mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-20 18:01:16 +00:00
Merge branch 'fast-r-load-textures' into 'next'
Do not reload every texture when adding a wad See merge request STJr/SRB2!1725
This commit is contained in:
commit
a0aebb2ed0
7 changed files with 204 additions and 120 deletions
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@ -530,6 +530,22 @@ extern boolean capslock;
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// i_system.c, replace getchar() once the keyboard has been appropriated
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INT32 I_GetKey(void);
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/* http://www.cse.yorku.ca/~oz/hash.html */
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static inline
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UINT32 quickncasehash (const char *p, size_t n)
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{
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size_t i = 0;
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UINT32 x = 5381;
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while (i < n && p[i])
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{
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x = (x * 33) ^ tolower(p[i]);
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i++;
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}
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return x;
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}
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#ifndef min // Double-Check with WATTCP-32's cdefs.h
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#define min(x, y) (((x) < (y)) ? (x) : (y))
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#endif
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@ -4736,7 +4736,7 @@ static boolean P_LoadAddon(UINT16 wadnum, UINT16 numlumps)
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// Reload it all anyway, just in case they
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// added some textures but didn't insert a
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// TEXTURES/etc. list.
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R_LoadTextures(); // numtexture changes
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R_LoadTexturesPwad(wadnum); // numtexture changes
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// Reload ANIMDEFS
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P_InitPicAnims();
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@ -105,6 +105,7 @@ typedef struct
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} spriteinfo_t;
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// Portable Network Graphics
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#define PNG_HEADER_SIZE (8)
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boolean Picture_IsLumpPNG(const UINT8 *d, size_t s);
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#define Picture_ThrowPNGError(lumpname, wadfilename) I_Error("W_Wad: Lump \"%s\" in file \"%s\" is a .png - please convert to either Doom or Flat (raw) image format.", lumpname, wadfilename); // Fears Of LJ Sonic
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283
src/r_textures.c
283
src/r_textures.c
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@ -59,6 +59,7 @@ INT32 *texturetranslation;
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// Painfully simple texture id cacheing to make maps load faster. :3
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static struct {
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char name[9];
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UINT32 hash;
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INT32 id;
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} *tidcache = NULL;
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static INT32 tidcachelen = 0;
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@ -725,6 +726,7 @@ Rloadflats (INT32 i, INT32 w)
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UINT16 texstart, texend;
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texture_t *texture;
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texpatch_t *patch;
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UINT8 header[PNG_HEADER_SIZE];
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// Yes
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if (W_FileHasFolders(wadfiles[w]))
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@ -743,7 +745,6 @@ Rloadflats (INT32 i, INT32 w)
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// Work through each lump between the markers in the WAD.
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for (j = 0; j < (texend - texstart); j++)
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{
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UINT8 *flatlump;
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UINT16 wadnum = (UINT16)w;
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lumpnum_t lumpnum = texstart + j;
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size_t lumplength;
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@ -755,7 +756,7 @@ Rloadflats (INT32 i, INT32 w)
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continue; // If it is then SKIP IT
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}
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flatlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
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W_ReadLumpHeaderPwad(wadnum, lumpnum, header, sizeof header, 0);
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lumplength = W_LumpLengthPwad(wadnum, lumpnum);
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switch (lumplength)
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@ -788,14 +789,17 @@ Rloadflats (INT32 i, INT32 w)
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// Set texture properties.
