8 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
"XMS4", // Lamppost
"XMS5", // Hanging Star
"XMS6", // Mistletoe
"SNTT", // Silver Shiver tree
"SSTT", // Silver Shiver tree with snow
"FHZI", // FHZ ice
"ROSY",
@ -339,6 +341,8 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
// Misc Scenery
"STLG", // Stalagmites
"DBAL", // Disco
"GINE", // Crystalline Heights tree
"PPAL", // Pristine Shores palm trees
// Powerup Indicators
"ARMA", // Armageddon Shield Orb
@ -524,6 +528,9 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
// Gravity Well Objects
"GWLG",
"GWLR",
// LJ Knuckles
"OLDK",
};
char spr2names[NUMPLAYERSPRITES][MAXSPRITENAME + 1] =
@ -593,6 +600,17 @@ char spr2names[NUMPLAYERSPRITES][MAXSPRITENAME + 1] =
"TALB",
"TALC",
"MSC0",
"MSC1",
"MSC2",
"MSC3",
"MSC4",
"MSC5",
"MSC6",
"MSC7",
"MSC8",
"MSC9",
"CNT1",
"CNT2",
"CNT3",
@ -671,6 +689,17 @@ playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
SPR2_TAL0, // SPR2_TALB,
SPR2_TAL6, // SPR2_TALC,
0, // SPR2_MSC0,
0, // SPR2_MSC1,
0, // SPR2_MSC2,
0, // SPR2_MSC3,
0, // SPR2_MSC4,
0, // SPR2_MSC5,
0, // SPR2_MSC6,
0, // SPR2_MSC7,
0, // SPR2_MSC8,
0, // SPR2_MSC9,
SPR2_WAIT, // SPR2_CNT1,
SPR2_FALL, // SPR2_CNT2,
SPR2_SPNG, // SPR2_CNT3,
@ -709,7 +738,7 @@ state_t states[NUMSTATES] =
// Player
{SPR_PLAY, SPR2_STND|FF_ANIMATE, 105, {NULL}, 0, 7, S_PLAY_WAIT, 0}, // S_PLAY_STND
{SPR_PLAY, SPR2_WAIT|FF_ANIMATE, -1, {NULL}, 0, 16, S_NULL, 0}, // S_PLAY_WAIT
{SPR_PLAY, SPR2_WAIT, 16, {NULL}, 0, 0, S_PLAY_WAIT, 0}, // S_PLAY_WAIT
{SPR_PLAY, SPR2_WALK, 4, {NULL}, 0, 0, S_PLAY_WALK, 0}, // S_PLAY_WALK
{SPR_PLAY, SPR2_SKID, 1, {NULL}, 0, 0, S_PLAY_WALK, 0}, // S_PLAY_SKID
{SPR_PLAY, SPR2_RUN , 2, {NULL}, 0, 0, S_PLAY_RUN, 0}, // S_PLAY_RUN
@ -1368,116 +1397,117 @@ state_t states[NUMSTATES] =
// Boss 5
{SPR_NULL, 0, 2, {A_CheckFlags2}, MF2_AMBUSH, S_FANG_IDLE0, S_FANG_INTRO0, 0}, // S_FANG_SETUP
{SPR_NULL, 0, 2, {NULL}, 0, 0, S_FANG_INTRO1, 0}, // S_FANG_INTRO0
{SPR_NULL, 0, 2, {A_Boss5MakeJunk}, -S_FANG_CLONE1, 0, S_FANG_INTRO2, 0}, // S_FANG_INTRO1
{SPR_NULL, 0, 0, {A_Repeat}, 25, S_FANG_INTRO1, S_FANG_INTRO3, 0}, // S_FANG_INTRO2
{SPR_NULL, 0, 0, {A_Boss5MakeJunk}, 0, 1, S_FANG_INTRO4, 0}, // S_FANG_INTRO3
{SPR_FANG, 30, 1, {A_ZThrust}, 9, (1<<16)|1, S_FANG_INTRO5, 0}, // S_FANG_INTRO4
{SPR_FANG, 27, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO6, 0}, // S_FANG_INTRO5
{SPR_FANG, 28, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO7, 0}, // S_FANG_INTRO6
{SPR_FANG, 29, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO8, 0}, // S_FANG_INTRO7
{SPR_FANG, 30, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO5, 0}, // S_FANG_INTRO8
{SPR_FANG, 23|FF_ANIMATE, 50, {NULL}, 1, 4, S_FANG_INTRO10, 0}, // S_FANG_INTRO9
{SPR_FANG, 25, 5, {NULL}, 0, 0, S_FANG_INTRO11, 0}, // S_FANG_INTRO10
{SPR_FANG, 26, 2, {A_Boss5MakeJunk}, S_BROKENROBOTD, 2, S_FANG_INTRO12, 0}, // S_FANG_INTRO11
{SPR_FANG, 31|FF_ANIMATE, 50, {NULL}, 3, 4, S_FANG_IDLE1, 0}, // S_FANG_INTRO12
{SPR_NULL, 0, 2, {NULL}, 0, 0, S_FANG_INTRO1, 0}, // S_FANG_INTRO0
{SPR_NULL, 0, 2, {A_Boss5MakeJunk}, -S_FANG_CLONE1, 0, S_FANG_INTRO2, 0}, // S_FANG_INTRO1
{SPR_NULL, 0, 0, {A_Repeat}, 25, S_FANG_INTRO1, S_FANG_INTRO3, 0}, // S_FANG_INTRO2
{SPR_NULL, 0, 0, {A_Boss5MakeJunk}, 0, 1, S_FANG_INTRO4, 0}, // S_FANG_INTRO3
{SPR_PLAY, SPR2_ROLL, 1, {A_ZThrust}, 9, (1<<16)|1, S_FANG_INTRO5, 0}, // S_FANG_INTRO4
{SPR_PLAY, SPR2_ROLL, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO6, 0}, // S_FANG_INTRO5
{SPR_PLAY, SPR2_ROLL, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO7, 0}, // S_FANG_INTRO6
{SPR_PLAY, SPR2_ROLL, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO8, 0}, // S_FANG_INTRO7
{SPR_PLAY, SPR2_ROLL, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO5, 0}, // S_FANG_INTRO8
{SPR_PLAY, SPR2_MSC0|FF_ANIMATE, 50, {NULL}, 0, 4, S_FANG_INTRO10, 0}, // S_FANG_INTRO9
{SPR_PLAY, SPR2_MSC1, 5, {NULL}, 0, 0, S_FANG_INTRO11, 0}, // S_FANG_INTRO10
{SPR_PLAY, SPR2_MSC2, 2, {A_Boss5MakeJunk}, S_BROKENROBOTD, 2, S_FANG_INTRO12, 0}, // S_FANG_INTRO11
{SPR_PLAY, SPR2_CNT1|FF_ANIMATE, 50, {NULL}, 0, 4, S_FANG_IDLE1, 0}, // S_FANG_INTRO12
{SPR_FANG, 11, 2, {A_Boss5MakeJunk}, 0, -1, S_FANG_CLONE2, 0}, // S_FANG_CLONE1
{SPR_FANG, 11, 0, {A_Repeat}, 49, S_FANG_CLONE1, S_FANG_CLONE3, 0}, // S_FANG_INTRO2
{SPR_FANG, 12, 0, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FANG_CLONE4, 0}, // S_FANG_CLONE3
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_IDLE0, 0, S_FANG_CLONE4, 0}, // S_FANG_CLONE4
{SPR_PLAY, SPR2_SPNG, 2, {A_Boss5MakeJunk}, 0, -1, S_FANG_CLONE2, 0}, // S_FANG_CLONE1
{SPR_PLAY, SPR2_SPNG, 0, {A_Repeat}, 49, S_FANG_CLONE1, S_FANG_CLONE3, 0}, // S_FANG_CLONE2
{SPR_PLAY, SPR2_FALL, 0, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FANG_CLONE4, 0}, // S_FANG_CLONE3
{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_IDLE0, 0, S_FANG_CLONE4, 0}, // S_FANG_CLONE4
{SPR_FANG, 0, 0, {A_SetObjectFlags}, MF_NOCLIPTHING, 1, S_FANG_IDLE1, 0}, // S_FANG_IDLE0
{SPR_FANG, 2, 16, {A_Look}, 1, 0, S_FANG_IDLE2, 0}, // S_FANG_IDLE1
{SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE3, 0}, // S_FANG_IDLE2
{SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE4, 0}, // S_FANG_IDLE3
{SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE5, 0}, // S_FANG_IDLE4
{SPR_FANG, 2, 16, {A_Look}, 1, 0, S_FANG_IDLE6, 0}, // S_FANG_IDLE5
{SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE7, 0}, // S_FANG_IDLE6
{SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE8, 0}, // S_FANG_IDLE7
{SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE1, 0}, // S_FANG_IDLE8
{SPR_PLAY, 0, 0, {A_SetObjectFlags}, MF_NOCLIPTHING, 1, S_FANG_IDLE1, 0}, // S_FANG_IDLE0
{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE2, 0}, // S_FANG_IDLE1
{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE3, 0}, // S_FANG_IDLE2
{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE4, 0}, // S_FANG_IDLE3
{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE5, 0}, // S_FANG_IDLE4
{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE6, 0}, // S_FANG_IDLE5
{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE7, 0}, // S_FANG_IDLE6
{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE8, 0}, // S_FANG_IDLE7
{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE1, 0}, // S_FANG_IDLE8
{SPR_FANG, 14, 0, {A_DoNPCPain}, FRACUNIT, 0, S_FANG_PAIN2, 0}, // S_FANG_PAIN1
{SPR_FANG, 14, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART1, S_FANG_PINCHPATHINGSTART1, S_FANG_PAIN2, 0}, // S_FANG_PAIN2
{SPR_PLAY, 0, 0, {A_DoNPCPain}, FRACUNIT, 0, S_FANG_PAIN2, 0}, // S_FANG_PAIN1
{SPR_PLAY, SPR2_PAIN, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART1, S_FANG_PINCHPATHINGSTART1, S_FANG_PAIN2, 0}, // S_FANG_PAIN2
{SPR_FANG, 8, 0, {A_Boss5ExtraRepeat}, 5, 4, S_FANG_PATHINGSTART2, 0}, // S_FANG_PATHINGSTART1
{SPR_FANG, 8, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHING, 0}, // S_FANG_PATHINGSTART2
{SPR_FANG, 8, 0, {A_Boss5FindWaypoint}, 0, 0, S_FANG_BOUNCE1, 0}, // S_FANG_PATHING
{SPR_PLAY, 0, 0, {A_Boss5ExtraRepeat}, 5, 4, S_FANG_PATHINGSTART2, 0}, // S_FANG_PATHINGSTART1
{SPR_PLAY, 0, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHING, 0}, // S_FANG_PATHINGSTART2
{SPR_PLAY, 0, 0, {A_Boss5FindWaypoint}, 0, 0, S_FANG_BOUNCE1, 0}, // S_FANG_PATHING
{SPR_FANG, 8, 2, {A_Thrust}, 0, 1, S_FANG_BOUNCE2, 0}, // S_FANG_BOUNCE1
{SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_BOUNCE3, 0}, // S_FANG_BOUNCE2
{SPR_FANG, 10, 1, {A_Boss5Jump}, 0, 0, S_FANG_BOUNCE4, 0}, // S_FANG_BOUNCE3
{SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_CHECKPATH1, S_FANG_FALL1, S_FANG_BOUNCE4, 0}, // S_FANG_BOUNCE4
{SPR_PLAY, SPR2_LAND, 2, {A_Thrust}, 0, 1, S_FANG_BOUNCE2, 0}, // S_FANG_BOUNCE1
{SPR_PLAY, SPR2_LAND, 2, {NULL}, 0, 0, S_FANG_BOUNCE3, 0}, // S_FANG_BOUNCE2
{SPR_PLAY, SPR2_LAND, 1, {A_Boss5Jump}, 0, 0, S_FANG_BOUNCE4, 0}, // S_FANG_BOUNCE3
{SPR_PLAY, SPR2_BNCE, 1, {A_Boss5CheckFalling}, S_FANG_CHECKPATH1, S_FANG_FALL1, S_FANG_BOUNCE4, 0}, // S_FANG_BOUNCE4
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL2, 0}, // S_FANG_FALL1
{SPR_FANG, 13, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL1, 0}, // S_FANG_FALL2
{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL2, 0}, // S_FANG_FALL1
{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL1, 0}, // S_FANG_FALL2
{SPR_FANG, 8, 0, {A_Boss5Calm}, 0, 0, S_FANG_CHECKPATH2, 0}, // S_FANG_CHECKPATH1
{SPR_FANG, 8, 0, {A_Repeat}, 0, S_FANG_PATHINGCONT1, S_FANG_SKID1, 0}, // S_FANG_CHECKPATH2
{SPR_PLAY, 0, 0, {A_Boss5Calm}, 0, 0, S_FANG_CHECKPATH2, 0}, // S_FANG_CHECKPATH1
{SPR_PLAY, 0, 0, {A_Repeat}, 0, S_FANG_PATHINGCONT1, S_FANG_SKID1, 0}, // S_FANG_CHECKPATH2
{SPR_FANG, 9, 0, {A_Boss5PinchShot}, MT_FBOMB, -16, S_FANG_PATHINGCONT2, 0}, // S_FANG_PATHINGCONT1
{SPR_FANG, 9, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHINGCONT3, 0}, // S_FANG_PATHINGCONT2
{SPR_FANG, 9, 2, {A_Thrust}, 0, 1, S_FANG_PATHING, 0}, // S_FANG_PATHINGCONT3
{SPR_PLAY, 0, 0, {A_Boss5PinchShot}, MT_FBOMB, -16, S_FANG_PATHINGCONT2, 0}, // S_FANG_PATHINGCONT1
{SPR_PLAY, 0, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHINGCONT3, 0}, // S_FANG_PATHINGCONT2
{SPR_PLAY, SPR2_LAND, 2, {A_Thrust}, 0, 1, S_FANG_PATHING, 0}, // S_FANG_PATHINGCONT3
{SPR_FANG, 4, 0, {A_PlayAttackSound}, 0, 0, S_FANG_SKID2, 0}, // S_FANG_SKID1
{SPR_FANG, 4, 1, {A_DoNPCSkid}, S_FANG_SKID3, 0, S_FANG_SKID2, 0}, // S_FANG_SKID2
{SPR_FANG, 4, 10, {NULL}, 0, 0, S_FANG_CHOOSEATTACK, 0}, // S_FANG_SKID3
{SPR_PLAY, 0, 0, {A_PlayAttackSound}, 0, 0, S_FANG_SKID2, 0}, // S_FANG_SKID1
{SPR_PLAY, SPR2_SKID, 1, {A_DoNPCSkid}, S_FANG_SKID3, 0, S_FANG_SKID2, 0}, // S_FANG_SKID2
{SPR_PLAY, SPR2_SKID, 10, {NULL}, 0, 0, S_FANG_CHOOSEATTACK, 0}, // S_FANG_SKID3
{SPR_FANG, 0, 0, {A_RandomState}, S_FANG_LOBSHOT0, S_FANG_FIRESTART1, S_NULL, 0}, // S_FANG_CHOOSEATTACK
{SPR_PLAY, 0, 0, {A_RandomState}, S_FANG_LOBSHOT0, S_FANG_FIRESTART1, S_NULL, 0}, // S_FANG_CHOOSEATTACK
{SPR_FANG, 5, 0, {A_PrepareRepeat}, 3, 0, S_FANG_FIRESTART2, 0}, // S_FANG_FIRESTART1 // Reset loop
{SPR_FANG, 5, 18, {A_LookForBetter}, 1, 0, S_FANG_FIRE1, 0}, // S_FANG_FIRESTART2
{SPR_FANG, 5, 5, {A_FireShot}, MT_CORK, -16, S_FANG_FIRE2, 0}, // S_FANG_FIRE1 // Start of loop
{SPR_FANG, 6, 5, {NULL}, 0, 0, S_FANG_FIRE3, 0}, // S_FANG_FIRE2
{SPR_FANG, 7, 5, {NULL}, 0, 0, S_FANG_FIRE4, 0}, // S_FANG_FIRE3
{SPR_FANG, 5, 5, {NULL}, 2, 0, S_FANG_FIREREPEAT, 0}, // S_FANG_FIRE4
{SPR_FANG, 5, 0, {A_Repeat}, 3, S_FANG_FIRE1, S_FANG_WAIT1, 0}, // S_FANG_FIREREPEAT // End of loop
{SPR_PLAY, 0, 0, {A_PrepareRepeat}, 3, 0, S_FANG_FIRESTART2, 0}, // S_FANG_FIRESTART1 // Reset loop
{SPR_PLAY, SPR2_FIRE, 18, {A_LookForBetter}, 1, 0, S_FANG_FIRE1, 0}, // S_FANG_FIRESTART2
{SPR_PLAY, SPR2_FIRE, 2, {A_FireShot}, MT_CORK, -16, S_FANG_FIRE2, 0}, // S_FANG_FIRE1 // Start of loop
{SPR_PLAY, SPR2_FIRE, 2, {NULL}, 0, 0, S_FANG_FIRE3, 0}, // S_FANG_FIRE2
{SPR_PLAY, SPR2_FIRE, 16, {NULL}, 0, 0, S_FANG_FIREREPEAT, 0}, // S_FANG_FIRE3
{SPR_PLAY, 0, 0, {A_Repeat}, 3, S_FANG_FIRE1, S_FANG_WAIT1, 0}, // S_FANG_FIREREPEAT // End of loop
{SPR_FANG, 18, 16, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT1, 0}, // S_FANG_LOBSHOT0
{SPR_FANG, 19, 2, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT2, 0}, // S_FANG_LOBSHOT1
{SPR_FANG, 20, 18, {A_BrakLobShot}, MT_FBOMB, 32+(1<<16), S_FANG_WAIT1, 0}, // S_FANG_LOBSHOT2
{SPR_PLAY, SPR2_MSC3, 14, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT1, 0}, // S_FANG_LOBSHOT0
{SPR_PLAY, SPR2_MSC3, 2, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT2, 0}, // S_FANG_LOBSHOT1
{SPR_PLAY, SPR2_MSC3, 2, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT3, 0}, // S_FANG_LOBSHOT2
{SPR_PLAY, SPR2_MSC3, 18, {A_BrakLobShot}, MT_FBOMB, 32+(1<<16), S_FANG_WAIT1, 0}, // S_FANG_LOBSHOT3
{SPR_FANG, FF_ANIMATE|15, 70, {NULL}, 1, 5, S_FANG_WAIT2, 0}, // S_FANG_WAIT1
{SPR_FANG, 0, 35, {A_Look}, 1, 0, S_FANG_IDLE1, 0}, // S_FANG_WAIT2
{SPR_PLAY, SPR2_MLEL|FF_ANIMATE, 70, {NULL}, 0, 5, S_FANG_WAIT2, 0}, // S_FANG_WAIT1
