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Actually check bot names in lib_gAddPlayer.
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1 changed files with 6 additions and 6 deletions
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@ -3486,7 +3486,7 @@ static int lib_gAddPlayer(lua_State *L)
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// Read the bot name, if given
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if (!lua_isnoneornil(L, 3))
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strcpy(player_names[newplayernum], luaL_checkstring(L, 3));
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strlcpy(player_names[newplayernum], luaL_checkstring(L, 3), sizeof(*player_names));
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bot = luaL_optinteger(L, 4, 3);
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newplayer->bot = (bot >= BOT_NONE && bot <= BOT_MPAI) ? bot : BOT_MPAI;
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