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M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
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texture->hash = quickncasehash(texture->name, 8);
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#ifndef NO_PNG_LUMPS
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if (Picture_IsLumpPNG((UINT8 *)flatlump, lumplength))
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if (Picture_IsLumpPNG(header, lumplength))
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{
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UINT8 *flatlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
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INT32 width, height;
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Picture_PNGDimensions((UINT8 *)flatlump, &width, &height, NULL, NULL, lumplength);
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texture->width = (INT16)width;
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texture->height = (INT16)height;
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Z_Free(flatlump);
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}
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else
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#endif
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@ -814,8 +818,6 @@ Rloadflats (INT32 i, INT32 w)
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patch->lump = texstart + j;
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patch->flip = 0;
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Z_Unlock(flatlump);
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texturewidth[i] = texture->width;
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textureheight[i] = texture->height << FRACBITS;
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i++;
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@ -835,8 +837,8 @@ Rloadtextures (INT32 i, INT32 w)
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UINT16 j;
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UINT16 texstart, texend, texturesLumpPos;
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texture_t *texture;
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softwarepatch_t *patchlump;
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texpatch_t *patch;
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softwarepatch_t patchlump;
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// Get the lump numbers for the markers in the WAD, if they exist.
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if (W_FileHasFolders(wadfiles[w]))
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@ -876,7 +878,7 @@ Rloadtextures (INT32 i, INT32 w)
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continue; // If it is then SKIP IT
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}
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patchlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
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W_ReadLumpHeaderPwad(wadnum, lumpnum, &patchlump, PNG_HEADER_SIZE, 0);
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#ifndef NO_PNG_LUMPS
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lumplength = W_LumpLengthPwad(wadnum, lumpnum);
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#endif
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@ -886,20 +888,23 @@ Rloadtextures (INT32 i, INT32 w)
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// Set texture properties.
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M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
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texture->hash = quickncasehash(texture->name, 8);
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#ifndef NO_PNG_LUMPS
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if (Picture_IsLumpPNG((UINT8 *)patchlump, lumplength))
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if (Picture_IsLumpPNG((UINT8 *)&patchlump, lumplength))
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{
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UINT8 *png = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
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INT32 width, height;
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Picture_PNGDimensions((UINT8 *)patchlump, &width, &height, NULL, NULL, lumplength);
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Picture_PNGDimensions(png, &width, &height, NULL, NULL, lumplength);
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texture->width = (INT16)width;
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texture->height = (INT16)height;
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Z_Free(png);
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}
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else
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#endif
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{
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texture->width = SHORT(patchlump->width);
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texture->height = SHORT(patchlump->height);
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texture->width = SHORT(patchlump.width);
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texture->height = SHORT(patchlump.height);
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}
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texture->type = TEXTURETYPE_SINGLEPATCH;
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@ -915,8 +920,6 @@ Rloadtextures (INT32 i, INT32 w)
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patch->lump = texstart + j;
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patch->flip = 0;
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Z_Unlock(patchlump);
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texturewidth[i] = texture->width;
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textureheight[i] = texture->height << FRACBITS;
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i++;
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@ -926,27 +929,53 @@ Rloadtextures (INT32 i, INT32 w)
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return i;
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}
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//
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// R_LoadTextures
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// Initializes the texture list with the textures from the world map.
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//
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void R_LoadTextures(void)
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static INT32
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count_range
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( const char * marker_start,
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const char * marker_end,
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const char * folder,
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UINT16 wadnum)
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{
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INT32 i, w;
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UINT16 j;
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UINT16 texstart, texend, texturesLumpPos;
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UINT16 texstart, texend;
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INT32 count = 0;
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// Free previous memory before numtextures change.
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if (numtextures)
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// Count flats
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if (W_FileHasFolders(wadfiles[wadnum]))
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{
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for (i = 0; i < numtextures; i++)
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{
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Z_Free(textures[i]);
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Z_Free(texturecache[i]);
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}
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Z_Free(texturetranslation);
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Z_Free(textures);
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texstart = W_CheckNumForFolderStartPK3(folder, wadnum, 0);
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texend = W_CheckNumForFolderEndPK3(folder, wadnum, texstart);
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}
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else
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{
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texstart = W_CheckNumForMarkerStartPwad(marker_start, wadnum, 0);
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texend = W_CheckNumForNamePwad(marker_end, wadnum, texstart);
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}
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if (texstart != INT16_MAX && texend != INT16_MAX)
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{
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// PK3s have subfolders, so we can't just make a simple sum
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if (W_FileHasFolders(wadfiles[wadnum]))
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{
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for (j = texstart; j < texend; j++)
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{
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if (!W_IsLumpFolder(wadnum, j)) // Check if lump is a folder; if not, then count it
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count++;
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}
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}
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else // Add all the textures between markers
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{
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count += (texend - texstart);
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}
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}
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return count;
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}
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static INT32 R_CountTextures(UINT16 wadnum)
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{
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UINT16 texturesLumpPos;
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INT32 count = 0;
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// Load patches and textures.