{SPR_PLAY, SPR2_STND, 35, {A_Look}, 1, 0, S_FANG_IDLE1, 0}, // S_FANG_WAIT2
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART2, S_FANG_PINCHPATHINGSTART1, S_FANG_WALLHIT, 0}, // S_FANG_WALLHIT
{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART2, S_FANG_PINCHPATHINGSTART1, S_FANG_WALLHIT, 0}, // S_FANG_WALLHIT
{SPR_FANG, 8, 0, {A_PrepareRepeat}, 1, 0, S_FANG_PINCHPATHINGSTART2, 0}, // S_FANG_PINCHPATHINGSTART1
{SPR_FANG, 8, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PINCHPATHING, 0}, // S_FANG_PINCHPATHINGSTART2
{SPR_FANG, 8, 0, {A_Boss5FindWaypoint}, 1, 0, S_FANG_PINCHBOUNCE0, 0}, // S_FANG_PINCHPATHING
{SPR_FANG, 8, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 2, S_FANG_PINCHBOUNCE1, 0}, // S_FANG_PINCHBOUNCE0
{SPR_FANG, 8, 2, {A_Thrust}, 0, 1, S_FANG_PINCHBOUNCE2, 0}, // S_FANG_PINCHBOUNCE1
{SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_PINCHBOUNCE3, 0}, // S_FANG_PINCHBOUNCE2
{SPR_FANG, 10, 2, {A_Boss5Jump}, 0, 0, S_FANG_PINCHBOUNCE4, 0}, // S_FANG_PINCHBOUNCE3
{SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_PINCHSKID1, S_FANG_PINCHFALL0, S_FANG_PINCHBOUNCE4, 0}, // S_FANG_PINCHBOUNCE4
{SPR_FANG, 12, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 1, S_FANG_PINCHFALL1, 0}, // S_FANG_PINCHFALL0
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL2, 0}, // S_FANG_PINCHFALL1
{SPR_FANG, 13, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL1, 0}, // S_FANG_PINCHFALL2
{SPR_FANG, 4, 0, {A_PlayAttackSound}, 0, 0, S_FANG_PINCHSKID2, 0}, // S_FANG_PINCHSKID1
{SPR_FANG, 4, 1, {A_DoNPCSkid}, S_FANG_PINCHLOBSHOT0, 0, S_FANG_PINCHSKID2, 0}, // S_FANG_PINCHSKID2
{SPR_FANG, 18, 16, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT1, 0}, // S_FANG_PINCHLOBSHOT0
{SPR_FANG, 19, 2, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT2, 0}, // S_FANG_PINCHLOBSHOT1
{SPR_FANG, 20, 30, {A_Boss5MakeItRain}, MT_FBOMB, -16, S_FANG_PINCHLOBSHOT3, 0}, // S_FANG_PINCHLOBSHOT2
{SPR_FANG, 20, 18, {A_LinedefExecuteFromArg}, 4, 0, S_FANG_PINCHLOBSHOT4, 0}, // S_FANG_PINCHLOBSHOT3
{SPR_FANG, 0, 0, {A_Boss5Calm}, 0, 0, S_FANG_PATHINGSTART1, 0}, // S_FANG_PINCHLOBSHOT4
{SPR_PLAY, 0, 0, {A_PrepareRepeat}, 1, 0, S_FANG_PINCHPATHINGSTART2, 0}, // S_FANG_PINCHPATHINGSTART1
{SPR_PLAY, 0, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PINCHPATHING, 0}, // S_FANG_PINCHPATHINGSTART2
{SPR_PLAY, 0, 0, {A_Boss5FindWaypoint}, 1, 0, S_FANG_PINCHBOUNCE0, 0}, // S_FANG_PINCHPATHING
{SPR_PLAY, 0, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 2, S_FANG_PINCHBOUNCE1, 0}, // S_FANG_PINCHBOUNCE0
{SPR_PLAY, SPR2_LAND, 2, {A_Thrust}, 0, 1, S_FANG_PINCHBOUNCE2, 0}, // S_FANG_PINCHBOUNCE1
{SPR_PLAY, SPR2_LAND, 2, {NULL}, 0, 0, S_FANG_PINCHBOUNCE3, 0}, // S_FANG_PINCHBOUNCE2
{SPR_PLAY, SPR2_LAND, 2, {A_Boss5Jump}, 0, 0, S_FANG_PINCHBOUNCE4, 0}, // S_FANG_PINCHBOUNCE3
{SPR_PLAY, SPR2_BNCE, 1, {A_Boss5CheckFalling}, S_FANG_PINCHSKID1, S_FANG_PINCHFALL0, S_FANG_PINCHBOUNCE4, 0}, // S_FANG_PINCHBOUNCE4
{SPR_PLAY, 0, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 1, S_FANG_PINCHFALL1, 0}, // S_FANG_PINCHFALL0
{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL2, 0}, // S_FANG_PINCHFALL1
{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL1, 0}, // S_FANG_PINCHFALL2
{SPR_PLAY, 0, 0, {A_PlayAttackSound}, 0, 0, S_FANG_PINCHSKID2, 0}, // S_FANG_PINCHSKID1
{SPR_PLAY, SPR2_SKID, 1, {A_DoNPCSkid}, S_FANG_PINCHLOBSHOT0, 0, S_FANG_PINCHSKID2, 0}, // S_FANG_PINCHSKID2
{SPR_PLAY, SPR2_MSC3, 16, {A_FaceTarget}, 1, 5, S_FANG_PINCHLOBSHOT1, 0}, // S_FANG_PINCHLOBSHOT0
{SPR_PLAY, SPR2_MSC3, 2, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT2, 0}, // S_FANG_PINCHLOBSHOT1
{SPR_PLAY, SPR2_MSC3, 2, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT3, 0}, // S_FANG_PINCHLOBSHOT2
{SPR_PLAY, SPR2_MSC3, 30, {A_Boss5MakeItRain}, MT_FBOMB, -16, S_FANG_PINCHLOBSHOT4, 0}, // S_FANG_PINCHLOBSHOT3
{SPR_PLAY, SPR2_STND, 18, {A_LinedefExecuteFromArg}, 4, 0, S_FANG_PINCHLOBSHOT5, 0}, // S_FANG_PINCHLOBSHOT4
{SPR_PLAY, 0, 0, {A_Boss5Calm}, 0, 0, S_FANG_PATHINGSTART1, 0}, // S_FANG_PINCHLOBSHOT5
{SPR_FANG, 21, 0, {A_DoNPCPain}, 0, 0, S_FANG_DIE2, 0}, // S_FANG_DIE1
{SPR_FANG, 21, 1, {A_Boss5CheckOnGround}, S_FANG_DIE3, 0, S_FANG_DIE2, 0}, // S_FANG_DIE2
{SPR_PLAY, 0, 0, {A_DoNPCPain}, 0, 0, S_FANG_DIE2, 0}, // S_FANG_DIE1
{SPR_PLAY, SPR2_MSC4, 1, {A_Boss5CheckOnGround}, S_FANG_DIE3, 0, S_FANG_DIE2, 0}, // S_FANG_DIE2
{SPR_FANG, 22, 0, {A_Scream}, 0, 0, S_FANG_DIE4, 0}, // S_FANG_DIE3
{SPR_FANG, 22, -1, {A_SetFuse}, 70, 0, S_FANG_DIE5, 0}, // S_FANG_DIE4
{SPR_PLAY, 0, 0, {A_Scream}, 0, 0, S_FANG_DIE4, 0}, // S_FANG_DIE3
{SPR_PLAY, SPR2_MSC5, -1, {A_SetFuse}, 70, 0, S_FANG_DIE5, 0}, // S_FANG_DIE4
{SPR_FANG, 11, 0, {A_PlaySound}, sfx_jump, 0, S_FANG_DIE6, 0}, // S_FANG_DIE5
{SPR_FANG, 11, 1, {A_ZThrust}, 6, (1<<16)|1, S_FANG_DIE7, 0}, // S_FANG_DIE6
{SPR_FANG, 11, 1, {A_Boss5CheckFalling}, S_FANG_FLEEPATHING1, S_FANG_DIE8, S_FANG_DIE7, 0}, // S_FANG_DIE7
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_FLEEPATHING1, 0, S_FANG_DIE8, 0}, // S_FANG_DIE8
{SPR_PLAY, 0, 0, {A_PlaySound}, sfx_jump, 0, S_FANG_DIE6, 0}, // S_FANG_DIE5
{SPR_PLAY, SPR2_JUMP, 1, {A_ZThrust}, 6, (1<<16)|1, S_FANG_DIE7, 0}, // S_FANG_DIE6
{SPR_PLAY, SPR2_JUMP, 1, {A_Boss5CheckFalling}, S_FANG_FLEEPATHING1, S_FANG_DIE8, S_FANG_DIE7, 0}, // S_FANG_DIE7
{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_FLEEPATHING1, 0, S_FANG_DIE8, 0}, // S_FANG_DIE8
{SPR_FANG, 9, 0, {A_PlayActiveSound}, 0, 0, S_FANG_FLEEPATHING2, 0}, // S_FANG_FLEEPATHING1
{SPR_FANG, 8, 2, {A_Boss5FindWaypoint}, 2, 0, S_FANG_FLEEBOUNCE1, 0}, // S_FANG_FLEEPATHING2
{SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_FLEEBOUNCE2, 0}, // S_FANG_FLEEBOUNCE1
{SPR_FANG, 10, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_FANG_FLEEBOUNCE2
{SPR_PLAY, 0, 0, {A_PlayActiveSound}, 0, 0, S_FANG_FLEEPATHING2, 0}, // S_FANG_FLEEPATHING1
{SPR_PLAY, SPR2_LAND, 2, {A_Boss5FindWaypoint}, 2, 0, S_FANG_FLEEBOUNCE1, 0}, // S_FANG_FLEEPATHING2
{SPR_PLAY, SPR2_LAND, 2, {NULL}, 0, 0, S_FANG_FLEEBOUNCE2, 0}, // S_FANG_FLEEBOUNCE1
{SPR_PLAY, SPR2_LAND, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_FANG_FLEEBOUNCE2
{SPR_FANG, 17, 7*TICRATE, {NULL}, 0, 0, S_NULL, 0}, // S_FANG_KO
{SPR_PLAY, SPR2_DEAD, 7*TICRATE, {NULL}, 0, 0, S_NULL, 0}, // S_FANG_KO
{SPR_NULL, 0, -1, {A_RandomStateRange}, S_BROKENROBOTA, S_BROKENROBOTF, S_NULL, 0}, // S_BROKENROBOTRANDOM
{SPR_BRKN, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BROKENROBOTA
@ -1760,22 +1790,22 @@ state_t states[NUMSTATES] =
// Metal Sonic
{SPR_PLAY, SPR2_STND, -1, {NULL}, 0, 0, S_METALSONIC_RACE, 0}, // S_METALSONIC_RACE
{SPR_METL, 4, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_FLOAT
{SPR_METL, 16|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_METALSONIC_STUN, 0}, // S_METALSONIC_VECTOR
{SPR_METL, 15, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_STUN
{SPR_METL, 17, 20, {NULL}, 0, 0, S_METALSONIC_GATHER, 0},// S_METALSONIC_RAISE
{SPR_METL, 18, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_GATHER
{SPR_METL, 6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_METALSONIC_BOUNCE, 0},// S_METALSONIC_DASH
{SPR_METL, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_BOUNCE
{SPR_METL, 14, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_BADBOUNCE
{SPR_METL, 17, -1, {NULL}, 0, 0, S_METALSONIC_GATHER, 0},// S_METALSONIC_SHOOT
{SPR_METL, 15, 40, {A_Pain}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_PAIN
{SPR_METL, 17, 2, {A_Fall}, 0, 0, S_METALSONIC_DEATH2, 0},// S_METALSONIC_DEATH1
{SPR_METL, 17, 4, {A_BossScream}, 0, 0, S_METALSONIC_DEATH3, 0},// S_METALSONIC_DEATH2
{SPR_METL, 17, 0, {A_Repeat}, 17, S_METALSONIC_DEATH2, S_METALSONIC_DEATH4, 0}, // S_METALSONIC_DEATH3
{SPR_METL, 17, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_METALSONIC_DEATH4
{SPR_METL, 15, 1, {A_BossScream}, 0, 0, S_METALSONIC_FLEE2, 0}, // S_METALSONIC_FLEE1
{SPR_METL, 15, 7, {NULL}, 0, 0, S_METALSONIC_FLEE1, 0}, // S_METALSONIC_FLEE2
{SPR_PLAY, SPR2_WALK, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_FLOAT
{SPR_PLAY, SPR2_MSC1|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_METALSONIC_STUN, 0}, // S_METALSONIC_VECTOR
{SPR_PLAY, SPR2_MSC0, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0},// S_METALSONIC_STUN
{SPR_PLAY, SPR2_SPNG, 20, {NULL}, 0, 0, S_METALSONIC_GATHER, 0}, // S_METALSONIC_RAISE
{SPR_PLAY, SPR2_MSC2, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_GATHER
{SPR_PLAY, SPR2_DASH|FF_FULLBRIGHT, -1, {NULL}, 1, 2, S_METALSONIC_BOUNCE, 0}, // S_METALSONIC_DASH
{SPR_PLAY, SPR2_MSC2|FF_FULLBRIGHT, -1, {NULL}, 1, 2, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_BOUNCE
{SPR_PLAY, SPR2_PAIN, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_BADBOUNCE
{SPR_PLAY, SPR2_SPNG, -1, {NULL}, 0, 0, S_METALSONIC_GATHER, 0}, // S_METALSONIC_SHOOT
{SPR_PLAY, SPR2_FLT, 40, {A_Pain}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_PAIN
{SPR_PLAY, SPR2_SPNG, 2, {A_Fall}, 0, 0, S_METALSONIC_DEATH2, 0}, // S_METALSONIC_DEATH1
{SPR_PLAY, SPR2_SPNG, 4, {A_BossScream}, 0, 0, S_METALSONIC_DEATH3, 0}, // S_METALSONIC_DEATH2
{SPR_PLAY, SPR2_SPNG, 0, {A_Repeat}, 17, S_METALSONIC_DEATH2, S_METALSONIC_DEATH4, 0}, // S_METALSONIC_DEATH3
{SPR_PLAY, SPR2_SPNG, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_METALSONIC_DEATH4
{SPR_PLAY, SPR2_FLT, 1, {A_BossScream}, 0, 0, S_METALSONIC_FLEE2, 0}, // S_METALSONIC_FLEE1
{SPR_PLAY, SPR2_FLT, 7, {NULL}, 0, 0, S_METALSONIC_FLEE1, 0}, // S_METALSONIC_FLEE2
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|FF_ANIMATE, -1, {NULL}, 11, 1, S_NULL, 0}, // S_MSSHIELD_F1
{SPR_MSCF, FF_FULLBRIGHT|FF_ANIMATE|12, -1, {NULL}, 8, 2, S_NULL, 0}, // S_MSSHIELD_F2
@ -2629,6 +2659,10 @@ state_t states[NUMSTATES] =
{SPR_XMS4, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LAMPPOST2
{SPR_XMS5, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HANGSTAR
{SPR_XMS6, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MISTLETOE
{SPR_SNTT, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SSZTREE
{SPR_SNTT, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SSZTREE_BRANCH
{SPR_SSTT, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SSZTREE2
{SPR_SSTT, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SSZTREE2_BRANCH
// Xmas GFZ bushes
{SPR_BUS3, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_XMASBLUEBERRYBUSH
{SPR_BUS1, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_XMASBERRYBUSH
@ -2636,16 +2670,15 @@ state_t states[NUMSTATES] =
// FHZ
{SPR_FHZI, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FHZICE1
{SPR_FHZI, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FHZICE2
{SPR_ROSY, 16, 8, {NULL}, 0, 0, S_ROSY_IDLE2, 0}, // S_ROSY_IDLE1
{SPR_ROSY, 17, 4, {NULL}, 0, 0, S_ROSY_IDLE3, 0}, // S_ROSY_IDLE2
{SPR_ROSY, 18, 8, {NULL}, 0, 0, S_ROSY_IDLE4, 0}, // S_ROSY_IDLE3
{SPR_ROSY, 17, 4, {NULL}, 0, 0, S_ROSY_IDLE1, 0}, // S_ROSY_IDLE4
{SPR_ROSY, 14, -1, {NULL}, 1, 0, S_NULL, 0}, // S_ROSY_JUMP
{SPR_ROSY, 5, -1, {NULL}, 7, 0, S_NULL, 0}, // S_ROSY_WALK
{SPR_ROSY, 19, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_HUG
{SPR_ROSY, 13, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_PAIN
{SPR_ROSY, 1|FF_ANIMATE, -1, {NULL}, 3, 16, S_NULL, 0}, // S_ROSY_STND
{SPR_ROSY, 20|FF_ANIMATE, TICRATE, {NULL}, 3, 4, S_ROSY_WALK, 0}, // S_ROSY_UNHAPPY
// Amy FHZ cameo
{SPR_PLAY, SPR2_CNT1|FF_ANIMATE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_IDLE
{SPR_PLAY, SPR2_MSC0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_JUMP
{SPR_PLAY, SPR2_MSC1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_FALL
{SPR_PLAY, SPR2_WALK, -1, {NULL}, 7, 0, S_NULL, 0}, // S_ROSY_WALK
{SPR_PLAY, SPR2_MSC2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_HUG
{SPR_PLAY, SPR2_PAIN, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_PAIN
{SPR_PLAY, SPR2_WAIT|FF_ANIMATE, -1, {NULL}, 0, 5, S_NULL, 0}, // S_ROSY_STND
{SPR_PLAY, SPR2_MSC3|FF_ANIMATE, TICRATE, {NULL}, 0, 4, S_ROSY_WALK, 0}, // S_ROSY_UNHAPPY
