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Merge branch '1324-next-post-pre3-mobjremoved-hook-is-broken-always-immediately-errors-into-please-check-valid' into 'next'
Fix #1324 Closes #1324 See merge request STJr/SRB2!2564
This commit is contained in:
commit
a18aca365f
18 changed files with 74 additions and 73 deletions
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@ -51,6 +51,8 @@ typedef struct thinker_s
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// killough 11/98: count of how many other objects reference
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// this one using pointers. Used for garbage collection.
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INT32 references;
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boolean removing;
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boolean cachable;
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#ifdef PARANOIA
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@ -3435,7 +3435,7 @@ void F_TitleScreenTicker(boolean run)
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{
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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@ -614,7 +614,7 @@ void G_ConsGhostTic(void)
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mobj = NULL;
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mobj = (mobj_t *)th;
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if (mobj->type == (mobjtype_t)type && mobj->x == x && mobj->y == y && mobj->z == z)
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@ -2696,7 +2696,7 @@ void G_DoPlayMetal(void)
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// find metal sonic
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo = (mobj_t *)th;
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@ -3072,7 +3072,7 @@ void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo)
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// scan all thinkers
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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@ -1779,7 +1779,7 @@ void LUA_Archive(save_t *save_p)
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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// archive function will determine when to skip mobjs,
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@ -1817,7 +1817,7 @@ void LUA_UnArchive(save_t *save_p)
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mobjnum = P_ReadUINT32(save_p); // read a mobjnum
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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if (((mobj_t *)th)->mobjnum != mobjnum) // find matching mobj
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continue;
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@ -562,7 +562,7 @@ void Command_Teleport_f(void)
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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@ -1072,7 +1072,7 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo = (mobj_t *)th;
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@ -584,7 +584,7 @@ static void PS_CountThinkers(void)
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for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next)
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{
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ps_thinkercount.value.i++;
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if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (thinker->removing)
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ps_removecount.value.i++;
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else if (i == THINK_POLYOBJ)
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ps_polythcount.value.i++;
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@ -1814,7 +1814,7 @@ INT16 Consistancy(void)
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{
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo = (mobj_t *)th;
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@ -3744,7 +3744,7 @@ static void P_DoBossVictory(mobj_t *mo)
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// scan the remaining thinkers to see if all bosses are dead
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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@ -6449,7 +6449,7 @@ void A_RingExplode(mobj_t *actor)
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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@ -8756,7 +8756,7 @@ void A_FindTarget(mobj_t *actor)
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// scan the thinkers
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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@ -8820,7 +8820,7 @@ void A_FindTracer(mobj_t *actor)
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// scan the thinkers
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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@ -9498,7 +9498,7 @@ void A_RemoteAction(mobj_t *actor)
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// scan the thinkers
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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@ -9761,7 +9761,7 @@ void A_SetObjectTypeState(mobj_t *actor)
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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@ -10391,7 +10391,7 @@ void A_CheckThingCount(mobj_t *actor)
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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@ -101,7 +101,7 @@ void P_ClearStarPost(INT32 postnum)
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// scan the thinkers
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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@ -130,7 +130,7 @@ void P_ResetStarposts(void)
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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post = (mobj_t *)th;
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@ -1003,7 +1003,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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// scan the thinkers to find the corresponding anchorpoint
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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@ -1097,7 +1097,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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// scan the remaining thinkers
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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@ -1147,7 +1147,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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// in from the paraloop. Isn't this just so efficient?
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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@ -1522,7 +1522,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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// scan the remaining thinkers to find koopa
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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@ -2020,7 +2020,7 @@ void P_TouchStarPost(mobj_t *post, player_t *player, boolean snaptopost)
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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@ -2870,7 +2870,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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// scan the thinkers to make sure all the old pinch dummies are gone on death
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (th->removing)
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continue;
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mo = (mobj_t *)th;
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|
|
21
src/p_mobj.c
21
src/p_mobj.c
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@ -765,7 +765,7 @@ void P_EmeraldManager(void)
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for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
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{
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if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (think->removing)
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continue;
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mo = (mobj_t *)think;
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@ -3455,7 +3455,7 @@ void P_DestroyRobots(void)
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for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
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{
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if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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if (think->removing)
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continue;
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mo = (mobj_t *)think;
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@ -4254,7 +4254,7 @@ static void P_Boss3Thinker(mobj_t *mobj)
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// this can happen if the boss was hurt earlier than expected
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
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if (th->removing)
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continue;
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mo2 = (mobj_t *)th;
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|
@ -5343,7 +5343,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
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// Build a hoop linked list of 'em!