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@ -955,113 +984,132 @@ void R_LoadTextures(void)
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// the markers.
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// This system will allocate memory for all duplicate/patched textures even if it never uses them,
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// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
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for (w = 0, numtextures = 0; w < numwadfiles; w++)
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{
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#ifdef WALLFLATS
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// Count flats
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if (W_FileHasFolders(wadfiles[w]))
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{
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texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
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texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart);
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}
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else
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{
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texstart = W_CheckNumForMarkerStartPwad("F_START", (UINT16)w, 0);
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texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart);
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}
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count += count_range("F_START", "F_END", "flats/", wadnum);
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#endif
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if (!( texstart == INT16_MAX || texend == INT16_MAX ))
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{
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// PK3s have subfolders, so we can't just make a simple sum
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if (W_FileHasFolders(wadfiles[w]))
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{
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for (j = texstart; j < texend; j++)
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{
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if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
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numtextures++;
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}
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}
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else // Add all the textures between F_START and F_END
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{
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numtextures += (UINT32)(texend - texstart);
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}
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}
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#endif/*WALLFLATS*/
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// Count the textures from TEXTURES lumps
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texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", wadnum, 0);
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// Count the textures from TEXTURES lumps
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texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
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while (texturesLumpPos != INT16_MAX)
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{
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numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
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texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
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}
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// Count single-patch textures
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if (W_FileHasFolders(wadfiles[w]))
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{
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texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
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texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
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}
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else
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{
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texstart = W_CheckNumForMarkerStartPwad(TX_START, (UINT16)w, 0);
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texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
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}
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if (texstart == INT16_MAX || texend == INT16_MAX)
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continue;
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// PK3s have subfolders, so we can't just make a simple sum
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if (W_FileHasFolders(wadfiles[w]))
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{
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for (j = texstart; j < texend; j++)
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{
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if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
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numtextures++;
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}
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}
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else // Add all the textures between TX_START and TX_END
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{
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numtextures += (UINT32)(texend - texstart);
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}
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while (texturesLumpPos != INT16_MAX)
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{
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count += R_CountTexturesInTEXTURESLump(wadnum, texturesLumpPos);
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texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", wadnum, texturesLumpPos + 1);
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}
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// If no textures found by this point, bomb out
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if (!numtextures)
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I_Error("No textures detected in any WADs!\n");
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// Count single-patch textures
|
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count += count_range(TX_START, TX_END, "textures/", wadnum);
|
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|
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return count;
|
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}
|
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|
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static void
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recallocuser
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( void * user,
|
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size_t old,
|
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size_t new)
|
||||
{
|
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char *p = Z_Realloc(*(void**)user,
|
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new, PU_STATIC, user);
|
||||
|
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if (new > old)
|
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memset(&p[old], 0, (new - old));
|
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}
|
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static void R_AllocateTextures(INT32 add)
|
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{
|
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const INT32 newtextures = (numtextures + add);
|
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const size_t newsize = newtextures * sizeof (void*);
|
||||
const size_t oldsize = numtextures * sizeof (void*);
|
||||
|
||||
INT32 i;
|
||||
|
||||
// Allocate memory and initialize to 0 for all the textures we are initialising.
|
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// There are actually 5 buffers allocated in one for convenience.
|
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textures = Z_Calloc((numtextures * sizeof(void *)) * 5, PU_STATIC, NULL);
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recallocuser(&textures, oldsize, newsize);
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|
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// Allocate texture column offset table.