// Halloween Scenery
// Pumpkins
@ -2752,6 +2785,10 @@ state_t states[NUMSTATES] =
{SPR_ESTA, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGSTATUE2
{SPR_GINE, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_GINE
{SPR_PPAL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_PPAL
{SPR_PPAL, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_PPEL
// Shield Orb
{SPR_ARMA, FF_TRANS40 , 2, {NULL}, 0, 0, S_ARMA2 , 0}, // S_ARMA1
{SPR_ARMA, FF_TRANS40| 1, 2, {NULL}, 0, 0, S_ARMA3 , 0}, // S_ARMA2
@ -3995,6 +4032,11 @@ state_t states[NUMSTATES] =
{SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_YELLOWBRICKDEBRIS
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL, 0}, // S_NAMECHECK
{SPR_OLDK, FF_ANIMATE, -1, {NULL}, 1, 16, S_NULL, 0}, // S_OLDK_STND
{SPR_OLDK, 2, 0, {A_ForceWin}, 0, 0, S_OLDK_DIE1, 0}, // S_OLDK_DIE0
{SPR_OLDK, 2, 0, {A_Scream}, 0, 0, S_OLDK_DIE2, 0}, // S_OLDK_DIE1
{SPR_OLDK, 2, -1, {A_ZThrust}, 14, 1|(1<<16), S_NULL, 0}, // S_OLDK_DIE2
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
@ -14523,6 +14565,114 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_SSZTREE
1860, // doomednum
S_SSZTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SSZTREE_BRANCH
-1, // doomednum
S_SSZTREE_BRANCH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SSZTREE2
1861, // doomednum
S_SSZTREE2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SSZTREE2_BRANCH
-1, // doomednum
S_SSZTREE2_BRANCH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_XMASBLUEBERRYBUSH
1859, // doomednum
S_XMASBLUEBERRYBUSH, // spawnstate
@ -14660,7 +14810,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_ROSY
2104, // doomednum
S_ROSY_IDLE1, // spawnstate
S_ROSY_IDLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -16362,6 +16512,87 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_GINE
3048, // doomednum
S_GINE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
628*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PPAL
3050, // doomednum
S_PPAL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
626*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PPEL
3051, // doomednum
S_PPEL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
517*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_ELEMENTAL_ORB
-1, // doomednum
S_ELEM1, // spawnstate
@ -21604,6 +21835,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_OLDK
666, // doomednum
S_OLDK_STND, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_OLDK_DIE0, // painstate
128, // painchance
sfx_s3k35, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_OLDK_DIE0, // deathstate
S_NULL, // xdeathstate
sfx_s3k35, // deathsound
2*FRACUNIT, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS, // flags
S_NULL // raisestate
},
};
skincolor_t skincolors[MAXSKINCOLORS] = {
@ -21639,15 +21897,15 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
{"Moss", {0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, SKINCOLOR_BEIGE, 13, V_GREENMAP, true}, // SKINCOLOR_MOSS
{"Azure", {0x90, 0x90, 0x91, 0x91, 0xaa, 0xaa, 0xab, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf}, SKINCOLOR_PINK, 5, V_AZUREMAP, true}, // SKINCOLOR_AZURE
{"Eggplant", { 4, 8, 11, 11, 16, 195, 195, 195, 196, 186, 187, 187, 254, 254, 30, 31}, SKINCOLOR_ROSEBUSH, 5, V_PURPLEMAP, true}, // SKINCOLOR_EGGPLANT
{"Lavender", {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_GOLD, 4, V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER
{"Lavender", {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_HEADLIGHT, 8, V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER
// Viv's vivid colours (toast 21/07/17)
// Tweaks & additions (Lach, Chrispy, sphere, Alice, MotorRoach & Saneko 26/10/22)
{"Ruby", {0xb0, 0xb0, 0xc9, 0xca, 0xcc, 0x26, 0x27, 0x28, 0x29, 0x2a, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfd}, SKINCOLOR_EMERALD, 10, V_REDMAP, true}, // SKINCOLOR_RUBY
{"Cherry", { 202, 203, 204, 205, 206, 40, 41, 42, 43, 44, 186, 187, 28, 29, 30, 31}, SKINCOLOR_MIDNIGHT, 10, V_REDMAP, true}, // SKINCOLOR_CHERRY
{"Salmon", {0xd0, 0xd0, 0xd1, 0xd2, 0x20, 0x21, 0x24, 0x25, 0x26, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e}, SKINCOLOR_FOREST, 6, V_REDMAP, true}, // SKINCOLOR_SALMON
{"Pepper", { 210, 32, 33, 34, 35, 35, 36, 37, 38, 39, 41, 43, 45, 45, 46, 47}, SKINCOLOR_MASTER, 8, V_REDMAP, true}, // SKINCOLOR_PEPPER
{"Red", {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, SKINCOLOR_GREEN, 10, V_REDMAP, true}, // SKINCOLOR_RED
{"Pepper", { 210, 32, 33, 34, 35, 35, 36, 37, 38, 39, 41, 43, 45, 45, 46, 47}, SKINCOLOR_GREEN, 10, V_REDMAP, true}, // SKINCOLOR_PEPPER
{"Red", {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, SKINCOLOR_MASTER, 8, V_REDMAP, true}, // SKINCOLOR_RED
{"Crimson", {0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, SKINCOLOR_ICY, 10, V_REDMAP, true}, // SKINCOLOR_CRIMSON
{"Flame", {0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, SKINCOLOR_PURPLE, 8, V_REDMAP, true}, // SKINCOLOR_FLAME
{"Garnet", { 0, 83, 50, 53, 34, 35, 37, 38, 39, 40, 42, 44, 45, 46, 47, 47}, SKINCOLOR_AQUAMARINE, 6, V_REDMAP, true}, // SKINCOLOR_GARNET
@ -21662,7 +21920,7 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
{"Rust", {0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, SKINCOLOR_YOGURT, 8, V_ORANGEMAP, true}, // SKINCOLOR_RUST
{"Tangerine", { 81, 83, 64, 64, 51, 52, 53, 54, 56, 58, 60, 61, 63, 45, 46, 47}, SKINCOLOR_OCEAN, 12, V_ORANGEMAP, true}, // SKINCOLOR_TANGERINE
{"Topaz", { 0, 81, 83, 73, 74, 74, 65, 52, 53, 54, 56, 58, 60, 42, 43, 45}, SKINCOLOR_MOONSTONE, 10, V_YELLOWMAP, true}, // SKINCOLOR_TOPAZ
{"Gold", {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_LAVENDER, 10, V_YELLOWMAP, true}, // SKINCOLOR_GOLD
{"Gold", {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_MAUVE, 8, V_YELLOWMAP, true}, // SKINCOLOR_GOLD
{"Sandy", {0x53, 0x40, 0x41, 0x42, 0x43, 0xe6, 0xe9, 0xe9, 0xea, 0xec, 0xec, 0xc6, 0xc6, 0xc7, 0xc7, 0xfe}, SKINCOLOR_SKY, 8, V_YELLOWMAP, true}, // SKINCOLOR_SANDY
{"Goldenrod", { 0, 80, 81, 81, 83, 73, 73, 64, 65, 66, 67, 68, 69, 62, 44, 45}, SKINCOLOR_MAJESTY, 8, V_YELLOWMAP, true}, // SKINCOLOR_GOLDENROD
{"Yellow", {0x52, 0x53, 0x49, 0x49, 0x4a, 0x4a, 0x4b, 0x4b, 0x4b, 0x4c, 0x4d, 0x4d, 0x4e, 0x4e, 0x4f, 0xed}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, true}, // SKINCOLOR_YELLOW
@ -21672,19 +21930,19 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
{"Lime", {0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_MAGENTA, 9, V_PERIDOTMAP, true}, // SKINCOLOR_LIME
{"Peridot", {0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, SKINCOLOR_COBALT, 2, V_PERIDOTMAP, true}, // SKINCOLOR_PERIDOT
{"Apple", {0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, SKINCOLOR_RASPBERRY, 13, V_PERIDOTMAP, true}, // SKINCOLOR_APPLE
{"Headlight", { 0, 80, 81, 82, 73, 84, 64, 65, 91, 91, 124, 125, 126, 137, 138, 139}, SKINCOLOR_MAUVE, 8, V_YELLOWMAP, true}, // SKINCOLOR_HEADLIGHT
{"Headlight", { 0, 80, 81, 82, 73, 84, 64, 65, 91, 91, 124, 125, 126, 137, 138, 139}, SKINCOLOR_LAVENDER, 10, V_YELLOWMAP, true}, // SKINCOLOR_HEADLIGHT
{"Chartreuse", { 80, 82, 72, 73, 188, 188, 113, 114, 114, 125, 126, 137, 138, 139, 253, 254}, SKINCOLOR_NOBLE, 9, V_PERIDOTMAP, true}, // SKINCOLOR_CHARTREUSE
{"Green", {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_RED, 6, V_GREENMAP, true}, // SKINCOLOR_GREEN
{"Green", {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_PEPPER, 8, V_GREENMAP, true}, // SKINCOLOR_GREEN
{"Forest", {0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, SKINCOLOR_SALMON, 9, V_GREENMAP, true}, // SKINCOLOR_FOREST
{"Shamrock", {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, SKINCOLOR_SIBERITE, 10, V_GREENMAP, true}, // SKINCOLOR_SHAMROCK
{"Jade", { 128, 120, 121, 122, 122, 113, 114, 114, 115, 116, 117, 118, 119, 110, 111, 30}, SKINCOLOR_TAFFY, 10, V_GREENMAP, true}, // SKINCOLOR_JADE
{"Jade", { 128, 120, 121, 122, 122, 113, 114, 114, 115, 116, 117, 118, 119, 110, 111, 30}, SKINCOLOR_ROSY, 7, V_GREENMAP, true}, // SKINCOLOR_JADE
{"Mint", {0x00, 0x00, 0x58, 0x58, 0x59, 0x62, 0x62, 0x62, 0x64, 0x67, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a}, SKINCOLOR_VIOLET, 5, V_GREENMAP, true}, // SKINCOLOR_MINT
{"Master", { 0, 80, 88, 96, 112, 113, 99, 100, 124, 125, 126, 117, 107, 118, 119, 111}, SKINCOLOR_PEPPER, 8, V_GREENMAP, true}, // SKINCOLOR_MASTER
{"Master", { 0, 80, 88, 96, 112, 113, 99, 100, 124, 125, 126, 117, 107, 118, 119, 111}, SKINCOLOR_RED, 6, V_GREENMAP, true}, // SKINCOLOR_MASTER
{"Emerald", { 80, 96, 112, 113, 114, 114, 125, 125, 126, 126, 137, 137, 138, 138, 139, 139}, SKINCOLOR_RUBY, 9, V_GREENMAP, true}, // SKINCOLOR_EMERALD
{"Seafoam", {0x01, 0x58, 0x59, 0x5a, 0x7c, 0x7d, 0x7d, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a, 0x8b, 0xfd, 0xfd}, SKINCOLOR_PLUM, 6, V_AQUAMAP, true}, // SKINCOLOR_SEAFOAM
{"Island", { 96, 97, 113, 113, 114, 124, 142, 136, 136, 150, 151, 153, 168, 168, 169, 169}, SKINCOLOR_GALAXY, 7, V_AQUAMAP, true}, // SKINCOLOR_ISLAND
{"Bottle", { 0, 1, 3, 4, 5, 140, 141, 141, 124, 125, 126, 127, 118, 119, 111, 111}, SKINCOLOR_LATTE, 14, V_AQUAMAP, true}, // SKINCOLOR_BOTTLE
{"Aqua", {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_ROSY, 7, V_AQUAMAP, true}, // SKINCOLOR_AQUA
{"Aqua", {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_TAFFY, 10, V_AQUAMAP, true}, // SKINCOLOR_AQUA
{"Teal", {0x78, 0x78, 0x8c, 0x8c, 0x8d, 0x8d, 0x8d, 0x8e, 0x8e, 0x8f, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0x8a}, SKINCOLOR_PEACHY, 7, V_SKYMAP, true}, // SKINCOLOR_TEAL
{"Ocean", { 120, 121, 122, 122, 123, 141, 142, 142, 136, 137, 138, 138, 139, 139, 253, 253}, SKINCOLOR_TANGERINE, 4, V_AQUAMAP, true}, // SKINCOLOR_OCEAN
{"Wave", {0x00, 0x78, 0x78, 0x79, 0x8d, 0x87, 0x88, 0x89, 0x89, 0xae, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_QUAIL, 5, V_SKYMAP, true}, // SKINCOLOR_WAVE
@ -21718,12 +21976,12 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
{"Violet", {0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, SKINCOLOR_MINT, 6, V_MAGENTAMAP, true}, // SKINCOLOR_VIOLET
{"Royal", { 208, 209, 192, 192, 192, 193, 193, 194, 194, 172, 173, 174, 175, 175, 139, 139}, SKINCOLOR_FANCY, 9, V_PURPLEMAP, true}, // SKINCOLOR_ROYAL
{"Lilac", {0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, SKINCOLOR_VAPOR, 4, V_ROSYMAP, true}, // SKINCOLOR_LILAC
{"Mauve", { 176, 177, 178, 192, 193, 194, 195, 195, 196, 185, 185, 186, 186, 187, 187, 253}, SKINCOLOR_HEADLIGHT, 8, V_PURPLEMAP, true}, // SKINCOLOR_MAUVE
{"Mauve", { 176, 177, 178, 192, 193, 194, 195, 195, 196, 185, 185, 186, 186, 187, 187, 253}, SKINCOLOR_GOLD, 4, V_PURPLEMAP, true}, // SKINCOLOR_MAUVE
{"Eventide", { 51, 52, 53, 33, 34, 204, 183, 183, 184, 184, 166, 167, 168, 169, 253, 254}, SKINCOLOR_DAYBREAK, 13, V_MAGENTAMAP, true}, // SKINCOLOR_EVENTIDE
{"Plum", {0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, SKINCOLOR_MINT, 7, V_ROSYMAP, true}, // SKINCOLOR_PLUM
{"Raspberry", {0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, SKINCOLOR_APPLE, 13, V_ROSYMAP, true}, // SKINCOLOR_RASPBERRY
{"Taffy", { 1, 176, 176, 177, 178, 179, 202, 203, 204, 204, 205, 206, 207, 44, 45, 46}, SKINCOLOR_JADE, 8, V_ROSYMAP, true}, // SKINCOLOR_TAFFY
{"Rosy", {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_AQUA, 1, V_ROSYMAP, true}, // SKINCOLOR_ROSY
{"Taffy", { 1, 176, 176, 177, 178, 179, 202, 203, 204, 204, 205, 206, 207, 44, 45, 46}, SKINCOLOR_AQUA, 1, V_ROSYMAP, true}, // SKINCOLOR_TAFFY
{"Rosy", {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_JADE, 8, V_ROSYMAP, true}, // SKINCOLOR_ROSY
{"Fancy", { 0, 208, 49, 210, 210, 202, 202, 203, 204, 204, 205, 206, 207, 207, 186, 186}, SKINCOLOR_ROYAL, 9, V_ROSYMAP, true}, // SKINCOLOR_FANCY
{"Sangria", { 210, 32, 33, 34, 34, 215, 215, 207, 207, 185, 186, 186, 186, 169, 169, 253}, SKINCOLOR_TURQUOISE, 12, V_ROSYMAP, true}, // SKINCOLOR_SANGRIA
{"Volcanic", { 54, 36, 42, 44, 45, 46, 46, 47, 28, 253, 253, 254, 254, 30, 31, 31}, SKINCOLOR_BRONZE, 9, V_REDMAP, true}, // SKINCOLOR_VOLCANIC

