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Merge branch 'fix-lastinputtime-not-incrementing' into 'next'
Fix lastinputtime not incrementing if idletime is 0 See merge request STJr/SRB2!2494
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commit
a24c8a95e7
1 changed files with 3 additions and 3 deletions
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@ -1361,16 +1361,16 @@ static void IdleUpdate(void)
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if (!server || !netgame)
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return;
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for (i = 1; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (cv_idletime.value && playeringame[i] && playernode[i] != UINT8_MAX && !players[i].quittime && !players[i].spectator && !players[i].bot && !IsPlayerAdmin(i) && i != serverplayer && gamestate == GS_LEVEL && !(players[i].pflags & PF_FINISHED))
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if (playeringame[i] && playernode[i] != UINT8_MAX && !players[i].quittime && !players[i].spectator && !players[i].bot && gamestate == GS_LEVEL)
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{
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if (players[i].cmd.forwardmove || players[i].cmd.sidemove || players[i].cmd.buttons)
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players[i].lastinputtime = 0;
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else
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players[i].lastinputtime++;
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if (players[i].lastinputtime > (tic_t)cv_idletime.value * TICRATE * 60)
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if (cv_idletime.value && !IsPlayerAdmin(i) && i != serverplayer && !(players[i].pflags & PF_FINISHED) && players[i].lastinputtime > (tic_t)cv_idletime.value * TICRATE * 60)
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{
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players[i].lastinputtime = 0;
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if (cv_idlespectate.value && G_GametypeHasSpectators())
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