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texturecolumnofs = (void *)((UINT8 *)textures + (numtextures * sizeof(void *)));
|
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recallocuser(&texturecolumnofs, oldsize, newsize);
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// Allocate texture referencing cache.
|
||||
texturecache = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 2));
|
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recallocuser(&texturecache, oldsize, newsize);
|
||||
// Allocate texture width table.
|
||||
texturewidth = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 3));
|
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recallocuser(&texturewidth, oldsize, newsize);
|
||||
// Allocate texture height table.
|
||||
textureheight = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 4));
|
||||
recallocuser(&textureheight, oldsize, newsize);
|
||||
// Create translation table for global animation.
|
||||
texturetranslation = Z_Malloc((numtextures + 1) * sizeof(*texturetranslation), PU_STATIC, NULL);
|
||||
Z_Realloc(texturetranslation, (newtextures + 1) * sizeof(*texturetranslation), PU_STATIC, &texturetranslation);
|
||||
|
||||
for (i = 0; i < numtextures; i++)
|
||||
texturetranslation[i] = i;
|
||||
|
||||
for (i = 0, w = 0; w < numwadfiles; w++)
|
||||
for (i = 0; i < numtextures; ++i)
|
||||
{
|
||||
#ifdef WALLFLATS
|
||||
i = Rloadflats(i, w);
|
||||
#endif
|
||||
i = Rloadtextures(i, w);
|
||||
// R_FlushTextureCache relies on the user for
|
||||
// Z_Free, texturecache has been reallocated so the
|
||||
// user is now garbage memory.
|
||||
Z_SetUser(texturecache[i],
|
||||
(void**)&texturecache[i]);
|
||||
}
|
||||
|
||||
while (i < newtextures)
|
||||
{
|
||||
texturetranslation[i] = i;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
static INT32 R_DefineTextures(INT32 i, UINT16 w)
|
||||
{
|
||||
#ifdef WALLFLATS
|
||||
i = Rloadflats(i, w);
|
||||
#endif
|
||||
return Rloadtextures(i, w);
|
||||
}
|
||||
|
||||
static void R_FinishLoadingTextures(INT32 add)
|
||||
{
|
||||
numtextures += add;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
HWR_LoadMapTextures(numtextures);
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
// R_LoadTextures
|
||||
// Initializes the texture list with the textures from the world map.
|
||||
//
|
||||
void R_LoadTextures(void)
|
||||
{
|
||||
INT32 i, w;
|
||||
INT32 newtextures = 0;
|
||||
|
||||
for (w = 0; w < numwadfiles; w++)
|
||||
{
|
||||
newtextures += R_CountTextures((UINT16)w);
|
||||
}
|
||||
|
||||
// If no textures found by this point, bomb out
|
||||
if (!newtextures)
|
||||
I_Error("No textures detected in any WADs!\n");
|
||||
|
||||
R_AllocateTextures(newtextures);
|
||||
|
||||
for (i = 0, w = 0; w < numwadfiles; w++)
|
||||
{
|
||||
i = R_DefineTextures(i, w);
|
||||
}
|
||||
|
||||
R_FinishLoadingTextures(newtextures);
|
||||
}
|
||||
|
||||
void R_LoadTexturesPwad(UINT16 wadnum)
|
||||
{
|
||||
INT32 newtextures = R_CountTextures(wadnum);
|
||||
|
||||
R_AllocateTextures(newtextures);
|
||||
R_DefineTextures(numtextures, wadnum);
|
||||
R_FinishLoadingTextures(newtextures);
|
||||
}
|
||||
|
||||
static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
|
||||
{
|
||||
char *texturesToken;
|
||||
|
@ -1368,6 +1416,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
|
|||
// Allocate memory for a zero-patch texture. Obviously, we'll be adding patches momentarily.