View file

@ -857,6 +857,8 @@ typedef enum sprite
SPR_XMS4, // Lamppost
SPR_XMS5, // Hanging Star
SPR_XMS6, // Mistletoe
SPR_SNTT, // Silver Shiver tree
SPR_SSTT, // Silver Shiver tree with snow
SPR_FHZI, // FHZ Ice
SPR_ROSY,
@ -890,6 +892,8 @@ typedef enum sprite
// Misc Scenery
SPR_STLG, // Stalagmites
SPR_DBAL, // Disco
SPR_GINE, // Crystalline Heights tree
SPR_PPAL, // Pristine Shores palm trees
// Powerup Indicators
SPR_ARMA, // Armageddon Shield Orb
@ -1076,6 +1080,9 @@ typedef enum sprite
SPR_GWLG,
SPR_GWLR,
// LJ Knuckles
SPR_OLDK,
SPR_FIRSTFREESLOT,
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
NUMSPRITES
@ -1149,6 +1156,18 @@ typedef enum playersprite
SPR2_TALB,
SPR2_TALC,
// Misc slots
SPR2_MSC0,
SPR2_MSC1,
SPR2_MSC2,
SPR2_MSC3,
SPR2_MSC4,
SPR2_MSC5,
SPR2_MSC6,
SPR2_MSC7,
SPR2_MSC8,
SPR2_MSC9,
SPR2_CNT1, // continue disappointment
SPR2_CNT2, // continue lift
SPR2_CNT3, // continue spin
@ -1896,11 +1915,11 @@ typedef enum state
S_FANG_FIRE1,
S_FANG_FIRE2,
S_FANG_FIRE3,
S_FANG_FIRE4,
S_FANG_FIREREPEAT,
S_FANG_LOBSHOT0,
S_FANG_LOBSHOT1,
S_FANG_LOBSHOT2,
S_FANG_LOBSHOT3,
S_FANG_WAIT1,
S_FANG_WAIT2,
S_FANG_WALLHIT,
@ -1922,6 +1941,7 @@ typedef enum state
S_FANG_PINCHLOBSHOT2,
S_FANG_PINCHLOBSHOT3,
S_FANG_PINCHLOBSHOT4,
S_FANG_PINCHLOBSHOT5,
S_FANG_DIE1,
S_FANG_DIE2,
S_FANG_DIE3,
@ -3060,6 +3080,10 @@ typedef enum state
S_LAMPPOST2, // with snow
S_HANGSTAR,
S_MISTLETOE,
S_SSZTREE,
S_SSZTREE_BRANCH,
S_SSZTREE2,
S_SSZTREE2_BRANCH,
// Xmas GFZ bushes
S_XMASBLUEBERRYBUSH,
S_XMASBERRYBUSH,
@ -3067,11 +3091,9 @@ typedef enum state
// FHZ
S_FHZICE1,
S_FHZICE2,
S_ROSY_IDLE1,
S_ROSY_IDLE2,
S_ROSY_IDLE3,
S_ROSY_IDLE4,
S_ROSY_IDLE,
S_ROSY_JUMP,
S_ROSY_FALL,
S_ROSY_WALK,
S_ROSY_HUG,
S_ROSY_PAIN,
@ -3180,6 +3202,9 @@ typedef enum state
S_DBALL5,
S_DBALL6,
S_EGGSTATUE2,
S_GINE,
S_PPAL,
S_PPEL,
// Shield Orb
S_ARMA1,
@ -4368,6 +4393,12 @@ typedef enum state
S_NAMECHECK,
// LJ Knuckles
S_OLDK_STND,
S_OLDK_DIE0,
S_OLDK_DIE1,
S_OLDK_DIE2,
S_FIRSTFREESLOT,
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
NUMSTATES
@ -4859,6 +4890,10 @@ typedef enum mobj_type
MT_LAMPPOST2, // with snow
MT_HANGSTAR,
MT_MISTLETOE,
MT_SSZTREE,
MT_SSZTREE_BRANCH,
MT_SSZTREE2,
MT_SSZTREE2_BRANCH,
// Xmas GFZ bushes
MT_XMASBLUEBERRYBUSH,
MT_XMASBERRYBUSH,
@ -4938,6 +4973,9 @@ typedef enum mobj_type
// Misc scenery
MT_DBALL,
MT_EGGSTATUE2,
MT_GINE,
MT_PPAL,
MT_PPEL,
// Powerup Indicators
MT_ELEMENTAL_ORB, // Elemental shield mobj
@ -5166,6 +5204,8 @@ typedef enum mobj_type
MT_NAMECHECK,
MT_RAY, // General purpose mobj
MT_OLDK,
MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
NUMMOBJTYPES

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2024 by Sonic Team Junior.
// Copyright (C) 2012-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -3180,17 +3180,25 @@ static int lib_rTextureNumForName(lua_State *L)
static int lib_rCheckTextureNameForNum(lua_State *L)
{
char s[9];
INT32 num = (INT32)luaL_checkinteger(L, 1);
//HUDSAFE
lua_pushstring(L, R_CheckTextureNameForNum(num));
M_Memcpy(s, R_CheckTextureNameForNum(num), 8);
s[8] = '\0';
lua_pushstring(L, s);
return 1;
}
static int lib_rTextureNameForNum(lua_State *L)
{
char s[9];
INT32 num = (INT32)luaL_checkinteger(L, 1);
//HUDSAFE
lua_pushstring(L, R_TextureNameForNum(num));
M_Memcpy(s, R_TextureNameForNum(num), 8);
s[8] = '\0';
lua_pushstring(L, s);
return 1;
}

View file

@ -254,11 +254,10 @@ static int lib_searchBlockmap(lua_State *L)
}
else // mobj and function only - search around mobj's radius by default
{
fixed_t radius = mobj->radius + MAXRADIUS;
x1 = mobj->x - radius;
x2 = mobj->x + radius;
y1 = mobj->y - radius;
y2 = mobj->y + radius;
x1 = mobj->x - mobj->radius;
x2 = mobj->x + mobj->radius;
y1 = mobj->y - mobj->radius;
y2 = mobj->y + mobj->radius;
}
lua_settop(L, 2); // pop everything except function, mobj

View file

@ -613,6 +613,10 @@ static int libd_getSprite2Patch(lua_State *L)
if (super)
j |= SPR2F_SUPER;
// If there is no "super" variation of this sprite, try with the normal one.
if (!P_IsValidSprite2(skins[i], j))
j &= ~SPR2F_SUPER;
sprdef = P_GetSkinSpritedef(skins[i], j);
// set frame number

View file

@ -1779,7 +1779,7 @@ void LUA_Archive(save_t *save_p)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
// archive function will determine when to skip mobjs,
@ -1817,7 +1817,7 @@ void LUA_UnArchive(save_t *save_p)
mobjnum = P_ReadUINT32(save_p); // read a mobjnum
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
if (((mobj_t *)th)->mobjnum != mobjnum) // find matching mobj
continue;

View file

@ -562,7 +562,7 @@ void Command_Teleport_f(void)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -1072,7 +1072,7 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;
@ -1110,9 +1110,9 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
mt->pitch = mt->roll = 0;
// Ignore offsets
if (mt->type == MT_EMBLEM)
if (mt->type == mobjinfo[MT_EMBLEM].doomednum)
mt->args[1] = 1;
else
else if (!(mt->type == mobjinfo[MT_METALSONIC_RACE].doomednum || mt->type == mobjinfo[MT_ROSY].doomednum))
mt->args[0] = 1;
return mt;

View file

@ -3,7 +3,7 @@
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2011-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2024 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -3318,7 +3318,7 @@ boolean M_Responder(event_t *ev)
if (ch == -1)
return false;
else if (ch == gamecontrol[GC_SYSTEMMENU][0] || ch == gamecontrol[GC_SYSTEMMENU][1]) // allow remappable ESC key
else if (ev->type != ev_text && (ch == gamecontrol[GC_SYSTEMMENU][0] || ch == gamecontrol[GC_SYSTEMMENU][1])) // allow remappable ESC key
ch = KEY_ESCAPE;
// F-Keys
@ -3399,6 +3399,13 @@ boolean M_Responder(event_t *ev)
// Handle menuitems which need a specific key handling
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER)
{
// block text input if ctrl is held, to allow using ctrl+c ctrl+v and ctrl+x
if (ctrldown)
{
routine(ch);
return true;
}
// ignore ev_keydown events if the key maps to a character, since
// the ev_text event will follow immediately after in that case.
if (ev->type == ev_keydown && ((ch >= 32 && ch <= 127) || (ch >= KEY_KEYPAD7 && ch <= KEY_KPADDEL)))
@ -3429,7 +3436,7 @@ boolean M_Responder(event_t *ev)
{
// dirty hack: for customising controls, I want only buttons/keys, not moves
if (ev->type == ev_mouse || ev->type == ev_mouse2 || ev->type == ev_joystick
|| ev->type == ev_joystick2)
|| ev->type == ev_joystick2 || ev->type == ev_text)
return true;
if (routine)
{
@ -3910,12 +3917,16 @@ void M_StartControlPanel(void)
}
else if (!(netgame || multiplayer)) // Single Player
{
// Devmode unlocks Pandora's Box in the pause menu
boolean pandora = ((M_SecretUnlocked(SECRET_PANDORA, serverGamedata) || cv_debug || devparm) && !marathonmode);
// Devmode unlocks Pandora's Box and Level Select in the pause menu
boolean isforbidden = (marathonmode || ultimatemode);
boolean isdebug = ((cv_debug || devparm) && !isforbidden);
boolean pandora = ((M_SecretUnlocked(SECRET_PANDORA, serverGamedata) && !isforbidden) || isdebug);
boolean lselect = ((maplistoption != 0 && !isforbidden) || isdebug);
if (gamestate != GS_LEVEL || ultimatemode) // intermission, so gray out stuff.
if (gamestate != GS_LEVEL) // intermission, so gray out stuff.
{
SPauseMenu[spause_pandora].status = (pandora) ? (IT_GRAYEDOUT) : (IT_DISABLED);
SPauseMenu[spause_levelselect].status = (lselect) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
SPauseMenu[spause_retry].status = IT_GRAYEDOUT;
}
else
@ -3925,6 +3936,11 @@ void M_StartControlPanel(void)
++numlives;
SPauseMenu[spause_pandora].status = (pandora) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
SPauseMenu[spause_levelselect].status = (lselect) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
if (ultimatemode)
{
SPauseMenu[spause_retry].status = IT_GRAYEDOUT;
}
// The list of things that can disable retrying is (was?) a little too complex
// for me to want to use the short if statement syntax
@ -3934,13 +3950,6 @@ void M_StartControlPanel(void)
SPauseMenu[spause_retry].status = (IT_STRING | IT_CALL);
}
// We can always use level select though. :33
// Guarantee it if we have either it unlocked or devmode is enabled
if ((maplistoption != 0 || M_SecretUnlocked(SECRET_LEVELSELECT, serverGamedata) || cv_debug || devparm) && !marathonmode)
SPauseMenu[spause_levelselect].status = (IT_STRING | IT_CALL);
else
SPauseMenu[spause_levelselect].status = (IT_DISABLED);
// And emblem hints.
SPauseMenu[spause_hints].status = (M_SecretUnlocked(SECRET_EMBLEMHINTS, clientGamedata) && !marathonmode) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
@ -7781,13 +7790,9 @@ static void M_PauseLevelSelect(INT32 choice)
SP_PauseLevelSelectDef.prevMenu = currentMenu;
levellistmode = LLM_LEVELSELECT;
// maplistoption is only specified if not set already
// and we have the level select unlocked so that it
// maplistoption is NOT specified, so that this
// transfers the level select list from the menu
// used to enter the game to the pause menu.
if (maplistoption == 0 && M_SecretUnlocked(SECRET_LEVELSELECT, serverGamedata))
maplistoption = 1;
if (!M_PrepareLevelPlatter(-1, true))
{
M_StartMessage(M_GetText("No selectable levels found.\n"),NULL,MM_NOTHING);
@ -8511,6 +8516,7 @@ static void M_StartTutorial(INT32 choice)
gamecomplete = 0;
cursaveslot = 0;
maplistoption = 0;
CV_StealthSet(&cv_skin, DEFAULTSKIN); // tutorial accounts for sonic only
G_DeferedInitNew(false, G_BuildMapName(tutorialmap), 0, false, false);
}
@ -11365,7 +11371,7 @@ static void M_Refresh(INT32 choice)
// note: this is the one case where 0 is a valid room number
// because it corresponds to "All"
CL_UpdateServerList(!(ms_RoomId < 0), ms_RoomId);
CL_UpdateServerList(cv_masterserver_room_id.value >= 0, cv_masterserver_room_id.value);
// first page of servers
serverlistpage = 0;
@ -11451,7 +11457,7 @@ static void M_DrawConnectMenu(void)
numPages = 1;
// Room name
if (ms_RoomId < 0)
if (cv_masterserver_room_id.value < 0)
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_room].alphaKey,
V_YELLOWMAP, (itemOn == mp_connect_room) ? "<Select to change>" : "<Unlisted Mode>");
else
@ -11679,7 +11685,7 @@ static void M_ConnectMenu(INT32 choice)
// first page of servers
serverlistpage = 0;
if (ms_RoomId < 0)
if (cv_masterserver_room_id.value < 0)
{
M_RoomMenu(0); // Select a room instead of staring at an empty list
// This prevents us from returning to the modified game alert.
@ -11775,10 +11781,10 @@ static void M_ChooseRoom(INT32 choice)
#endif
if (choice == 0)
ms_RoomId = -1;
CV_SetValue(&cv_masterserver_room_id, -1);
else
{
ms_RoomId = roomIds[choice-1];
CV_SetValue(&cv_masterserver_room_id, roomIds[choice-1]);
menuRoomIndex = choice - 1;
}
@ -11847,7 +11853,7 @@ static void M_DrawServerMenu(void)
if (currentMenu == &MP_ServerDef)
{
M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight/2, "Server settings", true, false);
if (ms_RoomId < 0)
if (cv_masterserver_room_id.value < 0)
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
V_YELLOWMAP, (itemOn == mp_server_room) ? "<Select to change>" : "<Unlisted Mode>");
else
@ -11943,7 +11949,7 @@ static void M_ServerOptions(INT32 choice)
static void M_StartServerMenu(INT32 choice)
{
(void)choice;
ms_RoomId = -1;
CV_SetValue(&cv_masterserver_room_id, -1);
levellistmode = LLM_CREATESERVER;
Newgametype_OnChange();
M_SetupNextMenu(&MP_ServerDef);
@ -12115,8 +12121,7 @@ static void M_HandleConnectIP(INT32 choice)
if ( ctrldown ) {
switch (choice) {
case 'v':
case 'V': // ctrl+v, pasting
case 'v': // ctrl+v, pasting
{
const char *paste = I_ClipboardPaste();
@ -12129,8 +12134,7 @@ static void M_HandleConnectIP(INT32 choice)
break;
}
case KEY_INS:
case 'c':
case 'C': // ctrl+c, ctrl+insert, copying
case 'c': // ctrl+c, ctrl+insert, copying
if (l != 0) // Don't replace the clipboard without any text
{
I_ClipboardCopy(setupm_ip, l);
@ -12138,8 +12142,7 @@ static void M_HandleConnectIP(INT32 choice)
}
break;
case 'x':
case 'X': // ctrl+x, cutting
case 'x': // ctrl+x, cutting
if (l != 0) // Don't replace the clipboard without any text
{
I_ClipboardCopy(setupm_ip, l);
@ -14412,6 +14415,33 @@ static INT32 quitsounds[] =
sfx_chchng // Tails 11-09-99
};
const char *QuitScreenMessages[3] = {
(
"Design and content in\n"
"SRB2 is copyright\n"
"1998-2025 by STJr. All\n"
"original material in\n"
"this game is copyrighted\n"
"by their respective\n"
"owners, and no copyright\n"
"infringement is\n"
"intended. STJr's staff\n"
"make no profit\n"
"whatsoever (in\n"
"fact, we lose\n"
"money)."
),
(
"THIS GAME SHOULD NOT BE SOLD!"
),
(
"STJr is in no way affiliated\n"
"with SEGA or Sonic Team."
)
};
void M_QuitResponse(INT32 ch)
{
tic_t ptime;
@ -14433,6 +14463,9 @@ void M_QuitResponse(INT32 ch)
while (ptime > I_GetTime())
{
V_DrawScaledPatch(0, 0, 0, W_CachePatchName("GAMEQUIT", PU_PATCH)); // Demo 3 Quit Screen Tails 06-16-2001
V_DrawCenteredString(2+(V_StringWidth(QuitScreenMessages[0], V_ALLOWLOWERCASE)/2), 4, V_ALLOWLOWERCASE, QuitScreenMessages[0]);
V_DrawCenteredString(160, 166, V_ALLOWLOWERCASE|V_REDMAP, QuitScreenMessages[1]);
V_DrawCenteredString(160, 176, V_ALLOWLOWERCASE, QuitScreenMessages[2]);
I_FinishUpdate(); // Update the screen with the image Tails 06-19-2001
I_Sleep(cv_sleep.value);
I_UpdateTime(cv_timescale.value);

View file

@ -453,7 +453,7 @@ static int PS_DrawPerfRows(int x, int y, int color, perfstatrow_t *rows)
return draw_y;
}
static void PS_UpdateMetricHistory(ps_metric_t *metric, boolean time_metric, boolean frame_metric, boolean set_user)
static void PS_UpdateMetricHistory(ps_metric_t *metric, boolean time_metric, boolean frame_metric)
{
int index = frame_metric ? ps_frame_index : ps_tick_index;
@ -461,7 +461,7 @@ static void PS_UpdateMetricHistory(ps_metric_t *metric, boolean time_metric, boo
{
// allocate history table
int value_size = time_metric ? sizeof(precise_t) : sizeof(INT32);
void** memory_user = set_user ? &metric->history : NULL;
void** memory_user = &metric->history;
metric->history = Z_Calloc(value_size * cv_ps_samplesize.value, PU_PERFSTATS,
memory_user);
@ -491,7 +491,7 @@ static void PS_UpdateRowHistories(perfstatrow_t *rows, boolean frame_metric)
for (row = rows; row->lores_label; row++)
{
if (PS_IsRowValid(row))
PS_UpdateMetricHistory(row->metric, !!(row->flags & PS_TIME), frame_metric, true);
PS_UpdateMetricHistory(row->metric, !!(row->flags & PS_TIME), frame_metric);
}
}
@ -584,7 +584,7 @@ static void PS_CountThinkers(void)
for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next)
{
ps_thinkercount.value.i++;
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (thinker->removing)
ps_removecount.value.i++;
else if (i == THINK_POLYOBJ)
ps_polythcount.value.i++;
@ -649,17 +649,17 @@ void PS_UpdateTickStats(void)
if (cv_perfstats.value == 3)
{
for (i = 0; i < thinkframe_hooks_length; i++)
PS_UpdateMetricHistory(&thinkframe_hooks[i].time_taken, true, false, false);
PS_UpdateMetricHistory(&thinkframe_hooks[i].time_taken, true, false);
}
else if (cv_perfstats.value == 4)
{
for (i = 0; i < prethinkframe_hooks_length; i++)
PS_UpdateMetricHistory(&prethinkframe_hooks[i].time_taken, true, false, false);
PS_UpdateMetricHistory(&prethinkframe_hooks[i].time_taken, true, false);
}
else if (cv_perfstats.value == 5)
{
for (i = 0; i < postthinkframe_hooks_length; i++)
PS_UpdateMetricHistory(&postthinkframe_hooks[i].time_taken, true, false, false);
PS_UpdateMetricHistory(&postthinkframe_hooks[i].time_taken, true, false);
}
}
if (cv_perfstats.value)

