diff --git a/src/r_skins.c b/src/r_skins.c index 6f150f234..155a64700 100644 --- a/src/r_skins.c +++ b/src/r_skins.c @@ -198,6 +198,7 @@ boolean R_SkinUsable(INT32 playernum, INT32 skinnum) || (Playing() && (R_SkinAvailable(mapheaderinfo[gamemap-1]->forcecharacter) == skinnum)) // Force 1. || (netgame && (cv_forceskin.value == skinnum)) // Force 2. || (metalrecording && skinnum == 5) // Force 3. + || players[playernum].bot //Force (player is a bot) ); } @@ -511,10 +512,6 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value) GETFLAG(MULTIABILITY) GETFLAG(NONIGHTSROTATION) GETFLAG(NONIGHTSSUPER) - GETFLAG(NOSUPERSPRITES) - GETFLAG(NOSUPERJUMPBOOST) - GETFLAG(CANBUSTWALLS) - GETFLAG(NOSHIELDABILITY) #undef GETFLAG else // let's check if it's a sound, otherwise error out