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Good catch by MS.
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2 changed files with 2 additions and 2 deletions
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@ -5486,7 +5486,7 @@ void A_MinusPopup(mobj_t *actor)
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if (actor->tracer)
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if (actor->tracer)
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P_DamageMobj(actor->tracer, actor, actor, 1, 0);
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P_DamageMobj(actor->tracer, actor, actor, 1, 0);
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actor->flags = (actor->flags &~ MF_NOCLIPTHING)|MF_SPECIAL|MF_SHOOTABLE;
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actor->flags = (actor->flags & ~MF_NOCLIPTHING)|MF_SPECIAL|MF_SHOOTABLE;
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}
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}
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// Function: A_MinusCheck
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// Function: A_MinusCheck
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@ -8855,7 +8855,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
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continue;
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continue;
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if (mo->type == MT_MINUS && !(mo->flags & (MF_SPECIAL|MF_SHOOTABLE)))
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if (mo->type == MT_MINUS && !(mo->flags & (MF_SPECIAL|MF_SHOOTABLE)))
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mo->flags |= MF_SPECIAL|MF_SHOOTABLE;
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mo->flags = (mo->flags & ~MF_NOCLIPTHING)|MF_SPECIAL|MF_SHOOTABLE;
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if (mo->type == MT_EGGGUARD && mo->tracer) //nuke Egg Guard's shield!
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if (mo->type == MT_EGGGUARD && mo->tracer) //nuke Egg Guard's shield!
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P_KillMobj(mo->tracer, inflictor, source, DMG_NUKE);
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P_KillMobj(mo->tracer, inflictor, source, DMG_NUKE);
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