View file

@ -546,6 +546,7 @@ static void AbortConnection(void)
{
Snake_Free(&snake);
CURLAbortFile();
D_QuitNetGame();
CL_Reset();
D_StartTitle();
@ -1062,10 +1063,6 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
}
}
// Rusty TODO: multithread
if (filedownload.http_running)
CURLGetFile();
if (waitmore)
break; // exit the case

View file

@ -663,7 +663,7 @@ void D_QuitNetGame(void)
if (netnodes[i].ingame)
HSendPacket(i, true, 0, 0);
#ifdef MASTERSERVER
if (serverrunning && ms_RoomId > 0)
if (serverrunning && cv_masterserver_room_id.value > 0)
UnregisterServer();
#endif
}
@ -797,7 +797,7 @@ void SV_SpawnServer(void)
{
I_NetOpenSocket();
#ifdef MASTERSERVER
if (ms_RoomId > 0)
if (cv_masterserver_room_id.value > 0)
RegisterServer();
#endif
}
@ -1816,7 +1816,7 @@ INT16 Consistancy(void)
{
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;

View file

@ -391,7 +391,7 @@ static CV_PossibleValue_t perfstats_cons_t[] = {
consvar_t cv_perfstats = CVAR_INIT ("perfstats", "Off", CV_CALL, perfstats_cons_t, PS_PerfStats_OnChange);
static CV_PossibleValue_t ps_samplesize_cons_t[] = {
{1, "MIN"}, {1000, "MAX"}, {0, NULL}};
consvar_t cv_ps_samplesize = CVAR_INIT ("ps_samplesize", "1", CV_CALL, ps_samplesize_cons_t, PS_SampleSize_OnChange);
consvar_t cv_ps_samplesize = CVAR_INIT ("ps_samplesize", "175", CV_CALL, ps_samplesize_cons_t, PS_SampleSize_OnChange);
static CV_PossibleValue_t ps_descriptor_cons_t[] = {
{1, "Average"}, {2, "SD"}, {3, "Minimum"}, {4, "Maximum"}, {0, NULL}};
consvar_t cv_ps_descriptor = CVAR_INIT ("ps_descriptor", "Average", 0, ps_descriptor_cons_t, NULL);

View file

@ -95,6 +95,7 @@ static filetran_t transfer[MAXNETNODES];
INT32 fileneedednum; // Number of files needed to join the server
fileneeded_t *fileneeded; // List of needed files
static tic_t lasttimeackpacketsent = 0;
static I_mutex downloadmutex;
char downloaddir[512] = "DOWNLOAD";
// For resuming failed downloads
@ -606,7 +607,7 @@ void AddLuaFileTransfer(const char *filename, const char *mode)
prevnext = &((*prevnext)->next);
// Allocate file transfer information and append it to the transfer list
filetransfer = malloc(sizeof(luafiletransfer_t));
filetransfer = calloc(1, sizeof(luafiletransfer_t));
if (!filetransfer)
I_Error("AddLuaFileTransfer: Out of memory\n");
*prevnext = filetransfer;
@ -1344,9 +1345,9 @@ void PT_FileFragment(SINT8 node, INT32 netconsole)
if (!(strcmp(filename, "srb2.pk3")
&& strcmp(filename, "zones.pk3")
&& strcmp(filename, "player.dta")
&& strcmp(filename, "characters.pk3")
&& strcmp(filename, "patch.pk3")
&& strcmp(filename, "music.dta")
&& strcmp(filename, "music.pk3")
))
I_Error("Tried to download \"%s\"", filename);
@ -1609,11 +1610,13 @@ boolean CURLPrepareFile(const char* url, int dfilenum)
I_Error("Attempted to download files in -nodownload mode");
#endif
curl_global_init(CURL_GLOBAL_ALL);
if (!multi_handle)
{
curl_global_init(CURL_GLOBAL_ALL);
multi_handle = curl_multi_init();
}
http_handle = curl_easy_init();
multi_handle = curl_multi_init();
if (http_handle && multi_handle)
{
I_mkdir(downloaddir, 0755);
@ -1672,6 +1675,8 @@ boolean CURLPrepareFile(const char* url, int dfilenum)
filedownload.current = dfilenum;
filedownload.http_running = true;
I_spawn_thread("http-download", (I_thread_fn)CURLGetFile, NULL);
return true;
}
@ -1680,103 +1685,119 @@ boolean CURLPrepareFile(const char* url, int dfilenum)
return false;
}
void CURLAbortFile(void)
{
filedownload.http_running = false;
// lock and unlock to wait for the download thread to exit
I_lock_mutex(&downloadmutex);
I_unlock_mutex(downloadmutex);
}
void CURLGetFile(void)
{
I_lock_mutex(&downloadmutex);
CURLMcode mc; /* return code used by curl_multi_wait() */
CURLcode easyres; /* Return from easy interface */
int numfds;
CURLMsg *m; /* for picking up messages with the transfer status */
CURL *e;
int msgs_left; /* how many messages are left */
const char *easy_handle_error;
boolean running = true;
if (curl_runninghandles)
while (running && filedownload.http_running)
{
curl_multi_perform(multi_handle, &curl_runninghandles);
/* wait for activity, timeout or "nothing" */
mc = curl_multi_wait(multi_handle, NULL, 0, 1000, &numfds);
if (mc != CURLM_OK)
if (curl_runninghandles)
{
CONS_Alert(CONS_WARNING, "curl_multi_wait() failed, code %d.\n", mc);
return;
}
curl_curfile->currentsize = curl_dlnow;
curl_curfile->totalsize = curl_dltotal;
}
curl_multi_perform(multi_handle, &curl_runninghandles);
/* See how the transfers went */
while ((m = curl_multi_info_read(multi_handle, &msgs_left)))
{
if (m && (m->msg == CURLMSG_DONE))
{
e = m->easy_handle;
easyres = m->data.result;
/* wait for activity, timeout or "nothing" */
mc = curl_multi_wait(multi_handle, NULL, 0, 1000, NULL);
char *filename = Z_StrDup(curl_realname);
nameonly(filename);
if (easyres != CURLE_OK)
if (mc != CURLM_OK)
{
long response_code = 0;
if (easyres == CURLE_HTTP_RETURNED_ERROR)
curl_easy_getinfo(e, CURLINFO_RESPONSE_CODE, &response_code);
if (response_code == 404)
curl_curfile->failed = FDOWNLOAD_FAIL_NOTFOUND;
else
curl_curfile->failed = FDOWNLOAD_FAIL_OTHER;
easy_handle_error = (response_code) ? va("HTTP response code %ld", response_code) : curl_easy_strerror(easyres);
curl_curfile->status = FS_FALLBACK;
curl_curfile->currentsize = curl_origfilesize;
curl_curfile->totalsize = curl_origtotalfilesize;
filedownload.http_failed = true;
fclose(curl_curfile->file);
remove(curl_curfile->filename);
CONS_Alert(CONS_ERROR, M_GetText("Failed to download addon \"%s\" (%s)\n"), filename, easy_handle_error);
CONS_Alert(CONS_WARNING, "curl_multi_wait() failed, code %d.\n", mc);
continue;
}
else
curl_curfile->currentsize = curl_dlnow;
curl_curfile->totalsize = curl_dltotal;
}
/* See how the transfers went */
while ((m = curl_multi_info_read(multi_handle, &msgs_left)))
{
if (m && (m->msg == CURLMSG_DONE))
{
fclose(curl_curfile->file);
running = false;
e = m->easy_handle;
easyres = m->data.result;
CONS_Printf(M_GetText("Finished download of \"%s\"\n"), filename);
char *filename = Z_StrDup(curl_realname);
nameonly(filename);
if (checkfilemd5(curl_curfile->filename, curl_curfile->md5sum) == FS_MD5SUMBAD)
if (easyres != CURLE_OK)
{
CONS_Alert(CONS_WARNING, M_GetText("File \"%s\" does not match the version used by the server\n"), filename);
long response_code = 0;
if (easyres == CURLE_HTTP_RETURNED_ERROR)
curl_easy_getinfo(e, CURLINFO_RESPONSE_CODE, &response_code);
if (response_code == 404)
curl_curfile->failed = FDOWNLOAD_FAIL_NOTFOUND;
else
curl_curfile->failed = FDOWNLOAD_FAIL_OTHER;
easy_handle_error = (response_code) ? va("HTTP response code %ld", response_code) : curl_easy_strerror(easyres);
curl_curfile->status = FS_FALLBACK;
curl_curfile->failed = FDOWNLOAD_FAIL_MD5SUMBAD;
curl_curfile->currentsize = curl_origfilesize;
curl_curfile->totalsize = curl_origtotalfilesize;
filedownload.http_failed = true;
fclose(curl_curfile->file);
remove(curl_curfile->filename);
CONS_Alert(CONS_ERROR, M_GetText("Failed to download addon \"%s\" (%s)\n"), filename, easy_handle_error);
}
else
{
filedownload.completednum++;
filedownload.completedsize += curl_curfile->totalsize;
curl_curfile->status = FS_FOUND;
fclose(curl_curfile->file);
CONS_Printf(M_GetText("Finished download of \"%s\"\n"), filename);
if (checkfilemd5(curl_curfile->filename, curl_curfile->md5sum) == FS_MD5SUMBAD)
{
CONS_Alert(CONS_WARNING, M_GetText("File \"%s\" does not match the version used by the server\n"), filename);
curl_curfile->status = FS_FALLBACK;
curl_curfile->failed = FDOWNLOAD_FAIL_MD5SUMBAD;
filedownload.http_failed = true;
}
else
{
filedownload.completednum++;
filedownload.completedsize += curl_curfile->totalsize;
curl_curfile->status = FS_FOUND;
}
}
Z_Free(filename);
curl_curfile->file = NULL;
filedownload.remaining--;
curl_multi_remove_handle(multi_handle, e);
curl_easy_cleanup(e);
if (!filedownload.remaining)
break;
}
Z_Free(filename);
curl_curfile->file = NULL;
filedownload.http_running = false;
filedownload.remaining--;
curl_multi_remove_handle(multi_handle, e);
curl_easy_cleanup(e);
if (!filedownload.remaining)
break;
}
}
if (!filedownload.remaining)
if (!filedownload.remaining || !filedownload.http_running)
{
curl_multi_cleanup(multi_handle);
curl_global_cleanup();
multi_handle = NULL;
}
filedownload.http_running = false;
I_unlock_mutex(downloadmutex);
}
HTTP_login *

View file

@ -140,6 +140,7 @@ boolean CL_SendFileRequest(void);
void PT_RequestFile(SINT8 node);
boolean CURLPrepareFile(const char* url, int dfilenum);
void CURLAbortFile(void);
void CURLGetFile(void);
HTTP_login * CURLGetLogin (const char *url, HTTP_login ***return_prev_next);

View file

@ -459,7 +459,7 @@ HMS_register (void)
if (hms_allow_ipv4)
{
hms = HMS_connect(PROTO_V4, "rooms/%d/register", ms_RoomId);
hms = HMS_connect(PROTO_V4, "rooms/%d/register", cv_masterserver_room_id.value);
if (! hms)
return 0;
@ -480,7 +480,7 @@ HMS_register (void)
if (!hms_allow_ipv6)
return ok;
hms = HMS_connect(PROTO_V6, "rooms/%d/register", ms_RoomId);
hms = HMS_connect(PROTO_V6, "rooms/%d/register", cv_masterserver_room_id.value);
if (! hms)
return 0;

View file

@ -55,6 +55,7 @@ static boolean ServerName_CanChange (const char*);
static void Update_parameters (void);
static void MasterServer_OnChange(void);
static void RoomId_OnChange(void);
static CV_PossibleValue_t masterserver_update_rate_cons_t[] = {
{2, "MIN"},
@ -66,8 +67,10 @@ consvar_t cv_masterserver = CVAR_INIT ("masterserver", "https://ds.ms.srb2.org/M
consvar_t cv_servername = CVAR_INIT_WITH_CALLBACKS ("servername", "SRB2 server", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT|CV_ALLOWLUA, NULL, Update_parameters, ServerName_CanChange);
consvar_t cv_masterserver_update_rate = CVAR_INIT ("masterserver_update_rate", "15", CV_SAVE|CV_CALL|CV_NOINIT, masterserver_update_rate_cons_t, Update_parameters);
CV_PossibleValue_t cv_masterserver_room_values[] = {{-1, "MIN"}, {999999999, "MAX"}, {0, NULL}};
consvar_t cv_masterserver_room_id = CVAR_INIT ("masterserver_room_id", "-1", CV_CALL, cv_masterserver_room_values, RoomId_OnChange);
INT16 ms_RoomId = -1;
static INT16 ms_RoomId = -1;
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
int ms_QueryId;
@ -92,6 +95,7 @@ void AddMServCommands(void)
{
CV_RegisterVar(&cv_masterserver);
CV_RegisterVar(&cv_masterserver_update_rate);
CV_RegisterVar(&cv_masterserver_room_id);
CV_RegisterVar(&cv_masterserver_timeout);
CV_RegisterVar(&cv_masterserver_debug);
CV_RegisterVar(&cv_masterserver_token);
@ -446,7 +450,7 @@ void UnregisterServer(void)
static boolean
Online (void)
{
return ( serverrunning && ms_RoomId > 0 );
return ( serverrunning && cv_masterserver_room_id.value > 0 );
}
static inline void SendPingToMasterServer(void)
@ -534,6 +538,17 @@ Update_parameters (void)
#endif/*MASTERSERVER*/
}
static void RoomId_OnChange(void)
{
if (ms_RoomId != cv_masterserver_room_id.value)
{
UnregisterServer();
ms_RoomId = cv_masterserver_room_id.value;
if (Online())
RegisterServer();
}
}
static void MasterServer_OnChange(void)
{
#ifdef MASTERSERVER

View file

@ -66,15 +66,11 @@ typedef struct
extern consvar_t cv_masterserver, cv_servername;
extern consvar_t cv_masterserver_update_rate;
extern consvar_t cv_masterserver_room_id;
extern consvar_t cv_masterserver_timeout;
extern consvar_t cv_masterserver_debug;
extern consvar_t cv_masterserver_token;
// < 0 to not connect (usually -1) (offline mode)
// == 0 to show all rooms, not a valid hosting room
// anything else is whatever room the MS assigns to that number (online mode)
extern INT16 ms_RoomId;
#ifdef HAVE_THREADS
extern int ms_QueryId;
extern I_mutex ms_QueryId_mutex;

View file

@ -3744,7 +3744,7 @@ static void P_DoBossVictory(mobj_t *mo)
// scan the remaining thinkers to see if all bosses are dead
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -6449,7 +6449,7 @@ void A_RingExplode(mobj_t *actor)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -8756,7 +8756,7 @@ void A_FindTarget(mobj_t *actor)
// scan the thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -8820,7 +8820,7 @@ void A_FindTracer(mobj_t *actor)
// scan the thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -9498,7 +9498,7 @@ void A_RemoteAction(mobj_t *actor)
// scan the thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -9761,7 +9761,7 @@ void A_SetObjectTypeState(mobj_t *actor)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -10391,7 +10391,7 @@ void A_CheckThingCount(mobj_t *actor)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;

View file

@ -101,7 +101,7 @@ void P_ClearStarPost(INT32 postnum)
// scan the thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -130,7 +130,7 @@ void P_ResetStarposts(void)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
post = (mobj_t *)th;
@ -1003,7 +1003,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// scan the thinkers to find the corresponding anchorpoint
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -1097,7 +1097,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// scan the remaining thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -1147,7 +1147,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// in from the paraloop. Isn't this just so efficient?
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -1522,7 +1522,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// scan the remaining thinkers to find koopa
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -2020,7 +2020,7 @@ void P_TouchStarPost(mobj_t *post, player_t *player, boolean snaptopost)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -2870,7 +2870,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
// scan the thinkers to make sure all the old pinch dummies are gone on death
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;

View file

@ -39,11 +39,6 @@
// Convenience macro to fix issue with collision along bottom/left edges of blockmap -Red
#define BMBOUNDFIX(xl, xh, yl, yh) {if (xl > xh) xl = 0; if (yl > yh) yl = 0;}
// MAXRADIUS is for precalculated sector block boxes
// the spider demon is larger,
// but we do not have any moving sectors nearby
#define MAXRADIUS (32*FRACUNIT)
// max Z move up or down without jumping
// above this, a height difference is considered as a 'dropoff'
#define MAXSTEPMOVE (24*FRACUNIT)

