mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-11 13:21:56 +00:00
Merge branch 'nights-nerfjump' into 'master'
Nights nerfjump See merge request STJr/SRB2Internal!206
This commit is contained in:
commit
9ff8881e95
1 changed files with 4 additions and 1 deletions
|
@ -3965,7 +3965,7 @@ void P_DoJump(player_t *player, boolean soundandstate)
|
|||
}
|
||||
}
|
||||
else if (maptol & TOL_NIGHTS)
|
||||
player->mo->momz = 24*FRACUNIT;
|
||||
player->mo->momz = 18*FRACUNIT;
|
||||
else if (player->powers[pw_super])
|
||||
{
|
||||
player->mo->momz = 13*FRACUNIT;
|
||||
|
@ -4006,6 +4006,9 @@ void P_DoJump(player_t *player, boolean soundandstate)
|
|||
if (player->charflags & SF_MULTIABILITY && player->charability == CA_DOUBLEJUMP)
|
||||
factor -= max(0, player->secondjump * player->jumpfactor / ((player->actionspd >> FRACBITS) + 1)); // Reduce the jump height each time
|
||||
|
||||
//if (maptol & TOL_NIGHTS)
|
||||
// factor = player->jumpfactor; // all skins jump the same. if you nerf jumping abilities, you may want this.
|
||||
|
||||
P_SetObjectMomZ(player->mo, FixedMul(factor, player->mo->momz), false); // Custom height
|
||||
|
||||
// set just an eensy above the ground
|
||||
|
|
Loading…
Reference in a new issue