Merge branch '1324-next-post-pre3-mobjremoved-hook-is-broken-always-immediately-errors-into-please-check-valid' into 'next'

Fix #1324

Closes #1324

See merge request STJr/SRB2!2564
This commit is contained in:
Lactozilla 2024-12-17 21:05:28 +00:00
commit a18aca365f
18 changed files with 74 additions and 73 deletions

View file

@ -51,6 +51,8 @@ typedef struct thinker_s
// killough 11/98: count of how many other objects reference
// this one using pointers. Used for garbage collection.
INT32 references;
boolean removing;
boolean cachable;
#ifdef PARANOIA

View file

@ -3435,7 +3435,7 @@ void F_TitleScreenTicker(boolean run)
{
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;

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@ -614,7 +614,7 @@ void G_ConsGhostTic(void)
mobj = NULL;
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mobj = (mobj_t *)th;
if (mobj->type == (mobjtype_t)type && mobj->x == x && mobj->y == y && mobj->z == z)
@ -2696,7 +2696,7 @@ void G_DoPlayMetal(void)
// find metal sonic
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;

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@ -3072,7 +3072,7 @@ void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo)
// scan all thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;

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@ -1779,7 +1779,7 @@ void LUA_Archive(save_t *save_p)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
// archive function will determine when to skip mobjs,
@ -1817,7 +1817,7 @@ void LUA_UnArchive(save_t *save_p)
mobjnum = P_ReadUINT32(save_p); // read a mobjnum
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
if (((mobj_t *)th)->mobjnum != mobjnum) // find matching mobj
continue;

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@ -562,7 +562,7 @@ void Command_Teleport_f(void)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -1072,7 +1072,7 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;

View file

@ -584,7 +584,7 @@ static void PS_CountThinkers(void)
for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next)
{
ps_thinkercount.value.i++;
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (thinker->removing)
ps_removecount.value.i++;
else if (i == THINK_POLYOBJ)
ps_polythcount.value.i++;

View file

@ -1814,7 +1814,7 @@ INT16 Consistancy(void)
{
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;

View file

@ -3744,7 +3744,7 @@ static void P_DoBossVictory(mobj_t *mo)
// scan the remaining thinkers to see if all bosses are dead
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -6449,7 +6449,7 @@ void A_RingExplode(mobj_t *actor)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -8756,7 +8756,7 @@ void A_FindTarget(mobj_t *actor)
// scan the thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -8820,7 +8820,7 @@ void A_FindTracer(mobj_t *actor)
// scan the thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -9498,7 +9498,7 @@ void A_RemoteAction(mobj_t *actor)
// scan the thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -9761,7 +9761,7 @@ void A_SetObjectTypeState(mobj_t *actor)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -10391,7 +10391,7 @@ void A_CheckThingCount(mobj_t *actor)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;

View file

@ -101,7 +101,7 @@ void P_ClearStarPost(INT32 postnum)
// scan the thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -130,7 +130,7 @@ void P_ResetStarposts(void)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
post = (mobj_t *)th;
@ -1003,7 +1003,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// scan the thinkers to find the corresponding anchorpoint
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -1097,7 +1097,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// scan the remaining thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -1147,7 +1147,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// in from the paraloop. Isn't this just so efficient?
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -1522,7 +1522,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// scan the remaining thinkers to find koopa
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -2020,7 +2020,7 @@ void P_TouchStarPost(mobj_t *post, player_t *player, boolean snaptopost)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -2870,7 +2870,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
// scan the thinkers to make sure all the old pinch dummies are gone on death
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;

View file

@ -765,7 +765,7 @@ void P_EmeraldManager(void)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -3455,7 +3455,7 @@ void P_DestroyRobots(void)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -4254,7 +4254,7 @@ static void P_Boss3Thinker(mobj_t *mobj)
// this can happen if the boss was hurt earlier than expected
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -5343,7 +5343,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
// Build a hoop linked list of 'em!
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -6045,7 +6045,7 @@ mobj_t *P_GetClosestAxis(mobj_t *source)
// scan the thinkers to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -11183,17 +11183,16 @@ tic_t itemrespawntime[ITEMQUESIZE];
size_t iquehead, iquetail;
#ifdef PARANOIA
#define SCRAMBLE_REMOVED // Force debug build to crash when Removed mobj is accessed
#define SCRAMBLE_REMOVED // Force debug build to crash when a removed mobj is accessed
#endif
void P_RemoveMobj(mobj_t *mobj)
{
I_Assert(mobj != NULL);
if (P_MobjWasRemoved(mobj))
return; // something already removing this mobj.
if (P_MobjWasRemoved(mobj) || mobj->thinker.removing)
return; // Something already removed or is removing this mobj.
mobj->thinker.function.acp1 = (actionf_p1)P_RemoveThinkerDelayed; // shh. no recursing.
mobj->thinker.removing = true; // Set earlier to avoid recursion.
LUA_HookMobj(mobj, MOBJ_HOOK(MobjRemoved));
mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker; // needed for P_UnsetThingPosition, etc. to work.
// Rings only, please!
if (mobj->spawnpoint &&
@ -12863,7 +12862,7 @@ static boolean P_MapAlreadyHasStarPost(mobj_t *mobj)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;

View file

@ -1316,7 +1316,7 @@ void Polyobj_InitLevel(void)
// the mobj_t pointers on a queue for use below.
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;