View file

@ -36,6 +36,9 @@
#include "m_perfstats.h" // ps_checkposition_calls
// Formerly called MAXRADIUS
#define MAXTRYMOVE (32*FRACUNIT)
fixed_t tmbbox[4];
mobj_t *tmthing;
static INT32 tmflags;
@ -2165,15 +2168,10 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
}
}
// The bounding box is extended by MAXRADIUS
// because mobj_ts are grouped into mapblocks
// based on their origin point, and can overlap
// into adjacent blocks by up to MAXRADIUS units.
xl = (unsigned)(tmbbox[BOXLEFT] - bmaporgx - MAXRADIUS)>>MAPBLOCKSHIFT;
xh = (unsigned)(tmbbox[BOXRIGHT] - bmaporgx + MAXRADIUS)>>MAPBLOCKSHIFT;
yl = (unsigned)(tmbbox[BOXBOTTOM] - bmaporgy - MAXRADIUS)>>MAPBLOCKSHIFT;
yh = (unsigned)(tmbbox[BOXTOP] - bmaporgy + MAXRADIUS)>>MAPBLOCKSHIFT;
xl = (unsigned)(tmbbox[BOXLEFT] - bmaporgx)>>MAPBLOCKSHIFT;
xh = (unsigned)(tmbbox[BOXRIGHT] - bmaporgx)>>MAPBLOCKSHIFT;
yl = (unsigned)(tmbbox[BOXBOTTOM] - bmaporgy)>>MAPBLOCKSHIFT;
yh = (unsigned)(tmbbox[BOXTOP] - bmaporgy)>>MAPBLOCKSHIFT;
BMBOUNDFIX(xl, xh, yl, yh);
@ -2393,11 +2391,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
}
}
// The bounding box is extended by MAXRADIUS
// because mobj_ts are grouped into mapblocks
// based on their origin point, and can overlap
// into adjacent blocks by up to MAXRADIUS units.
xl = (unsigned)(tmbbox[BOXLEFT] - bmaporgx)>>MAPBLOCKSHIFT;
xh = (unsigned)(tmbbox[BOXRIGHT] - bmaporgx)>>MAPBLOCKSHIFT;
yl = (unsigned)(tmbbox[BOXBOTTOM] - bmaporgy)>>MAPBLOCKSHIFT;
@ -2528,16 +2521,16 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
}
do {
if (x-tryx > MAXRADIUS)
tryx += MAXRADIUS;
else if (x-tryx < -MAXRADIUS)
tryx -= MAXRADIUS;
if (x-tryx > MAXTRYMOVE)
tryx += MAXTRYMOVE;
else if (x-tryx < -MAXTRYMOVE)
tryx -= MAXTRYMOVE;
else
tryx = x;
if (y-tryy > MAXRADIUS)
tryy += MAXRADIUS;
else if (y-tryy < -MAXRADIUS)
tryy -= MAXRADIUS;
if (y-tryy > MAXTRYMOVE)
tryy += MAXTRYMOVE;
else if (y-tryy < -MAXTRYMOVE)
tryy -= MAXTRYMOVE;
else
tryy = y;
@ -2683,7 +2676,7 @@ increment_move
floatok = false;
// This makes sure that there are no freezes from computing extremely small movements.
// Originally was MAXRADIUS/2, but that can cause some bad inconsistencies for small players.
// Originally was MAXTRYMOVE/2, but that can cause some bad inconsistencies for small players.
radius = max(radius, thing->scale);
// And we also have to prevent Big Large (tm) movements, as those can skip too far
@ -2872,10 +2865,10 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
{
INT32 xl, xh, yl, yh;
yh = (unsigned)(thing->y + MAXRADIUS - bmaporgy)>>MAPBLOCKSHIFT;
yl = (unsigned)(thing->y - MAXRADIUS - bmaporgy)>>MAPBLOCKSHIFT;
xh = (unsigned)(thing->x + MAXRADIUS - bmaporgx)>>MAPBLOCKSHIFT;
xl = (unsigned)(thing->x - MAXRADIUS - bmaporgx)>>MAPBLOCKSHIFT;
yh = (unsigned)(thing->y + thing->radius - bmaporgy)>>MAPBLOCKSHIFT;
yl = (unsigned)(thing->y - thing->radius - bmaporgy)>>MAPBLOCKSHIFT;
xh = (unsigned)(thing->x + thing->radius - bmaporgx)>>MAPBLOCKSHIFT;
xl = (unsigned)(thing->x - thing->radius - bmaporgx)>>MAPBLOCKSHIFT;
BMBOUNDFIX(xl, xh, yl, yh);
@ -2947,16 +2940,16 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
tryx = thing->x;
tryy = thing->y;
do {
if (x-tryx > MAXRADIUS)
tryx += MAXRADIUS;
else if (x-tryx < -MAXRADIUS)
tryx -= MAXRADIUS;
if (x-tryx > MAXTRYMOVE)
tryx += MAXTRYMOVE;
else if (x-tryx < -MAXTRYMOVE)
tryx -= MAXTRYMOVE;
else
tryx = x;
if (y-tryy > MAXRADIUS)
tryy += MAXRADIUS;
else if (y-tryy < -MAXRADIUS)
tryy -= MAXRADIUS;
if (y-tryy > MAXTRYMOVE)
tryy += MAXTRYMOVE;
else if (y-tryy < -MAXTRYMOVE)
tryy -= MAXTRYMOVE;
else
tryy = y;
@ -4215,7 +4208,8 @@ void P_RadiusAttack(mobj_t *spot, mobj_t *source, fixed_t damagedist, UINT8 dama
INT32 xl, xh, yl, yh;
fixed_t dist;
dist = FixedMul(damagedist, spot->scale) + MAXRADIUS;
dist = FixedMul(damagedist, spot->scale);
yh = (unsigned)(spot->y + dist - bmaporgy)>>MAPBLOCKSHIFT;
yl = (unsigned)(spot->y - dist - bmaporgy)>>MAPBLOCKSHIFT;
xh = (unsigned)(spot->x + dist - bmaporgx)>>MAPBLOCKSHIFT;
@ -4385,15 +4379,15 @@ static boolean P_CheckSectorPolyObjects(sector_t *sector, boolean realcrush, boo
{
mobj_t *mo;
blocknode_t *block;
blocknode_t *next = NULL;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
continue;
block = blocklinks[y * bmapwidth + x];
for (; block; block = block->mnext)
for (block = blocklinks[y * bmapwidth + x]; block != NULL; block = next)
{
mo = block->mobj;
next = block->mnext;
// Monster Iestyn: do we need to check if a mobj has already been checked? ...probably not I suspect
if (!P_MobjInsidePolyobj(po, mo))

View file

@ -1052,35 +1052,23 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
//
boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
{
mobj_t *bnext = NULL;
blocknode_t *block, *next = NULL;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
return true;
// Check interaction with the objects in the blockmap.
for (block = blocklinks[y*bmapwidth + x]; block; block = next)
for (block = blocklinks[y*bmapwidth + x]; block != NULL; block = next)
{
next = block->mnext;
if (next)
P_SetTarget(&bnext, next->mobj); // We want to note our reference to bnext here in case it is MF_NOTHINK and gets removed!
next = block->mnext; // We want to note our reference to mnext here!
if (!func(block->mobj))
{
P_SetTarget(&bnext, NULL);
return false;
}
if (P_MobjWasRemoved(tmthing) // func just popped our tmthing, cannot continue.
|| (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue.
{
P_SetTarget(&bnext, NULL);
if (P_MobjWasRemoved(tmthing)) // func just popped our tmthing, cannot continue.
return true;
}
}
P_SetTarget(&bnext, NULL);
return true;
}

View file

@ -96,11 +96,15 @@ static void P_SetupStateAnimation(mobj_t *mobj, state_t *st)
animlength = st->var1;
if (!(st->frame & FF_ANIMATE))
{
mobj->anim_duration = 0;
return;
}
if (animlength <= 0 || st->var2 == 0)
{
mobj->frame &= ~FF_ANIMATE;
mobj->anim_duration = 0;
return; // Crash/stupidity prevention
}
@ -174,27 +178,6 @@ static void P_CycleMobjState(mobj_t *mobj)
}
}
//
// P_CycleMobjState for players.
//
static void P_CyclePlayerMobjState(mobj_t *mobj)
{
// state animations
P_CycleStateAnimation(mobj);
// cycle through states,
// calling action functions at transitions
if (mobj->tics != -1)
{
mobj->tics--;
// you can cycle through multiple states in a tic
if (!mobj->tics && mobj->state)
if (!P_SetMobjState(mobj, mobj->state->nextstate))
return; // freed itself
}
}
//
// P_SetPlayerMobjState
// Returns true if the mobj is still present.
@ -340,8 +323,10 @@ static boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
mobj->state = st;
mobj->tics = st->tics;
// Adjust the player's animation speed to match their velocity.
if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE))
// Adjust the player's animation speed
if (mobj->state-states == S_PLAY_WAIT && (player->charflags & SF_FASTWAIT))
mobj->tics = 5;
else if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE))
mobj->tics = 2;
else if (!(disableSpeedAdjust || player->charflags & SF_NOSPEEDADJUST))
{
@ -765,7 +750,7 @@ void P_EmeraldManager(void)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -3455,7 +3440,7 @@ void P_DestroyRobots(void)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -3799,7 +3784,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
}
animonly:
P_CyclePlayerMobjState(mobj);
P_CycleMobjState(mobj);
}
static void CalculatePrecipFloor(precipmobj_t *mobj)
@ -4254,7 +4239,7 @@ static void P_Boss3Thinker(mobj_t *mobj)
// this can happen if the boss was hurt earlier than expected
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -5343,7 +5328,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
// Build a hoop linked list of 'em!
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -6045,7 +6030,7 @@ mobj_t *P_GetClosestAxis(mobj_t *source)
// scan the thinkers to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -6656,12 +6641,12 @@ static boolean P_ShieldLook(mobj_t *thing, shieldtype_t shield)
if (scale < 1) {
P_SetScale(thing, thing->target->scale, true);
thing->old_scale = thing->target->old_scale;
thing->flags2 |= (MF2_DONTDRAW|MF2_JUSTATTACKED); //Hide and indicate we're hidden
} else {
P_SetScale(thing, scale, true);
thing->old_scale = FixedMul(thing->target->old_scale, thing->target->player->shieldscale);
//Only unhide if we were hidden by the above code
if (thing->flags2 & MF2_JUSTATTACKED)
thing->flags2 &= ~(MF2_DONTDRAW|MF2_JUSTATTACKED);
@ -6790,6 +6775,12 @@ void P_RunOverlays(void)
else
zoffs = 0;
// hide the overlay as well if we're part of a hidden shield
if ((mo->target->flags2 & (MF2_JUSTATTACKED|MF2_DONTDRAW)) == (MF2_JUSTATTACKED|MF2_DONTDRAW))
mo->flags2 |= (MF2_DONTDRAW|MF2_JUSTATTACKED);
else if (mo->flags2 & MF2_JUSTATTACKED)
mo->flags2 &= ~(MF2_DONTDRAW|MF2_JUSTATTACKED);
P_UnsetThingPosition(mo);
mo->x = mo->target->x;
mo->y = mo->target->y;
@ -7318,7 +7309,7 @@ static void P_RosySceneryThink(mobj_t *mobj)
player = &players[i];
}
if (stat == S_ROSY_JUMP || stat == S_ROSY_PAIN)
if (stat == S_ROSY_JUMP || stat == S_ROSY_FALL || stat == S_ROSY_PAIN)
{
if (P_IsObjectOnGround(mobj))
{
@ -7329,16 +7320,16 @@ static void P_RosySceneryThink(mobj_t *mobj)
stat = S_ROSY_WALK;
P_SetMobjState(mobj, stat);
}
else if (P_MobjFlip(mobj)*mobj->momz < 0)
mobj->frame = mobj->state->frame + mobj->state->var1;
else if (P_MobjFlip(mobj)*mobj->momz < 0 && stat == S_ROSY_JUMP)
P_SetMobjState(mobj, S_ROSY_FALL);
}
if (!player)
{
if ((stat < S_ROSY_IDLE1 || stat > S_ROSY_IDLE4) && stat != S_ROSY_JUMP)
if (stat != S_ROSY_IDLE && stat != S_ROSY_JUMP && stat != S_ROSY_FALL)
{
mobj->momx = mobj->momy = 0;
P_SetMobjState(mobj, S_ROSY_IDLE1);
P_SetMobjState(mobj, S_ROSY_IDLE);
}
}
else
@ -7352,13 +7343,11 @@ static void P_RosySceneryThink(mobj_t *mobj)
switch (stat)
{
case S_ROSY_IDLE1:
case S_ROSY_IDLE2:
case S_ROSY_IDLE3:
case S_ROSY_IDLE4:
case S_ROSY_IDLE:
dojump = true;
break;
case S_ROSY_JUMP:
case S_ROSY_FALL:
case S_ROSY_PAIN:
// handled above
break;
@ -7384,8 +7373,7 @@ static void P_RosySceneryThink(mobj_t *mobj)
max = pdist;
if ((--mobj->extravalue1) <= 0)
{
if (++mobj->frame > mobj->state->frame + mobj->state->var1)
mobj->frame = mobj->state->frame;
P_SetMobjState(mobj, S_ROSY_WALK);
if (mom > 12*mobj->scale)
mobj->extravalue1 = 2;
else if (mom > 6*mobj->scale)
@ -8061,6 +8049,10 @@ static boolean P_MobjBossThink(mobj_t *mobj)
case MT_METALSONIC_BATTLE:
P_Boss9Thinker(mobj);
break;
case MT_OLDK:
if (mobj->health <= 0)
mobj->momz -= (2*FRACUNIT)/3;
break;
default: // Generic SOC-made boss
if (mobj->flags2 & MF2_SKULLFLY)
P_SpawnGhostMobj(mobj);
@ -9337,10 +9329,10 @@ static void P_PointPushThink(mobj_t *mobj)
radius = mobj->spawnpoint->args[0] << FRACBITS;
pushmobj = mobj;
xl = (unsigned)(mobj->x - radius - bmaporgx - MAXRADIUS)>>MAPBLOCKSHIFT;
xh = (unsigned)(mobj->x + radius - bmaporgx + MAXRADIUS)>>MAPBLOCKSHIFT;
yl = (unsigned)(mobj->y - radius - bmaporgy - MAXRADIUS)>>MAPBLOCKSHIFT;
yh = (unsigned)(mobj->y + radius - bmaporgy + MAXRADIUS)>>MAPBLOCKSHIFT;
xl = (unsigned)(mobj->x - radius - bmaporgx)>>MAPBLOCKSHIFT;
xh = (unsigned)(mobj->x + radius - bmaporgx)>>MAPBLOCKSHIFT;
yl = (unsigned)(mobj->y - radius - bmaporgy)>>MAPBLOCKSHIFT;
yh = (unsigned)(mobj->y + radius - bmaporgy)>>MAPBLOCKSHIFT;
P_DoBlockThingsIterate(xl, yl, xh, yh, PIT_PushThing);
}
@ -10326,10 +10318,7 @@ void P_MobjThinker(mobj_t *mobj)
}
// Can end up here if a player dies.
if (mobj->player)
P_CyclePlayerMobjState(mobj);
else
P_CycleMobjState(mobj);
P_CycleMobjState(mobj);
if (P_MobjWasRemoved(mobj))
return;
@ -10619,6 +10608,19 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
}
}
static INT32 P_SetupNPC(mobj_t *mobj, const char *name)
{
INT32 skinnum = R_SkinAvailable(name);
if (skinnum != -1)
{
mobj->skin = skins[skinnum];
mobj->color = skins[skinnum]->prefcolor;
}
return skinnum;
}
//
// P_SpawnMobj
//
@ -10972,17 +10974,14 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
nummaprings++;
break;
case MT_METALSONIC_RACE:
mobj->skin = skins[5];
/* FALLTHRU */
case MT_METALSONIC_BATTLE:
mobj->color = skins[5]->prefcolor;
sc = 5;
sc = P_SetupNPC(mobj, "metalsonic");
break;
case MT_FANG:
sc = 4;
sc = P_SetupNPC(mobj, "fang");
break;
case MT_ROSY:
sc = 3;
sc = P_SetupNPC(mobj, "amy");
break;
case MT_CORK:
mobj->flags2 |= MF2_SUPERFIRE;
@ -11012,13 +11011,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
mcsolid->angle = mobj->angle + ANGLE_90;
}
break;
case MT_TORCHFLOWER:
{
mobj_t *fire = P_SpawnMobjFromMobj(mobj, 0, 0, 46*FRACUNIT, MT_FLAME);
if (!P_MobjWasRemoved(fire))
P_SetTarget(&mobj->target, fire);
break;
}
case MT_PYREFLY:
mobj->extravalue1 = (FixedHypot(mobj->x, mobj->y)/FRACUNIT) % 360;
mobj->extravalue2 = 0;
@ -11183,17 +11175,16 @@ tic_t itemrespawntime[ITEMQUESIZE];
size_t iquehead, iquetail;
#ifdef PARANOIA
#define SCRAMBLE_REMOVED // Force debug build to crash when Removed mobj is accessed
#define SCRAMBLE_REMOVED // Force debug build to crash when a removed mobj is accessed
#endif
void P_RemoveMobj(mobj_t *mobj)
{
I_Assert(mobj != NULL);
if (P_MobjWasRemoved(mobj))
return; // something already removing this mobj.
if (P_MobjWasRemoved(mobj) || mobj->thinker.removing)
return; // Something already removed or is removing this mobj.
mobj->thinker.function.acp1 = (actionf_p1)P_RemoveThinkerDelayed; // shh. no recursing.
mobj->thinker.removing = true; // Set earlier to avoid recursion.
LUA_HookMobj(mobj, MOBJ_HOOK(MobjRemoved));
mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker; // needed for P_UnsetThingPosition, etc. to work.
// Rings only, please!
if (mobj->spawnpoint &&
@ -12863,7 +12854,7 @@ static boolean P_MapAlreadyHasStarPost(mobj_t *mobj)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -13012,6 +13003,13 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
}
}
break;
case MT_TORCHFLOWER:
{
mobj_t *fire = P_SpawnMobjFromMobj(mobj, 0, 0, 46*FRACUNIT, MT_FLAME);
if (!P_MobjWasRemoved(fire))
P_SetTarget(&mobj->target, fire);
break;
}
case MT_CANDLE:
case MT_CANDLEPRICKET:
if (mthing->args[0])
@ -13150,6 +13148,32 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
banner->angle = mobjangle + ANGLE_90;
}
break;
case MT_SSZTREE:
{ // Spawn the branches
INT32 i;
mobj_t *branch;
for (i = 0; i < 5; i++)
{
branch = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_SSZTREE_BRANCH);
if (P_MobjWasRemoved(branch))
continue;
branch->angle = mobj->angle + FixedAngle(i*72*FRACUNIT);
}
}
break;
case MT_SSZTREE2:
{ // Spawn the branches
INT32 i;
mobj_t *branch;
for (i = 0; i < 5; i++)
{
branch = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_SSZTREE2_BRANCH);
if (P_MobjWasRemoved(branch))
continue;
branch->angle = mobj->angle + FixedAngle(i*72*FRACUNIT);
}
}
break;
case MT_HHZTREE_TOP:
{ // Spawn the branches
angle_t mobjangle = FixedAngle(mthing->angle << FRACBITS) & (ANGLE_90 - 1);

