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Merge branch 'fix-unmute-on-respawn' into 'next'
Fix players being unmuted after respawning Closes #1276 See merge request STJr/SRB2!2506
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1 changed files with 3 additions and 0 deletions
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@ -2624,6 +2624,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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boolean spectator;
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boolean outofcoop;
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boolean removing;
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boolean muted;
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INT16 bot;
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SINT8 pity;
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INT16 rings;
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@ -2641,6 +2642,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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spectator = players[player].spectator;
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outofcoop = players[player].outofcoop;
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removing = players[player].removing;
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muted = players[player].muted;
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pflags = (players[player].pflags & (PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE|PF_TAGIT|PF_GAMETYPEOVER));
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playerangleturn = players[player].angleturn;
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oldrelangleturn = players[player].oldrelangleturn;
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@ -2718,6 +2720,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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p->spectator = spectator;
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p->outofcoop = outofcoop;
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p->removing = removing;
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p->muted = muted;
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p->angleturn = playerangleturn;
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p->oldrelangleturn = oldrelangleturn;
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