View file

@ -2972,8 +2972,7 @@ static void P_NetArchiveThinkers(save_t *save_p)
// save off the current thinkers
for (th = thlist[i].next; th != &thlist[i]; th = th->next)
{
if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed
|| th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
if (!(th->removing || th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
numsaved++;
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
@ -3186,7 +3185,7 @@ static void P_NetArchiveThinkers(save_t *save_p)
}
#ifdef PARANOIA
else
I_Assert(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed); // wait garbage collection
I_Assert(th->removing); // wait garbage collection
#endif
}
@ -3207,7 +3206,7 @@ mobj_t *P_FindNewPosition(UINT32 oldposition)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mobj = (mobj_t *)th;
@ -4528,7 +4527,7 @@ static inline void P_FinishMobjs(void)
for (currentthinker = thlist[THINK_MOBJ].next; currentthinker != &thlist[THINK_MOBJ];
currentthinker = currentthinker->next)
{
if (currentthinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (currentthinker->removing)
continue;
mobj = (mobj_t *)currentthinker;
@ -4546,7 +4545,7 @@ static void P_RelinkPointers(void)
for (currentthinker = thlist[THINK_MOBJ].next; currentthinker != &thlist[THINK_MOBJ];
currentthinker = currentthinker->next)
{
if (currentthinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (currentthinker->removing)
continue;
mobj = (mobj_t *)currentthinker;
@ -5376,7 +5375,7 @@ void P_SaveNetGame(save_t *save_p, boolean resending)
// Assign the mobjnumber for pointer tracking
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mobj = (mobj_t *)th;

View file

@ -692,7 +692,7 @@ void P_ReloadRings(void)
// scan the thinkers to find rings/spheres/hoops to unset
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;
@ -750,7 +750,7 @@ void P_SwitchSpheresBonusMode(boolean bonustime)
// scan the thinkers to find spheres to switch
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;
@ -7333,7 +7333,7 @@ void P_RespawnThings(void)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
P_RemoveMobj((mobj_t *)think);
}

View file

@ -3642,7 +3642,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (mo2->type != MT_EGGTRAP)
continue;
if (mo2->thinker.function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (mo2->thinker.removing)
continue;
P_KillMobj(mo2, NULL, mo, 0);
@ -3854,7 +3854,7 @@ void P_SetupSignExit(player_t *player)
// spin all signposts in the level then.
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
thing = (mobj_t *)think;
@ -3892,7 +3892,7 @@ boolean P_IsFlagAtBase(mobjtype_t flag)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -4395,7 +4395,7 @@ static void P_ProcessEggCapsule(player_t *player, sector_t *sector)
// The chimps are my friends.. heeheeheheehehee..... - LouisJM
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
if (mo2->type != MT_EGGTRAP)

View file

@ -162,7 +162,7 @@ void Command_CountMobjs_f(void)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
if (((mobj_t *)th)->type == i)
@ -182,7 +182,7 @@ void Command_CountMobjs_f(void)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
if (((mobj_t *)th)->type == i)
@ -348,6 +348,7 @@ void P_RemoveThinkerDelayed(thinker_t *thinker)
void P_RemoveThinker(thinker_t *thinker)
{
LUA_InvalidateUserdata(thinker);
thinker->removing = true;
thinker->function.acp1 = (actionf_p1)P_RemoveThinkerDelayed;
}

View file

@ -435,7 +435,7 @@ UINT8 P_FindLowestMare(void)
// to find the egg capsule with the lowest mare
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -488,7 +488,7 @@ boolean P_TransferToNextMare(player_t *player)
// to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -539,7 +539,7 @@ static mobj_t *P_FindAxis(INT32 mare, INT32 axisnum)
// to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -574,7 +574,7 @@ static mobj_t *P_FindAxisTransfer(INT32 mare, INT32 axisnum, mobjtype_t type)
// to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -615,7 +615,7 @@ void P_TransferToAxis(player_t *player, INT32 axisnum)
// to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -716,7 +716,7 @@ static void P_DeNightserizePlayer(player_t *player)
// Check to see if the player should be killed.
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -1899,7 +1899,7 @@ void P_SpawnShieldOrb(player_t *player)
// blaze through the thinkers to see if an orb already exists!
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
shieldobj = (mobj_t *)th;
@ -5112,7 +5112,7 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -6479,7 +6479,7 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
// Find next waypoint
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -6515,7 +6515,7 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
{
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -6544,7 +6544,7 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
{
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -7276,7 +7276,7 @@ static void P_NiGHTSMovement(player_t *player)
// to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -8176,7 +8176,7 @@ void P_MovePlayer(player_t *player)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -9161,7 +9161,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -9259,7 +9259,7 @@ mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction,
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -9378,7 +9378,7 @@ mobj_t *P_LookForEnemies(player_t *player, boolean nonenemies, boolean bullet)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -9524,7 +9524,7 @@ void P_FindEmerald(void)
// to find all emeralds
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -10925,7 +10925,7 @@ static mobj_t *P_GetAxis(INT32 num)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mobj = (mobj_t *)th;
@ -12007,7 +12007,7 @@ void P_PlayerThink(player_t *player)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;

View file

@ -2655,7 +2655,7 @@ static boolean ST_doItemFinderIconsAndSound(void)
// Scan thinkers to find emblem mobj with these ids
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;