View file

@ -878,15 +878,15 @@ static void Polyobj_carryThings(polyobj_t *po, fixed_t dx, fixed_t dy)
{
mobj_t *mo;
blocknode_t *block;
blocknode_t *next = NULL;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
continue;
block = blocklinks[y * bmapwidth + x];
for (; block; block = block->mnext)
for (block = blocklinks[y * bmapwidth + x]; block != NULL; block = next)
{
mo = block->mobj;
next = block->mnext;
if (mo->lastlook == pomovecount)
continue;
@ -927,11 +927,11 @@ static INT32 Polyobj_clipThings(polyobj_t *po, line_t *line)
if (!(po->flags & POF_SOLID))
return hitflags;
// adjust linedef bounding box to blockmap, extend by MAXRADIUS
linebox[BOXLEFT] = (unsigned)(line->bbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT;
linebox[BOXRIGHT] = (unsigned)(line->bbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT;
linebox[BOXBOTTOM] = (unsigned)(line->bbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT;
linebox[BOXTOP] = (unsigned)(line->bbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT;
// adjust linedef bounding box to blockmap
linebox[BOXLEFT] = (unsigned)(line->bbox[BOXLEFT] - bmaporgx) >> MAPBLOCKSHIFT;
linebox[BOXRIGHT] = (unsigned)(line->bbox[BOXRIGHT] - bmaporgx) >> MAPBLOCKSHIFT;
linebox[BOXBOTTOM] = (unsigned)(line->bbox[BOXBOTTOM] - bmaporgy) >> MAPBLOCKSHIFT;
linebox[BOXTOP] = (unsigned)(line->bbox[BOXTOP] - bmaporgy) >> MAPBLOCKSHIFT;
// check all mobj blockmap cells the line contacts
for (y = linebox[BOXBOTTOM]; y <= linebox[BOXTOP]; ++y)
@ -942,9 +942,11 @@ static INT32 Polyobj_clipThings(polyobj_t *po, line_t *line)
{
mobj_t *mo = NULL;
blocknode_t *block = blocklinks[y * bmapwidth + x];
blocknode_t *next = NULL;
for (; block; block = block->mnext)
for (; block != NULL; block = next)
{
next = block->mnext;
mo = block->mobj;
// Don't scroll objects that aren't affected by gravity
@ -1115,15 +1117,15 @@ static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta,
{
mobj_t *mo;
blocknode_t *block;
blocknode_t *next = NULL;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
continue;
block = blocklinks[y * bmapwidth + x];
for (; block; block = block->mnext)
for (block = blocklinks[y * bmapwidth + x]; block != NULL; block = next)
{
mo = block->mobj;
next = block->mnext;
if (mo->lastlook == pomovecount)
continue;
@ -1316,7 +1318,7 @@ void Polyobj_InitLevel(void)
// the mobj_t pointers on a queue for use below.
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;

View file

@ -2972,8 +2972,7 @@ static void P_NetArchiveThinkers(save_t *save_p)
// save off the current thinkers
for (th = thlist[i].next; th != &thlist[i]; th = th->next)
{
if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed
|| th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
if (!(th->removing || th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
numsaved++;
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
@ -3186,7 +3185,7 @@ static void P_NetArchiveThinkers(save_t *save_p)
}
#ifdef PARANOIA
else
I_Assert(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed); // wait garbage collection
I_Assert(th->removing); // wait garbage collection
#endif
}
@ -3207,7 +3206,7 @@ mobj_t *P_FindNewPosition(UINT32 oldposition)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mobj = (mobj_t *)th;
@ -4528,7 +4527,7 @@ static inline void P_FinishMobjs(void)
for (currentthinker = thlist[THINK_MOBJ].next; currentthinker != &thlist[THINK_MOBJ];
currentthinker = currentthinker->next)
{
if (currentthinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (currentthinker->removing)
continue;
mobj = (mobj_t *)currentthinker;
@ -4546,7 +4545,7 @@ static void P_RelinkPointers(void)
for (currentthinker = thlist[THINK_MOBJ].next; currentthinker != &thlist[THINK_MOBJ];
currentthinker = currentthinker->next)
{
if (currentthinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (currentthinker->removing)
continue;
mobj = (mobj_t *)currentthinker;
@ -5376,7 +5375,7 @@ void P_SaveNetGame(save_t *save_p, boolean resending)
// Assign the mobjnumber for pointer tracking
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mobj = (mobj_t *)th;

View file

@ -692,7 +692,7 @@ void P_ReloadRings(void)
// scan the thinkers to find rings/spheres/hoops to unset
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;
@ -750,7 +750,7 @@ void P_SwitchSpheresBonusMode(boolean bonustime)
// scan the thinkers to find spheres to switch
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;
@ -7333,7 +7333,7 @@ void P_RespawnThings(void)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
P_RemoveMobj((mobj_t *)think);
}
@ -7369,11 +7369,11 @@ static void P_RunLevelScript(const char *scriptname)
return;
}
COM_BufInsertText(W_CacheLumpNum(lumpnum, PU_CACHE));
COM_BufInsertTextEx(W_CacheLumpNum(lumpnum, PU_CACHE), COM_LUA);
}
else
{
COM_BufAddText(va("exec %s\n", scriptname));
COM_ExecFile(scriptname, COM_LUA, false);
}
COM_BufExecute(); // Run it!
}
@ -7853,6 +7853,10 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
maptol = mapheaderinfo[gamemap-1]->typeoflevel;
gametyperules = gametypedefaultrules[gametype];
// clear the target on map change, since the object will be invalidated
P_SetTarget(&ticcmd_ztargetfocus[0], NULL);
P_SetTarget(&ticcmd_ztargetfocus[1], NULL);
CON_Drawer(); // let the user know what we are going to do
I_FinishUpdate(); // page flip or blit buffer

View file

@ -2546,7 +2546,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
char *text = Z_Malloc(len + 1, PU_CACHE, NULL);
memcpy(text, lump, len);
text[len] = '\0';
COM_BufInsertText(text);
COM_BufInsertTextEx(text, COM_LUA);
Z_Free(text);
}
}
@ -3642,7 +3642,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (mo2->type != MT_EGGTRAP)
continue;
if (mo2->thinker.function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (mo2->thinker.removing)
continue;
P_KillMobj(mo2, NULL, mo, 0);
@ -3854,7 +3854,7 @@ void P_SetupSignExit(player_t *player)
// spin all signposts in the level then.
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
thing = (mobj_t *)think;
@ -3892,7 +3892,7 @@ boolean P_IsFlagAtBase(mobjtype_t flag)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -4395,7 +4395,7 @@ static void P_ProcessEggCapsule(player_t *player, sector_t *sector)
// The chimps are my friends.. heeheeheheehehee..... - LouisJM
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
if (mo2->type != MT_EGGTRAP)

View file

@ -162,7 +162,7 @@ void Command_CountMobjs_f(void)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
if (((mobj_t *)th)->type == i)
@ -182,7 +182,7 @@ void Command_CountMobjs_f(void)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
if (((mobj_t *)th)->type == i)
@ -348,6 +348,7 @@ void P_RemoveThinkerDelayed(thinker_t *thinker)
void P_RemoveThinker(thinker_t *thinker)
{
LUA_InvalidateUserdata(thinker);
thinker->removing = true;
thinker->function.acp1 = (actionf_p1)P_RemoveThinkerDelayed;
}

View file

@ -435,7 +435,7 @@ UINT8 P_FindLowestMare(void)
// to find the egg capsule with the lowest mare
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -488,7 +488,7 @@ boolean P_TransferToNextMare(player_t *player)
// to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -539,7 +539,7 @@ static mobj_t *P_FindAxis(INT32 mare, INT32 axisnum)
// to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -574,7 +574,7 @@ static mobj_t *P_FindAxisTransfer(INT32 mare, INT32 axisnum, mobjtype_t type)
// to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -615,7 +615,7 @@ void P_TransferToAxis(player_t *player, INT32 axisnum)
// to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -716,7 +716,7 @@ static void P_DeNightserizePlayer(player_t *player)
// Check to see if the player should be killed.
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -1899,7 +1899,7 @@ void P_SpawnShieldOrb(player_t *player)
// blaze through the thinkers to see if an orb already exists!
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
shieldobj = (mobj_t *)th;
@ -5106,7 +5106,7 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -6472,7 +6472,7 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
// Find next waypoint
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -6508,7 +6508,7 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
{
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -6537,7 +6537,7 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
{
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -7269,7 +7269,7 @@ static void P_NiGHTSMovement(player_t *player)
// to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -8169,7 +8169,7 @@ void P_MovePlayer(player_t *player)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -9150,7 +9150,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -9248,7 +9248,7 @@ mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction,
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -9367,7 +9367,7 @@ mobj_t *P_LookForEnemies(player_t *player, boolean nonenemies, boolean bullet)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -9513,7 +9513,7 @@ void P_FindEmerald(void)
// to find all emeralds
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -10914,7 +10914,7 @@ static mobj_t *P_GetAxis(INT32 num)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mobj = (mobj_t *)th;
@ -11540,6 +11540,9 @@ void P_DoMetalJetFume(player_t *player, mobj_t *fume)
return;
}
if (player->skidtime) // Rotate during metal sonic's new skid animation
angle += ANGLE_90;
if (underwater) // No fume underwater; spawn bubbles instead!
{
fume->movedir += FixedAngle(FixedDiv(2 * player->speed, 3 * mo->scale));
@ -11996,7 +11999,7 @@ void P_PlayerThink(player_t *player)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;

View file

@ -83,7 +83,7 @@ static fixed_t planeheight;
fixed_t yslopetab[MAXVIDHEIGHT*16];
fixed_t *yslope;
static fixed_t xoffs, yoffs;
static INT64 xoffs, yoffs;
static dvector3_t slope_origin, slope_u, slope_v;
static dvector3_t slope_lightu, slope_lightv;
@ -376,19 +376,25 @@ visplane_t *R_FindPlane(sector_t *sector, fixed_t height, INT32 picnum, INT32 li
visplane_t *check;
unsigned hash;
float offset_xd = FixedToFloat(xoff) / FixedToFloat(xscale ? xscale : 1);
float offset_yd = FixedToFloat(yoff) / FixedToFloat(yscale ? yscale : 1);
INT64 offset_x = offset_xd * FRACUNIT;
INT64 offset_y = offset_yd * FRACUNIT;
if (!slope) // Don't mess with this right now if a slope is involved
{
xoff += FixedMul(viewx, xscale);
yoff -= FixedMul(viewy, yscale);
offset_x += viewx;
offset_y -= viewy;
if (plangle != 0)
{
// Add the view offset, rotated by the plane angle.
float ang = ANG2RAD(plangle);
float x = FixedToFloat(xoff);
float y = FixedToFloat(yoff);
xoff = FloatToFixed(x * cos(ang) + y * sin(ang));
yoff = FloatToFixed(-x * sin(ang) + y * cos(ang));
float x = offset_x / (float)FRACUNIT;
float y = offset_y / (float)FRACUNIT;
offset_x = (x * cos(ang) + y * sin(ang)) * FRACUNIT;
offset_y = (-x * sin(ang) + y * cos(ang)) * FRACUNIT;
}
}
@ -399,16 +405,19 @@ visplane_t *R_FindPlane(sector_t *sector, fixed_t height, INT32 picnum, INT32 li
float ang = ANG2RAD(polyobj->angle);
float x = FixedToFloat(polyobj->centerPt.x);
float y = FixedToFloat(polyobj->centerPt.y);
xoff -= FloatToFixed(x * cos(ang) + y * sin(ang));
yoff -= FloatToFixed(x * sin(ang) - y * cos(ang));
offset_x -= (x * cos(ang) + y * sin(ang)) * FRACUNIT;
offset_y -= (x * sin(ang) - y * cos(ang)) * FRACUNIT;
}
else
{
xoff -= polyobj->centerPt.x;
yoff += polyobj->centerPt.y;
offset_x -= polyobj->centerPt.x;
offset_y += polyobj->centerPt.y;
}
}
offset_x = ((INT64)offset_x * xscale) / FRACUNIT;
offset_y = ((INT64)offset_y * yscale) / FRACUNIT;
// This appears to fix the Nimbus Ruins sky bug.
if (picnum == skyflatnum && pfloor)
{
@ -423,7 +432,7 @@ visplane_t *R_FindPlane(sector_t *sector, fixed_t height, INT32 picnum, INT32 li
{
if (height == check->height && picnum == check->picnum
&& lightlevel == check->lightlevel
&& xoff == check->xoffs && yoff == check->yoffs
&& offset_x == check->xoffs && offset_y == check->yoffs
&& xscale == check->xscale && yscale == check->yscale
&& planecolormap == check->extra_colormap
&& check->viewx == viewx && check->viewy == viewy && check->viewz == viewz
@ -449,8 +458,8 @@ visplane_t *R_FindPlane(sector_t *sector, fixed_t height, INT32 picnum, INT32 li
check->lightlevel = lightlevel;
check->minx = vid.width;
check->maxx = -1;
check->xoffs = xoff;
check->yoffs = yoff;
check->xoffs = offset_x;
check->yoffs = offset_y;
check->xscale = xscale;
check->yscale = yscale;
check->extra_colormap = planecolormap;
@ -658,13 +667,13 @@ static void R_DrawSkyPlane(visplane_t *pl)
}
// Returns the height of the sloped plane at (x, y) as a double
static double R_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y)
static double R_GetSlopeZAt(const pslope_t *slope, INT64 x, INT64 y)
{
// If you want to reimplement this using just the equation constants, use this instead:
// (d + a*x + b*y) * -(1.0 / c)
double px = FixedToDouble(x) - slope->dorigin.x;
double py = FixedToDouble(y) - slope->dorigin.y;
double px = (x / (double)FRACUNIT) - slope->dorigin.x;
double py = (y / (double)FRACUNIT) - slope->dorigin.y;
double dist = (px * slope->dnormdir.x) + (py * slope->dnormdir.y);
@ -672,10 +681,10 @@ static double R_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y)
}
// Sets the texture origin vector of the sloped plane.
static void R_SetSlopePlaneOrigin(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, fixed_t angle)
static void R_SetSlopePlaneOrigin(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, INT64 xoff, INT64 yoff, fixed_t angle)
{
INT64 vx = (INT64)xpos + (INT64)xoff;
INT64 vy = (INT64)ypos - (INT64)yoff;
INT64 vx = (INT64)xpos + xoff;
INT64 vy = (INT64)ypos - yoff;
float vxf = vx / (float)FRACUNIT;
float vyf = vy / (float)FRACUNIT;
@ -702,7 +711,7 @@ void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos,
slope->moved = false;
}
R_SetSlopePlaneOrigin(slope, xpos, ypos, zpos, xoff, yoff, angle);
R_SetSlopePlaneOrigin(slope, xpos, ypos, zpos, (INT64)xoff, (INT64)yoff, angle);
height = R_GetSlopeZAt(slope, xpos, ypos);
zeroheight = height - FixedToDouble(zpos);
@ -735,7 +744,7 @@ void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos,
}
// This function calculates all of the vectors necessary for drawing a sloped and scaled plane.
void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle)
void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, INT64 xoff, INT64 yoff, angle_t angle, angle_t plangle)
{
double height, z_at_xy;
float ang;
@ -836,9 +845,11 @@ static void CalcSlopePlaneVectors(visplane_t *pl, fixed_t xoff, fixed_t yoff)
{
if (!ds_fog && (pl->xscale != FRACUNIT || pl->yscale != FRACUNIT))
{
float offset_x = FixedToFloat(xoff) / FixedToFloat(pl->xscale ? pl->xscale : 1);
float offset_y = FixedToFloat(yoff) / FixedToFloat(pl->yscale ? pl->yscale : 1);
R_SetScaledSlopePlane(pl->slope, pl->viewx, pl->viewy, pl->viewz,
FixedDiv(FRACUNIT, pl->xscale), FixedDiv(FRACUNIT, pl->yscale),
FixedDiv(xoff, pl->xscale), FixedDiv(yoff, pl->yscale), pl->viewangle, pl->plangle);
(INT64)(offset_x * FRACUNIT), (INT64)(offset_y * FRACUNIT), pl->viewangle, pl->plangle);
}
else
R_SetSlopePlane(pl->slope, pl->viewx, pl->viewy, pl->viewz, xoff, yoff, pl->viewangle, pl->plangle);

View file

@ -48,7 +48,7 @@ typedef struct visplane_s
UINT16 padbottomstart, bottom[MAXVIDWIDTH], padbottomend;
INT32 high, low; // R_PlaneBounds should set these.
fixed_t xoffs, yoffs; // Scrolling flats.
INT64 xoffs, yoffs; // Scrolling flats.
fixed_t xscale, yscale;
sector_t *sector;
@ -85,7 +85,7 @@ void R_DrawSinglePlane(visplane_t *pl);
// Calculates the slope vectors needed for tilted span drawing.
void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle);
void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle);
void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, INT64 xoff, INT64 yoff, angle_t angle, angle_t plangle);
typedef struct planemgr_s
{

