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Don't break automatic mode.
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1 changed files with 2 additions and 3 deletions
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@ -12134,8 +12134,6 @@ void P_PlayerThink(player_t *player)
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case CR_DUSTDEVIL:
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player->drawangle += ANG20;
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break;
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case CR_FAN: // Don't impact drawangle in any special way when on a fan
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break;
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/* -- in case we wanted to have the camera freely movable during zoom tubes
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case CR_ZOOMTUBE:*/
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case CR_ROPEHANG:
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@ -12146,6 +12144,7 @@ void P_PlayerThink(player_t *player)
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}
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/* FALLTHRU */
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default:
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if (player->powers[pw_carry] == CR_FAN && !(player->pflags & PF_DIRECTIONCHAR)) // Don't impact drawangle in any special way when on a fan
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player->drawangle = player->mo->angle;
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break;
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}
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