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
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{
|
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
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if (th->removing)
|
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continue;
|
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|
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mo2 = (mobj_t *)th;
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|
@ -6045,7 +6045,7 @@ mobj_t *P_GetClosestAxis(mobj_t *source)
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// scan the thinkers to find the closest axis point
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
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if (th->removing)
|
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continue;
|
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|
||||
mo2 = (mobj_t *)th;
|
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|
@ -11183,17 +11183,16 @@ tic_t itemrespawntime[ITEMQUESIZE];
|
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size_t iquehead, iquetail;
|
||||
|
||||
#ifdef PARANOIA
|
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#define SCRAMBLE_REMOVED // Force debug build to crash when Removed mobj is accessed
|
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#define SCRAMBLE_REMOVED // Force debug build to crash when a removed mobj is accessed
|
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#endif
|
||||
void P_RemoveMobj(mobj_t *mobj)
|
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{
|
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I_Assert(mobj != NULL);
|
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if (P_MobjWasRemoved(mobj))
|
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return; // something already removing this mobj.
|
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if (P_MobjWasRemoved(mobj) || mobj->thinker.removing)
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return; // Something already removed or is removing this mobj.
|
||||
|
||||
mobj->thinker.function.acp1 = (actionf_p1)P_RemoveThinkerDelayed; // shh. no recursing.
|
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mobj->thinker.removing = true; // Set earlier to avoid recursion.
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LUA_HookMobj(mobj, MOBJ_HOOK(MobjRemoved));
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mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker; // needed for P_UnsetThingPosition, etc. to work.
|
||||
|
||||
// Rings only, please!
|
||||
if (mobj->spawnpoint &&
|
||||
|
@ -12863,7 +12862,7 @@ static boolean P_MapAlreadyHasStarPost(mobj_t *mobj)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
|
|
@ -1316,7 +1316,7 @@ void Polyobj_InitLevel(void)
|
|||
// the mobj_t pointers on a queue for use below.
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
|
|
|
@ -2972,8 +2972,7 @@ static void P_NetArchiveThinkers(save_t *save_p)
|
|||
// save off the current thinkers
|
||||
for (th = thlist[i].next; th != &thlist[i]; th = th->next)
|
||||
{
|
||||
if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed
|
||||
|| th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
|
||||
if (!(th->removing || th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
|
||||
numsaved++;
|
||||
|
||||
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
|
@ -3186,7 +3185,7 @@ static void P_NetArchiveThinkers(save_t *save_p)
|
|||
}
|
||||
#ifdef PARANOIA
|
||||
else
|
||||
I_Assert(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed); // wait garbage collection
|
||||
I_Assert(th->removing); // wait garbage collection
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -3207,7 +3206,7 @@ mobj_t *P_FindNewPosition(UINT32 oldposition)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)th;
|
||||
|
@ -4528,7 +4527,7 @@ static inline void P_FinishMobjs(void)
|
|||
for (currentthinker = thlist[THINK_MOBJ].next; currentthinker != &thlist[THINK_MOBJ];
|
||||
currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (currentthinker->removing)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)currentthinker;
|
||||
|
@ -4546,7 +4545,7 @@ static void P_RelinkPointers(void)
|
|||
for (currentthinker = thlist[THINK_MOBJ].next; currentthinker != &thlist[THINK_MOBJ];
|
||||
currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (currentthinker->removing)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)currentthinker;
|
||||
|
@ -5376,7 +5375,7 @@ void P_SaveNetGame(save_t *save_p, boolean resending)
|
|||
// Assign the mobjnumber for pointer tracking
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)th;
|
||||
|
|
|
@ -692,7 +692,7 @@ void P_ReloadRings(void)
|
|||
// scan the thinkers to find rings/spheres/hoops to unset
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
|
@ -750,7 +750,7 @@ void P_SwitchSpheresBonusMode(boolean bonustime)
|
|||
// scan the thinkers to find spheres to switch
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
|
@ -7333,7 +7333,7 @@ void P_RespawnThings(void)
|
|||
|
||||
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (think->removing)
|
||||
continue;
|
||||
P_RemoveMobj((mobj_t *)think);
|
||||
}
|
||||
|
|
|
@ -3642,7 +3642,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
if (mo2->type != MT_EGGTRAP)
|
||||
continue;
|
||||
|
||||
if (mo2->thinker.function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (mo2->thinker.removing)
|
||||
continue;
|
||||
|
||||
P_KillMobj(mo2, NULL, mo, 0);
|
||||
|
@ -3854,7 +3854,7 @@ void P_SetupSignExit(player_t *player)
|
|||
// spin all signposts in the level then.