|
||||
resultTexture = (texture_t *)Z_Calloc(sizeof(texture_t),PU_STATIC,NULL);
|
||||
M_Memcpy(resultTexture->name, newTextureName, 8);
|
||||
resultTexture->hash = quickncasehash(newTextureName, 8);
|
||||
resultTexture->width = newTextureWidth;
|
||||
resultTexture->height = newTextureHeight;
|
||||
resultTexture->type = TEXTURETYPE_COMPOSITE;
|
||||
|
@ -1594,19 +1643,22 @@ void R_ClearTextureNumCache(boolean btell)
|
|||
INT32 R_CheckTextureNumForName(const char *name)
|
||||
{
|
||||
INT32 i;
|
||||
UINT32 hash;
|
||||
|
||||
// "NoTexture" marker.
|
||||
if (name[0] == '-')
|
||||
return 0;
|
||||
|
||||
hash = quickncasehash(name, 8);
|
||||
|
||||
for (i = 0; i < tidcachelen; i++)
|
||||
if (!strncasecmp(tidcache[i].name, name, 8))
|
||||
if (tidcache[i].hash == hash && !strncasecmp(tidcache[i].name, name, 8))
|
||||
return tidcache[i].id;
|
||||
|
||||
// Need to parse the list backwards, so textures loaded more recently are used in lieu of ones loaded earlier
|
||||
//for (i = 0; i < numtextures; i++) <- old
|
||||
for (i = (numtextures - 1); i >= 0; i--) // <- new
|
||||
if (!strncasecmp(textures[i]->name, name, 8))
|
||||
if (textures[i]->hash == hash && !strncasecmp(textures[i]->name, name, 8))
|
||||
{
|
||||
tidcachelen++;
|
||||
Z_Realloc(tidcache, tidcachelen * sizeof(*tidcache), PU_STATIC, &tidcache);
|
||||
|
@ -1615,6 +1667,7 @@ INT32 R_CheckTextureNumForName(const char *name)
|
|||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "texture #%s: %s\n", sizeu1(tidcachelen), tidcache[tidcachelen-1].name);
|
||||
#endif
|
||||
tidcache[tidcachelen-1].hash = hash;
|
||||
tidcache[tidcachelen-1].id = i;
|
||||
return i;
|
||||
}
|
||||
|
|
|
@ -54,6 +54,7 @@ typedef struct
|
|||
{
|
||||
// Keep name for switch changing, etc.
|
||||
char name[8];
|
||||
UINT32 hash;
|
||||
UINT8 type; // TEXTURETYPE_
|
||||
INT16 width, height;
|
||||
boolean holes;
|
||||
|
@ -76,6 +77,7 @@ extern UINT8 **texturecache; // graphics data for each generated full-size textu
|
|||
|
||||
// Load TEXTURES definitions, create lookup tables
|
||||
void R_LoadTextures(void);
|
||||
void R_LoadTexturesPwad(UINT16 wadnum);
|
||||
void R_FlushTextureCache(void);
|
||||
|
||||
// Texture generation
|
||||
|
|
19
src/w_wad.c
19
src/w_wad.c
|
@ -361,6 +361,7 @@ static lumpinfo_t* ResGetLumpsStandalone (FILE* handle, UINT16* numlumps, const
|
|||
lumpinfo->size = ftell(handle);
|
||||
fseek(handle, 0, SEEK_SET);
|
||||
strcpy(lumpinfo->name, lumpname);
|
||||
lumpinfo->hash = quickncasehash(lumpname, 8);
|
||||
|
||||
// Allocate the lump's long name.
|
||||
lumpinfo->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
|
||||
|
@ -459,6 +460,7 @@ static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filen
|
|||
lump_p->compression = CM_NOCOMPRESSION;
|
||||
memset(lump_p->name, 0x00, 9);
|
||||
strncpy(lump_p->name, fileinfo->name, 8);
|
||||
lump_p->hash = quickncasehash(lump_p->name, 8);
|
||||
|
||||
// Allocate the lump's long name.
|
||||
lump_p->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
|
||||
|
@ -634,6 +636,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
|
|||
|
||||
memset(lump_p->name, '\0', 9); // Making sure they're initialized to 0. Is it necessary?
