Don't break automatic mode.

This commit is contained in:
SSNTails 2024-05-29 17:19:49 -04:00
parent d43d5fb9e1
commit a2bba687ba

View file

@ -12134,8 +12134,6 @@ void P_PlayerThink(player_t *player)
case CR_DUSTDEVIL: case CR_DUSTDEVIL:
player->drawangle += ANG20; player->drawangle += ANG20;
break; break;
case CR_FAN: // Don't impact drawangle in any special way when on a fan
break;
/* -- in case we wanted to have the camera freely movable during zoom tubes /* -- in case we wanted to have the camera freely movable during zoom tubes
case CR_ZOOMTUBE:*/ case CR_ZOOMTUBE:*/
case CR_ROPEHANG: case CR_ROPEHANG:
@ -12146,7 +12144,8 @@ void P_PlayerThink(player_t *player)
} }
/* FALLTHRU */ /* FALLTHRU */
default: default:
player->drawangle = player->mo->angle; if (player->powers[pw_carry] == CR_FAN && !(player->pflags & PF_DIRECTIONCHAR)) // Don't impact drawangle in any special way when on a fan
player->drawangle = player->mo->angle;
break; break;
} }
} }