|
||||
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (think->removing)
|
||||
continue;
|
||||
|
||||
thing = (mobj_t *)think;
|
||||
|
@ -3892,7 +3892,7 @@ boolean P_IsFlagAtBase(mobjtype_t flag)
|
|||
|
||||
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (think->removing)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
|
@ -4395,7 +4395,7 @@ static void P_ProcessEggCapsule(player_t *player, sector_t *sector)
|
|||
// The chimps are my friends.. heeheeheheehehee..... - LouisJM
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
mo2 = (mobj_t *)th;
|
||||
if (mo2->type != MT_EGGTRAP)
|
||||
|
|
|
@ -162,7 +162,7 @@ void Command_CountMobjs_f(void)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
if (((mobj_t *)th)->type == i)
|
||||
|
@ -182,7 +182,7 @@ void Command_CountMobjs_f(void)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
if (((mobj_t *)th)->type == i)
|
||||
|
@ -348,6 +348,7 @@ void P_RemoveThinkerDelayed(thinker_t *thinker)
|
|||
void P_RemoveThinker(thinker_t *thinker)
|
||||
{
|
||||
LUA_InvalidateUserdata(thinker);
|
||||
thinker->removing = true;
|
||||
thinker->function.acp1 = (actionf_p1)P_RemoveThinkerDelayed;
|
||||
}
|
||||
|
||||
|
|
38
src/p_user.c
38
src/p_user.c
|
@ -435,7 +435,7 @@ UINT8 P_FindLowestMare(void)
|
|||
// to find the egg capsule with the lowest mare
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
@ -488,7 +488,7 @@ boolean P_TransferToNextMare(player_t *player)
|
|||
// to find the closest axis point
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
@ -539,7 +539,7 @@ static mobj_t *P_FindAxis(INT32 mare, INT32 axisnum)
|
|||
// to find the closest axis point
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
@ -574,7 +574,7 @@ static mobj_t *P_FindAxisTransfer(INT32 mare, INT32 axisnum, mobjtype_t type)
|
|||
// to find the closest axis point
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
@ -615,7 +615,7 @@ void P_TransferToAxis(player_t *player, INT32 axisnum)
|
|||
// to find the closest axis point
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
@ -716,7 +716,7 @@ static void P_DeNightserizePlayer(player_t *player)
|
|||
// Check to see if the player should be killed.
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
@ -1899,7 +1899,7 @@ void P_SpawnShieldOrb(player_t *player)
|
|||
// blaze through the thinkers to see if an orb already exists!
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
shieldobj = (mobj_t *)th;
|
||||
|
@ -5112,7 +5112,7 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
@ -6479,7 +6479,7 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
|
|||
// Find next waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
@ -6515,7 +6515,7 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
|
|||
{
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
@ -6544,7 +6544,7 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
|
|||
{
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
@ -7276,7 +7276,7 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
// to find the closest axis point
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
@ -8176,7 +8176,7 @@ void P_MovePlayer(player_t *player)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
@ -9161,7 +9161,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
|
|||
|
||||
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (think->removing)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
|
@ -9259,7 +9259,7 @@ mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction,
|
|||
|
||||
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (think->removing)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
|
@ -9378,7 +9378,7 @@ mobj_t *P_LookForEnemies(player_t *player, boolean nonenemies, boolean bullet)
|
|||
|
||||
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (think->removing)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
|
@ -9524,7 +9524,7 @@ void P_FindEmerald(void)
|
|||
// to find all emeralds
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
@ -10925,7 +10925,7 @@ static mobj_t *P_GetAxis(INT32 num)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)th;
|
||||
|
@ -12007,7 +12007,7 @@ void P_PlayerThink(player_t *player)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
|
|
@ -2655,7 +2655,7 @@ static boolean ST_doItemFinderIconsAndSound(void)
|
|||
// Scan thinkers to find emblem mobj with these ids
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->removing)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
|
Loading…
Reference in a new issue