|
||||
strncpy(lump_p->name, trimname, min(8, dotpos - trimname));
|
||||
lump_p->hash = quickncasehash(lump_p->name, 8);
|
||||
|
||||
lump_p->longname = Z_Calloc(dotpos - trimname + 1, PU_STATIC, NULL);
|
||||
strlcpy(lump_p->longname, trimname, dotpos - trimname + 1);
|
||||
|
@ -1225,12 +1228,14 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
|
|||
{
|
||||
UINT16 i;
|
||||
static char uname[8 + 1];
|
||||
UINT32 hash;
|
||||
|
||||
if (!TestValidLump(wad,0))
|
||||
return INT16_MAX;
|
||||
|
||||
strlcpy(uname, name, sizeof uname);
|
||||
strupr(uname);
|
||||
hash = quickncasehash(uname, 8);
|
||||
|
||||
//
|
||||
// scan forward
|
||||
|
@ -1241,7 +1246,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
|
|||
{
|
||||
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
|
||||
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
|
||||
if (!strncmp(lump_p->name, uname, sizeof(uname) - 1))
|
||||
if (lump_p->hash == hash && !strncmp(lump_p->name, uname, sizeof(uname) - 1))
|
||||
return i;
|
||||
}
|
||||
|
||||
|
@ -1444,15 +1449,20 @@ lumpnum_t W_CheckNumForLongName(const char *name)
|
|||
// TODO: Make it search through cache first, maybe...?
|
||||
lumpnum_t W_CheckNumForMap(const char *name)
|
||||
{
|
||||
UINT32 hash = quickncasehash(name, 8);
|
||||
UINT16 lumpNum, end;
|
||||
UINT32 i;
|
||||
lumpinfo_t *p;
|
||||
for (i = numwadfiles - 1; i < numwadfiles; i--)
|
||||
{
|
||||
if (wadfiles[i]->type == RET_WAD)
|
||||
{
|
||||
for (lumpNum = 0; lumpNum < wadfiles[i]->numlumps; lumpNum++)
|
||||
if (!strncmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
|
||||
{
|
||||
p = wadfiles[i]->lumpinfo + lumpNum;
|
||||
if (p->hash == hash && !strncmp(name, p->name, 8))
|
||||
return (i<<16) + lumpNum;
|
||||
}
|
||||
}
|
||||
else if (W_FileHasFolders(wadfiles[i]))
|
||||
{
|
||||
|
@ -1464,9 +1474,10 @@ lumpnum_t W_CheckNumForMap(const char *name)
|
|||
// Now look for the specified map.
|
||||
for (; lumpNum < end; lumpNum++)
|
||||
{
|
||||
if (!strnicmp(name, wadfiles[i]->lumpinfo[lumpNum].name, 8))
|
||||
p = wadfiles[i]->lumpinfo + lumpNum;
|
||||
if (p->hash == hash && !strnicmp(name, p->name, 8))
|
||||
{
|
||||
const char *extension = strrchr(wadfiles[i]->lumpinfo[lumpNum].fullname, '.');
|
||||
const char *extension = strrchr(p->fullname, '.');
|
||||
if (!(extension && stricmp(extension, ".wad")))
|
||||
return (i<<16) + lumpNum;
|
||||
}
|
||||
|
|
|
@ -67,6 +67,7 @@ typedef struct
|
|||
unsigned long position; // filelump_t filepos
|
||||
unsigned long disksize; // filelump_t size
|
||||
char name[9]; // filelump_t name[] e.g. "LongEntr"
|
||||
UINT32 hash;
|
||||
char *longname; // e.g. "LongEntryName"
|
||||
char *fullname; // e.g. "Folder/Subfolder/LongEntryName.extension"
|
||||
char *diskpath; // path to the file e.g. "/usr/games/srb2/Addon/Folder/Subfolder/LongEntryName.extension"
|
||||
|
|
Loading…
Reference in a new issue