Merge branch 'nights-ideyaspawn-dronebox' into 'master'

NiGHTS: Ideya Anchor Points

See merge request STJr/SRB2Internal!160
This commit is contained in:
Digiku 2018-11-21 21:03:29 -05:00
commit 9e75774fd2
6 changed files with 108 additions and 13 deletions

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@ -7319,6 +7319,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_NIGHTSEXTRATIME",
"MT_NIGHTSLINKFREEZE",
"MT_EGGCAPSULE",
"MT_IDEYAANCHOR",
"MT_NIGHTOPIANHELPER", // the actual helper object that orbits you
"MT_PIAN", // decorative singing friend
"MT_SHLEEP", // almost-decorative sleeping enemy

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@ -17190,6 +17190,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_IDEYAANCHOR
1714, // doomednum
S_INVISIBLE, // spawnstate
0, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
2*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_NIGHTOPIANHELPER
-1, // doomednum
S_NIGHTOPIANHELPER1, // spawnstate

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@ -4275,6 +4275,7 @@ typedef enum mobj_type
MT_NIGHTSEXTRATIME,
MT_NIGHTSLINKFREEZE,
MT_EGGCAPSULE,
MT_IDEYAANCHOR,
MT_NIGHTOPIANHELPER, // the actual helper object that orbits you
MT_PIAN, // decorative singing friend
MT_SHLEEP, // almost-decorative sleeping enemy

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@ -8554,20 +8554,42 @@ void A_ToggleFlameJet(mobj_t* actor)
//
// var1 = Angle adjustment (aka orbit speed)
// var2:
// Lower 16 bits: height offset
// Bits 17-20: set if object is Nightopian Helper
// Bits 21-24: set to not sync scale to player
// Bits 1-10: height offset, max 1023
// Bits 11-16: X radius factor (max 63, default 20)
// Bit 17: set if object is Nightopian Helper
// Bit 18: set to define X/Y/Z rotation factor
// Bits 19-20: Unused
// Bits 21-26: Y radius factor (max 63, default 32)
// Bits 27-32: Z radius factor (max 63, default 32)
//
// If MF_GRENADEBOUNCE is flagged on mobj, use actor->threshold to define X/Y/Z radius factor, max 1023 each:
// Bits 1-10: X factor
// Bits 11-20: Y factor
// Bits 21-30: Z factor
void A_OrbitNights(mobj_t* actor)
{
INT32 ofs = (var2 & 0xFFFF);
boolean ishelper = (var2 & 0xF0000);
boolean donotrescale = (var2 & 0xF00000);
INT32 ofs = (var2 & 0x3FF);
boolean ishelper = (var2 & 0x10000);
boolean donotrescale = (var2 & 0x40000);
INT32 xfactor = 32, yfactor = 32, zfactor = 20;
#ifdef HAVE_BLUA
if (LUA_CallAction("A_OrbitNights", actor))
return;
#endif
if (actor->flags & MF_GRENADEBOUNCE)
{
xfactor = (actor->threshold & 0x3FF);
yfactor = (actor->threshold & 0xFFC00) >> 10;
zfactor = (actor->threshold & 0x3FF00000) >> 20;
}
else if (var2 & 0x20000)
{
xfactor = (var2 & 0xFC00) >> 10;
yfactor = (var2 & 0x3F00000) >> 20;
zfactor = (var2 & 0xFC000000) >> 26;
}
if (!actor->target
|| (actor->target->player &&
// if NiGHTS special stage and not NiGHTSmode.
@ -8586,9 +8608,9 @@ void A_OrbitNights(mobj_t* actor)
const angle_t fa = (angle_t)actor->extravalue1 >> ANGLETOFINESHIFT;
const angle_t ofa = ((angle_t)actor->extravalue1 + (ofs*ANG1)) >> ANGLETOFINESHIFT;
const fixed_t fc = FixedMul(FINECOSINE(fa),FixedMul(32*FRACUNIT, actor->scale));
const fixed_t fh = FixedMul(FINECOSINE(ofa),FixedMul(20*FRACUNIT, actor->scale));
const fixed_t fs = FixedMul(FINESINE(fa),FixedMul(32*FRACUNIT, actor->scale));
const fixed_t fc = FixedMul(FINECOSINE(fa),FixedMul(xfactor*FRACUNIT, actor->scale));
const fixed_t fh = FixedMul(FINECOSINE(ofa),FixedMul(zfactor*FRACUNIT, actor->scale));
const fixed_t fs = FixedMul(FINESINE(fa),FixedMul(yfactor*FRACUNIT, actor->scale));
actor->x = actor->target->x + fc;
actor->y = actor->target->y + fs;

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@ -797,17 +797,54 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_NightserizePlayer(player, special->health); // Transform!
if (!spec)
{
if (toucher->tracer) // Move the ideya over to the drone!
if (toucher->tracer) // Move the Ideya to an anchor!
{
mobj_t *orbittarget = special->target ? special->target : special;
mobj_t *hnext = orbittarget->hnext;
mobj_t *hnext = orbittarget->hnext, *anchorpoint = NULL, *anchorpoint2 = NULL;
mobj_t *mo2;
thinker_t *th;
// The player might have two Ideyas: toucher->tracer and toucher->tracer->hnext
// so handle their anchorpoints accordingly.
// scan the thinkers to find the corresponding anchorpoint
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
continue;
mo2 = (mobj_t *)th;
if (mo2->type == MT_IDEYAANCHOR)
{
if (mo2->health == toucher->tracer->health) // do ideya numberes match?
anchorpoint = mo2;
else if (toucher->tracer->hnext && mo2->health == toucher->tracer->hnext->health)
anchorpoint2 = mo2;
if ((!toucher->tracer->hnext && anchorpoint)
|| (toucher->tracer->hnext && anchorpoint && anchorpoint2))
break;
}
}
if (anchorpoint)
{
toucher->tracer->flags |= MF_GRENADEBOUNCE; // custom radius factors
toucher->tracer->threshold = 8 << 20; // X factor 0, Y factor 0, Z factor 8
}
if (anchorpoint2)
{
toucher->tracer->hnext->flags |= MF_GRENADEBOUNCE; // custom radius factors
toucher->tracer->hnext->threshold = 8 << 20; // X factor 0, Y factor 0, Z factor 8
}
P_SetTarget(&orbittarget->hnext, toucher->tracer);
if (!orbittarget->hnext->hnext)
P_SetTarget(&orbittarget->hnext->hnext, hnext); // Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.
else
P_SetTarget(&orbittarget->hnext->hnext->target, orbittarget);
P_SetTarget(&orbittarget->hnext->target, orbittarget);
P_SetTarget(&orbittarget->hnext->hnext->target, anchorpoint2 ? anchorpoint2 : orbittarget);
P_SetTarget(&orbittarget->hnext->target, anchorpoint ? anchorpoint : orbittarget);
P_SetTarget(&toucher->tracer, NULL);
if (hnext)
@ -821,7 +858,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
{
mobj_t *hnext = special->target ? special->target : special; // goalpost
while ((hnext = hnext->hnext))
{
hnext->flags &= ~MF_GRENADEBOUNCE;
hnext->threshold = 0;
P_SetTarget(&hnext->target, toucher);
}
}
return;
}

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@ -10792,6 +10792,9 @@ ML_EFFECT4 : Don't clip inside the ground
mobj->health = mthing->angle & 255;
mobj->threshold = mthing->angle >> 8;
break;
case MT_IDEYAANCHOR:
mobj->health = mthing->extrainfo;
break;
case MT_NIGHTSDRONE:
{
boolean flip = mthing->options & MTF_OBJECTFLIP;