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Merge branch 'nights-nerfjump' into 'master'
Nights nerfjump See merge request STJr/SRB2Internal!206
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commit
9ff8881e95
1 changed files with 4 additions and 1 deletions
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@ -3965,7 +3965,7 @@ void P_DoJump(player_t *player, boolean soundandstate)
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}
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}
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else if (maptol & TOL_NIGHTS)
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player->mo->momz = 24*FRACUNIT;
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player->mo->momz = 18*FRACUNIT;
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else if (player->powers[pw_super])
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{
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player->mo->momz = 13*FRACUNIT;
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@ -4006,6 +4006,9 @@ void P_DoJump(player_t *player, boolean soundandstate)
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if (player->charflags & SF_MULTIABILITY && player->charability == CA_DOUBLEJUMP)
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factor -= max(0, player->secondjump * player->jumpfactor / ((player->actionspd >> FRACBITS) + 1)); // Reduce the jump height each time
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//if (maptol & TOL_NIGHTS)
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// factor = player->jumpfactor; // all skins jump the same. if you nerf jumping abilities, you may want this.
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P_SetObjectMomZ(player->mo, FixedMul(factor, player->mo->momz), false); // Custom height
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// set just an eensy above the ground
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