View file

@ -381,7 +381,7 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
if (pSplat->slope)
{
R_SetScaledSlopePlane(pSplat->slope, vis->viewpoint.x, vis->viewpoint.y, vis->viewpoint.z, pSplat->xscale, pSplat->yscale, -pSplat->verts[0].x, pSplat->verts[0].y, vis->viewpoint.angle, pSplat->angle);
R_SetScaledSlopePlane(pSplat->slope, vis->viewpoint.x, vis->viewpoint.y, vis->viewpoint.z, (INT64)pSplat->xscale, (INT64)pSplat->yscale, -pSplat->verts[0].x, pSplat->verts[0].y, vis->viewpoint.angle, pSplat->angle);
}
else if (!ds_solidcolor)
{

View file

@ -968,7 +968,9 @@ UINT8 *R_GetTranslationForThing(mobj_t *mobj, skincolornum_t color, UINT16 trans
if (color != SKINCOLOR_NONE)
{
// New colormap stuff for skins Tails 06-07-2002
if (mobj->colorized)
if ((mobj->state-states == S_METALSONIC_DASH || mobj->state-states == S_METALSONIC_BOUNCE) && (((leveltime/2) & 1))) // Metal boss doing attack
skinnum = TC_DASHMODE;
else if (mobj->colorized)
skinnum = TC_RAINBOW;
else if (mobj->player && mobj->player->dashmode >= DASHMODE_THRESHOLD
&& (mobj->player->charflags & SF_DASHMODE)

View file

@ -5,7 +5,7 @@
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2014-2023 by Sonic Team Junior.
// Copyright (C) 2014-2025 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@ -78,10 +78,11 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#include "SDL_cpuinfo.h"
#define HAVE_SDLCPUINFO
#if defined (__unix__) || defined(__APPLE__) || (defined (UNIXCOMMON) && !defined (__HAIKU__))
#if defined (__linux__)
#include <sys/vfs.h>
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (__linux__) || defined (__HAIKU__)
#include <sys/statvfs.h>
#else
#include <sys/statvfs.h>
#include <sys/param.h>
#include <sys/mount.h>
/*For meminfo*/
@ -94,7 +95,7 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#endif
#endif
#if defined (__linux__) || (defined (UNIXCOMMON) && !defined (__HAIKU__))
#if defined (__linux__) || defined (UNIXCOMMON)
#ifndef NOTERMIOS
#include <termios.h>
#include <sys/ioctl.h> // ioctl
@ -109,8 +110,10 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#if defined (__unix__) || (defined (UNIXCOMMON) && !defined (__APPLE__))
#include <errno.h>
#include <sys/wait.h>
#ifndef __HAIKU__ // haiku's crash dialog is just objectively better
#define NEWSIGNALHANDLER
#endif
#endif
#ifndef NOMUMBLE
#ifdef __linux__ // need -lrt
@ -477,10 +480,9 @@ typedef struct
feild_t tty_con;
// when printing general stuff to stdout stderr (Sys_Printf)
// we need to disable the tty console stuff
// this increments so we can recursively disable
static INT32 ttycon_hide = 0;
// lock to prevent clearing partial lines, since not everything
// printed ends on a newline.
static boolean ttycon_ateol = true;
// some key codes that the terminal may be using
// TTimo NOTE: I'm not sure how relevant this is
static INT32 tty_erase;
@ -508,63 +510,31 @@ static inline void tty_FlushIn(void)
// TTimo NOTE: it seems on some terminals just sending '\b' is not enough
// so for now, in any case we send "\b \b" .. yeah well ..
// (there may be a way to find out if '\b' alone would work though)
// Hanicef NOTE: using \b this way is unreliable because of terminal state,
// it's better to use \r to reset the cursor to the beginning of the
// line and clear from there.
static void tty_Back(void)
{
char key;
ssize_t d;
key = '\b';
d = write(STDOUT_FILENO, &key, 1);
key = ' ';
d = write(STDOUT_FILENO, &key, 1);
key = '\b';
d = write(STDOUT_FILENO, &key, 1);
(void)d;
write(STDOUT_FILENO, "\r", 1);
if (tty_con.cursor>0)
{
write(STDOUT_FILENO, tty_con.buffer, tty_con.cursor);
}
write(STDOUT_FILENO, " \b", 2);
}
static void tty_Clear(void)
{
size_t i;
write(STDOUT_FILENO, "\r", 1);
if (tty_con.cursor>0)
{
for (i=0; i<tty_con.cursor; i++)
{
tty_Back();
write(STDOUT_FILENO, " ", 1);
}
write(STDOUT_FILENO, "\r", 1);
}
}
// clear the display of the line currently edited
// bring cursor back to beginning of line
static inline void tty_Hide(void)
{
//I_Assert(consolevent);
if (ttycon_hide)
{
ttycon_hide++;
return;
}
tty_Clear();
ttycon_hide++;
}
// show the current line
// FIXME TTimo need to position the cursor if needed??
static inline void tty_Show(void)
{
size_t i;
ssize_t d;
//I_Assert(consolevent);
I_Assert(ttycon_hide>0);
ttycon_hide--;
if (ttycon_hide == 0 && tty_con.cursor)
{
for (i=0; i<tty_con.cursor; i++)
{
d = write(STDOUT_FILENO, tty_con.buffer+i, 1);
}
}
(void)d;
}
// never exit without calling this, or your terminal will be left in a pretty bad state
@ -672,6 +642,11 @@ void I_GetConsoleEvents(void)
tty_con.cursor = 0;
ev.key = KEY_ENTER;
}
else if (key == 0x4) // ^D, aka EOF
{
// shut down, most unix programs behave this way
I_Quit();
}
else continue;
}
else if (tty_con.cursor < sizeof (tty_con.buffer))
@ -879,9 +854,16 @@ static void I_RegisterChildSignals(void)
void I_OutputMsg(const char *fmt, ...)
{
size_t len;
char txt[8192];
char *txt;
va_list argptr;
va_start(argptr,fmt);
len = vsnprintf(NULL, 0, fmt, argptr);
va_end(argptr);
if (len == 0)
return;
txt = malloc(len+1);
va_start(argptr,fmt);
vsprintf(txt, fmt, argptr);
va_end(argptr);
@ -915,7 +897,10 @@ void I_OutputMsg(const char *fmt, ...)
DWORD bytesWritten;
if (co == INVALID_HANDLE_VALUE)
{
free(txt);
return;
}
if (GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &bytesWritten))
{
@ -931,11 +916,16 @@ void I_OutputMsg(const char *fmt, ...)
if (oldLength > 0)
{
LPVOID blank = malloc(oldLength);
if (!blank) return;
if (!blank)
{
free(txt);
return;
}
memset(blank, ' ', oldLength); // Blank out.
oldLines = malloc(oldLength*sizeof(TCHAR));
if (!oldLines)
{
free(txt);
free(blank);
return;
}
@ -970,18 +960,20 @@ void I_OutputMsg(const char *fmt, ...)
}
#else
#ifdef HAVE_TERMIOS
if (consolevent)
if (consolevent && ttycon_ateol)
{
tty_Hide();
tty_Clear();
ttycon_ateol = false;
}
#endif
if (!framebuffer)
fprintf(stderr, "%s", txt);
#ifdef HAVE_TERMIOS
if (consolevent)
if (consolevent && txt[len-1] == '\n')
{
tty_Show();
write(STDOUT_FILENO, tty_con.buffer, tty_con.cursor);
ttycon_ateol = true;
}
#endif
@ -990,6 +982,7 @@ void I_OutputMsg(const char *fmt, ...)
fflush(stderr);
#endif
free(txt);
}
//
@ -2307,15 +2300,24 @@ void I_Sleep(UINT32 ms)
void I_SleepDuration(precise_t duration)
{
#if defined(__linux__) || defined(__FreeBSD__)
#if defined(__linux__) || defined(__FreeBSD__) || defined(__HAIKU__)
UINT64 precision = I_GetPrecisePrecision();
struct timespec ts = {
.tv_sec = duration / precision,
.tv_nsec = duration * 1000000000 / precision % 1000000000,
};
int status;
do status = clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, &ts);
while (status == EINTR);
precise_t dest = I_GetPreciseTime() + duration;
precise_t slack = (precision / 5000); // 0.2 ms slack
if (duration > slack)
{
duration -= slack;
struct timespec ts = {
.tv_sec = duration / precision,
.tv_nsec = duration * 1000000000 / precision % 1000000000,
};
int status;
do status = clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, &ts);
while (status == EINTR);
}
// busy-wait the rest
while (((INT64)dest - (INT64)I_GetPreciseTime()) > 0);
#elif defined (MIN_SLEEP_DURATION_MS)
UINT64 precision = I_GetPrecisePrecision();
INT32 sleepvalue = cv_sleep.value;
@ -2754,18 +2756,13 @@ void I_ShutdownSystem(void)
void I_GetDiskFreeSpace(INT64 *freespace)
{
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (SOLARIS) || defined (__HAIKU__)
*freespace = INT32_MAX;
return;
#else // Both Linux and BSD have this, apparently.
struct statfs stfs;
if (statfs(srb2home, &stfs) == -1)
struct statvfs stfs;
if (statvfs(srb2home, &stfs) == -1)
{
*freespace = INT32_MAX;
return;
}
*freespace = stfs.f_bavail * stfs.f_bsize;
#endif
#elif defined (_WIN32)
static p_GetDiskFreeSpaceExA pfnGetDiskFreeSpaceEx = NULL;
static boolean testwin95 = false;
@ -3087,8 +3084,10 @@ const char *I_LocateWad(void)
{
// change to the directory where we found srb2.pk3
#if defined (_WIN32)
waddir = _fullpath(NULL, waddir, MAX_PATH);
SetCurrentDirectoryA(waddir);
#else
waddir = realpath(waddir, NULL);
if (chdir(waddir) == -1)
I_OutputMsg("Couldn't change working directory\n");
#endif

View file

@ -87,7 +87,7 @@
#endif
// maximum number of windowed modes (see windowedModes[][])
#define MAXWINMODES (18)
#define MAXWINMODES (21)
/** \brief
*/
@ -157,7 +157,9 @@ static INT32 windowedModes[MAXWINMODES][2] =
{1920,1080}, // 1.66
{1680,1050}, // 1.60,5.25
{1600,1200}, // 1.33
{1600,1000}, // 1.60,5.00
{1600, 900}, // 1.66
{1536, 864}, // 1.66,4.80
{1366, 768}, // 1.66
{1440, 900}, // 1.60,4.50
{1280,1024}, // 1.33?
@ -166,6 +168,7 @@ static INT32 windowedModes[MAXWINMODES][2] =
{1280, 720}, // 1.66
{1152, 864}, // 1.33,3.60
{1024, 768}, // 1.33,3.20
{ 960, 600}, // 1.60,3.00
{ 800, 600}, // 1.33,2.50
{ 640, 480}, // 1.33,2.00
{ 640, 400}, // 1.60,2.00
@ -1946,8 +1949,6 @@ void I_ShutdownGraphics(void)
I_OutputMsg("shut down\n");
#ifdef HWRENDER
if (GLUhandle)
hwClose(GLUhandle);
if (sdlglcontext)
{
SDL_GL_DeleteContext(sdlglcontext);

View file

@ -70,18 +70,10 @@ PFNglGetString pglGetString;
/** \brief SDL video display surface
*/
INT32 oglflags = 0;
void *GLUhandle = NULL;
SDL_GLContext sdlglcontext = 0;
void *GetGLFunc(const char *proc)
{
if (strncmp(proc, "glu", 3) == 0)
{
if (GLUhandle)
return hwSym(proc, GLUhandle);
else
return NULL;
}
return SDL_GL_GetProcAddress(proc);
}
@ -89,7 +81,6 @@ boolean LoadGL(void)
{
#ifndef STATIC_OPENGL
const char *OGLLibname = NULL;
const char *GLULibname = NULL;
if (M_CheckParm("-OGLlib") && M_IsNextParm())
OGLLibname = M_GetNextParm();
@ -102,43 +93,6 @@ boolean LoadGL(void)
CONS_Printf("If you know what is the OpenGL library's name, use -OGLlib\n");
return 0;
}
#if 0
GLULibname = "/proc/self/exe";
#elif defined (_WIN32)
GLULibname = "GLU32.DLL";
#elif defined (__MACH__)
GLULibname = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib";
#elif defined (macintos)
GLULibname = "OpenGLLibrary";
#elif defined (__unix__)
GLULibname = "libGLU.so.1";
#elif defined (__HAIKU__)
GLULibname = "libGLU.so";
#else
GLULibname = NULL;
#endif
if (M_CheckParm("-GLUlib") && M_IsNextParm())
GLULibname = M_GetNextParm();
if (GLULibname)
{
GLUhandle = hwOpen(GLULibname);
if (GLUhandle)
return SetupGLfunc();
else
{
CONS_Alert(CONS_ERROR, "Could not load GLU Library: %s\n", GLULibname);
if (!M_CheckParm ("-GLUlib"))
CONS_Alert(CONS_ERROR, "If you know what is the GLU library's name, use -GLUlib\n");
}
}
else
{
CONS_Alert(CONS_ERROR, "Could not load GLU Library\n");
CONS_Alert(CONS_ERROR, "If you know what is the GLU library's name, use -GLUlib\n");
}
#endif
return SetupGLfunc();
}
@ -155,6 +109,7 @@ boolean OglSdlSurface(INT32 w, INT32 h)
{
INT32 cbpp = cv_scr_depth.value < 16 ? 16 : cv_scr_depth.value;
static boolean first_init = false;
static int majorGL = 0, minorGL = 0;
oglflags = 0;
@ -189,6 +144,12 @@ boolean OglSdlSurface(INT32 w, INT32 h)
else
maximumAnisotropy = 1;
if (sscanf((const char*)gl_version, "%d.%d", &majorGL, &minorGL)
&& (!(majorGL == 1 && minorGL <= 3)))
supportMipMap = true;
else
supportMipMap = false;
SetupGLFunc4();
glanisotropicmode_cons_t[1].value = maximumAnisotropy;

View file

@ -19,8 +19,6 @@
#include "../v_video.h"
extern void *GLUhandle;
boolean OglSdlSurface(INT32 w, INT32 h);
void OglSdlFinishUpdate(boolean vidwait);

View file

@ -2656,7 +2656,7 @@ static boolean ST_doItemFinderIconsAndSound(void)
// Scan thinkers to find emblem mobj with these ids
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;

View file

@ -1,4 +1,4 @@
#define SRB2VERSION "2.2.14"/* this must be the first line, for cmake !! */
#define SRB2VERSION "2.2.15"/* this must be the first line, for cmake !! */
// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ).
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
@ -9,7 +9,7 @@
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
#define MODVERSION 55
#define MODVERSION 56
// Define this as a prerelease version suffix (pre#, RC#)
#define BETAVERSION "pre1"
//#define BETAVERSION "pre4"

View file

@ -98,7 +98,7 @@ BEGIN
VALUE "FileDescription", "Sonic Robo Blast 2\0"
VALUE "FileVersion", VERSIONSTRING_RC
VALUE "InternalName", "srb2\0"
VALUE "LegalCopyright", "Copyright 1998-2024 by Sonic Team Junior\0"
VALUE "LegalCopyright", "Copyright 1998-2025 by Sonic Team Junior\0"
VALUE "LegalTrademarks", "Sonic the Hedgehog and related characters are trademarks of Sega.\0"
VALUE "OriginalFilename", "srb2win.exe\0"
VALUE "PrivateBuild", "\0"

View file

@ -109,6 +109,7 @@ typedef union
UINT16 *color[MAXPLAYERS]; // Winner's color #
boolean spectator[MAXPLAYERS]; // Spectator list
UINT8 *character[MAXPLAYERS]; // Winner's character #
INT32 ctfteam[MAXPLAYERS]; // Winner's ctfteam #
INT32 num[MAXPLAYERS]; // Winner's player #
char *name[MAXPLAYERS]; // Winner's name
patch_t *result; // RESULT
@ -849,7 +850,7 @@ void Y_IntermissionDrawer(void)
{
UINT8 *colormap = R_GetTranslationColormap(*data.match.character[i], *data.match.color[i], GTC_CACHE);
if (*data.match.color[i] == SKINCOLOR_RED) //red
if (data.match.ctfteam[i] == 1) //red
{
if (redplayers++ > 9)
continue;
@ -857,7 +858,7 @@ void Y_IntermissionDrawer(void)
y = (redplayers * 16) + 32;
V_DrawCenteredString(x+6, y, 0, va("%d", redplayers));
}
else if (*data.match.color[i] == SKINCOLOR_BLUE) //blue
else if (data.match.ctfteam[i] == 2) //blue
{
if (blueplayers++ > 9)
continue;
@ -1129,7 +1130,7 @@ void Y_Ticker(void)
else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
else
S_ChangeMusicInternal("_clear", false); // don't loop it
S_ChangeMusicInternal(stagefailed ? "CHFAIL" : "CHPASS", false); // don't loop it
tallydonetic = -1;
}
@ -1622,6 +1623,7 @@ static void Y_CalculateMatchWinners(void)
boolean completed[MAXPLAYERS];
// Initialize variables
memset(data.match.ctfteam, 0, sizeof (data.match.ctfteam));
memset(data.match.scores, 0, sizeof (data.match.scores));
memset(data.match.color, 0, sizeof (data.match.color));
memset(data.match.character, 0, sizeof (data.match.character));
@ -1642,8 +1644,15 @@ static void Y_CalculateMatchWinners(void)
if (players[i].score >= data.match.scores[data.match.numplayers] && completed[i] == false)
{
data.match.ctfteam[data.match.numplayers] = players[i].ctfteam;
data.match.scores[data.match.numplayers] = players[i].score;
data.match.color[data.match.numplayers] = &players[i].skincolor;
if (data.match.ctfteam[data.match.numplayers] == 1) // red team
data.match.color[data.match.numplayers] = &skincolor_redteam;
if (data.match.ctfteam[data.match.numplayers] == 2) // blue team
data.match.color[data.match.numplayers] = &skincolor_blueteam;
data.match.character[data.match.numplayers] = &players[i].skin;
data.match.name[data.match.numplayers] = player_names[i];
data.match.spectator[data.match.numplayers] = players[i].spectator;